sig/network - bugfix - removal of player prefabs on disconnect
sig/network - bugfix - removal of player prefabs on disconnect
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@@ -34,7 +34,9 @@ namespace Multiplayer
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{
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class IEntityDomain;
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class EntityReplicator;
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//! @class EntityReplicationManager
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//! @brief Handles replication of relevant entities for one connection.
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class EntityReplicationManager final
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{
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public:
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