Integrating up through commit 90f050496
This commit is contained in:
@@ -1,48 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <RC/ResourceCompilerScene/Chr/ChrExportContexts.h>
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namespace AZ
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{
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namespace RC
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{
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ChrGroupExportContext::ChrGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
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const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase)
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: m_products(parent.GetProductList())
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, m_scene(parent.GetScene())
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, m_outputDirectory(parent.GetOutputDirectory())
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, m_group(group)
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, m_phase(phase)
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{
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}
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ChrGroupExportContext::ChrGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
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const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase)
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: m_products(products)
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, m_scene(scene)
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, m_outputDirectory(outputDirectory)
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, m_group(group)
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, m_phase(phase)
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{
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}
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ChrGroupExportContext::ChrGroupExportContext(const ChrGroupExportContext& copyContext, Phase phase)
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: m_products(copyContext.m_products)
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, m_scene(copyContext.m_scene)
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, m_outputDirectory(copyContext.m_outputDirectory)
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, m_group(copyContext.m_group)
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, m_phase(phase)
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{
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}
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}
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}
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@@ -1,59 +0,0 @@
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#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/RTTI/RTTI.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
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#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
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#include <RC/ResourceCompilerScene/Common/ExportContextGlobal.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace DataTypes
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{
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class ISkeletonGroup;
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}
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namespace Events
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{
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class ExportProductList;
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}
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}
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namespace RC
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{
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// Called to export a specific Skeleton (Chr) Group
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struct ChrGroupExportContext
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: public SceneAPI::Events::ICallContext
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{
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AZ_RTTI(ChrGroupExportContext, "{294BB98B-DE9D-4B03-B219-A8A94657E81E}", SceneAPI::Events::ICallContext);
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ChrGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
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const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase);
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ChrGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
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const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase);
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ChrGroupExportContext(const ChrGroupExportContext& copyContent, Phase phase);
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ChrGroupExportContext(const ChrGroupExportContext& copyContent) = delete;
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~ChrGroupExportContext() override = default;
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ChrGroupExportContext& operator=(const ChrGroupExportContext& other) = delete;
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SceneAPI::Events::ExportProductList& m_products;
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const SceneAPI::Containers::Scene& m_scene;
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const AZStd::string& m_outputDirectory;
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const SceneAPI::DataTypes::ISkeletonGroup& m_group;
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const Phase m_phase;
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};
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}
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}
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@@ -1,58 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <RC/ResourceCompilerScene/Chr/ChrExporter.h>
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#include <Cry_Geo.h>
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#include <ConvertContext.h>
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#include <CGFContent.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h>
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#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
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#include <RC/ResourceCompilerScene/Chr/ChrExportContexts.h>
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namespace AZ
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{
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namespace RC
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{
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namespace SceneContainers = AZ::SceneAPI::Containers;
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namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
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ChrExporter::ChrExporter(IConvertContext* convertContext)
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: m_convertContext(convertContext)
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{
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BindToCall(&ChrExporter::ProcessContext);
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ActivateBindings();
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}
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SceneEvents::ProcessingResult ChrExporter::ProcessContext(SceneEvents::ExportEventContext& context)
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{
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const SceneContainers::SceneManifest& manifest = context.GetScene().GetManifest();
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auto valueStorage = manifest.GetValueStorage();
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auto view = SceneContainers::MakeDerivedFilterView<SceneDataTypes::ISkeletonGroup>(valueStorage);
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SceneEvents::ProcessingResultCombiner result;
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for (const SceneDataTypes::ISkeletonGroup& skeletonGroup : view)
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{
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AZ_TraceContext("Skeleton Group", skeletonGroup.GetName());
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result += SceneEvents::Process<ChrGroupExportContext>(context, skeletonGroup, Phase::Construction);
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result += SceneEvents::Process<ChrGroupExportContext>(context, skeletonGroup, Phase::Filling);
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result += SceneEvents::Process<ChrGroupExportContext>(context, skeletonGroup, Phase::Finalizing);
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}
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return result.GetResult();
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}
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} // namespace RC
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} // namespace AZ
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@@ -1,46 +0,0 @@
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/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
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struct IConvertContext;
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Events
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{
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class ExportEventContext;
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}
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}
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namespace RC
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{
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namespace SceneEvents = AZ::SceneAPI::Events;
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class ChrExporter
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: public SceneEvents::CallProcessorBinder
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{
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public:
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ChrExporter(IConvertContext* convertContext);
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~ChrExporter() override = default;
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SceneEvents::ProcessingResult ProcessContext(SceneEvents::ExportEventContext& context);
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private:
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IConvertContext* m_convertContext;
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};
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} // namespace RC
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} // namespace AZ
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@@ -1,131 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
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*/
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#include <Cry_Geo.h> // Needed for CGFContent.h
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#include <CGFContent.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
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#include <RC/ResourceCompilerScene/Chr/ChrExportContexts.h>
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#include <RC/ResourceCompilerScene/Chr/ChrGroupExporter.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h>
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#include <SceneAPI/SceneCore/Events/ExportProductList.h>
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#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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namespace AZ
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{
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namespace RC
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{
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namespace SceneUtil = AZ::SceneAPI::Utilities;
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namespace SceneContainer = AZ::SceneAPI::Containers;
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namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
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const AZStd::string ChrGroupExporter::fileExtension = "chr";
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ChrGroupExporter::ChrGroupExporter(IAssetWriter* writer, IConvertContext* convertContext)
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: m_assetWriter(writer)
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, m_convertContext(convertContext)
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{
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BindToCall(&ChrGroupExporter::ProcessContext);
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ActivateBindings();
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}
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SceneEvents::ProcessingResult ChrGroupExporter::ProcessContext(ChrGroupExportContext& context) const
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{
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if (context.m_phase != Phase::Filling)
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{
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return SceneEvents::ProcessingResult::Ignored;
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}
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||||
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AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(context.m_group.GetName(), context.m_outputDirectory, fileExtension);
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if (filename.empty())
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{
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AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, can not be an empty value.\n");
|
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return SceneEvents::ProcessingResult::Failure;
|
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}
|
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if (!SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
|
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{
|
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AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, target folder does not exist. ('%s')\n", filename.c_str());
|
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return SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
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|
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CContentCGF cgfContent(filename.c_str());
|
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AZStd::unordered_map<AZStd::string, int> boneNameIdMap;
|
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SkeletonExportContext skeletonContextConstruction(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Construction);
|
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ConfigureChrContent(cgfContent);
|
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result += SceneEvents::Process(skeletonContextConstruction);
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result += SceneEvents::Process<SkeletonExportContext>(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Filling);
|
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result += SceneEvents::Process<SkeletonExportContext>(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Finalizing);
|
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|
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AZ_Assert(m_assetWriter != nullptr, "Unable to write CHR due to invalid asset writer.");
|
||||
if (m_assetWriter)
|
||||
{
|
||||
if (m_assetWriter->WriteCHR(&cgfContent, m_convertContext))
|
||||
{
|
||||
static const AZ::Data::AssetType skeletonAssetType("{60161B46-21F0-4396-A4F0-F2CCF0664CDE}");
|
||||
|
||||
auto& list = context.m_products.GetProducts();
|
||||
bool isFirst = AZStd::find_if(list.begin(), list.end(),
|
||||
[](const SceneAPI::Events::ExportProduct& it) -> bool
|
||||
{
|
||||
return it.m_assetType == skeletonAssetType;
|
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}) == list.end();
|
||||
|
||||
SceneAPI::Events::ExportProduct& product = context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skeletonAssetType,
|
||||
AZStd::nullopt, AZStd::nullopt);
|
||||
|
||||
// Previously only a single skeleton would be exported that was named after the source file. This was changed to exporting all
|
||||
// skeletons now named after the root node. This means that the first skeleton would previously have been known under
|
||||
// another name.
|
||||
if (isFirst)
|
||||
{
|
||||
AZStd::string legacyName = product.m_filename;
|
||||
AzFramework::StringFunc::Path::ReplaceFullName(legacyName, context.m_scene.GetName().c_str(), fileExtension.c_str());
|
||||
product.m_legacyFileNames.emplace_back(AZStd::move(legacyName));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str());
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str());
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
|
||||
return result.GetResult();
|
||||
}
|
||||
|
||||
void ChrGroupExporter::ConfigureChrContent(CContentCGF& content) const
|
||||
{
|
||||
CExportInfoCGF* exportInfo = content.GetExportInfo();
|
||||
AZ_Assert(exportInfo != nullptr, "Invalid export info from %s.", content.GetFilename());
|
||||
|
||||
exportInfo->bMergeAllNodes = true;
|
||||
exportInfo->bUseCustomNormals = false;
|
||||
exportInfo->bCompiledCGF = false;
|
||||
exportInfo->bHavePhysicsProxy = false;
|
||||
exportInfo->bHaveAutoLods = false;
|
||||
exportInfo->bNoMesh = true;
|
||||
exportInfo->b8WeightsPerVertex = false;
|
||||
exportInfo->bWantF32Vertices = false;
|
||||
exportInfo->authorToolVersion = 1;
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
struct IConvertContext;
|
||||
class CContentCGF;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct ChrGroupExportContext;
|
||||
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class ChrGroupExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
ChrGroupExporter(IAssetWriter* writer, IConvertContext* convertContext);
|
||||
~ChrGroupExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(ChrGroupExportContext& context) const;
|
||||
|
||||
static const AZStd::string fileExtension;
|
||||
|
||||
protected:
|
||||
void ConfigureChrContent(CContentCGF& content) const;
|
||||
|
||||
IAssetWriter* m_assetWriter;
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
SkinGroupExportContext::SkinGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
|
||||
const SceneAPI::DataTypes::ISkinGroup& group, Phase phase)
|
||||
: m_products(parent.GetProductList())
|
||||
, m_scene(parent.GetScene())
|
||||
, m_outputDirectory(parent.GetOutputDirectory())
|
||||
, m_group(group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
|
||||
SkinGroupExportContext::SkinGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
|
||||
const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkinGroup& group, Phase phase)
|
||||
: m_products(products)
|
||||
, m_scene(scene)
|
||||
, m_outputDirectory(outputDirectory)
|
||||
, m_group(group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
|
||||
SkinGroupExportContext::SkinGroupExportContext(const SkinGroupExportContext& copyContext, Phase phase)
|
||||
: m_products(copyContext.m_products)
|
||||
, m_scene(copyContext.m_scene)
|
||||
, m_outputDirectory(copyContext.m_outputDirectory)
|
||||
, m_group(copyContext.m_group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/ExportContextGlobal.h>
|
||||
|
||||
struct CSkinningInfo;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace DataTypes
|
||||
{
|
||||
class ISkinGroup;
|
||||
}
|
||||
}
|
||||
|
||||
namespace RC
|
||||
{
|
||||
// Called to export a specific Skin Group
|
||||
struct SkinGroupExportContext
|
||||
: public SceneAPI::Events::ICallContext
|
||||
{
|
||||
AZ_RTTI(SkinGroupExportContext, "{F2C0DF6D-84F7-4692-9626-C981FA599755}", SceneAPI::Events::ICallContext);
|
||||
|
||||
SkinGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
|
||||
const SceneAPI::DataTypes::ISkinGroup& group, Phase phase);
|
||||
SkinGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
|
||||
const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkinGroup& group, Phase phase);
|
||||
SkinGroupExportContext(const SkinGroupExportContext& copyContent, Phase phase);
|
||||
SkinGroupExportContext(const SkinGroupExportContext& copyContent) = delete;
|
||||
~SkinGroupExportContext() override = default;
|
||||
|
||||
SkinGroupExportContext& operator=(const SkinGroupExportContext& other) = delete;
|
||||
|
||||
SceneAPI::Events::ExportProductList& m_products;
|
||||
const SceneAPI::Containers::Scene& m_scene;
|
||||
const AZStd::string& m_outputDirectory;
|
||||
const SceneAPI::DataTypes::ISkinGroup& m_group;
|
||||
const Phase m_phase;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExporter.h>
|
||||
#include <Cry_Geo.h>
|
||||
#include <ConvertContext.h>
|
||||
#include <CGFContent.h>
|
||||
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
|
||||
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneContainers = AZ::SceneAPI::Containers;
|
||||
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
|
||||
|
||||
SkinExporter::SkinExporter(IConvertContext* convertContext)
|
||||
: m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&SkinExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult SkinExporter::ProcessContext(SceneEvents::ExportEventContext& context)
|
||||
{
|
||||
const SceneContainers::SceneManifest& manifest = context.GetScene().GetManifest();
|
||||
auto valueStorage = manifest.GetValueStorage();
|
||||
auto view = SceneContainers::MakeDerivedFilterView<SceneDataTypes::ISkinGroup>(valueStorage);
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
for (const SceneDataTypes::ISkinGroup& skinGroup : view)
|
||||
{
|
||||
AZ_TraceContext("Skin Group", skinGroup.GetName());
|
||||
result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Construction);
|
||||
result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Filling);
|
||||
result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Finalizing);
|
||||
}
|
||||
return result.GetResult();
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Events
|
||||
{
|
||||
class ExportEventContext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct IConvertContext;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class SkinExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
SkinExporter(IConvertContext* convertContext);
|
||||
~SkinExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(SceneEvents::ExportEventContext& context);
|
||||
|
||||
private:
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,93 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Cry_Geo.h> // Needed for CGFContent.h
|
||||
#include <CGFContent.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinGroupExporter.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinUtils.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/ManifestBase/ISceneNodeSelectionList.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneUtil = AZ::SceneAPI::Utilities;
|
||||
namespace SceneContainer = AZ::SceneAPI::Containers;
|
||||
|
||||
const AZStd::string SkinGroupExporter::s_fileExtension = "skin";
|
||||
|
||||
SkinGroupExporter::SkinGroupExporter(IAssetWriter* writer, IConvertContext* convertContext)
|
||||
: m_assetWriter(writer)
|
||||
, m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&SkinGroupExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult SkinGroupExporter::ProcessContext(SkinGroupExportContext& context) const
|
||||
{
|
||||
if (context.m_phase != Phase::Filling)
|
||||
{
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(context.m_group.GetName(), context.m_outputDirectory, s_fileExtension);
|
||||
AZ_TraceContext("Skin filename", filename);
|
||||
if (filename.empty() || !SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Invalid file name for skin");
|
||||
return SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
|
||||
CContentCGF cgfContent(filename.c_str());
|
||||
ConfigureSkinContent(cgfContent);
|
||||
// Process mesh
|
||||
// For each selected mesh, find its skinned skeleton's root bone. Make sure the root bone is consistent through all selected skin meshes.
|
||||
const SceneContainer::SceneGraph& graph = context.m_scene.GetGraph();
|
||||
AZStd::vector<AZStd::string> targetNodes = SceneUtil::SceneGraphSelector::GenerateTargetNodes(graph,
|
||||
context.m_group.GetSceneNodeSelectionList(), SceneUtil::SceneGraphSelector::IsMesh);
|
||||
result += ProcessSkins(context, cgfContent, targetNodes);
|
||||
|
||||
if (m_assetWriter)
|
||||
{
|
||||
if (m_assetWriter->WriteSKIN(&cgfContent, m_convertContext, true))
|
||||
{
|
||||
static const AZ::Data::AssetType skinnedMeshAssetType("{C5D443E1-41FF-4263-8654-9438BC888CB7}"); // from MeshAsset.h
|
||||
context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skinnedMeshAssetType, 0, AZStd::nullopt);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Writing Skin has failed.");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "No asset writer found. Unable to write skin to disk");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
return result.GetResult();
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
struct IConvertContext;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct SkinGroupExportContext;
|
||||
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class SkinGroupExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
SkinGroupExporter(IAssetWriter* writer, IConvertContext* convertContext);
|
||||
~SkinGroupExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(SkinGroupExportContext& context) const;
|
||||
|
||||
static const AZStd::string s_fileExtension;
|
||||
|
||||
protected:
|
||||
IAssetWriter* m_assetWriter;
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,117 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Cry_Geo.h> // Needed for CGFContent.h
|
||||
#include <CGFContent.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzCore/std/string/conversions.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Cgf/CgfUtils.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinLodExporter.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinUtils.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/ManifestBase/ISceneNodeSelectionList.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Rules/ILodRule.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneUtil = AZ::SceneAPI::Utilities;
|
||||
namespace SceneContainer = AZ::SceneAPI::Containers;
|
||||
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
|
||||
|
||||
const AZStd::string SkinLodExporter::s_fileExtension = "skin";
|
||||
|
||||
SkinLodExporter::SkinLodExporter(IAssetWriter* writer, IConvertContext* convertContext)
|
||||
: m_assetWriter(writer)
|
||||
, m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&SkinLodExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult SkinLodExporter::ProcessContext(SkinGroupExportContext& context) const
|
||||
{
|
||||
if (context.m_phase != Phase::Filling)
|
||||
{
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<const SceneDataTypes::ILodRule> lodRule = context.m_group.GetRuleContainerConst().FindFirstByType<SceneDataTypes::ILodRule>();
|
||||
if (!lodRule)
|
||||
{
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
|
||||
for (size_t index = 0; index < lodRule->GetLodCount(); ++index)
|
||||
{
|
||||
AZ_TraceContext("Skin lod level", static_cast<uint64_t>(index));
|
||||
|
||||
AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(
|
||||
context.m_group.GetName() + "_LOD" + AZStd::to_string(static_cast<int>(index + 1)), context.m_outputDirectory, s_fileExtension);
|
||||
|
||||
AZ_TraceContext("Skin lod filename", filename);
|
||||
|
||||
if (filename.empty() || !SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Invalid file name for skin");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
break;
|
||||
}
|
||||
|
||||
CContentCGF cgfContent(filename.c_str());
|
||||
ConfigureSkinContent(cgfContent);
|
||||
// Process mesh
|
||||
// For each selected mesh, find its skinned skeleton's root bone. Make sure the root bone is consistent through all selected skin meshes.
|
||||
const SceneContainer::SceneGraph& graph = context.m_scene.GetGraph();
|
||||
AZStd::vector<AZStd::string> targetNodes = SceneUtil::SceneGraphSelector::GenerateTargetNodes(graph,
|
||||
lodRule->GetSceneNodeSelectionList(index), SceneUtil::SceneGraphSelector::IsMesh);
|
||||
result += ProcessSkins(context, cgfContent, targetNodes);
|
||||
|
||||
if (m_assetWriter)
|
||||
{
|
||||
if (m_assetWriter->WriteSKIN(&cgfContent, m_convertContext, false))
|
||||
{
|
||||
static const AZ::Data::AssetType skinnedMeshLodsAssetType("{58E5824F-C27B-46FD-AD48-865BA41B7A51}");
|
||||
// Using the same guid as the parent group/cgf as this needs to be a lod of that cgf.
|
||||
// Setting the lod to index+1 as 0 means the base mesh and 1-6 are lod levels 0-5.
|
||||
context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skinnedMeshLodsAssetType, index + 1, AZStd::nullopt);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Writing Skin has failed.");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "No asset writer found. Unable to write skin to disk");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return result.GetResult();
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,45 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
struct IConvertContext;
|
||||
class CContentCGF;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct SkinGroupExportContext;
|
||||
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class SkinLodExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
SkinLodExporter(IAssetWriter* writer, IConvertContext* convertContext);
|
||||
~SkinLodExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(SkinGroupExportContext& context) const;
|
||||
|
||||
static const AZStd::string s_fileExtension;
|
||||
|
||||
protected:
|
||||
IAssetWriter* m_assetWriter;
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,194 +0,0 @@
|
||||
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Cry_Geo.h> // Needed for CGFContent.h
|
||||
#include <CGFContent.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinGroupExporter.h>
|
||||
#include <RC/ResourceCompilerScene/Cgf/CgfUtils.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinUtils.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
void ConfigureSkinContent(CContentCGF& content)
|
||||
{
|
||||
CExportInfoCGF* exportInfo = content.GetExportInfo();
|
||||
|
||||
exportInfo->bMergeAllNodes = true;
|
||||
exportInfo->bUseCustomNormals = false;
|
||||
exportInfo->bCompiledCGF = false;
|
||||
exportInfo->bHavePhysicsProxy = false;
|
||||
exportInfo->bHaveAutoLods = false;
|
||||
exportInfo->bNoMesh = true;
|
||||
exportInfo->b8WeightsPerVertex = false;
|
||||
exportInfo->bWantF32Vertices = false;
|
||||
exportInfo->authorToolVersion = 1;
|
||||
}
|
||||
|
||||
void MergeToFirstNodeMesh(CContentCGF& content)
|
||||
{
|
||||
AZ_Assert(content.GetNodeCount() > 0, "Skin Mesh has no node to merge");
|
||||
if (content.GetNodeCount() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
CMesh* mergedMesh = content.GetNode(0)->pMesh;
|
||||
AZ_Assert(mergedMesh, "Failed to retrieve merged mesh for content root node");
|
||||
if (!mergedMesh)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (size_t nodeIndex = 0; nodeIndex < content.GetNodeCount(); ++nodeIndex)
|
||||
{
|
||||
CNodeCGF* node = content.GetNode(nodeIndex);
|
||||
AZ_Assert(node, "Failed to retrieve node at index %i", nodeIndex);
|
||||
if (!node)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!node->bIdentityMatrix)
|
||||
{
|
||||
AZ_Assert(node->pMesh, "No mesh node set on CGF node at index %i", nodeIndex);
|
||||
if (!node->pMesh)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
for (size_t vertexIndex = 0; vertexIndex < node->pMesh->GetVertexCount(); ++vertexIndex)
|
||||
{
|
||||
node->pMesh->m_pPositions[vertexIndex] = node->worldTM.TransformPoint(node->pMesh->m_pPositions[vertexIndex]);
|
||||
node->pMesh->m_pNorms[vertexIndex].RotateSafelyBy(node->worldTM);
|
||||
}
|
||||
}
|
||||
if (nodeIndex > 0)
|
||||
{
|
||||
mergedMesh->Append(*node->pMesh);
|
||||
|
||||
// Keep color stream in sync size with vertex/normals stream. Reference to CGFNodeMerger::MergeNodes
|
||||
if (mergedMesh->m_streamSize[CMesh::COLORS][0] > 0 && mergedMesh->m_streamSize[CMesh::COLORS][0] < mergedMesh->GetVertexCount())
|
||||
{
|
||||
int colorCount = mergedMesh->m_streamSize[CMesh::COLORS][0];
|
||||
mergedMesh->ReallocStream(CMesh::COLORS, 0, mergedMesh->GetVertexCount());
|
||||
memset(mergedMesh->m_pColor0 + colorCount, 255, (mergedMesh->GetVertexCount() - colorCount) * sizeof(SMeshColor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We already used the transform during merge, so clear it out
|
||||
content.GetNode(0)->worldTM.SetIdentity();
|
||||
}
|
||||
|
||||
void RemoveRedundantNodes(CContentCGF& content)
|
||||
{
|
||||
while (content.GetNodeCount() > 1)
|
||||
{
|
||||
CNodeCGF* deleteNode = content.GetNode(content.GetNodeCount() - 1);
|
||||
content.RemoveNode(deleteNode);
|
||||
}
|
||||
}
|
||||
|
||||
SceneAPI::Events::ProcessingResult ProcessSkins(SkinGroupExportContext& context, CContentCGF& content, AZStd::vector<AZStd::string>& targetNodes)
|
||||
{
|
||||
namespace SceneEvents = SceneAPI::Events;
|
||||
|
||||
if (targetNodes.empty())
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "No nodes selected for mesh exporting.");
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
|
||||
ContainerExportContext containerContext(context.m_scene, context.m_outputDirectory, context.m_group, content, Phase::Construction);
|
||||
result += SceneEvents::Process(containerContext);
|
||||
result += SceneEvents::Process<ContainerExportContext>(containerContext, Phase::Filling);
|
||||
|
||||
const EPhysicsGeomType physicalizeType = PHYS_GEOM_TYPE_NONE;
|
||||
AZStd::string rootBoneName;
|
||||
const SceneAPI::Containers::SceneGraph& graph = context.m_scene.GetGraph();
|
||||
|
||||
AZStd::string currentRootBoneName;
|
||||
for (const AZStd::string& nodeName : targetNodes)
|
||||
{
|
||||
AZ_TraceContext("Skin mesh", nodeName);
|
||||
|
||||
SceneAPI::Containers::SceneGraph::NodeIndex index = graph.Find(nodeName.c_str());
|
||||
if (index.IsValid())
|
||||
{
|
||||
// Pick the target skeleton from the first node, then make sure all the remaining meshes are referencing the same skeleton
|
||||
// as the skins need to merged to a single mesh at the end.
|
||||
SceneEvents::ProcessingResult rootNameResult = SceneEvents::Process<ResolveRootBoneFromNodeContext>(currentRootBoneName, context.m_scene, index);
|
||||
if (rootNameResult != SceneEvents::ProcessingResult::Success || currentRootBoneName.empty())
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "Selected skin has no weight data.");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rootBoneName.empty())
|
||||
{
|
||||
rootBoneName = currentRootBoneName;
|
||||
// The skeleton has been established so fill up the skinning information for it as there's still
|
||||
// a strong link between skin and skeleton.
|
||||
SceneEvents::ProcessingResult skinInfoResult = SceneEvents::Process<AddBonesToSkinningInfoContext>(
|
||||
*content.GetSkinningInfo(), context.m_scene, rootBoneName);
|
||||
if (skinInfoResult != SceneEvents::ProcessingResult::Success)
|
||||
{
|
||||
// Without the skinning info further processing will cause a crash so early out here.
|
||||
AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unable to link bones to skin.");
|
||||
return SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
}
|
||||
else if (rootBoneName != currentRootBoneName)
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "Skin doesn't belong to the same skeleton as the rest of the meshes in the group.");
|
||||
continue;
|
||||
}
|
||||
|
||||
CNodeCGF* node = new CNodeCGF(); // will be auto deleted by CContentCGF cgf
|
||||
SetNodeName(nodeName, *node);
|
||||
result += SceneAPI::Events::Process<NodeExportContext>(containerContext, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Construction);
|
||||
result += SceneAPI::Events::Process<NodeExportContext>(containerContext, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Filling);
|
||||
content.AddNode(node);
|
||||
result += SceneAPI::Events::Process<NodeExportContext>(containerContext, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Finalizing);
|
||||
|
||||
currentRootBoneName.clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (content.GetNodeCount() > 0)
|
||||
{
|
||||
// CharacterCompiler expects all skin sub-meshes to be merged and stored in a single CNodeCGF
|
||||
MergeToFirstNodeMesh(content);
|
||||
result += SceneAPI::Events::Process<ContainerExportContext>(containerContext, Phase::Finalizing);
|
||||
RemoveRedundantNodes(content);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "No valid skin information found that could be added to this container.");
|
||||
result += SceneAPI::Events::Process<ContainerExportContext>(containerContext, Phase::Finalizing);
|
||||
}
|
||||
|
||||
return result.GetResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/ProcessingResult.h>
|
||||
|
||||
class CContentCGF;
|
||||
struct CNodeCGF;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct SkinGroupExportContext;
|
||||
void ConfigureSkinContent(CContentCGF& content);
|
||||
void MergeToFirstNodeMesh(CContentCGF& content);
|
||||
void RemoveRedundantNodes(CContentCGF& content);
|
||||
AZ::SceneAPI::Events::ProcessingResult ProcessSkins(SkinGroupExportContext& context, CContentCGF& content, AZStd::vector<AZStd::string>& targetNodes);
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -52,20 +52,4 @@ set(FILES
|
||||
Cgf/CgfExporter.cpp
|
||||
Cgf/CgfUtils.h
|
||||
Cgf/CgfUtils.cpp
|
||||
Chr/ChrExportContexts.h
|
||||
Chr/ChrExportContexts.cpp
|
||||
Chr/ChrGroupExporter.h
|
||||
Chr/ChrGroupExporter.cpp
|
||||
Chr/ChrExporter.h
|
||||
Chr/ChrExporter.cpp
|
||||
Skin/SkinExportContexts.h
|
||||
Skin/SkinExportContexts.cpp
|
||||
Skin/SkinGroupExporter.h
|
||||
Skin/SkinGroupExporter.cpp
|
||||
Skin/SkinLodExporter.h
|
||||
Skin/SkinLodExporter.cpp
|
||||
Skin/SkinExporter.h
|
||||
Skin/SkinExporter.cpp
|
||||
Skin/SkinUtils.h
|
||||
Skin/SkinUtils.cpp
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user