Update all the hardcoded filenames inside the level.pak file to be lowercase now the editor no longer forces them to be lower case. (#4802)

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
This commit is contained in:
rgba16f [Amazon]
2021-10-20 10:35:31 -05:00
committed by GitHub
parent 181d12625f
commit c6afb1f0a3
3 changed files with 20 additions and 20 deletions
@@ -86,7 +86,7 @@ bool CLevelInfo::ReadInfo()
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
// Set up a default game type for legacy code.
m_defaultGameTypeName = "Mission0";
m_defaultGameTypeName = "mission0";
if (usePrefabSystemForLevels)
{
@@ -96,17 +96,17 @@ bool CLevelInfo::ReadInfo()
AZStd::string levelPath(m_levelPath);
AZStd::string xmlFile(levelPath);
xmlFile += "/LevelInfo.xml";
xmlFile += "/levelinfo.xml";
XmlNodeRef rootNode = GetISystem()->LoadXmlFromFile(xmlFile.c_str());
if (rootNode)
{
AZStd::string dataFile(levelPath);
dataFile += "/LevelDataAction.xml";
dataFile += "/leveldataaction.xml";
XmlNodeRef dataNode = GetISystem()->LoadXmlFromFile(dataFile.c_str());
if (!dataNode)
{
dataFile = levelPath + "/LevelData.xml";
dataFile = levelPath + "/leveldata.xml";
dataNode = GetISystem()->LoadXmlFromFile(dataFile.c_str());
}
@@ -614,7 +614,7 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName)
}
{
AZStd::string missionXml("Mission_");
AZStd::string missionXml("mission_");
missionXml += pLevelInfo->m_defaultGameTypeName;
missionXml += ".xml";
AZStd::string xmlFile(pLevelInfo->GetPath());