Remove division by constant in distance attenuation for DirectionalLight (https://github.com/o3de/o3de/pull/6428#discussion_r799216516)
Signed-off-by: Santi Paprika <santi.gonzalez.cs@gmail.com>
This commit is contained in:
+1
-1
@@ -80,7 +80,7 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData)
|
||||
}
|
||||
|
||||
// Transmission contribution
|
||||
lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight, currentTransmissionDistance, camToSurfDist/2.0);
|
||||
lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight, currentTransmissionDistance, camToSurfDist);
|
||||
|
||||
lightingData.diffuseLighting += GetDiffuseLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight) * currentLitRatio;
|
||||
lightingData.specularLighting += GetSpecularLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight) * currentLitRatio;
|
||||
|
||||
Reference in New Issue
Block a user