From c3ff1e0cd3e6a3c9145a9972d2090d802d8bdba2 Mon Sep 17 00:00:00 2001 From: greerdv Date: Mon, 11 Oct 2021 11:15:55 +0100 Subject: [PATCH] feedback from PR Signed-off-by: greerdv --- Gems/PhysX/Code/Source/EditorColliderComponent.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp index 7cc69caeb7..f8d0adf156 100644 --- a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp @@ -826,9 +826,9 @@ namespace PhysX } m_componentWarnings.push_back(AZStd::string::format( - "The asset \"%s\" contains one or more triangle meshes, which are not compatible with non-kinematic dynamic " - "rigid bodies. To make the collider compatible, you can export the asset as a primitive or convex mesh, use mesh " - "decomposition when exporting the asset, or set the rigid body to kinematic. Learn more about " + "The physics asset \"%s\" was exported using triangle mesh geometry, which is not compatible with non-kinematic " + "dynamic rigid bodies. To make the collider compatible, you can export the asset using primitive or convex mesh " + "geometry, use mesh decomposition when exporting the asset, or set the rigid body to kinematic. Learn more about " "colliders.", assetPath.c_str()));