sig/network - bugfix - removal of player prefabs on disconnect

sig/network - bugfix - removal of player prefabs on disconnect
This commit is contained in:
Olex Lozitskiy
2021-06-24 15:01:41 -05:00
committed by GitHub
6 changed files with 30 additions and 22 deletions
@@ -34,7 +34,9 @@ namespace Multiplayer
{
class IEntityDomain;
class EntityReplicator;
//! @class EntityReplicationManager
//! @brief Handles replication of relevant entities for one connection.
class EntityReplicationManager final
{
public: