Remove division by constant in distance attenuation for DirectionalLight (https://github.com/o3de/o3de/pull/6428#discussion_r799216516)

Signed-off-by: Santi Paprika <santi.gonzalez.cs@gmail.com>
This commit is contained in:
Santi Paprika
2022-02-04 17:34:39 +01:00
parent 6e21d63943
commit c173fd9357
@@ -80,7 +80,7 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData)
}
// Transmission contribution
lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight, currentTransmissionDistance, camToSurfDist/2.0);
lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight, currentTransmissionDistance, camToSurfDist);
lightingData.diffuseLighting += GetDiffuseLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight) * currentLitRatio;
lightingData.specularLighting += GetSpecularLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight) * currentLitRatio;