Removed unused bone name class.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -1,30 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "AnimationBipedBoneNames.h"
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namespace EditorAnimationBones::Biped
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{
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const char* Pelvis = "Bip01 Pelvis";
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const char* Head = "Bip01 Head";
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const char* Weapon = "weapon_bone";
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const char* LeftEye = "eye_bone_left";
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const char* RightEye = "eye_bone_right";
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const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" };
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const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" };
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const char* LeftHeel = "Bip01 L Heel";
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const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" };
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const char* RightHeel = "Bip01 R Heel";
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const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" };
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} // namespace EditorAnimationBones::Biped
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@@ -1,34 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
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#define CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
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#pragma once
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namespace EditorAnimationBones
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{
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namespace Biped
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{
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extern const char* Pelvis;
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extern const char* Head;
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extern const char* Weapon;
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extern const char* Spine[5];
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extern const char* Neck[2];
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extern const char* LeftEye;
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extern const char* RightEye;
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extern const char* LeftHeel;
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extern const char* RightHeel;
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extern const char* LeftToe[2];
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extern const char* RightToe[2];
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}
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}
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#endif // CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
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@@ -297,8 +297,6 @@ set(FILES
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Util/AffineParts.cpp
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Objects/BaseObject.cpp
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Objects/BaseObject.h
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Animation/AnimationBipedBoneNames.cpp
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Animation/AnimationBipedBoneNames.h
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AnimationContext.cpp
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AnimationContext.h
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AzAssetBrowser/AzAssetBrowserRequestHandler.cpp
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