Calculate camera view projection each frame so we can have a fixed size viewport.
Signed-off-by: rhhong <rhhong@amazon.com> Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -128,10 +128,10 @@ namespace EMStudio
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AZ_Assert(m_gridEntity != nullptr, "Failed to create grid entity.");
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AZ::Render::GridComponentConfig gridConfig;
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gridConfig.m_gridSize = 4.0f;
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gridConfig.m_gridSize = 20.0f;
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gridConfig.m_axisColor = AZ::Color(0.5f, 0.5f, 0.5f, 1.0f);
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gridConfig.m_primaryColor = AZ::Color(0.3f, 0.3f, 0.3f, 1.0f);
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gridConfig.m_secondaryColor = AZ::Color(0.5f, 0.1f, 0.1f, 1.0f);
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gridConfig.m_secondaryColor = AZ::Color(0.5f, 0.5f, 0.5f, 1.0f);
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auto gridComponent = m_gridEntity->CreateComponent(AZ::Render::GridComponentTypeId);
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gridComponent->SetConfiguration(gridConfig);
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@@ -6,10 +6,11 @@
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*
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*/
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#include <AzCore/Settings/SettingsRegistry.h>
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#include <AzCore/Math/MatrixUtils.h>
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#include <AzFramework/Viewport/ViewportControllerList.h>
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#include <AzFramework/Viewport/CameraInput.h>
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#include <Atom/RPI.Public/ViewportContext.h>
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#include <Atom/RPI.Public/View.h>
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#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
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#include <EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
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@@ -19,6 +20,9 @@
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namespace EMStudio
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{
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static constexpr float DepthNear = 0.01f;
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static constexpr float DepthFar = 100.0f;
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AnimViewportWidget::AnimViewportWidget(QWidget* parent)
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: AtomToolsFramework::RenderViewportWidget(parent)
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{
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@@ -166,6 +170,24 @@ namespace EMStudio
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GetViewportContext()->SetCameraTransform(AZ::Transform::CreateLookAt(cameraPosition, targetPosition));
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}
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void AnimViewportWidget::OnTick(float deltaTime, AZ::ScriptTimePoint time)
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{
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RenderViewportWidget::OnTick(deltaTime, time);
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CalculateCameraProjection();
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}
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void AnimViewportWidget::CalculateCameraProjection()
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{
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auto viewportContext = GetViewportContext();
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auto windowSize = viewportContext->GetViewportSize();
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const float aspectRatio = aznumeric_cast<float>(windowSize.m_width) / aznumeric_cast<float>(windowSize.m_height);
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AZ::Matrix4x4 viewToClipMatrix;
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AZ::MakePerspectiveFovMatrixRH(viewToClipMatrix, AZ::Constants::HalfPi, aspectRatio, DepthNear, DepthFar, true);
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viewportContext->GetDefaultView()->SetViewToClipMatrix(viewToClipMatrix);
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}
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void AnimViewportWidget::ToggleRenderFlag(EMotionFX::ActorRenderFlag flag)
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{
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m_renderFlags[flag] = !m_renderFlags[flag];
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@@ -30,6 +30,9 @@ namespace EMStudio
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EMotionFX::ActorRenderFlagBitset GetRenderFlags() const;
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private:
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void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
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void CalculateCameraProjection();
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void SetupCameras();
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void SetupCameraController();
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