Renamed Levels

Signed-off-by: ANT\aljanru <aljanru@amazon.co.uk>
This commit is contained in:
ANT\aljanru
2021-09-05 01:20:21 +02:00
parent 15e889a2f6
commit c33dd26ff9
1541 changed files with 5018 additions and 13775 deletions
@@ -0,0 +1,14 @@
<Environment>
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="1" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
<VolFogShadows Enable="0" EnableForClouds="0"/>
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
<DynTexSource Width="256" Height="256"/>
<Total_Illumination_v2 Active="0" IntegrationMode="0" NumberOfBounces="1" DiffuseConeWidth="24" ConeMaxLength="12.0" UseLightProbes="0" InjectionMultiplier="1.0" AmbientOffsetRed="1.0" AmbientOffsetGreen="1.0" AmbientOffsetBlue="1.0" AmbientOffsetBias="0.1" Saturation="0.8" SSAOAmount="0.7"/>
</Environment>
@@ -0,0 +1,7 @@
<TerrainTexture TileCountX="1" TileCountY="1" TileResolution="512">
<RGBLayer>
<Tiles>
<tile X="0" Y="0" Size="512"/>
</Tiles>
</RGBLayer>
</TerrainTexture>
@@ -0,0 +1,356 @@
<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
<Variable Name="Sun color" Color="0.78353798,0.89626998,0.93034101">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36"/>
</Variable>
<Variable Name="Sun intensity" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Sun specular multiplier" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color" Color="0.0065120901,0.0097212195,0.0137021">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36"/>
</Variable>
<Variable Name="Fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Fog height (bottom)" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color (top)" Color="0.0069954102,0.0097212195,0.0122865">
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36"/>
</Variable>
<Variable Name="Fog color (top) multiplier" Value="0.5">
<Spline Keys="-4.40702e-06:0.5:36"/>
</Variable>
<Variable Name="Fog height (top)" Value="100">
<Spline Keys="0:100:36"/>
</Variable>
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:36"/>
</Variable>
<Variable Name="Fog color height offset" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog color (radial)" Color="0,0,0">
<Spline Keys="0:(0:0:0):36"/>
</Variable>
<Variable Name="Fog color (radial) multiplier" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial size" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial lobe" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Volumetric fog: Final density clamp" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Volumetric fog: Global density" Value="1.5">
<Spline Keys="0:1.5:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp start" Value="25">
<Spline Keys="0:25:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp end" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
<Spline Keys="0:0.7:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
<Spline Keys="0:0.2:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
<Spline Keys="0:4000:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
<Spline Keys="0:0.6:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
<Spline Keys="0:0.95:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
<Spline Keys="0:0.6:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
<Spline Keys="0:64:0"/>
</Variable>
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
<Spline Keys="0:0.3:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
<Spline Keys="0:0.5:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
<Spline Keys="0:200:36"/>
</Variable>
<Variable Name="Sky light: Mie scattering" Value="40">
<Spline Keys="0:40:36"/>
</Variable>
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
<Spline Keys="0:0.2:36"/>
</Variable>
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
<Spline Keys="0:-0.9999:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (R)" Value="694">
<Spline Keys="0:694:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (G)" Value="597">
<Spline Keys="0:597:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36"/>
</Variable>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52099597">
<Spline Keys="0:(0.270498:0.391573:0.520996):36"/>
</Variable>
<Variable Name="Night sky: Horizon color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36"/>
</Variable>
<Variable Name="Night sky: Zenith color multiplier" Value="0.02">
<Spline Keys="0:0.02:36"/>
</Variable>
<Variable Name="Night sky: Zenith shift" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Night sky: Star intensity" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon color multiplier" Value="0.40000001">
<Spline Keys="0:0.4:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.89626998,1,1">
<Spline Keys="0:(0.89627:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona scale" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color" Color="0.19806901,0.22696599,0.25015801">
<Spline Keys="0:(0.198069:0.226966:0.250158):36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona scale" Value="0.0099999998">
<Spline Keys="0:0.01:36"/>
</Variable>
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.73791099,0.73791099,0.73791099">
<Spline Keys="0:(0.737911:0.737911:0.737911):36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Ocean fog density" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Static skybox multiplier" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36"/>
</Variable>
<Variable Name="Saturation" Value="0.80000001">
<Spline Keys="0:0.8:36"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Scene key" Value="0.18000001">
<Spline Keys="0:0.18:36"/>
</Variable>
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Max exposure" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
<Spline Keys="0:4.5:0"/>
</Variable>
<Variable Name="EV Max" Value="17">
<Spline Keys="0:17:0"/>
</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0"/>
</Variable>
<Variable Name="Bloom amount" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Filters: grain" Value="0.30000001">
<Spline Keys="0:0.3:65572"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
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</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Dof: focus range" Value="500">
<Spline Keys="0:500:36"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.1">
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</Variable>
<Variable Name="Cascade 0: Bias" Value="0.1">
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</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.1">
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<Variable Name="Cascade 1: Slope Bias" Value="23">
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<Variable Name="Cascade 2: Bias" Value="0.1">
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<Variable Name="Cascade 2: Slope Bias" Value="4">
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<Variable Name="Cascade 3: Bias" Value="0.1">
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<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36"/>
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<Variable Name="Cascade 4: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Shadow jittering" Value="5">
<Spline Keys="0:5:36"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
</TimeOfDay>
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