44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
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struct IConvertContext;
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namespace AZ
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{
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namespace RC
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{
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struct SkinGroupExportContext;
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namespace SceneEvents = AZ::SceneAPI::Events;
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class SkinGroupExporter
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: public SceneEvents::CallProcessorBinder
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{
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public:
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SkinGroupExporter(IAssetWriter* writer, IConvertContext* convertContext);
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~SkinGroupExporter() override = default;
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SceneEvents::ProcessingResult ProcessContext(SkinGroupExportContext& context) const;
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static const AZStd::string s_fileExtension;
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protected:
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IAssetWriter* m_assetWriter;
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IConvertContext* m_convertContext;
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};
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} // namespace RC
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} // namespace AZ
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