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o3de/Code/Tools/RC/ResourceCompilerScene/Skin/SkinGroupExporter.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
struct IConvertContext;
namespace AZ
{
namespace RC
{
struct SkinGroupExportContext;
namespace SceneEvents = AZ::SceneAPI::Events;
class SkinGroupExporter
: public SceneEvents::CallProcessorBinder
{
public:
SkinGroupExporter(IAssetWriter* writer, IConvertContext* convertContext);
~SkinGroupExporter() override = default;
SceneEvents::ProcessingResult ProcessContext(SkinGroupExportContext& context) const;
static const AZStd::string s_fileExtension;
protected:
IAssetWriter* m_assetWriter;
IConvertContext* m_convertContext;
};
} // namespace RC
} // namespace AZ