Non-terrain-gem changes in support of upcoming terrain work. (#3345)
In preparation for a prototype Terrain Gem to get submitted, there are a few changes that are needed outside of the Terrain Gem as well: The TerrainDataNotificationBus lives in AzFramework/Terrain, and needed to be extended to contain an optional OnTerrainDataChanged event to notify other systems when a terrain region has changed. The HeightmapUpdateNotificationBus was removed, as this was a legacy file from the old already-removed terrain system. The EditorWrappedComponentBase<> wrapper received a small optimization to ensure that ConfigurationChanged() is only called when the value of visibility actually changes. With prefabs, it appears that sometimes OnEntityVisibilityChanged could be called multiple times in a row with the same visibility value. The TerrainSurfaceDataSystemComponent was updated to use the correct busses, and is ready to be moved to the Terrain Gem in a subsequent PR. Signed-off-by: Mike Balfour 82224783+mbalfour-amzn@users.noreply.github.com
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@@ -102,11 +102,25 @@ namespace AzFramework
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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virtual void OnTerrainDataCreateBegin() {};
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virtual void OnTerrainDataCreateEnd() {};
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enum TerrainDataChangedMask : uint8_t
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{
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None = 0b00000000,
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Settings = 0b00000001,
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HeightData = 0b00000010,
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ColorData = 0b00000100,
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SurfaceData = 0b00001000
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};
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virtual void OnTerrainDataDestroyBegin() {};
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virtual void OnTerrainDataDestroyEnd() {};
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virtual void OnTerrainDataCreateBegin() {}
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virtual void OnTerrainDataCreateEnd() {}
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virtual void OnTerrainDataDestroyBegin() {}
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virtual void OnTerrainDataDestroyEnd() {}
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virtual void OnTerrainDataChanged(
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[[maybe_unused]] const AZ::Aabb& dirtyRegion, [[maybe_unused]] TerrainDataChangedMask dataChangedMask)
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{
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}
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};
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using TerrainDataNotificationBus = AZ::EBus<TerrainDataNotifications>;
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