diff --git a/Code/Editor/CryEdit.cpp b/Code/Editor/CryEdit.cpp index 8f42b1f4a1..ab80e7d23a 100644 --- a/Code/Editor/CryEdit.cpp +++ b/Code/Editor/CryEdit.cpp @@ -2632,7 +2632,7 @@ void CCryEditApp::OnShowHelpers() void CCryEditApp::OnEditLevelData() { auto dir = QFileInfo(GetIEditor()->GetDocument()->GetLevelPathName()).dir(); - CFileUtil::EditTextFile(dir.absoluteFilePath("LevelData.xml").toUtf8().data()); + CFileUtil::EditTextFile(dir.absoluteFilePath("leveldata.xml").toUtf8().data()); } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/GameExporter.cpp b/Code/Editor/GameExporter.cpp index 0324629877..ae1095b03a 100644 --- a/Code/Editor/GameExporter.cpp +++ b/Code/Editor/GameExporter.cpp @@ -31,11 +31,11 @@ #include ////////////////////////////////////////////////////////////////////////// -#define MUSIC_LEVEL_LIBRARY_FILE "Music.xml" -#define MATERIAL_LEVEL_LIBRARY_FILE "Materials.xml" -#define RESOURCE_LIST_FILE "ResourceList.txt" -#define USED_RESOURCE_LIST_FILE "UsedResourceList.txt" -#define SHADER_LIST_FILE "ShadersList.txt" +#define MUSIC_LEVEL_LIBRARY_FILE "music.xml" +#define MATERIAL_LEVEL_LIBRARY_FILE "materials.xml" +#define RESOURCE_LIST_FILE "resourcelist.txt" +#define USED_RESOURCE_LIST_FILE "usedresourcelist.txt" +#define SHADER_LIST_FILE "shaderslist.txt" #define GetAValue(rgb) ((BYTE)((rgb) >> 24)) @@ -185,9 +185,9 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE ExportOcclusionMesh(sLevelPath.toUtf8().data()); //! Export Level data. - CLogFile::WriteLine("Exporting LevelData.xml"); + CLogFile::WriteLine("Exporting leveldata.xml"); ExportLevelData(sLevelPath); - CLogFile::WriteLine("Exporting LevelData.xml done."); + CLogFile::WriteLine("Exporting leveldata.xml done."); ExportLevelInfo(sLevelPath); @@ -266,26 +266,26 @@ void CGameExporter::ExportOcclusionMesh(const char* pszGamePath) void CGameExporter::ExportLevelData(const QString& path, bool /*bExportMission*/) { IEditor* pEditor = GetIEditor(); - pEditor->SetStatusText(QObject::tr("Exporting LevelData.xml...")); + pEditor->SetStatusText(QObject::tr("Exporting leveldata.xml...")); char versionString[256]; pEditor->GetFileVersion().ToString(versionString); - XmlNodeRef root = XmlHelpers::CreateXmlNode("LevelData"); + XmlNodeRef root = XmlHelpers::CreateXmlNode("leveldata"); root->setAttr("SandboxVersion", versionString); - XmlNodeRef rootAction = XmlHelpers::CreateXmlNode("LevelDataAction"); + XmlNodeRef rootAction = XmlHelpers::CreateXmlNode("leveldataaction"); rootAction->setAttr("SandboxVersion", versionString); ////////////////////////////////////////////////////////////////////////// // Save Level Data XML ////////////////////////////////////////////////////////////////////////// - QString levelDataFile = path + "LevelData.xml"; + QString levelDataFile = path + "leveldata.xml"; XmlString xmlData = root->getXML(); CCryMemFile file; file.Write(xmlData.c_str(), static_cast(xmlData.length())); m_levelPak.m_pakFile.UpdateFile(levelDataFile.toUtf8().data(), file); - QString levelDataActionFile = path + "LevelDataAction.xml"; + QString levelDataActionFile = path + "leveldataaction.xml"; XmlString xmlDataAction = rootAction->getXML(); CCryMemFile fileAction; fileAction.Write(xmlDataAction.c_str(), static_cast(xmlDataAction.length())); @@ -298,7 +298,7 @@ void CGameExporter::ExportLevelData(const QString& path, bool /*bExportMission*/ if (savedEntities) { QString entitiesFile; - entitiesFile = QStringLiteral("%1%2.entities_xml").arg(path, "Mission0"); + entitiesFile = QStringLiteral("%1%2.entities_xml").arg(path, "mission0"); m_levelPak.m_pakFile.UpdateFile(entitiesFile.toUtf8().data(), entitySaveBuffer.begin(), static_cast(entitySaveBuffer.size())); } } @@ -326,7 +326,7 @@ void CGameExporter::ExportLevelInfo(const QString& path) ////////////////////////////////////////////////////////////////////////// // Save LevelInfo file. ////////////////////////////////////////////////////////////////////////// - QString filename = path + "LevelInfo.xml"; + QString filename = path + "levelinfo.xml"; XmlString xmlData = root->getXML(); CCryMemFile file; diff --git a/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp b/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp index 49af5080ec..3a2bba64d3 100644 --- a/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp +++ b/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp @@ -86,7 +86,7 @@ bool CLevelInfo::ReadInfo() usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled); // Set up a default game type for legacy code. - m_defaultGameTypeName = "Mission0"; + m_defaultGameTypeName = "mission0"; if (usePrefabSystemForLevels) { @@ -96,17 +96,17 @@ bool CLevelInfo::ReadInfo() AZStd::string levelPath(m_levelPath); AZStd::string xmlFile(levelPath); - xmlFile += "/LevelInfo.xml"; + xmlFile += "/levelinfo.xml"; XmlNodeRef rootNode = GetISystem()->LoadXmlFromFile(xmlFile.c_str()); if (rootNode) { AZStd::string dataFile(levelPath); - dataFile += "/LevelDataAction.xml"; + dataFile += "/leveldataaction.xml"; XmlNodeRef dataNode = GetISystem()->LoadXmlFromFile(dataFile.c_str()); if (!dataNode) { - dataFile = levelPath + "/LevelData.xml"; + dataFile = levelPath + "/leveldata.xml"; dataNode = GetISystem()->LoadXmlFromFile(dataFile.c_str()); } @@ -614,7 +614,7 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName) } { - AZStd::string missionXml("Mission_"); + AZStd::string missionXml("mission_"); missionXml += pLevelInfo->m_defaultGameTypeName; missionXml += ".xml"; AZStd::string xmlFile(pLevelInfo->GetPath());