Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/nettransform_local_for_children_cr

This commit is contained in:
AMZN-Olex
2021-09-30 18:22:23 -04:00
504 changed files with 9061 additions and 6436 deletions
@@ -16,6 +16,7 @@
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/sort.h>
@@ -8,6 +8,7 @@
#include <Multiplayer/Components/NetworkCharacterComponent.h>
#include <Multiplayer/Components/NetworkRigidBodyComponent.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzFramework/Visibility/EntityBoundsUnionBus.h>
#include <AzFramework/Physics/CharacterBus.h>
#include <AzFramework/Physics/Character.h>
@@ -19,7 +20,7 @@
namespace Multiplayer
{
bool CollisionLayerBasedControllerFilter(const physx::PxController& controllerA, const physx::PxController& controllerB)
{
PHYSX_SCENE_READ_LOCK(controllerA.getActor()->getScene());
@@ -82,7 +83,7 @@ namespace Multiplayer
return physx::PxQueryHitType::eNONE;
}
void NetworkCharacterComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
@@ -116,7 +117,7 @@ namespace Multiplayer
callbackManager->SetObjectPreFilter(CollisionLayerBasedObjectPreFilter);
}
}
if (!HasController())
{
GetNetworkTransformComponent()->TranslationAddEvent(m_translationEventHandler);
@@ -134,7 +135,7 @@ namespace Multiplayer
}
void NetworkCharacterComponent::OnSyncRewind()
{
{
if (m_physicsCharacter == nullptr)
{
return;
@@ -26,6 +26,7 @@
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/Utils/Utils.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzFramework/Components/CameraBus.h>
#include <AzFramework/Session/ISessionRequests.h>
#include <AzFramework/Session/SessionConfig.h>
@@ -8,6 +8,7 @@
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Multiplayer/IMultiplayer.h>