Integrating up through commit 90f050496
This commit is contained in:
@@ -1,152 +0,0 @@
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<RCJobs>
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<!--
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DefaultProperties can be overriden from command line
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-->
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<DefaultProperties
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game="SamplesProject"
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engine="Engine"
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loc="LY_Localization"
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src="."
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trg="TempRC"
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gems="Gems"
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pak_root=".\Build"
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vertex_index="u16"
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streaming="auto"
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/>
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<Properties
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image_types="*.tif;*.png;*.bmp;*.jpg;*.jpe;*.jpeg;*.tga;*.gif"
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geometry_types="*.cgf;*.cga"
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animation_types="*.i_caf"
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xml_types="*.animevents;*.animsettings;*.adb;*.bspace;*.cdf;*.chrparams;*.comb;*.dlg;*.ent;*.fsq;*.fxl;*.ik;*.json;*.lmg;*.mtl;*.setup;*.xml;*.node;*.veg;*.prototype;*.uicanvas;*.uiprefab;*.prefab"
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copy_types="${xml_types};*.txt;*.skel;*.skin;*.cfg;*.csv;*.dat;*.ini;*.xls;*.as;*.p;*.chr;*.caf;*.dba;*.ctc;*.lua;*.lut;*.bnk;*.wem;*.cal;*.grd;*.grp;*.ext;*.cfx;*.cfi;*.ttf;*.pak;*.abc;*.cbc;*.bin"
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copynooverwrite_types="*.dds;*.dds.*;*.cga;*.cgf"
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gems_excludes="*.h;*.c;*.cpp;*.lib;*.dll;*.inl;*.obj"
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exclude_types="${gems_excludes};*.$*;*.exportsettings;*.psd;wwise_project*\*;*\ShaderCache\*"
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levels_pak_types="Levels\*"
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levels_pak_excludes="${exclude_types}"
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game_data_pak_types="Config\*.*;Difficulty\*.*;Libs\*.*;Materials\*.*;Prefabs\*.*;Levels\*.*xml;Levels\*.*dds"
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game_data_pak_excludes="${exclude_types};*filelist.*"
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animation_pak_types="Animations\*.*"
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animation_pak_excludes="${exclude_types}"
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objects_pak_types="Objects\*.*"
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objects_pak_excludes="${exclude_types};Objects\level_specific\*.*;Objects\multiplayer\*.*;Objects\weapons\*.*;Objects\characters\*.*;Objects\props\*.*"
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objects_multiplayer_pak_types="Objects\multiplayer\*.*"
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objects_multiplayer_pak_excludes="${exclude_types}"
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weapons_pak_types="Objects\weapons\*.*"
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weapons_pak_excludes="${exclude_types}"
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character_pak_types="Objects\characters\*.*;Objects\props\*.*"
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character_pak_excludes="${exclude_types}"
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level_specific_pak_types="Objects\level_specific\*.*"
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level_specific_pak_excludes="${exclude_types}"
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textures_pak_types="Textures\*.*"
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textures_pak_excludes="{exclude_types}"
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sounds_pak_types="Sounds\*.*"
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sounds_pak_excludes="${exclude_types}"
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videos_pak_types="Videos\*.*"
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videos_pak_excludes="${exclude_types}"
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scripts_pak_types="Entities\*.*;Scripts\*.*"
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scripts_pak_excludes="${exclude_types}"
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shader_pak_types="Shaders\*.ext;Shaders\*.cfi;Shaders\*.cfx"
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shader_pak_excludes="${exclude_types}"
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engine_pak_types="Config\*.*;Fonts\*.*;EngineAssets\*.*;Libs\*.*;Material\*.*"
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engine_pak_excludes="${exclude_types}"
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gems_pak_types="*"
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gems_pak_excludes="${exclude_types}"
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src_game="${game}"
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src_engine="${src}\${engine}"
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src_gems="${src}\${gems}"
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src_loc="${src}\${loc}"
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trg_game="${trg}\${game}"
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trg_engine="${trg}\${engine}"
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trg_gems="${trg}\${gems}"
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trg_loc="${trg}\${loc}"
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pak_game="${pak_root}\${game}"
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pak_engine="${pak_root}\${engine}"
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vtx_idx="${vertex_index}"
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streaming="0"
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/>
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<ConvertJob>
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<!-- process source animation files into staging -->
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<Job sourceroot="${src_game}" targetroot="${trg_game}" input="${animation_types}" animConfigFolder="Animations" cafAlignTracks="1" dbaStreamPrepare="1" />
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<Job sourceroot="${src_engine}" targetroot="${trg_engine}" input="${animation_types}" animConfigFolder="Animations" cafAlignTracks="1" dbaStreamPrepare="1" />
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<Job sourceroot="${src_gems}" targetroot="${trg_gems}" input="${animation_types}" animConfigFolder="Animations" cafAlignTracks="1" dbaStreamPrepare="1" />
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<!-- process source geometry files into staging -->
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<Job sourceroot="${src_game}" targetroot="${trg_game}" input="${geometry_types}" VertexPositionFormat="exporter" SplitLODs="1" vertexindexformat="${vtx_idx}" />
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<Job sourceroot="${src_engine}" targetroot="${trg_engine}" input="${geometry_types}" VertexPositionFormat="exporter" SplitLODs="1" vertexindexformat="${vtx_idx}" />
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<Job sourceroot="${src_gems}" targetroot="${trg_gems}" input="${geometry_types}" VertexPositionFormat="exporter" SplitLODs="1" vertexindexformat="${vtx_idx}" />
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<!-- process source image files into staging -->
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<Job sourceroot="${src_game}" targetroot="${trg_game}" input="${image_types}" imagecompressor="${imagecompressor}" streaming="${streaming}" />
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<Job sourceroot="${src_engine}" targetroot="${trg_engine}" input="${image_types}" imagecompressor="${imagecompressor}" streaming="${streaming}" />
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<Job sourceroot="${src_gems}" targetroot="${trg_gems}" input="${image_types}" imagecompressor="${imagecompressor}" streaming="${streaming}" />
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</ConvertJob>
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<CopyJob>
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<Job sourceroot="${src_game}" targetroot="${trg_game}" input="${copynooverwrite_types}" copyonlynooverwrite="1" exclude="${exclude_types}" />
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<Job sourceroot="${src_engine}" targetroot="${trg_engine}" input="${copynooverwrite_types}" copyonlynooverwrite="1" exclude="${exclude_types}" />
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<Job sourceroot="${src_gems}" targetroot="${trg_gems}" input="${copynooverwrite_types}" copyonlynooverwrite="1" exclude="${exclude_types}" />
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<Job sourceroot="${src_game}" targetroot="${trg_game}" input="${copy_types}" copyonly="1" exclude="${exclude_types}" />
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<Job sourceroot="${src_engine}" targetroot="${trg_engine}" input="${copy_types}" copyonly="1" exclude="${exclude_types}" />
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<Job sourceroot="${src_gems}" targetroot="${trg_gems}" input="${copy_types}" copyonly="1" exclude="${exclude_types}" />
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</CopyJob>
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<PakJob>
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<Job sourceroot="${trg_game}" input="${levels_pak_types}" zip="${pak_game}\Levels.pak" exclude="${levels_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${game_data_pak_types}" zip="${pak_game}\GameData.pak" exclude="${game_data_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${animation_pak_types}" zip="${pak_game}\Animations.pak" exclude="${animation_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${objects_pak_types}" zip="${pak_game}\Objects.pak" exclude="${objects_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${objects_multiplayer_pak_types}" zip="${pak_game}\ObjectsMP.pak" exclude="${objects_multiplayer_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${weapons_pak_types}" zip="${pak_game}\Weapons.pak" exclude="${weapons_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${character_pak_types}" zip="${pak_game}\Characters.pak" exclude="${character_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${level_specific_pak_types}" zip="${pak_game}\LevelSpecific.pak" exclude="${level_specific_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${textures_pak_types}" zip="${pak_game}\Textures.pak" exclude="${textures_pak_excludes}" />
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<Job sourceroot="${trg_game}" input="${sounds_pak_types}" zip="${pak_game}\Sounds.pak" exclude="${sounds_pak_excludes}" zip_compression="0" />
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<Job sourceroot="${trg_game}" input="${videos_pak_types}" zip="${pak_game}\Videos.pak" exclude="${videos_pak_excludes}" zip_compression="0" />
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<Job sourceroot="${trg_game}" input="${scripts_pak_types}" zip="${pak_game}\Scripts.pak" exclude="${scripts_pak_excludes}" />
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<Job sourceroot="${trg_engine}" input="${shader_pak_types}" zip="${pak_engine}\Shaders.pak" exclude="${shader_pak_excludes}" />
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<Job sourceroot="${trg_engine}" input="${engine_pak_types}" zip="${pak_engine}\Engine.pak" exclude="${engine_pak_excludes}" />
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<Job sourceroot="${trg_gems}" input="${gems_pak_types}" zip="${pak_game}\${gems}.pak" exclude="${gems_pak_excludes}" />
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</PakJob>
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<CopyPakJob>
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<Job sourceroot="${pak_game}" targetroot="${src_game}" input="*.pak" copyonly="1"/>
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<Job sourceroot="${pak_engine}" targetroot="${src_game}" input="*.pak" copyonly="1"/>
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</CopyPakJob>
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<CleanJob>
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<Job input="" targetroot="${trg}" clean_targetroot="1" />
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</CleanJob>
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<ValidateJob>
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<Run Job="ConvertJob"/>
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<Job input="" targetroot="${trg}" clean_targetroot="1" refs_scan="1" />
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</ValidateJob>
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<Run Job="ConvertJob"/>
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<Run Job="CopyJob"/>
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<Run Job="PakJob"/>
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<Run Job="CopyPakJob"/>
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<Run Job="CleanJob"/>
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<Run Job="ValidateJob"/>
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</RCJobs>
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@@ -4,7 +4,7 @@
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-->
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<DefaultProperties
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p="pc"
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game="samplesproject"
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game="automatedtesting"
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src="cache\${game}\${p}"
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trg="${game}_${p}_paks"
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/>
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@@ -5,7 +5,7 @@
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-->
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<DefaultProperties
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p="pc"
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game="samplesproject"
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game="automatedtesting"
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src="Cache\${game}\${p}"
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trg="${game}_${p}_paks"
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@@ -48,6 +48,7 @@
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#include "CryLibrary.h"
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#include <AzCore/Module/Environment.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzFramework/CommandLine/CommandLine.h>
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@@ -2407,23 +2408,30 @@ void ResourceCompiler::ScanForAssetReferences(std::vector<string>& outReferences
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}
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}
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std::vector<string> levelPaks;
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FileUtil::ScanDirectory(scanRoot, "level.pak", levelPaks, true, string());
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for (size_t i = 0; i < levelPaks.size(); ++i)
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bool usePrefabSystemForLevels = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
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if (!usePrefabSystemForLevels)
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{
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const string path = PathHelpers::GetDirectory(levelPaks[i].c_str()) + "\\resourcelist.txt";
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if (reader.LoadFromPak(GetPakSystem(), path, lines))
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std::vector<string> levelPaks;
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FileUtil::ScanDirectory(scanRoot, "level.pak", levelPaks, true, string());
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for (size_t i = 0; i < levelPaks.size(); ++i)
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{
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for (size_t j = 0; j < lines.size(); ++j)
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const string path = PathHelpers::GetDirectory(levelPaks[i].c_str()) + "\\resourcelist.txt";
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if (reader.LoadFromPak(GetPakSystem(), path, lines))
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{
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const char* const line = lines[j];
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if (references.find(line) == references.end())
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for (size_t j = 0; j < lines.size(); ++j)
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{
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strings.push_back(line);
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references.insert(strings.back().c_str());
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const char* const line = lines[j];
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if (references.find(line) == references.end())
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{
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strings.push_back(line);
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references.insert(strings.back().c_str());
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}
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}
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++numSources;
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}
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++numSources;
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}
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}
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@@ -558,10 +558,14 @@ int rcmain(int argc, char** argv, [[maybe_unused]] char** envp)
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RCLog("Initializing System");
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{
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// Create a local SettingsRegistry to read the bootstrap.cfg settings if the appRoot hasn't been overriden
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// Create a local SettingsRegistry to read the bootstrap.cfg settings if the engine root hasn't been overridden
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// on the command line
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AZ::CommandLine commandLine;
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commandLine.Parse(argc, argv);
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AZ::SettingsRegistryImpl settingsRegistry;
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_Bootstrap(settingsRegistry);
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_O3deUserRegistry(settingsRegistry, AZ_TRAIT_OS_PLATFORM_CODENAME, {});
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(settingsRegistry, commandLine, false);
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string projectPath = config.GetAsString("gameroot", "", "");
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if (!projectPath.empty())
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@@ -1074,7 +1074,7 @@ bool CStatCGFCompiler::CompileCGF(AssetBuilderSDK::ProcessJobResponse& response,
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// Check if our material name is just a name, or if it contains a path
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if (strstr(materialName.c_str(), "/") || strstr(materialName.c_str(), "\\"))
|
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{
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// The material path is already relative to devroot, for example "samplesproject/materials/foo.mtl"
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// The material path is already relative to devroot, for example "automatedtesting/materials/foo.mtl"
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// We need to convert this to the cache path AP generates. In this case, cut off the game project name.
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AZStd::string materialRelativePath = materialName;
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EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, gameFolder);
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@@ -212,7 +212,7 @@ TEST_F(CGFBuilderTest, CGF_MaterialInSameFolder)
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}
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// In this case, we load a basic CGF where the material path is absolute from the dev/ folder,
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// for example "samplesproject/materials/test.mtl".
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// for example "automatedtesting/materials/test.mtl".
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TEST_F(CGFBuilderTest, CGF_MaterialInDifferentFolder)
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{
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AZStd::string cgfName = "gs_block.cgf";
|
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|
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@@ -1,48 +0,0 @@
|
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/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <RC/ResourceCompilerScene/Chr/ChrExportContexts.h>
|
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|
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namespace AZ
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{
|
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namespace RC
|
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{
|
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ChrGroupExportContext::ChrGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
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const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase)
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: m_products(parent.GetProductList())
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, m_scene(parent.GetScene())
|
||||
, m_outputDirectory(parent.GetOutputDirectory())
|
||||
, m_group(group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
|
||||
ChrGroupExportContext::ChrGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
|
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const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase)
|
||||
: m_products(products)
|
||||
, m_scene(scene)
|
||||
, m_outputDirectory(outputDirectory)
|
||||
, m_group(group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
|
||||
ChrGroupExportContext::ChrGroupExportContext(const ChrGroupExportContext& copyContext, Phase phase)
|
||||
: m_products(copyContext.m_products)
|
||||
, m_scene(copyContext.m_scene)
|
||||
, m_outputDirectory(copyContext.m_outputDirectory)
|
||||
, m_group(copyContext.m_group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/ExportContextGlobal.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace DataTypes
|
||||
{
|
||||
class ISkeletonGroup;
|
||||
}
|
||||
namespace Events
|
||||
{
|
||||
class ExportProductList;
|
||||
}
|
||||
}
|
||||
|
||||
namespace RC
|
||||
{
|
||||
// Called to export a specific Skeleton (Chr) Group
|
||||
struct ChrGroupExportContext
|
||||
: public SceneAPI::Events::ICallContext
|
||||
{
|
||||
AZ_RTTI(ChrGroupExportContext, "{294BB98B-DE9D-4B03-B219-A8A94657E81E}", SceneAPI::Events::ICallContext);
|
||||
|
||||
ChrGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
|
||||
const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase);
|
||||
ChrGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
|
||||
const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkeletonGroup& group, Phase phase);
|
||||
ChrGroupExportContext(const ChrGroupExportContext& copyContent, Phase phase);
|
||||
ChrGroupExportContext(const ChrGroupExportContext& copyContent) = delete;
|
||||
~ChrGroupExportContext() override = default;
|
||||
|
||||
ChrGroupExportContext& operator=(const ChrGroupExportContext& other) = delete;
|
||||
|
||||
SceneAPI::Events::ExportProductList& m_products;
|
||||
const SceneAPI::Containers::Scene& m_scene;
|
||||
const AZStd::string& m_outputDirectory;
|
||||
const SceneAPI::DataTypes::ISkeletonGroup& m_group;
|
||||
const Phase m_phase;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <RC/ResourceCompilerScene/Chr/ChrExporter.h>
|
||||
#include <Cry_Geo.h>
|
||||
#include <ConvertContext.h>
|
||||
#include <CGFContent.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
|
||||
|
||||
#include <RC/ResourceCompilerScene/Chr/ChrExportContexts.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneContainers = AZ::SceneAPI::Containers;
|
||||
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
|
||||
|
||||
ChrExporter::ChrExporter(IConvertContext* convertContext)
|
||||
: m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&ChrExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult ChrExporter::ProcessContext(SceneEvents::ExportEventContext& context)
|
||||
{
|
||||
const SceneContainers::SceneManifest& manifest = context.GetScene().GetManifest();
|
||||
auto valueStorage = manifest.GetValueStorage();
|
||||
auto view = SceneContainers::MakeDerivedFilterView<SceneDataTypes::ISkeletonGroup>(valueStorage);
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
for (const SceneDataTypes::ISkeletonGroup& skeletonGroup : view)
|
||||
{
|
||||
AZ_TraceContext("Skeleton Group", skeletonGroup.GetName());
|
||||
result += SceneEvents::Process<ChrGroupExportContext>(context, skeletonGroup, Phase::Construction);
|
||||
result += SceneEvents::Process<ChrGroupExportContext>(context, skeletonGroup, Phase::Filling);
|
||||
result += SceneEvents::Process<ChrGroupExportContext>(context, skeletonGroup, Phase::Finalizing);
|
||||
}
|
||||
return result.GetResult();
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,46 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
struct IConvertContext;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Events
|
||||
{
|
||||
class ExportEventContext;
|
||||
}
|
||||
}
|
||||
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class ChrExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
ChrExporter(IConvertContext* convertContext);
|
||||
~ChrExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(SceneEvents::ExportEventContext& context);
|
||||
|
||||
private:
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,131 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Cry_Geo.h> // Needed for CGFContent.h
|
||||
#include <CGFContent.h>
|
||||
#include <AzFramework/StringFunc/StringFunc.h>
|
||||
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Chr/ChrExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Chr/ChrGroupExporter.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneUtil = AZ::SceneAPI::Utilities;
|
||||
namespace SceneContainer = AZ::SceneAPI::Containers;
|
||||
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
|
||||
|
||||
const AZStd::string ChrGroupExporter::fileExtension = "chr";
|
||||
|
||||
ChrGroupExporter::ChrGroupExporter(IAssetWriter* writer, IConvertContext* convertContext)
|
||||
: m_assetWriter(writer)
|
||||
, m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&ChrGroupExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult ChrGroupExporter::ProcessContext(ChrGroupExportContext& context) const
|
||||
{
|
||||
if (context.m_phase != Phase::Filling)
|
||||
{
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(context.m_group.GetName(), context.m_outputDirectory, fileExtension);
|
||||
if (filename.empty())
|
||||
{
|
||||
AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, can not be an empty value.\n");
|
||||
return SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
if (!SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
|
||||
{
|
||||
AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, target folder does not exist. ('%s')\n", filename.c_str());
|
||||
return SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
|
||||
CContentCGF cgfContent(filename.c_str());
|
||||
AZStd::unordered_map<AZStd::string, int> boneNameIdMap;
|
||||
SkeletonExportContext skeletonContextConstruction(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Construction);
|
||||
ConfigureChrContent(cgfContent);
|
||||
result += SceneEvents::Process(skeletonContextConstruction);
|
||||
result += SceneEvents::Process<SkeletonExportContext>(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Filling);
|
||||
result += SceneEvents::Process<SkeletonExportContext>(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Finalizing);
|
||||
|
||||
AZ_Assert(m_assetWriter != nullptr, "Unable to write CHR due to invalid asset writer.");
|
||||
if (m_assetWriter)
|
||||
{
|
||||
if (m_assetWriter->WriteCHR(&cgfContent, m_convertContext))
|
||||
{
|
||||
static const AZ::Data::AssetType skeletonAssetType("{60161B46-21F0-4396-A4F0-F2CCF0664CDE}");
|
||||
|
||||
auto& list = context.m_products.GetProducts();
|
||||
bool isFirst = AZStd::find_if(list.begin(), list.end(),
|
||||
[](const SceneAPI::Events::ExportProduct& it) -> bool
|
||||
{
|
||||
return it.m_assetType == skeletonAssetType;
|
||||
}) == list.end();
|
||||
|
||||
SceneAPI::Events::ExportProduct& product = context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skeletonAssetType,
|
||||
AZStd::nullopt, AZStd::nullopt);
|
||||
|
||||
// Previously only a single skeleton would be exported that was named after the source file. This was changed to exporting all
|
||||
// skeletons now named after the root node. This means that the first skeleton would previously have been known under
|
||||
// another name.
|
||||
if (isFirst)
|
||||
{
|
||||
AZStd::string legacyName = product.m_filename;
|
||||
AzFramework::StringFunc::Path::ReplaceFullName(legacyName, context.m_scene.GetName().c_str(), fileExtension.c_str());
|
||||
product.m_legacyFileNames.emplace_back(AZStd::move(legacyName));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str());
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str());
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
|
||||
return result.GetResult();
|
||||
}
|
||||
|
||||
void ChrGroupExporter::ConfigureChrContent(CContentCGF& content) const
|
||||
{
|
||||
CExportInfoCGF* exportInfo = content.GetExportInfo();
|
||||
AZ_Assert(exportInfo != nullptr, "Invalid export info from %s.", content.GetFilename());
|
||||
|
||||
exportInfo->bMergeAllNodes = true;
|
||||
exportInfo->bUseCustomNormals = false;
|
||||
exportInfo->bCompiledCGF = false;
|
||||
exportInfo->bHavePhysicsProxy = false;
|
||||
exportInfo->bHaveAutoLods = false;
|
||||
exportInfo->bNoMesh = true;
|
||||
exportInfo->b8WeightsPerVertex = false;
|
||||
exportInfo->bWantF32Vertices = false;
|
||||
exportInfo->authorToolVersion = 1;
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
struct IConvertContext;
|
||||
class CContentCGF;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct ChrGroupExportContext;
|
||||
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class ChrGroupExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
ChrGroupExporter(IAssetWriter* writer, IConvertContext* convertContext);
|
||||
~ChrGroupExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(ChrGroupExportContext& context) const;
|
||||
|
||||
static const AZStd::string fileExtension;
|
||||
|
||||
protected:
|
||||
void ConfigureChrContent(CContentCGF& content) const;
|
||||
|
||||
IAssetWriter* m_assetWriter;
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
SkinGroupExportContext::SkinGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
|
||||
const SceneAPI::DataTypes::ISkinGroup& group, Phase phase)
|
||||
: m_products(parent.GetProductList())
|
||||
, m_scene(parent.GetScene())
|
||||
, m_outputDirectory(parent.GetOutputDirectory())
|
||||
, m_group(group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
|
||||
SkinGroupExportContext::SkinGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
|
||||
const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkinGroup& group, Phase phase)
|
||||
: m_products(products)
|
||||
, m_scene(scene)
|
||||
, m_outputDirectory(outputDirectory)
|
||||
, m_group(group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
|
||||
SkinGroupExportContext::SkinGroupExportContext(const SkinGroupExportContext& copyContext, Phase phase)
|
||||
: m_products(copyContext.m_products)
|
||||
, m_scene(copyContext.m_scene)
|
||||
, m_outputDirectory(copyContext.m_outputDirectory)
|
||||
, m_group(copyContext.m_group)
|
||||
, m_phase(phase)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/ExportContextGlobal.h>
|
||||
|
||||
struct CSkinningInfo;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace DataTypes
|
||||
{
|
||||
class ISkinGroup;
|
||||
}
|
||||
}
|
||||
|
||||
namespace RC
|
||||
{
|
||||
// Called to export a specific Skin Group
|
||||
struct SkinGroupExportContext
|
||||
: public SceneAPI::Events::ICallContext
|
||||
{
|
||||
AZ_RTTI(SkinGroupExportContext, "{F2C0DF6D-84F7-4692-9626-C981FA599755}", SceneAPI::Events::ICallContext);
|
||||
|
||||
SkinGroupExportContext(SceneAPI::Events::ExportEventContext& parent,
|
||||
const SceneAPI::DataTypes::ISkinGroup& group, Phase phase);
|
||||
SkinGroupExportContext(SceneAPI::Events::ExportProductList& products, const SceneAPI::Containers::Scene& scene,
|
||||
const AZStd::string& outputDirectory, const SceneAPI::DataTypes::ISkinGroup& group, Phase phase);
|
||||
SkinGroupExportContext(const SkinGroupExportContext& copyContent, Phase phase);
|
||||
SkinGroupExportContext(const SkinGroupExportContext& copyContent) = delete;
|
||||
~SkinGroupExportContext() override = default;
|
||||
|
||||
SkinGroupExportContext& operator=(const SkinGroupExportContext& other) = delete;
|
||||
|
||||
SceneAPI::Events::ExportProductList& m_products;
|
||||
const SceneAPI::Containers::Scene& m_scene;
|
||||
const AZStd::string& m_outputDirectory;
|
||||
const SceneAPI::DataTypes::ISkinGroup& m_group;
|
||||
const Phase m_phase;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExporter.h>
|
||||
#include <Cry_Geo.h>
|
||||
#include <ConvertContext.h>
|
||||
#include <CGFContent.h>
|
||||
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
|
||||
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneContainers = AZ::SceneAPI::Containers;
|
||||
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
|
||||
|
||||
SkinExporter::SkinExporter(IConvertContext* convertContext)
|
||||
: m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&SkinExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult SkinExporter::ProcessContext(SceneEvents::ExportEventContext& context)
|
||||
{
|
||||
const SceneContainers::SceneManifest& manifest = context.GetScene().GetManifest();
|
||||
auto valueStorage = manifest.GetValueStorage();
|
||||
auto view = SceneContainers::MakeDerivedFilterView<SceneDataTypes::ISkinGroup>(valueStorage);
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
for (const SceneDataTypes::ISkinGroup& skinGroup : view)
|
||||
{
|
||||
AZ_TraceContext("Skin Group", skinGroup.GetName());
|
||||
result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Construction);
|
||||
result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Filling);
|
||||
result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Finalizing);
|
||||
}
|
||||
return result.GetResult();
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Events
|
||||
{
|
||||
class ExportEventContext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct IConvertContext;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class SkinExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
SkinExporter(IConvertContext* convertContext);
|
||||
~SkinExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(SceneEvents::ExportEventContext& context);
|
||||
|
||||
private:
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,93 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Cry_Geo.h> // Needed for CGFContent.h
|
||||
#include <CGFContent.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinGroupExporter.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinUtils.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/ManifestBase/ISceneNodeSelectionList.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneUtil = AZ::SceneAPI::Utilities;
|
||||
namespace SceneContainer = AZ::SceneAPI::Containers;
|
||||
|
||||
const AZStd::string SkinGroupExporter::s_fileExtension = "skin";
|
||||
|
||||
SkinGroupExporter::SkinGroupExporter(IAssetWriter* writer, IConvertContext* convertContext)
|
||||
: m_assetWriter(writer)
|
||||
, m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&SkinGroupExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult SkinGroupExporter::ProcessContext(SkinGroupExportContext& context) const
|
||||
{
|
||||
if (context.m_phase != Phase::Filling)
|
||||
{
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(context.m_group.GetName(), context.m_outputDirectory, s_fileExtension);
|
||||
AZ_TraceContext("Skin filename", filename);
|
||||
if (filename.empty() || !SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Invalid file name for skin");
|
||||
return SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
|
||||
CContentCGF cgfContent(filename.c_str());
|
||||
ConfigureSkinContent(cgfContent);
|
||||
// Process mesh
|
||||
// For each selected mesh, find its skinned skeleton's root bone. Make sure the root bone is consistent through all selected skin meshes.
|
||||
const SceneContainer::SceneGraph& graph = context.m_scene.GetGraph();
|
||||
AZStd::vector<AZStd::string> targetNodes = SceneUtil::SceneGraphSelector::GenerateTargetNodes(graph,
|
||||
context.m_group.GetSceneNodeSelectionList(), SceneUtil::SceneGraphSelector::IsMesh);
|
||||
result += ProcessSkins(context, cgfContent, targetNodes);
|
||||
|
||||
if (m_assetWriter)
|
||||
{
|
||||
if (m_assetWriter->WriteSKIN(&cgfContent, m_convertContext, true))
|
||||
{
|
||||
static const AZ::Data::AssetType skinnedMeshAssetType("{C5D443E1-41FF-4263-8654-9438BC888CB7}"); // from MeshAsset.h
|
||||
context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skinnedMeshAssetType, 0, AZStd::nullopt);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Writing Skin has failed.");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "No asset writer found. Unable to write skin to disk");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
return result.GetResult();
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
struct IConvertContext;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct SkinGroupExportContext;
|
||||
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class SkinGroupExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
SkinGroupExporter(IAssetWriter* writer, IConvertContext* convertContext);
|
||||
~SkinGroupExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(SkinGroupExportContext& context) const;
|
||||
|
||||
static const AZStd::string s_fileExtension;
|
||||
|
||||
protected:
|
||||
IAssetWriter* m_assetWriter;
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,117 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Cry_Geo.h> // Needed for CGFContent.h
|
||||
#include <CGFContent.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzCore/std/string/conversions.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Cgf/CgfUtils.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinLodExporter.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinUtils.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/ManifestBase/ISceneNodeSelectionList.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Rules/ILodRule.h>
|
||||
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
namespace SceneUtil = AZ::SceneAPI::Utilities;
|
||||
namespace SceneContainer = AZ::SceneAPI::Containers;
|
||||
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
|
||||
|
||||
const AZStd::string SkinLodExporter::s_fileExtension = "skin";
|
||||
|
||||
SkinLodExporter::SkinLodExporter(IAssetWriter* writer, IConvertContext* convertContext)
|
||||
: m_assetWriter(writer)
|
||||
, m_convertContext(convertContext)
|
||||
{
|
||||
BindToCall(&SkinLodExporter::ProcessContext);
|
||||
ActivateBindings();
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResult SkinLodExporter::ProcessContext(SkinGroupExportContext& context) const
|
||||
{
|
||||
if (context.m_phase != Phase::Filling)
|
||||
{
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<const SceneDataTypes::ILodRule> lodRule = context.m_group.GetRuleContainerConst().FindFirstByType<SceneDataTypes::ILodRule>();
|
||||
if (!lodRule)
|
||||
{
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
|
||||
for (size_t index = 0; index < lodRule->GetLodCount(); ++index)
|
||||
{
|
||||
AZ_TraceContext("Skin lod level", static_cast<uint64_t>(index));
|
||||
|
||||
AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(
|
||||
context.m_group.GetName() + "_LOD" + AZStd::to_string(static_cast<int>(index + 1)), context.m_outputDirectory, s_fileExtension);
|
||||
|
||||
AZ_TraceContext("Skin lod filename", filename);
|
||||
|
||||
if (filename.empty() || !SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Invalid file name for skin");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
break;
|
||||
}
|
||||
|
||||
CContentCGF cgfContent(filename.c_str());
|
||||
ConfigureSkinContent(cgfContent);
|
||||
// Process mesh
|
||||
// For each selected mesh, find its skinned skeleton's root bone. Make sure the root bone is consistent through all selected skin meshes.
|
||||
const SceneContainer::SceneGraph& graph = context.m_scene.GetGraph();
|
||||
AZStd::vector<AZStd::string> targetNodes = SceneUtil::SceneGraphSelector::GenerateTargetNodes(graph,
|
||||
lodRule->GetSceneNodeSelectionList(index), SceneUtil::SceneGraphSelector::IsMesh);
|
||||
result += ProcessSkins(context, cgfContent, targetNodes);
|
||||
|
||||
if (m_assetWriter)
|
||||
{
|
||||
if (m_assetWriter->WriteSKIN(&cgfContent, m_convertContext, false))
|
||||
{
|
||||
static const AZ::Data::AssetType skinnedMeshLodsAssetType("{58E5824F-C27B-46FD-AD48-865BA41B7A51}");
|
||||
// Using the same guid as the parent group/cgf as this needs to be a lod of that cgf.
|
||||
// Setting the lod to index+1 as 0 means the base mesh and 1-6 are lod levels 0-5.
|
||||
context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skinnedMeshLodsAssetType, index + 1, AZStd::nullopt);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Writing Skin has failed.");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "No asset writer found. Unable to write skin to disk");
|
||||
result += SceneEvents::ProcessingResult::Failure;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return result.GetResult();
|
||||
}
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,45 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
struct IConvertContext;
|
||||
class CContentCGF;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct SkinGroupExportContext;
|
||||
|
||||
namespace SceneEvents = AZ::SceneAPI::Events;
|
||||
|
||||
class SkinLodExporter
|
||||
: public SceneEvents::CallProcessorBinder
|
||||
{
|
||||
public:
|
||||
SkinLodExporter(IAssetWriter* writer, IConvertContext* convertContext);
|
||||
~SkinLodExporter() override = default;
|
||||
|
||||
SceneEvents::ProcessingResult ProcessContext(SkinGroupExportContext& context) const;
|
||||
|
||||
static const AZStd::string s_fileExtension;
|
||||
|
||||
protected:
|
||||
IAssetWriter* m_assetWriter;
|
||||
IConvertContext* m_convertContext;
|
||||
};
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -1,194 +0,0 @@
|
||||
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Cry_Geo.h> // Needed for CGFContent.h
|
||||
#include <CGFContent.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinGroupExporter.h>
|
||||
#include <RC/ResourceCompilerScene/Cgf/CgfUtils.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinUtils.h>
|
||||
#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
void ConfigureSkinContent(CContentCGF& content)
|
||||
{
|
||||
CExportInfoCGF* exportInfo = content.GetExportInfo();
|
||||
|
||||
exportInfo->bMergeAllNodes = true;
|
||||
exportInfo->bUseCustomNormals = false;
|
||||
exportInfo->bCompiledCGF = false;
|
||||
exportInfo->bHavePhysicsProxy = false;
|
||||
exportInfo->bHaveAutoLods = false;
|
||||
exportInfo->bNoMesh = true;
|
||||
exportInfo->b8WeightsPerVertex = false;
|
||||
exportInfo->bWantF32Vertices = false;
|
||||
exportInfo->authorToolVersion = 1;
|
||||
}
|
||||
|
||||
void MergeToFirstNodeMesh(CContentCGF& content)
|
||||
{
|
||||
AZ_Assert(content.GetNodeCount() > 0, "Skin Mesh has no node to merge");
|
||||
if (content.GetNodeCount() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
CMesh* mergedMesh = content.GetNode(0)->pMesh;
|
||||
AZ_Assert(mergedMesh, "Failed to retrieve merged mesh for content root node");
|
||||
if (!mergedMesh)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (size_t nodeIndex = 0; nodeIndex < content.GetNodeCount(); ++nodeIndex)
|
||||
{
|
||||
CNodeCGF* node = content.GetNode(nodeIndex);
|
||||
AZ_Assert(node, "Failed to retrieve node at index %i", nodeIndex);
|
||||
if (!node)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!node->bIdentityMatrix)
|
||||
{
|
||||
AZ_Assert(node->pMesh, "No mesh node set on CGF node at index %i", nodeIndex);
|
||||
if (!node->pMesh)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
for (size_t vertexIndex = 0; vertexIndex < node->pMesh->GetVertexCount(); ++vertexIndex)
|
||||
{
|
||||
node->pMesh->m_pPositions[vertexIndex] = node->worldTM.TransformPoint(node->pMesh->m_pPositions[vertexIndex]);
|
||||
node->pMesh->m_pNorms[vertexIndex].RotateSafelyBy(node->worldTM);
|
||||
}
|
||||
}
|
||||
if (nodeIndex > 0)
|
||||
{
|
||||
mergedMesh->Append(*node->pMesh);
|
||||
|
||||
// Keep color stream in sync size with vertex/normals stream. Reference to CGFNodeMerger::MergeNodes
|
||||
if (mergedMesh->m_streamSize[CMesh::COLORS][0] > 0 && mergedMesh->m_streamSize[CMesh::COLORS][0] < mergedMesh->GetVertexCount())
|
||||
{
|
||||
int colorCount = mergedMesh->m_streamSize[CMesh::COLORS][0];
|
||||
mergedMesh->ReallocStream(CMesh::COLORS, 0, mergedMesh->GetVertexCount());
|
||||
memset(mergedMesh->m_pColor0 + colorCount, 255, (mergedMesh->GetVertexCount() - colorCount) * sizeof(SMeshColor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We already used the transform during merge, so clear it out
|
||||
content.GetNode(0)->worldTM.SetIdentity();
|
||||
}
|
||||
|
||||
void RemoveRedundantNodes(CContentCGF& content)
|
||||
{
|
||||
while (content.GetNodeCount() > 1)
|
||||
{
|
||||
CNodeCGF* deleteNode = content.GetNode(content.GetNodeCount() - 1);
|
||||
content.RemoveNode(deleteNode);
|
||||
}
|
||||
}
|
||||
|
||||
SceneAPI::Events::ProcessingResult ProcessSkins(SkinGroupExportContext& context, CContentCGF& content, AZStd::vector<AZStd::string>& targetNodes)
|
||||
{
|
||||
namespace SceneEvents = SceneAPI::Events;
|
||||
|
||||
if (targetNodes.empty())
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "No nodes selected for mesh exporting.");
|
||||
return SceneEvents::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
SceneEvents::ProcessingResultCombiner result;
|
||||
|
||||
ContainerExportContext containerContext(context.m_scene, context.m_outputDirectory, context.m_group, content, Phase::Construction);
|
||||
result += SceneEvents::Process(containerContext);
|
||||
result += SceneEvents::Process<ContainerExportContext>(containerContext, Phase::Filling);
|
||||
|
||||
const EPhysicsGeomType physicalizeType = PHYS_GEOM_TYPE_NONE;
|
||||
AZStd::string rootBoneName;
|
||||
const SceneAPI::Containers::SceneGraph& graph = context.m_scene.GetGraph();
|
||||
|
||||
AZStd::string currentRootBoneName;
|
||||
for (const AZStd::string& nodeName : targetNodes)
|
||||
{
|
||||
AZ_TraceContext("Skin mesh", nodeName);
|
||||
|
||||
SceneAPI::Containers::SceneGraph::NodeIndex index = graph.Find(nodeName.c_str());
|
||||
if (index.IsValid())
|
||||
{
|
||||
// Pick the target skeleton from the first node, then make sure all the remaining meshes are referencing the same skeleton
|
||||
// as the skins need to merged to a single mesh at the end.
|
||||
SceneEvents::ProcessingResult rootNameResult = SceneEvents::Process<ResolveRootBoneFromNodeContext>(currentRootBoneName, context.m_scene, index);
|
||||
if (rootNameResult != SceneEvents::ProcessingResult::Success || currentRootBoneName.empty())
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "Selected skin has no weight data.");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rootBoneName.empty())
|
||||
{
|
||||
rootBoneName = currentRootBoneName;
|
||||
// The skeleton has been established so fill up the skinning information for it as there's still
|
||||
// a strong link between skin and skeleton.
|
||||
SceneEvents::ProcessingResult skinInfoResult = SceneEvents::Process<AddBonesToSkinningInfoContext>(
|
||||
*content.GetSkinningInfo(), context.m_scene, rootBoneName);
|
||||
if (skinInfoResult != SceneEvents::ProcessingResult::Success)
|
||||
{
|
||||
// Without the skinning info further processing will cause a crash so early out here.
|
||||
AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unable to link bones to skin.");
|
||||
return SceneEvents::ProcessingResult::Failure;
|
||||
}
|
||||
}
|
||||
else if (rootBoneName != currentRootBoneName)
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "Skin doesn't belong to the same skeleton as the rest of the meshes in the group.");
|
||||
continue;
|
||||
}
|
||||
|
||||
CNodeCGF* node = new CNodeCGF(); // will be auto deleted by CContentCGF cgf
|
||||
SetNodeName(nodeName, *node);
|
||||
result += SceneAPI::Events::Process<NodeExportContext>(containerContext, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Construction);
|
||||
result += SceneAPI::Events::Process<NodeExportContext>(containerContext, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Filling);
|
||||
content.AddNode(node);
|
||||
result += SceneAPI::Events::Process<NodeExportContext>(containerContext, *node, nodeName, index, physicalizeType, rootBoneName, Phase::Finalizing);
|
||||
|
||||
currentRootBoneName.clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (content.GetNodeCount() > 0)
|
||||
{
|
||||
// CharacterCompiler expects all skin sub-meshes to be merged and stored in a single CNodeCGF
|
||||
MergeToFirstNodeMesh(content);
|
||||
result += SceneAPI::Events::Process<ContainerExportContext>(containerContext, Phase::Finalizing);
|
||||
RemoveRedundantNodes(content);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_TracePrintf(SceneAPI::Utilities::WarningWindow, "No valid skin information found that could be added to this container.");
|
||||
result += SceneAPI::Events::Process<ContainerExportContext>(containerContext, Phase::Finalizing);
|
||||
}
|
||||
|
||||
return result.GetResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneCore/Events/ProcessingResult.h>
|
||||
|
||||
class CContentCGF;
|
||||
struct CNodeCGF;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RC
|
||||
{
|
||||
struct SkinGroupExportContext;
|
||||
void ConfigureSkinContent(CContentCGF& content);
|
||||
void MergeToFirstNodeMesh(CContentCGF& content);
|
||||
void RemoveRedundantNodes(CContentCGF& content);
|
||||
AZ::SceneAPI::Events::ProcessingResult ProcessSkins(SkinGroupExportContext& context, CContentCGF& content, AZStd::vector<AZStd::string>& targetNodes);
|
||||
} // namespace RC
|
||||
} // namespace AZ
|
||||
@@ -52,20 +52,4 @@ set(FILES
|
||||
Cgf/CgfExporter.cpp
|
||||
Cgf/CgfUtils.h
|
||||
Cgf/CgfUtils.cpp
|
||||
Chr/ChrExportContexts.h
|
||||
Chr/ChrExportContexts.cpp
|
||||
Chr/ChrGroupExporter.h
|
||||
Chr/ChrGroupExporter.cpp
|
||||
Chr/ChrExporter.h
|
||||
Chr/ChrExporter.cpp
|
||||
Skin/SkinExportContexts.h
|
||||
Skin/SkinExportContexts.cpp
|
||||
Skin/SkinGroupExporter.h
|
||||
Skin/SkinGroupExporter.cpp
|
||||
Skin/SkinLodExporter.h
|
||||
Skin/SkinLodExporter.cpp
|
||||
Skin/SkinExporter.h
|
||||
Skin/SkinExporter.cpp
|
||||
Skin/SkinUtils.h
|
||||
Skin/SkinUtils.cpp
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user