Cloth will override all the vertices of the mesh and do CPU skinning on the non-simulated vertices when the optimization 'remove static particles' is enabled
This commit is contained in:
@@ -98,7 +98,7 @@ namespace UnitTest
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{
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AZ::EntityId entityId;
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(entityId, {}, 0, {});
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NvCloth::ActorClothSkinning::Create(entityId, {}, 0);
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EXPECT_TRUE(actorClothSkinning.get() == nullptr);
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}
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@@ -107,7 +107,7 @@ namespace UnitTest
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{
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AZ::EntityId entityId;
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(entityId, MeshNodeInfo, MeshRemappedVertices.size(), MeshRemappedVertices);
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NvCloth::ActorClothSkinning::Create(entityId, MeshNodeInfo, MeshRemappedVertices.size());
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EXPECT_TRUE(actorClothSkinning.get() == nullptr);
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}
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@@ -122,7 +122,7 @@ namespace UnitTest
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}
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), {}, 0, {});
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), {}, 0);
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EXPECT_TRUE(actorClothSkinning.get() == nullptr);
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}
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@@ -139,7 +139,7 @@ namespace UnitTest
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}
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size(), MeshRemappedVertices);
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size());
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EXPECT_TRUE(actorClothSkinning.get() == nullptr);
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}
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@@ -156,7 +156,7 @@ namespace UnitTest
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}
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size(), MeshRemappedVertices);
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size());
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EXPECT_TRUE(actorClothSkinning.get() != nullptr);
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}
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@@ -184,7 +184,7 @@ namespace UnitTest
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}
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size(), MeshRemappedVertices);
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NvCloth::ActorClothSkinning::Create(actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size());
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ASSERT_TRUE(actorClothSkinning.get() != nullptr);
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const AZStd::vector<NvCloth::SimParticleFormat> clothParticles = {{
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@@ -195,7 +195,7 @@ namespace UnitTest
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AZStd::vector<NvCloth::SimParticleFormat> skinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f));
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actorClothSkinning->UpdateSkinning();
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actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles);
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actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles, MeshRemappedVertices);
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EXPECT_THAT(skinnedClothParticles, ::testing::Pointwise(ContainerIsCloseTolerance(Tolerance), clothParticles));
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@@ -208,7 +208,7 @@ namespace UnitTest
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AZStd::vector<NvCloth::SimParticleFormat> newSkinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f));
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actorClothSkinning->UpdateSkinning();
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actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles);
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actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles, MeshRemappedVertices);
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const AZ::Transform diffTransform = AZ::Transform::CreateRotationY(AZ::DegToRad(90.0f));
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const AZStd::vector<NvCloth::SimParticleFormat> clothParticlesResult = {{
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@@ -245,7 +245,7 @@ namespace UnitTest
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}
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size(), MeshRemappedVertices);
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size());
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ASSERT_TRUE(actorClothSkinning.get() != nullptr);
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const AZStd::vector<NvCloth::SimParticleFormat> clothParticles = {{
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@@ -256,7 +256,7 @@ namespace UnitTest
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AZStd::vector<NvCloth::SimParticleFormat> skinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f));
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actorClothSkinning->UpdateSkinning();
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actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles);
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actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles, MeshRemappedVertices);
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EXPECT_THAT(skinnedClothParticles, ::testing::Pointwise(ContainerIsCloseTolerance(Tolerance), clothParticles));
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@@ -271,7 +271,7 @@ namespace UnitTest
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AZStd::vector<NvCloth::SimParticleFormat> newSkinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f));
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actorClothSkinning->UpdateSkinning();
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actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles);
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actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles, MeshRemappedVertices);
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const AZStd::vector<NvCloth::SimParticleFormat> clothParticlesResult = {{
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NvCloth::SimParticleFormat(-48.4177f, -31.9446f, 45.2279f, 1.0f),
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@@ -294,7 +294,7 @@ namespace UnitTest
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}
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AZStd::unique_ptr<NvCloth::ActorClothSkinning> actorClothSkinning =
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size(), MeshRemappedVertices);
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NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size());
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ASSERT_TRUE(actorClothSkinning.get() != nullptr);
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EXPECT_FALSE(actorClothSkinning->IsActorVisible());
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