feedback from PR

Signed-off-by: greerdv <greerdv@amazon.com>
monroegm-disable-blank-issue-2
greerdv 4 years ago
parent 622a9bc009
commit c3ff1e0cd3

@ -826,9 +826,9 @@ namespace PhysX
}
m_componentWarnings.push_back(AZStd::string::format(
"The asset \"%s\" contains one or more triangle meshes, which are not compatible with non-kinematic dynamic "
"rigid bodies. To make the collider compatible, you can export the asset as a primitive or convex mesh, use mesh "
"decomposition when exporting the asset, or set the rigid body to kinematic. Learn more about "
"The physics asset \"%s\" was exported using triangle mesh geometry, which is not compatible with non-kinematic "
"dynamic rigid bodies. To make the collider compatible, you can export the asset using primitive or convex mesh "
"geometry, use mesh decomposition when exporting the asset, or set the rigid body to kinematic. Learn more about "
"<a href=\"https://o3de.org/docs/user-guide/components/reference/physx/collider/\">colliders</a>.",
assetPath.c_str()));

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