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@ -826,9 +826,9 @@ namespace PhysX
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}
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m_componentWarnings.push_back(AZStd::string::format(
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"The asset \"%s\" contains one or more triangle meshes, which are not compatible with non-kinematic dynamic "
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"rigid bodies. To make the collider compatible, you can export the asset as a primitive or convex mesh, use mesh "
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"decomposition when exporting the asset, or set the rigid body to kinematic. Learn more about "
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"The physics asset \"%s\" was exported using triangle mesh geometry, which is not compatible with non-kinematic "
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"dynamic rigid bodies. To make the collider compatible, you can export the asset using primitive or convex mesh "
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"geometry, use mesh decomposition when exporting the asset, or set the rigid body to kinematic. Learn more about "
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"<a href=\"https://o3de.org/docs/user-guide/components/reference/physx/collider/\">colliders</a>.",
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assetPath.c_str()));
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