Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/nettransform_local_for_children_cr
This commit is contained in:
@@ -141,6 +141,10 @@ AzAssetBrowserWindow::AzAssetBrowserWindow(QWidget* parent)
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m_ui->m_assetBrowserTreeViewWidget, &AzAssetBrowser::AssetBrowserTreeView::ClearTypeFilter, m_ui->m_searchWidget,
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&AzAssetBrowser::SearchWidget::ClearTypeFilter);
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connect(
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this, &AzAssetBrowserWindow::SizeChangedSignal, m_ui->m_assetBrowserTableViewWidget,
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&AzAssetBrowser::AssetBrowserTableView::UpdateSizeSlot);
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m_ui->m_assetBrowserTreeViewWidget->SetName("AssetBrowserTreeView_main");
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}
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@@ -164,6 +168,25 @@ QObject* AzAssetBrowserWindow::createListenerForShowAssetEditorEvent(QObject* pa
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return listener;
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}
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void AzAssetBrowserWindow::resizeEvent(QResizeEvent* resizeEvent)
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{
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// leftLayout is the parent of the tableView
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// rightLayout is the parent of the preview window.
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// Workaround: When docking windows this event keeps holding the old size of the widgets instead of the new one
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// but the resizeEvent holds the new size of the whole widget
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// So we have to save the proportions somehow
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const QWidget* leftLayout = m_ui->m_leftLayout;
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const QVBoxLayout* rightLayout = m_ui->m_rightLayout;
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const float oldLeftLayoutWidth = aznumeric_cast<float>(leftLayout->geometry().width());
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const float oldWidth = aznumeric_cast<float>(leftLayout->geometry().width() + rightLayout->geometry().width());
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const float newWidth = oldLeftLayoutWidth * aznumeric_cast<float>(resizeEvent->size().width()) / oldWidth;
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emit SizeChangedSignal(aznumeric_cast<int>(newWidth));
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QWidget::resizeEvent(resizeEvent);
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}
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void AzAssetBrowserWindow::OnInitViewToggleButton()
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{
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CreateSwitchViewMenu();
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@@ -53,9 +53,17 @@ public:
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static QObject* createListenerForShowAssetEditorEvent(QObject* parent);
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Q_SIGNALS:
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void SizeChangedSignal(int newWidth);
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protected:
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void resizeEvent(QResizeEvent* resizeEvent) override;
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private:
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void OnInitViewToggleButton();
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void UpdateDisplayInfo();
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protected slots:
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void CreateSwitchViewMenu();
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void SetExpandedAssetBrowserMode();
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@@ -9,7 +9,7 @@
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#include "QtEditorApplication.h"
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#ifdef PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
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#include <AzFramework/API/ApplicationAPI_Linux.h>
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#include <AzFramework/XcbEventHandler.h>
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#endif
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namespace Editor
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@@ -19,7 +19,7 @@ namespace Editor
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if (GetIEditor()->IsInGameMode())
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{
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#ifdef PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
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AzFramework::LinuxXcbEventHandlerBus::Broadcast(&AzFramework::LinuxXcbEventHandler::HandleXcbEvent, static_cast<xcb_generic_event_t*>(message));
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AzFramework::XcbEventHandlerBus::Broadcast(&AzFramework::XcbEventHandler::HandleXcbEvent, static_cast<xcb_generic_event_t*>(message));
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#endif
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return true;
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}
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@@ -13,6 +13,7 @@
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Render/IntersectorInterface.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
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#include <EditorViewportSettings.h>
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namespace SandboxEditor
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@@ -94,7 +95,7 @@ namespace SandboxEditor
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cameras.AddCamera(m_firstPersonPanCamera);
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cameras.AddCamera(m_firstPersonTranslateCamera);
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cameras.AddCamera(m_firstPersonScrollCamera);
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cameras.AddCamera(m_orbitCamera);
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cameras.AddCamera(m_pivotCamera);
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});
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return controller;
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@@ -131,8 +132,8 @@ namespace SandboxEditor
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m_firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
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m_firstPersonRotateCamera->SetActivationEndedFn(showCursor);
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m_firstPersonPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan);
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m_firstPersonPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(
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SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan, AzFramework::TranslatePivot);
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m_firstPersonPanCamera->m_panSpeedFn = []
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{
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@@ -151,8 +152,8 @@ namespace SandboxEditor
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const auto translateCameraInputChannelIds = BuildTranslateCameraInputChannelIds();
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m_firstPersonTranslateCamera =
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AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, translateCameraInputChannelIds);
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m_firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
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translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslatePivot);
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m_firstPersonTranslateCamera->m_translateSpeedFn = []
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{
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@@ -171,10 +172,10 @@ namespace SandboxEditor
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return SandboxEditor::CameraScrollSpeed();
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};
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m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(SandboxEditor::CameraOrbitChannelId());
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m_pivotCamera = AZStd::make_shared<AzFramework::PivotCameraInput>(SandboxEditor::CameraPivotChannelId());
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m_orbitCamera->SetLookAtFn(
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[viewportId = m_viewportId](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
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m_pivotCamera->SetPivotFn(
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[viewportId = m_viewportId]([[maybe_unused]] const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
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{
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AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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@@ -182,109 +183,98 @@ namespace SandboxEditor
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
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// initially attempt to use the last set look at point after an interpolation has finished
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if (lookAtAfterInterpolation.has_value())
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// note: ignore this if it is the same location as the camera (e.g. after go to position)
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if (lookAtAfterInterpolation.has_value() && !lookAtAfterInterpolation->IsClose(position))
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{
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return *lookAtAfterInterpolation;
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}
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const float RayDistance = 1000.0f;
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AzFramework::RenderGeometry::RayRequest ray;
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ray.m_startWorldPosition = position;
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ray.m_endWorldPosition = position + direction * RayDistance;
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ray.m_onlyVisible = true;
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// otherwise fall back to the selected entity pivot
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AZStd::optional<AZ::Transform> entityPivot;
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AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
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entityPivot, AzToolsFramework::GetEntityContextId(),
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&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
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AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
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AzFramework::RenderGeometry::IntersectorBus::EventResult(
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renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
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&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
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// attempt a ray intersection with any visible mesh and return the intersection position if successful
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if (renderGeometryIntersectionResult)
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{
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return renderGeometryIntersectionResult.m_worldPosition;
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}
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// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
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// intersection)
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return {};
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// finally just use the identity
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return entityPivot.value_or(AZ::Transform::CreateIdentity()).GetTranslation();
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});
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m_orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraOrbitLookChannelId());
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m_pivotRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraPivotLookChannelId());
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m_orbitRotateCamera->m_rotateSpeedFn = []
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m_pivotRotateCamera->m_rotateSpeedFn = []
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{
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return SandboxEditor::CameraRotateSpeed();
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};
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m_orbitRotateCamera->m_invertYawFn = []
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m_pivotRotateCamera->m_invertYawFn = []
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{
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return SandboxEditor::CameraOrbitYawRotationInverted();
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return SandboxEditor::CameraPivotYawRotationInverted();
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};
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m_orbitTranslateCamera =
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AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, translateCameraInputChannelIds);
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m_pivotTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
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translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslateOffset);
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m_orbitTranslateCamera->m_translateSpeedFn = []
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m_pivotTranslateCamera->m_translateSpeedFn = []
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{
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return SandboxEditor::CameraTranslateSpeed();
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};
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m_orbitTranslateCamera->m_boostMultiplierFn = []
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m_pivotTranslateCamera->m_boostMultiplierFn = []
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{
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return SandboxEditor::CameraBoostMultiplier();
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};
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m_orbitDollyScrollCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
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m_pivotDollyScrollCamera = AZStd::make_shared<AzFramework::PivotDollyScrollCameraInput>();
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m_orbitDollyScrollCamera->m_scrollSpeedFn = []
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m_pivotDollyScrollCamera->m_scrollSpeedFn = []
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{
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return SandboxEditor::CameraScrollSpeed();
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};
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m_orbitDollyMoveCamera =
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AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(SandboxEditor::CameraOrbitDollyChannelId());
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m_pivotDollyMoveCamera = AZStd::make_shared<AzFramework::PivotDollyMotionCameraInput>(SandboxEditor::CameraPivotDollyChannelId());
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m_orbitDollyMoveCamera->m_cursorSpeedFn = []
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m_pivotDollyMoveCamera->m_motionSpeedFn = []
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{
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return SandboxEditor::CameraDollyMotionSpeed();
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};
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m_orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraOrbitPanChannelId(), AzFramework::OrbitPan);
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m_pivotPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(
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SandboxEditor::CameraPivotPanChannelId(), AzFramework::LookPan, AzFramework::TranslateOffset);
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m_orbitPanCamera->m_panSpeedFn = []
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m_pivotPanCamera->m_panSpeedFn = []
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{
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return SandboxEditor::CameraPanSpeed();
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};
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m_orbitPanCamera->m_invertPanXFn = []
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m_pivotPanCamera->m_invertPanXFn = []
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{
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return SandboxEditor::CameraPanInvertedX();
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};
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m_orbitPanCamera->m_invertPanYFn = []
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m_pivotPanCamera->m_invertPanYFn = []
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{
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return SandboxEditor::CameraPanInvertedY();
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};
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitRotateCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitTranslateCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitDollyScrollCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitDollyMoveCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitPanCamera);
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m_pivotCamera->m_pivotCameras.AddCamera(m_pivotRotateCamera);
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m_pivotCamera->m_pivotCameras.AddCamera(m_pivotTranslateCamera);
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m_pivotCamera->m_pivotCameras.AddCamera(m_pivotDollyScrollCamera);
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m_pivotCamera->m_pivotCameras.AddCamera(m_pivotDollyMoveCamera);
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m_pivotCamera->m_pivotCameras.AddCamera(m_pivotPanCamera);
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}
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void EditorModularViewportCameraComposer::OnEditorModularViewportCameraComposerSettingsChanged()
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{
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const auto translateCameraInputChannelIds = BuildTranslateCameraInputChannelIds();
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m_firstPersonTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
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m_orbitTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
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m_firstPersonPanCamera->SetPanInputChannelId(SandboxEditor::CameraFreePanChannelId());
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m_orbitPanCamera->SetPanInputChannelId(SandboxEditor::CameraOrbitPanChannelId());
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m_firstPersonRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraFreeLookChannelId());
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m_orbitRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraOrbitLookChannelId());
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m_orbitCamera->SetOrbitInputChannelId(SandboxEditor::CameraOrbitChannelId());
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m_orbitDollyMoveCamera->SetDollyInputChannelId(SandboxEditor::CameraOrbitDollyChannelId());
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m_pivotCamera->SetPivotInputChannelId(SandboxEditor::CameraPivotChannelId());
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m_pivotTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
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m_pivotPanCamera->SetPanInputChannelId(SandboxEditor::CameraPivotPanChannelId());
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m_pivotRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraPivotLookChannelId());
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m_pivotDollyMoveCamera->SetDollyInputChannelId(SandboxEditor::CameraPivotDollyChannelId());
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}
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void EditorModularViewportCameraComposer::OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId)
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@@ -295,8 +285,7 @@ namespace SandboxEditor
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AZ::TransformBus::EventResult(worldFromLocal, viewEntityId, &AZ::TransformBus::Events::GetWorldTM);
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame,
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worldFromLocal);
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m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::SetReferenceFrame, worldFromLocal);
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}
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else
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{
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@@ -42,12 +42,12 @@ namespace SandboxEditor
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AZStd::shared_ptr<AzFramework::PanCameraInput> m_firstPersonPanCamera;
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AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
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AZStd::shared_ptr<AzFramework::ScrollTranslationCameraInput> m_firstPersonScrollCamera;
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AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
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AZStd::shared_ptr<AzFramework::RotateCameraInput> m_orbitRotateCamera;
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||||
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_orbitTranslateCamera;
|
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AZStd::shared_ptr<AzFramework::OrbitDollyScrollCameraInput> m_orbitDollyScrollCamera;
|
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AZStd::shared_ptr<AzFramework::OrbitDollyCursorMoveCameraInput> m_orbitDollyMoveCamera;
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AZStd::shared_ptr<AzFramework::PanCameraInput> m_orbitPanCamera;
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AZStd::shared_ptr<AzFramework::PivotCameraInput> m_pivotCamera;
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AZStd::shared_ptr<AzFramework::RotateCameraInput> m_pivotRotateCamera;
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AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_pivotTranslateCamera;
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||||
AZStd::shared_ptr<AzFramework::PivotDollyScrollCameraInput> m_pivotDollyScrollCamera;
|
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AZStd::shared_ptr<AzFramework::PivotDollyMotionCameraInput> m_pivotDollyMoveCamera;
|
||||
AZStd::shared_ptr<AzFramework::PanCameraInput> m_pivotPanCamera;
|
||||
|
||||
AzFramework::ViewportId m_viewportId;
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};
|
||||
|
||||
@@ -61,7 +61,7 @@ static AZStd::vector<AZStd::string> GetEditorInputNames()
|
||||
void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serialize)
|
||||
{
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||||
serialize.Class<CameraMovementSettings>()
|
||||
->Version(2)
|
||||
->Version(3)
|
||||
->Field("TranslateSpeed", &CameraMovementSettings::m_translateSpeed)
|
||||
->Field("RotateSpeed", &CameraMovementSettings::m_rotateSpeed)
|
||||
->Field("BoostMultiplier", &CameraMovementSettings::m_boostMultiplier)
|
||||
@@ -73,12 +73,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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->Field("TranslateSmoothing", &CameraMovementSettings::m_translateSmoothing)
|
||||
->Field("TranslateSmoothness", &CameraMovementSettings::m_translateSmoothness)
|
||||
->Field("CaptureCursorLook", &CameraMovementSettings::m_captureCursorLook)
|
||||
->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
|
||||
->Field("PivotYawRotationInverted", &CameraMovementSettings::m_pivotYawRotationInverted)
|
||||
->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
|
||||
->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY);
|
||||
|
||||
serialize.Class<CameraInputSettings>()
|
||||
->Version(1)
|
||||
->Version(2)
|
||||
->Field("TranslateForward", &CameraInputSettings::m_translateForwardChannelId)
|
||||
->Field("TranslateBackward", &CameraInputSettings::m_translateBackwardChannelId)
|
||||
->Field("TranslateLeft", &CameraInputSettings::m_translateLeftChannelId)
|
||||
@@ -86,12 +86,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
|
||||
->Field("TranslateUp", &CameraInputSettings::m_translateUpChannelId)
|
||||
->Field("TranslateDown", &CameraInputSettings::m_translateDownChannelId)
|
||||
->Field("Boost", &CameraInputSettings::m_boostChannelId)
|
||||
->Field("Orbit", &CameraInputSettings::m_orbitChannelId)
|
||||
->Field("Pivot", &CameraInputSettings::m_pivotChannelId)
|
||||
->Field("FreeLook", &CameraInputSettings::m_freeLookChannelId)
|
||||
->Field("FreePan", &CameraInputSettings::m_freePanChannelId)
|
||||
->Field("OrbitLook", &CameraInputSettings::m_orbitLookChannelId)
|
||||
->Field("OrbitDolly", &CameraInputSettings::m_orbitDollyChannelId)
|
||||
->Field("OrbitPan", &CameraInputSettings::m_orbitPanChannelId);
|
||||
->Field("PivotLook", &CameraInputSettings::m_pivotLookChannelId)
|
||||
->Field("PivotDolly", &CameraInputSettings::m_pivotDollyChannelId)
|
||||
->Field("PivotPan", &CameraInputSettings::m_pivotPanChannelId);
|
||||
|
||||
serialize.Class<CEditorPreferencesPage_ViewportCamera>()
|
||||
->Version(1)
|
||||
@@ -143,8 +143,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
|
||||
->Attribute(AZ::Edit::Attributes::Min, minValue)
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &CameraMovementSettings::TranslateSmoothingVisibility)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_orbitYawRotationInverted, "Camera Orbit Yaw Inverted",
|
||||
"Inverted yaw rotation while orbiting")
|
||||
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_pivotYawRotationInverted, "Camera Pivot Yaw Inverted",
|
||||
"Inverted yaw rotation while pivoting")
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_panInvertedX, "Invert Pan X",
|
||||
"Invert direction of pan in local X axis")
|
||||
@@ -185,8 +185,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
|
||||
"Key/button to move the camera more quickly")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitChannelId, "Orbit",
|
||||
"Key/button to begin the camera orbit behavior")
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotChannelId, "Pivot",
|
||||
"Key/button to begin the camera pivot behavior")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freeLookChannelId, "Free Look",
|
||||
@@ -196,16 +196,16 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freePanChannelId, "Free Pan", "Key/button to begin camera free pan")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitLookChannelId, "Orbit Look",
|
||||
"Key/button to begin camera orbit look")
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotLookChannelId, "Pivot Look",
|
||||
"Key/button to begin camera pivot look")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitDollyChannelId, "Orbit Dolly",
|
||||
"Key/button to begin camera orbit dolly")
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotDollyChannelId, "Pivot Dolly",
|
||||
"Key/button to begin camera pivot dolly")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitPanChannelId, "Orbit Pan",
|
||||
"Key/button to begin camera orbit pan")
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotPanChannelId, "Pivot Pan",
|
||||
"Key/button to begin camera pivot pan")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames);
|
||||
|
||||
editContext->Class<CEditorPreferencesPage_ViewportCamera>("Viewport Preferences", "Viewport Preferences")
|
||||
@@ -264,7 +264,7 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
|
||||
SandboxEditor::SetCameraTranslateSmoothness(m_cameraMovementSettings.m_translateSmoothness);
|
||||
SandboxEditor::SetCameraTranslateSmoothingEnabled(m_cameraMovementSettings.m_translateSmoothing);
|
||||
SandboxEditor::SetCameraCaptureCursorForLook(m_cameraMovementSettings.m_captureCursorLook);
|
||||
SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
|
||||
SandboxEditor::SetCameraPivotYawRotationInverted(m_cameraMovementSettings.m_pivotYawRotationInverted);
|
||||
SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
|
||||
SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
|
||||
|
||||
@@ -275,12 +275,12 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
|
||||
SandboxEditor::SetCameraTranslateUpChannelId(m_cameraInputSettings.m_translateUpChannelId);
|
||||
SandboxEditor::SetCameraTranslateDownChannelId(m_cameraInputSettings.m_translateDownChannelId);
|
||||
SandboxEditor::SetCameraTranslateBoostChannelId(m_cameraInputSettings.m_boostChannelId);
|
||||
SandboxEditor::SetCameraOrbitChannelId(m_cameraInputSettings.m_orbitChannelId);
|
||||
SandboxEditor::SetCameraPivotChannelId(m_cameraInputSettings.m_pivotChannelId);
|
||||
SandboxEditor::SetCameraFreeLookChannelId(m_cameraInputSettings.m_freeLookChannelId);
|
||||
SandboxEditor::SetCameraFreePanChannelId(m_cameraInputSettings.m_freePanChannelId);
|
||||
SandboxEditor::SetCameraOrbitLookChannelId(m_cameraInputSettings.m_orbitLookChannelId);
|
||||
SandboxEditor::SetCameraOrbitDollyChannelId(m_cameraInputSettings.m_orbitDollyChannelId);
|
||||
SandboxEditor::SetCameraOrbitPanChannelId(m_cameraInputSettings.m_orbitPanChannelId);
|
||||
SandboxEditor::SetCameraPivotLookChannelId(m_cameraInputSettings.m_pivotLookChannelId);
|
||||
SandboxEditor::SetCameraPivotDollyChannelId(m_cameraInputSettings.m_pivotDollyChannelId);
|
||||
SandboxEditor::SetCameraPivotPanChannelId(m_cameraInputSettings.m_pivotPanChannelId);
|
||||
|
||||
SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Broadcast(
|
||||
&SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Events::OnEditorModularViewportCameraComposerSettingsChanged);
|
||||
@@ -299,7 +299,7 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
|
||||
m_cameraMovementSettings.m_translateSmoothness = SandboxEditor::CameraTranslateSmoothness();
|
||||
m_cameraMovementSettings.m_translateSmoothing = SandboxEditor::CameraTranslateSmoothingEnabled();
|
||||
m_cameraMovementSettings.m_captureCursorLook = SandboxEditor::CameraCaptureCursorForLook();
|
||||
m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
|
||||
m_cameraMovementSettings.m_pivotYawRotationInverted = SandboxEditor::CameraPivotYawRotationInverted();
|
||||
m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
|
||||
m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
|
||||
|
||||
@@ -310,10 +310,10 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
|
||||
m_cameraInputSettings.m_translateUpChannelId = SandboxEditor::CameraTranslateUpChannelId().GetName();
|
||||
m_cameraInputSettings.m_translateDownChannelId = SandboxEditor::CameraTranslateDownChannelId().GetName();
|
||||
m_cameraInputSettings.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitChannelId = SandboxEditor::CameraOrbitChannelId().GetName();
|
||||
m_cameraInputSettings.m_pivotChannelId = SandboxEditor::CameraPivotChannelId().GetName();
|
||||
m_cameraInputSettings.m_freeLookChannelId = SandboxEditor::CameraFreeLookChannelId().GetName();
|
||||
m_cameraInputSettings.m_freePanChannelId = SandboxEditor::CameraFreePanChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitLookChannelId = SandboxEditor::CameraOrbitLookChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitDollyChannelId = SandboxEditor::CameraOrbitDollyChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitPanChannelId = SandboxEditor::CameraOrbitPanChannelId().GetName();
|
||||
m_cameraInputSettings.m_pivotLookChannelId = SandboxEditor::CameraPivotLookChannelId().GetName();
|
||||
m_cameraInputSettings.m_pivotDollyChannelId = SandboxEditor::CameraPivotDollyChannelId().GetName();
|
||||
m_cameraInputSettings.m_pivotPanChannelId = SandboxEditor::CameraPivotPanChannelId().GetName();
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ private:
|
||||
float m_translateSmoothness;
|
||||
bool m_translateSmoothing;
|
||||
bool m_captureCursorLook;
|
||||
bool m_orbitYawRotationInverted;
|
||||
bool m_pivotYawRotationInverted;
|
||||
bool m_panInvertedX;
|
||||
bool m_panInvertedY;
|
||||
|
||||
@@ -80,12 +80,12 @@ private:
|
||||
AZStd::string m_translateUpChannelId;
|
||||
AZStd::string m_translateDownChannelId;
|
||||
AZStd::string m_boostChannelId;
|
||||
AZStd::string m_orbitChannelId;
|
||||
AZStd::string m_pivotChannelId;
|
||||
AZStd::string m_freeLookChannelId;
|
||||
AZStd::string m_freePanChannelId;
|
||||
AZStd::string m_orbitLookChannelId;
|
||||
AZStd::string m_orbitDollyChannelId;
|
||||
AZStd::string m_orbitPanChannelId;
|
||||
AZStd::string m_pivotLookChannelId;
|
||||
AZStd::string m_pivotDollyChannelId;
|
||||
AZStd::string m_pivotPanChannelId;
|
||||
};
|
||||
|
||||
CameraMovementSettings m_cameraMovementSettings;
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace SandboxEditor
|
||||
constexpr AZStd::string_view CameraRotateSpeedSetting = "/Amazon/Preferences/Editor/Camera/RotateSpeed";
|
||||
constexpr AZStd::string_view CameraScrollSpeedSetting = "/Amazon/Preferences/Editor/Camera/DollyScrollSpeed";
|
||||
constexpr AZStd::string_view CameraDollyMotionSpeedSetting = "/Amazon/Preferences/Editor/Camera/DollyMotionSpeed";
|
||||
constexpr AZStd::string_view CameraOrbitYawRotationInvertedSetting = "/Amazon/Preferences/Editor/Camera/YawRotationInverted";
|
||||
constexpr AZStd::string_view CameraPivotYawRotationInvertedSetting = "/Amazon/Preferences/Editor/Camera/YawRotationInverted";
|
||||
constexpr AZStd::string_view CameraPanInvertedXSetting = "/Amazon/Preferences/Editor/Camera/PanInvertedX";
|
||||
constexpr AZStd::string_view CameraPanInvertedYSetting = "/Amazon/Preferences/Editor/Camera/PanInvertedY";
|
||||
constexpr AZStd::string_view CameraPanSpeedSetting = "/Amazon/Preferences/Editor/Camera/PanSpeed";
|
||||
@@ -44,12 +44,12 @@ namespace SandboxEditor
|
||||
constexpr AZStd::string_view CameraTranslateUpIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateUpId";
|
||||
constexpr AZStd::string_view CameraTranslateDownIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateUpDownId";
|
||||
constexpr AZStd::string_view CameraTranslateBoostIdSetting = "/Amazon/Preferences/Editor/Camera/TranslateBoostId";
|
||||
constexpr AZStd::string_view CameraOrbitIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitId";
|
||||
constexpr AZStd::string_view CameraPivotIdSetting = "/Amazon/Preferences/Editor/Camera/PivotId";
|
||||
constexpr AZStd::string_view CameraFreeLookIdSetting = "/Amazon/Preferences/Editor/Camera/FreeLookId";
|
||||
constexpr AZStd::string_view CameraFreePanIdSetting = "/Amazon/Preferences/Editor/Camera/FreePanId";
|
||||
constexpr AZStd::string_view CameraOrbitLookIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitLookId";
|
||||
constexpr AZStd::string_view CameraOrbitDollyIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitDollyId";
|
||||
constexpr AZStd::string_view CameraOrbitPanIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitPanId";
|
||||
constexpr AZStd::string_view CameraPivotLookIdSetting = "/Amazon/Preferences/Editor/Camera/PivotLookId";
|
||||
constexpr AZStd::string_view CameraPivotDollyIdSetting = "/Amazon/Preferences/Editor/Camera/PivotDollyId";
|
||||
constexpr AZStd::string_view CameraPivotPanIdSetting = "/Amazon/Preferences/Editor/Camera/PivotPanId";
|
||||
|
||||
template<typename T>
|
||||
void SetRegistry(const AZStd::string_view setting, T&& value)
|
||||
@@ -239,14 +239,14 @@ namespace SandboxEditor
|
||||
SetRegistry(CameraDollyMotionSpeedSetting, speed);
|
||||
}
|
||||
|
||||
bool CameraOrbitYawRotationInverted()
|
||||
bool CameraPivotYawRotationInverted()
|
||||
{
|
||||
return GetRegistry(CameraOrbitYawRotationInvertedSetting, false);
|
||||
return GetRegistry(CameraPivotYawRotationInvertedSetting, false);
|
||||
}
|
||||
|
||||
void SetCameraOrbitYawRotationInverted(const bool inverted)
|
||||
void SetCameraPivotYawRotationInverted(const bool inverted)
|
||||
{
|
||||
SetRegistry(CameraOrbitYawRotationInvertedSetting, inverted);
|
||||
SetRegistry(CameraPivotYawRotationInvertedSetting, inverted);
|
||||
}
|
||||
|
||||
bool CameraPanInvertedX()
|
||||
@@ -403,14 +403,14 @@ namespace SandboxEditor
|
||||
SetRegistry(CameraTranslateBoostIdSetting, cameraTranslateBoostId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitChannelId()
|
||||
AzFramework::InputChannelId CameraPivotChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraPivotIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId)
|
||||
void SetCameraPivotChannelId(AZStd::string_view cameraPivotId)
|
||||
{
|
||||
SetRegistry(CameraOrbitIdSetting, cameraOrbitId);
|
||||
SetRegistry(CameraPivotIdSetting, cameraPivotId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraFreeLookChannelId()
|
||||
@@ -433,33 +433,33 @@ namespace SandboxEditor
|
||||
SetRegistry(CameraFreePanIdSetting, cameraFreePanId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitLookChannelId()
|
||||
AzFramework::InputChannelId CameraPivotLookChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitLookIdSetting, AZStd::string("mouse_button_left")).c_str());
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraPivotLookIdSetting, AZStd::string("mouse_button_left")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitLookChannelId(AZStd::string_view cameraOrbitLookId)
|
||||
void SetCameraPivotLookChannelId(AZStd::string_view cameraPivotLookId)
|
||||
{
|
||||
SetRegistry(CameraOrbitLookIdSetting, cameraOrbitLookId);
|
||||
SetRegistry(CameraPivotLookIdSetting, cameraPivotLookId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitDollyChannelId()
|
||||
AzFramework::InputChannelId CameraPivotDollyChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraPivotDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitDollyChannelId(AZStd::string_view cameraOrbitDollyId)
|
||||
void SetCameraPivotDollyChannelId(AZStd::string_view cameraPivotDollyId)
|
||||
{
|
||||
SetRegistry(CameraOrbitDollyIdSetting, cameraOrbitDollyId);
|
||||
SetRegistry(CameraPivotDollyIdSetting, cameraPivotDollyId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitPanChannelId()
|
||||
AzFramework::InputChannelId CameraPivotPanChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraPivotPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitPanChannelId(AZStd::string_view cameraOrbitPanId)
|
||||
void SetCameraPivotPanChannelId(AZStd::string_view cameraPivotPanId)
|
||||
{
|
||||
SetRegistry(CameraOrbitPanIdSetting, cameraOrbitPanId);
|
||||
SetRegistry(CameraPivotPanIdSetting, cameraPivotPanId);
|
||||
}
|
||||
} // namespace SandboxEditor
|
||||
|
||||
@@ -71,8 +71,8 @@ namespace SandboxEditor
|
||||
SANDBOX_API float CameraDollyMotionSpeed();
|
||||
SANDBOX_API void SetCameraDollyMotionSpeed(float speed);
|
||||
|
||||
SANDBOX_API bool CameraOrbitYawRotationInverted();
|
||||
SANDBOX_API void SetCameraOrbitYawRotationInverted(bool inverted);
|
||||
SANDBOX_API bool CameraPivotYawRotationInverted();
|
||||
SANDBOX_API void SetCameraPivotYawRotationInverted(bool inverted);
|
||||
|
||||
SANDBOX_API bool CameraPanInvertedX();
|
||||
SANDBOX_API void SetCameraPanInvertedX(bool inverted);
|
||||
@@ -119,8 +119,8 @@ namespace SandboxEditor
|
||||
SANDBOX_API AzFramework::InputChannelId CameraTranslateBoostChannelId();
|
||||
SANDBOX_API void SetCameraTranslateBoostChannelId(AZStd::string_view cameraTranslateBoostId);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraOrbitChannelId();
|
||||
SANDBOX_API void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId);
|
||||
SANDBOX_API AzFramework::InputChannelId CameraPivotChannelId();
|
||||
SANDBOX_API void SetCameraPivotChannelId(AZStd::string_view cameraPivotId);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraFreeLookChannelId();
|
||||
SANDBOX_API void SetCameraFreeLookChannelId(AZStd::string_view cameraFreeLookId);
|
||||
@@ -128,12 +128,12 @@ namespace SandboxEditor
|
||||
SANDBOX_API AzFramework::InputChannelId CameraFreePanChannelId();
|
||||
SANDBOX_API void SetCameraFreePanChannelId(AZStd::string_view cameraFreePanId);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraOrbitLookChannelId();
|
||||
SANDBOX_API void SetCameraOrbitLookChannelId(AZStd::string_view cameraOrbitLookId);
|
||||
SANDBOX_API AzFramework::InputChannelId CameraPivotLookChannelId();
|
||||
SANDBOX_API void SetCameraPivotLookChannelId(AZStd::string_view cameraPivotLookId);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraOrbitDollyChannelId();
|
||||
SANDBOX_API void SetCameraOrbitDollyChannelId(AZStd::string_view cameraOrbitDollyId);
|
||||
SANDBOX_API AzFramework::InputChannelId CameraPivotDollyChannelId();
|
||||
SANDBOX_API void SetCameraPivotDollyChannelId(AZStd::string_view cameraPivotDollyId);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraOrbitPanChannelId();
|
||||
SANDBOX_API void SetCameraOrbitPanChannelId(AZStd::string_view cameraOrbitPanId);
|
||||
SANDBOX_API AzFramework::InputChannelId CameraPivotPanChannelId();
|
||||
SANDBOX_API void SetCameraPivotPanChannelId(AZStd::string_view cameraPivotPanId);
|
||||
} // namespace SandboxEditor
|
||||
|
||||
@@ -2428,7 +2428,7 @@ void EditorViewportWidget::RestoreViewportAfterGameMode()
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error("CryLegacy", false, "Not restoring the editor viewport camera is currently unsupported");
|
||||
AZ_Warning("CryLegacy", false, "Not restoring the editor viewport camera is currently unsupported");
|
||||
SetViewTM(preGameModeViewTM);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -649,6 +649,16 @@ namespace AZ
|
||||
m_stateEvent.Signal(oldState, m_state);
|
||||
}
|
||||
|
||||
void Entity::SetSpawnTicketId(u32 spawnTicketId)
|
||||
{
|
||||
m_spawnTicketId = spawnTicketId;
|
||||
}
|
||||
|
||||
u32 Entity::GetSpawnTicketId() const
|
||||
{
|
||||
return m_spawnTicketId;
|
||||
}
|
||||
|
||||
void Entity::OnNameChanged() const
|
||||
{
|
||||
EBUS_EVENT_ID(GetId(), EntityBus, OnEntityNameChanged, m_name);
|
||||
|
||||
@@ -133,6 +133,14 @@ namespace AZ
|
||||
//! @return The state of the entity. For example, the entity has been initialized, the entity is active, and so on.
|
||||
State GetState() const { return m_state; }
|
||||
|
||||
//! Gets the ticket id used to spawn the entity.
|
||||
//! @return the ticket id used to spawn the entity. If entity is not spawned, the id will be 0.
|
||||
u32 GetSpawnTicketId() const;
|
||||
|
||||
//! Sets the ticket id used to spawn the entity. The ticket id in the entity will remain 0 unless it's set using this function.
|
||||
//! @param spawnTicketId the ticket id used to spawn the entity.
|
||||
void SetSpawnTicketId(u32 spawnTicketId);
|
||||
|
||||
//! Connects an entity state event handler to the entity.
|
||||
//! All state changes will be signaled through this event.
|
||||
//! @param handler reference to the EntityStateEvent handler to attach to the entities state event.
|
||||
@@ -410,6 +418,8 @@ namespace AZ
|
||||
//! A user-friendly name for the entity. This makes error messages easier to read.
|
||||
AZStd::string m_name;
|
||||
|
||||
u32 m_spawnTicketId = 0;
|
||||
|
||||
//! The state of the entity.
|
||||
State m_state;
|
||||
|
||||
|
||||
@@ -91,15 +91,6 @@ namespace AzFramework
|
||||
*/
|
||||
virtual void DestroyGameEntity(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Destroys an entity only in slice mode (when prefabs are disabled). This request is only added as a stop-gap solution
|
||||
* to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext binding
|
||||
* for 'DestroyGameEntity'. No code should be written to directly call this method. This will be removed soon.
|
||||
*
|
||||
* @param id The ID of the entity to destroy.
|
||||
*/
|
||||
virtual void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Destroys an entity and all of its descendants.
|
||||
* The entity and its descendants are immediately deactivated and will be
|
||||
@@ -108,15 +99,6 @@ namespace AzFramework
|
||||
*/
|
||||
virtual void DestroyGameEntityAndDescendants(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Destroys an entity and its descendants only in slice mode (when prefabs are disabled). This request is only added as a stop-gap
|
||||
* solution to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext
|
||||
* binding for 'DestroyGameEntityAndDescendants'.No code should be written to directly call this method. This will be removed soon.
|
||||
*
|
||||
* @param id The ID of the entity to destroy.
|
||||
*/
|
||||
virtual void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Activates the game entity.
|
||||
* @param id The ID of the entity to activate.
|
||||
|
||||
@@ -11,9 +11,10 @@
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
#include <AzFramework/Entity/EntityContext.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
|
||||
|
||||
#include "GameEntityContextComponent.h"
|
||||
|
||||
@@ -47,9 +48,9 @@ namespace AzFramework
|
||||
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
|
||||
->Event("CreateGameEntity", &GameEntityContextRequestBus::Events::CreateGameEntityForBehaviorContext)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntityOnlyInSliceMode)
|
||||
->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntity)
|
||||
->Event(
|
||||
"DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendantsOnlyInSliceMode)
|
||||
"DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants)
|
||||
->Event("ActivateGameEntity", &GameEntityContextRequestBus::Events::ActivateGameEntity)
|
||||
->Event("DeactivateGameEntity", &GameEntityContextRequestBus::Events::DeactivateGameEntity)
|
||||
->Attribute(AZ::ScriptCanvasAttributes::DeactivatesInputEntity, true)
|
||||
@@ -249,23 +250,6 @@ namespace AzFramework
|
||||
DestroyGameEntityInternal(id, false);
|
||||
}
|
||||
|
||||
void GameEntityContextComponent::DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& id)
|
||||
{
|
||||
bool isPrefabSystemEnabled = false;
|
||||
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
||||
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
|
||||
if (!isPrefabSystemEnabled)
|
||||
{
|
||||
DestroyGameEntityInternal(id, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error(
|
||||
"GameEntityContextComponent", false,
|
||||
"Destroying a game entity is temporarily disabled until the Spawnable system can support this.");
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
// GameEntityContextComponent::DestroyGameEntityAndDescendantsById
|
||||
//=========================================================================
|
||||
@@ -274,24 +258,6 @@ namespace AzFramework
|
||||
DestroyGameEntityInternal(id, true);
|
||||
}
|
||||
|
||||
|
||||
void GameEntityContextComponent::DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& id)
|
||||
{
|
||||
bool isPrefabSystemEnabled = false;
|
||||
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
||||
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
|
||||
if (!isPrefabSystemEnabled)
|
||||
{
|
||||
DestroyGameEntityInternal(id, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error(
|
||||
"GameEntityContextComponent", false,
|
||||
"Destroying a game entity and its descendants is temporarily disabled until the Spawnable system can support this.");
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
// GameEntityContextComponent::DestroyGameEntityInternal
|
||||
//=========================================================================
|
||||
@@ -319,6 +285,28 @@ namespace AzFramework
|
||||
EBUS_EVENT_RESULT(currentEntity, AZ::ComponentApplicationBus, FindEntity, *entityIdIter);
|
||||
if (currentEntity)
|
||||
{
|
||||
bool isPrefabSystemEnabled = false;
|
||||
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
||||
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
|
||||
if (isPrefabSystemEnabled)
|
||||
{
|
||||
if (currentEntity->GetSpawnTicketId() > 0)
|
||||
{
|
||||
SpawnableEntitiesDefinition* spawnableEntitiesInterface = SpawnableEntitiesInterface::Get();
|
||||
AZ_Assert(spawnableEntitiesInterface != nullptr, "SpawnableEntitiesInterface is not found.");
|
||||
spawnableEntitiesInterface->RetrieveEntitySpawnTicket(
|
||||
currentEntity->GetSpawnTicketId(),
|
||||
[spawnableEntitiesInterface, currentEntity](EntitySpawnTicket* entitySpawnTicket)
|
||||
{
|
||||
if (entitySpawnTicket != nullptr)
|
||||
{
|
||||
spawnableEntitiesInterface->DespawnEntity(currentEntity->GetId(), *entitySpawnTicket);
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentEntity->GetState() == AZ::Entity::State::Active)
|
||||
{
|
||||
// Deactivate the entity, we'll destroy it as soon as it is safe.
|
||||
|
||||
@@ -90,11 +90,6 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// GameEntityContextRequestBus
|
||||
void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId&) override;
|
||||
void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId&) override;
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AzFramework::EntityVisibilityBoundsUnionSystem m_entityVisibilityBoundsUnionSystem;
|
||||
};
|
||||
|
||||
@@ -28,34 +28,10 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
InputChannelId::InputChannelId(const char* name)
|
||||
: m_crc32(name)
|
||||
{
|
||||
memset(m_name, 0, AZ_ARRAY_SIZE(m_name));
|
||||
azstrncpy(m_name, NAME_BUFFER_SIZE, name, MAX_NAME_LENGTH);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
InputChannelId::InputChannelId(const InputChannelId& other)
|
||||
: m_crc32(other.m_crc32)
|
||||
{
|
||||
memset(m_name, 0, AZ_ARRAY_SIZE(m_name));
|
||||
azstrcpy(m_name, NAME_BUFFER_SIZE, other.m_name);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
InputChannelId& InputChannelId::operator=(const InputChannelId& other)
|
||||
{
|
||||
azstrcpy(m_name, NAME_BUFFER_SIZE, other.m_name);
|
||||
m_crc32 = other.m_crc32;
|
||||
return *this;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const char* InputChannelId::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
return m_name.c_str();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <AzCore/Math/Crc.h>
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/std/hash.h>
|
||||
#include <AzCore/std/string/fixed_string.h>
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
namespace AzFramework
|
||||
@@ -22,8 +23,7 @@ namespace AzFramework
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Constants
|
||||
static const int NAME_BUFFER_SIZE = 64;
|
||||
static const int MAX_NAME_LENGTH = NAME_BUFFER_SIZE - 1;
|
||||
static constexpr int MAX_NAME_LENGTH = 64;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Allocator
|
||||
@@ -39,21 +39,28 @@ namespace AzFramework
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Constructor
|
||||
//! \param[in] name Name of the input channel (will be truncated if exceeds MAX_NAME_LENGTH)
|
||||
explicit InputChannelId(const char* name = "");
|
||||
//! \param[in] name Name of the input channel (will be ignored if exceeds MAX_NAME_LENGTH)
|
||||
explicit constexpr InputChannelId(AZStd::string_view name = "")
|
||||
: m_name(name)
|
||||
, m_crc32(name)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Copy constructor
|
||||
//! \param[in] other Another instance of the class to copy from
|
||||
InputChannelId(const InputChannelId& other);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Copy assignment operator
|
||||
//! \param[in] other Another instance of the class to copy from
|
||||
InputChannelId& operator=(const InputChannelId& other);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Default destructor
|
||||
constexpr InputChannelId(const InputChannelId& other) = default;
|
||||
constexpr InputChannelId(InputChannelId&& other) = default;
|
||||
constexpr InputChannelId& operator=(const InputChannelId& other)
|
||||
{
|
||||
m_name = other.m_name;
|
||||
m_crc32 = other.m_crc32;
|
||||
return *this;
|
||||
}
|
||||
constexpr InputChannelId& operator=(InputChannelId&& other)
|
||||
{
|
||||
m_name = AZStd::move(other.m_name);
|
||||
m_crc32 = AZStd::move(other.m_crc32);
|
||||
other.m_crc32 = 0;
|
||||
return *this;
|
||||
}
|
||||
~InputChannelId() = default;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -77,7 +84,7 @@ namespace AzFramework
|
||||
private:
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Variables
|
||||
char m_name[NAME_BUFFER_SIZE]; //!< Name of the input channel
|
||||
AZStd::fixed_string<MAX_NAME_LENGTH> m_name; //!< Name of the input channel
|
||||
AZ::Crc32 m_crc32; //!< Crc32 of the input channel
|
||||
};
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -28,91 +28,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == IdForIndex0.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::Button::A("gamepad_button_a");
|
||||
const InputChannelId InputDeviceGamepad::Button::B("gamepad_button_b");
|
||||
const InputChannelId InputDeviceGamepad::Button::X("gamepad_button_x");
|
||||
const InputChannelId InputDeviceGamepad::Button::Y("gamepad_button_y");
|
||||
const InputChannelId InputDeviceGamepad::Button::L1("gamepad_button_l1");
|
||||
const InputChannelId InputDeviceGamepad::Button::R1("gamepad_button_r1");
|
||||
const InputChannelId InputDeviceGamepad::Button::L3("gamepad_button_l3");
|
||||
const InputChannelId InputDeviceGamepad::Button::R3("gamepad_button_r3");
|
||||
const InputChannelId InputDeviceGamepad::Button::DU("gamepad_button_d_up");
|
||||
const InputChannelId InputDeviceGamepad::Button::DD("gamepad_button_d_down");
|
||||
const InputChannelId InputDeviceGamepad::Button::DL("gamepad_button_d_left");
|
||||
const InputChannelId InputDeviceGamepad::Button::DR("gamepad_button_d_right");
|
||||
const InputChannelId InputDeviceGamepad::Button::Start("gamepad_button_start");
|
||||
const InputChannelId InputDeviceGamepad::Button::Select("gamepad_button_select");
|
||||
const AZStd::array<InputChannelId, 14> InputDeviceGamepad::Button::All =
|
||||
{{
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
L1,
|
||||
R1,
|
||||
L3,
|
||||
R3,
|
||||
DU,
|
||||
DD,
|
||||
DL,
|
||||
DR,
|
||||
Start,
|
||||
Select
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::Trigger::L2("gamepad_trigger_l2");
|
||||
const InputChannelId InputDeviceGamepad::Trigger::R2("gamepad_trigger_r2");
|
||||
const AZStd::array<InputChannelId, 2> InputDeviceGamepad::Trigger::All =
|
||||
{{
|
||||
L2,
|
||||
R2
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis2D::L("gamepad_thumbstick_l");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis2D::R("gamepad_thumbstick_r");
|
||||
const AZStd::array<InputChannelId, 2> InputDeviceGamepad::ThumbStickAxis2D::All =
|
||||
{{
|
||||
L,
|
||||
R
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::LX("gamepad_thumbstick_l_x");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::LY("gamepad_thumbstick_l_y");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::RX("gamepad_thumbstick_r_x");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::RY("gamepad_thumbstick_r_y");
|
||||
const AZStd::array<InputChannelId, 4> InputDeviceGamepad::ThumbStickAxis1D::All =
|
||||
{{
|
||||
LX,
|
||||
LY,
|
||||
RX,
|
||||
RY
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LU("gamepad_thumbstick_l_up");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LD("gamepad_thumbstick_l_down");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LL("gamepad_thumbstick_l_left");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LR("gamepad_thumbstick_l_right");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RU("gamepad_thumbstick_r_up");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RD("gamepad_thumbstick_r_down");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RL("gamepad_thumbstick_r_left");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RR("gamepad_thumbstick_r_right");
|
||||
const AZStd::array<InputChannelId, 8> InputDeviceGamepad::ThumbStickDirection::All =
|
||||
{{
|
||||
LU,
|
||||
LD,
|
||||
LL,
|
||||
LR,
|
||||
RU,
|
||||
RD,
|
||||
RL,
|
||||
RR
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceGamepad::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -59,75 +59,115 @@ namespace AzFramework
|
||||
//! All the input channel ids that identify game-pad digital button input
|
||||
struct Button
|
||||
{
|
||||
static const InputChannelId A; //!< The bottom diamond face button
|
||||
static const InputChannelId B; //!< The right diamond face button
|
||||
static const InputChannelId X; //!< The left diamond face button
|
||||
static const InputChannelId Y; //!< The top diamond face button
|
||||
static const InputChannelId L1; //!< The top-left shoulder bumper button
|
||||
static const InputChannelId R1; //!< The top-right shoulder bumper button
|
||||
static const InputChannelId L3; //!< The left thumb-stick click button
|
||||
static const InputChannelId R3; //!< The right thumb-stick click button
|
||||
static const InputChannelId DU; //!< The up directional pad button
|
||||
static const InputChannelId DD; //!< The down directional pad button
|
||||
static const InputChannelId DL; //!< The left directional pad button
|
||||
static const InputChannelId DR; //!< The right directional pad button
|
||||
static const InputChannelId Start; //!< The start/pause/options button
|
||||
static const InputChannelId Select; //!< The select/back button
|
||||
static constexpr inline InputChannelId A{"gamepad_button_a"}; //!< The bottom diamond face button
|
||||
static constexpr inline InputChannelId B{"gamepad_button_b"}; //!< The right diamond face button
|
||||
static constexpr inline InputChannelId X{"gamepad_button_x"}; //!< The left diamond face button
|
||||
static constexpr inline InputChannelId Y{"gamepad_button_y"}; //!< The top diamond face button
|
||||
static constexpr inline InputChannelId L1{"gamepad_button_l1"}; //!< The top-left shoulder bumper button
|
||||
static constexpr inline InputChannelId R1{"gamepad_button_r1"}; //!< The top-right shoulder bumper button
|
||||
static constexpr inline InputChannelId L3{"gamepad_button_l3"}; //!< The left thumb-stick click button
|
||||
static constexpr inline InputChannelId R3{"gamepad_button_r3"}; //!< The right thumb-stick click button
|
||||
static constexpr inline InputChannelId DU{"gamepad_button_d_up"}; //!< The up directional pad button
|
||||
static constexpr inline InputChannelId DD{"gamepad_button_d_down"}; //!< The down directional pad button
|
||||
static constexpr inline InputChannelId DL{"gamepad_button_d_left"}; //!< The left directional pad button
|
||||
static constexpr inline InputChannelId DR{"gamepad_button_d_right"}; //!< The right directional pad button
|
||||
static constexpr inline InputChannelId Start{"gamepad_button_start"}; //!< The start/pause/options button
|
||||
static constexpr inline InputChannelId Select{"gamepad_button_select"}; //!< The select/back button
|
||||
|
||||
//!< All digital game-pad button ids
|
||||
static const AZStd::array<InputChannelId, 14> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
L1,
|
||||
R1,
|
||||
L3,
|
||||
R3,
|
||||
DU,
|
||||
DD,
|
||||
DL,
|
||||
DR,
|
||||
Start,
|
||||
Select
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad analog trigger input
|
||||
struct Trigger
|
||||
{
|
||||
static const InputChannelId L2; //!< The bottom-left shoulder trigger
|
||||
static const InputChannelId R2; //!< The bottom-right shoulder trigger
|
||||
static constexpr inline InputChannelId L2{"gamepad_trigger_l2"}; //!< The bottom-left shoulder trigger
|
||||
static constexpr inline InputChannelId R2{"gamepad_trigger_r2"}; //!< The bottom-right shoulder trigger
|
||||
|
||||
//!< All analog game-pad trigger ids
|
||||
static const AZStd::array<InputChannelId, 2> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
L2,
|
||||
R2
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad thumb-stick 2D axis input
|
||||
struct ThumbStickAxis2D
|
||||
{
|
||||
static const InputChannelId L; //!< The left-hand thumb-stick
|
||||
static const InputChannelId R; //!< The right-hand thumb-stick
|
||||
static constexpr inline InputChannelId L{"gamepad_thumbstick_l"}; //!< The left-hand thumb-stick
|
||||
static constexpr inline InputChannelId R{"gamepad_thumbstick_r"}; //!< The right-hand thumb-stick
|
||||
|
||||
//!< All game-pad thumb-stick 2D axis input channel ids
|
||||
static const AZStd::array<InputChannelId, 2> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
L,
|
||||
R
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad thumb-stick 1D axis input
|
||||
struct ThumbStickAxis1D
|
||||
{
|
||||
static const InputChannelId LX; //!< X-axis of the left-hand thumb-stick
|
||||
static const InputChannelId LY; //!< Y-axis of the left-hand thumb-stick
|
||||
static const InputChannelId RX; //!< X-axis of the right-hand thumb-stick
|
||||
static const InputChannelId RY; //!< Y-axis of the right-hand thumb-stick
|
||||
static constexpr inline InputChannelId LX{"gamepad_thumbstick_l_x"}; //!< X-axis of the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LY{"gamepad_thumbstick_l_y"}; //!< Y-axis of the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RX{"gamepad_thumbstick_r_x"}; //!< X-axis of the right-hand thumb-stick
|
||||
static constexpr inline InputChannelId RY{"gamepad_thumbstick_r_y"}; //!< Y-axis of the right-hand thumb-stick
|
||||
|
||||
//!< All game-pad thumb-stick 1D axis input channel ids
|
||||
static const AZStd::array<InputChannelId, 4> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
LX,
|
||||
LY,
|
||||
RX,
|
||||
RY
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad thumb-stick directional input
|
||||
struct ThumbStickDirection
|
||||
{
|
||||
static const InputChannelId LU; //!< Up on the left-hand thumb-stick
|
||||
static const InputChannelId LD; //!< Down on the left-hand thumb-stick
|
||||
static const InputChannelId LL; //!< Left on the left-hand thumb-stick
|
||||
static const InputChannelId LR; //!< Right on the left-hand thumb-stick
|
||||
static const InputChannelId RU; //!< Up on the left-hand thumb-stick
|
||||
static const InputChannelId RD; //!< Down on the left-hand thumb-stick
|
||||
static const InputChannelId RL; //!< Left on the left-hand thumb-stick
|
||||
static const InputChannelId RR; //!< Right on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LU{"gamepad_thumbstick_l_up"}; //!< Up on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LD{"gamepad_thumbstick_l_down"}; //!< Down on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LL{"gamepad_thumbstick_l_left"}; //!< Left on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LR{"gamepad_thumbstick_l_right"}; //!< Right on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RU{"gamepad_thumbstick_r_up"}; //!< Up on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RD{"gamepad_thumbstick_r_down"}; //!< Down on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RL{"gamepad_thumbstick_r_left"}; //!< Left on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RR{"gamepad_thumbstick_r_right"}; //!< Right on the left-hand thumb-stick
|
||||
|
||||
//!< All game-pad thumb-stick directional input channel ids
|
||||
static const AZStd::array<InputChannelId, 8> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
LU,
|
||||
LD,
|
||||
LL,
|
||||
LR,
|
||||
RU,
|
||||
RD,
|
||||
RL,
|
||||
RR
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
-273
@@ -24,279 +24,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Alphanumeric Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric0("keyboard_key_alphanumeric_0");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric1("keyboard_key_alphanumeric_1");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric2("keyboard_key_alphanumeric_2");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric3("keyboard_key_alphanumeric_3");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric4("keyboard_key_alphanumeric_4");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric5("keyboard_key_alphanumeric_5");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric6("keyboard_key_alphanumeric_6");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric7("keyboard_key_alphanumeric_7");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric8("keyboard_key_alphanumeric_8");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric9("keyboard_key_alphanumeric_9");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericA("keyboard_key_alphanumeric_A");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericB("keyboard_key_alphanumeric_B");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericC("keyboard_key_alphanumeric_C");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericD("keyboard_key_alphanumeric_D");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericE("keyboard_key_alphanumeric_E");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericF("keyboard_key_alphanumeric_F");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericG("keyboard_key_alphanumeric_G");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericH("keyboard_key_alphanumeric_H");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericI("keyboard_key_alphanumeric_I");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericJ("keyboard_key_alphanumeric_J");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericK("keyboard_key_alphanumeric_K");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericL("keyboard_key_alphanumeric_L");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericM("keyboard_key_alphanumeric_M");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericN("keyboard_key_alphanumeric_N");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericO("keyboard_key_alphanumeric_O");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericP("keyboard_key_alphanumeric_P");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericQ("keyboard_key_alphanumeric_Q");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericR("keyboard_key_alphanumeric_R");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericS("keyboard_key_alphanumeric_S");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericT("keyboard_key_alphanumeric_T");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericU("keyboard_key_alphanumeric_U");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericV("keyboard_key_alphanumeric_V");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericW("keyboard_key_alphanumeric_W");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericX("keyboard_key_alphanumeric_X");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericY("keyboard_key_alphanumeric_Y");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericZ("keyboard_key_alphanumeric_Z");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Edit (and escape) Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditBackspace("keyboard_key_edit_backspace");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditCapsLock("keyboard_key_edit_capslock");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditEnter("keyboard_key_edit_enter");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditSpace("keyboard_key_edit_space");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditTab("keyboard_key_edit_tab");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Escape("keyboard_key_escape");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function01("keyboard_key_function_F01");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function02("keyboard_key_function_F02");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function03("keyboard_key_function_F03");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function04("keyboard_key_function_F04");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function05("keyboard_key_function_F05");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function06("keyboard_key_function_F06");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function07("keyboard_key_function_F07");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function08("keyboard_key_function_F08");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function09("keyboard_key_function_F09");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function10("keyboard_key_function_F10");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function11("keyboard_key_function_F11");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function12("keyboard_key_function_F12");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function13("keyboard_key_function_F13");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function14("keyboard_key_function_F14");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function15("keyboard_key_function_F15");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function16("keyboard_key_function_F16");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function17("keyboard_key_function_F17");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function18("keyboard_key_function_F18");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function19("keyboard_key_function_F19");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function20("keyboard_key_function_F20");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Modifier Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierAltL("keyboard_key_modifier_alt_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierAltR("keyboard_key_modifier_alt_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierCtrlL("keyboard_key_modifier_ctrl_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierCtrlR("keyboard_key_modifier_ctrl_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierShiftL("keyboard_key_modifier_shift_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierShiftR("keyboard_key_modifier_shift_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierSuperL("keyboard_key_modifier_super_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierSuperR("keyboard_key_modifier_super_r");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Navigation Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowDown("keyboard_key_navigation_arrow_down");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowLeft("keyboard_key_navigation_arrow_left");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowRight("keyboard_key_navigation_arrow_right");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowUp("keyboard_key_navigation_arrow_up");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationDelete("keyboard_key_navigation_delete");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationEnd("keyboard_key_navigation_end");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationHome("keyboard_key_navigation_home");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationInsert("keyboard_key_navigation_insert");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationPageDown("keyboard_key_navigation_page_down");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationPageUp("keyboard_key_navigation_page_up");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Numpad Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumLock("keyboard_key_num_lock");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad0("keyboard_key_numpad_0");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad1("keyboard_key_numpad_1");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad2("keyboard_key_numpad_2");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad3("keyboard_key_numpad_3");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad4("keyboard_key_numpad_4");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad5("keyboard_key_numpad_5");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad6("keyboard_key_numpad_6");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad7("keyboard_key_numpad_7");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad8("keyboard_key_numpad_8");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad9("keyboard_key_numpad_9");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadAdd("keyboard_key_numpad_add");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadDecimal("keyboard_key_numpad_decimal");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadDivide("keyboard_key_numpad_divide");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadEnter("keyboard_key_numpad_enter");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadMultiply("keyboard_key_numpad_multiply");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadSubtract("keyboard_key_numpad_subtract");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Punctuation Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationApostrophe("keyboard_key_punctuation_apostrophe");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationBackslash("keyboard_key_punctuation_backslash");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationBracketL("keyboard_key_punctuation_bracket_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationBracketR("keyboard_key_punctuation_bracket_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationComma("keyboard_key_punctuation_comma");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationEquals("keyboard_key_punctuation_equals");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationHyphen("keyboard_key_punctuation_hyphen");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationPeriod("keyboard_key_punctuation_period");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationSemicolon("keyboard_key_punctuation_semicolon");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationSlash("keyboard_key_punctuation_slash");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationTilde("keyboard_key_punctuation_tilde");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Supplementary ISO Key
|
||||
const InputChannelId InputDeviceKeyboard::Key::SupplementaryISO("keyboard_key_supplementary_iso");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Windows System Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::WindowsSystemPause("keyboard_key_windows_system_pause");
|
||||
const InputChannelId InputDeviceKeyboard::Key::WindowsSystemPrint("keyboard_key_windows_system_print");
|
||||
const InputChannelId InputDeviceKeyboard::Key::WindowsSystemScrollLock("keyboard_key_windows_system_scroll_lock");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const AZStd::array<InputChannelId, 112> InputDeviceKeyboard::Key::All =
|
||||
{{
|
||||
// Alphanumeric Keys
|
||||
Alphanumeric0,
|
||||
Alphanumeric1,
|
||||
Alphanumeric2,
|
||||
Alphanumeric3,
|
||||
Alphanumeric4,
|
||||
Alphanumeric5,
|
||||
Alphanumeric6,
|
||||
Alphanumeric7,
|
||||
Alphanumeric8,
|
||||
Alphanumeric9,
|
||||
AlphanumericA,
|
||||
AlphanumericB,
|
||||
AlphanumericC,
|
||||
AlphanumericD,
|
||||
AlphanumericE,
|
||||
AlphanumericF,
|
||||
AlphanumericG,
|
||||
AlphanumericH,
|
||||
AlphanumericI,
|
||||
AlphanumericJ,
|
||||
AlphanumericK,
|
||||
AlphanumericL,
|
||||
AlphanumericM,
|
||||
AlphanumericN,
|
||||
AlphanumericO,
|
||||
AlphanumericP,
|
||||
AlphanumericQ,
|
||||
AlphanumericR,
|
||||
AlphanumericS,
|
||||
AlphanumericT,
|
||||
AlphanumericU,
|
||||
AlphanumericV,
|
||||
AlphanumericW,
|
||||
AlphanumericX,
|
||||
AlphanumericY,
|
||||
AlphanumericZ,
|
||||
|
||||
// Edit (and escape) Keys
|
||||
EditBackspace,
|
||||
EditCapsLock,
|
||||
EditEnter,
|
||||
EditSpace,
|
||||
EditTab,
|
||||
Escape,
|
||||
|
||||
// Function Keys
|
||||
Function01,
|
||||
Function02,
|
||||
Function03,
|
||||
Function04,
|
||||
Function05,
|
||||
Function06,
|
||||
Function07,
|
||||
Function08,
|
||||
Function09,
|
||||
Function10,
|
||||
Function11,
|
||||
Function12,
|
||||
Function13,
|
||||
Function14,
|
||||
Function15,
|
||||
Function16,
|
||||
Function17,
|
||||
Function18,
|
||||
Function19,
|
||||
Function20,
|
||||
|
||||
// Modifier Keys
|
||||
ModifierAltL,
|
||||
ModifierAltR,
|
||||
ModifierCtrlL,
|
||||
ModifierCtrlR,
|
||||
ModifierShiftL,
|
||||
ModifierShiftR,
|
||||
ModifierSuperL,
|
||||
ModifierSuperR,
|
||||
|
||||
// Navigation Keys
|
||||
NavigationArrowDown,
|
||||
NavigationArrowLeft,
|
||||
NavigationArrowRight,
|
||||
NavigationArrowUp,
|
||||
NavigationDelete,
|
||||
NavigationEnd,
|
||||
NavigationHome,
|
||||
NavigationInsert,
|
||||
NavigationPageDown,
|
||||
NavigationPageUp,
|
||||
|
||||
// Numpad Keys
|
||||
NumLock,
|
||||
NumPad0,
|
||||
NumPad1,
|
||||
NumPad2,
|
||||
NumPad3,
|
||||
NumPad4,
|
||||
NumPad5,
|
||||
NumPad6,
|
||||
NumPad7,
|
||||
NumPad8,
|
||||
NumPad9,
|
||||
NumPadAdd,
|
||||
NumPadDecimal,
|
||||
NumPadDivide,
|
||||
NumPadEnter,
|
||||
NumPadMultiply,
|
||||
NumPadSubtract,
|
||||
|
||||
// Punctuation Keys
|
||||
PunctuationApostrophe,
|
||||
PunctuationBackslash,
|
||||
PunctuationBracketL,
|
||||
PunctuationBracketR,
|
||||
PunctuationComma,
|
||||
PunctuationEquals,
|
||||
PunctuationHyphen,
|
||||
PunctuationPeriod,
|
||||
PunctuationSemicolon,
|
||||
PunctuationSlash,
|
||||
PunctuationTilde,
|
||||
|
||||
// Supplementary ISO Key
|
||||
SupplementaryISO,
|
||||
|
||||
// Windows System Keys
|
||||
WindowsSystemPause,
|
||||
WindowsSystemPrint,
|
||||
WindowsSystemScrollLock
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
ModifierKeyMask GetCorrespondingModifierKeyMask(const InputChannelId& channelId)
|
||||
{
|
||||
|
||||
+245
-114
@@ -94,137 +94,268 @@ namespace AzFramework
|
||||
struct Key
|
||||
{
|
||||
// Alphanumeric Keys
|
||||
static const InputChannelId Alphanumeric0; //!< The 0 key
|
||||
static const InputChannelId Alphanumeric1; //!< The 1 key
|
||||
static const InputChannelId Alphanumeric2; //!< The 2 key
|
||||
static const InputChannelId Alphanumeric3; //!< The 3 key
|
||||
static const InputChannelId Alphanumeric4; //!< The 4 key
|
||||
static const InputChannelId Alphanumeric5; //!< The 5 key
|
||||
static const InputChannelId Alphanumeric6; //!< The 6 key
|
||||
static const InputChannelId Alphanumeric7; //!< The 7 key
|
||||
static const InputChannelId Alphanumeric8; //!< The 8 key
|
||||
static const InputChannelId Alphanumeric9; //!< The 9 key
|
||||
static const InputChannelId AlphanumericA; //!< The A key
|
||||
static const InputChannelId AlphanumericB; //!< The B key
|
||||
static const InputChannelId AlphanumericC; //!< The C key
|
||||
static const InputChannelId AlphanumericD; //!< The D key
|
||||
static const InputChannelId AlphanumericE; //!< The E key
|
||||
static const InputChannelId AlphanumericF; //!< The F key
|
||||
static const InputChannelId AlphanumericG; //!< The G key
|
||||
static const InputChannelId AlphanumericH; //!< The H key
|
||||
static const InputChannelId AlphanumericI; //!< The I key
|
||||
static const InputChannelId AlphanumericJ; //!< The J key
|
||||
static const InputChannelId AlphanumericK; //!< The K key
|
||||
static const InputChannelId AlphanumericL; //!< The L key
|
||||
static const InputChannelId AlphanumericM; //!< The M key
|
||||
static const InputChannelId AlphanumericN; //!< The N key
|
||||
static const InputChannelId AlphanumericO; //!< The O key
|
||||
static const InputChannelId AlphanumericP; //!< The P key
|
||||
static const InputChannelId AlphanumericQ; //!< The Q key
|
||||
static const InputChannelId AlphanumericR; //!< The R key
|
||||
static const InputChannelId AlphanumericS; //!< The S key
|
||||
static const InputChannelId AlphanumericT; //!< The T key
|
||||
static const InputChannelId AlphanumericU; //!< The U key
|
||||
static const InputChannelId AlphanumericV; //!< The V key
|
||||
static const InputChannelId AlphanumericW; //!< The W key
|
||||
static const InputChannelId AlphanumericX; //!< The X key
|
||||
static const InputChannelId AlphanumericY; //!< The Y key
|
||||
static const InputChannelId AlphanumericZ; //!< The Z key
|
||||
static constexpr inline InputChannelId Alphanumeric0{"keyboard_key_alphanumeric_0"}; //!< The 0 key
|
||||
static constexpr inline InputChannelId Alphanumeric1{"keyboard_key_alphanumeric_1"}; //!< The 1 key
|
||||
static constexpr inline InputChannelId Alphanumeric2{"keyboard_key_alphanumeric_2"}; //!< The 2 key
|
||||
static constexpr inline InputChannelId Alphanumeric3{"keyboard_key_alphanumeric_3"}; //!< The 3 key
|
||||
static constexpr inline InputChannelId Alphanumeric4{"keyboard_key_alphanumeric_4"}; //!< The 4 key
|
||||
static constexpr inline InputChannelId Alphanumeric5{"keyboard_key_alphanumeric_5"}; //!< The 5 key
|
||||
static constexpr inline InputChannelId Alphanumeric6{"keyboard_key_alphanumeric_6"}; //!< The 6 key
|
||||
static constexpr inline InputChannelId Alphanumeric7{"keyboard_key_alphanumeric_7"}; //!< The 7 key
|
||||
static constexpr inline InputChannelId Alphanumeric8{"keyboard_key_alphanumeric_8"}; //!< The 8 key
|
||||
static constexpr inline InputChannelId Alphanumeric9{"keyboard_key_alphanumeric_9"}; //!< The 9 key
|
||||
static constexpr inline InputChannelId AlphanumericA{"keyboard_key_alphanumeric_A"}; //!< The A key
|
||||
static constexpr inline InputChannelId AlphanumericB{"keyboard_key_alphanumeric_B"}; //!< The B key
|
||||
static constexpr inline InputChannelId AlphanumericC{"keyboard_key_alphanumeric_C"}; //!< The C key
|
||||
static constexpr inline InputChannelId AlphanumericD{"keyboard_key_alphanumeric_D"}; //!< The D key
|
||||
static constexpr inline InputChannelId AlphanumericE{"keyboard_key_alphanumeric_E"}; //!< The E key
|
||||
static constexpr inline InputChannelId AlphanumericF{"keyboard_key_alphanumeric_F"}; //!< The F key
|
||||
static constexpr inline InputChannelId AlphanumericG{"keyboard_key_alphanumeric_G"}; //!< The G key
|
||||
static constexpr inline InputChannelId AlphanumericH{"keyboard_key_alphanumeric_H"}; //!< The H key
|
||||
static constexpr inline InputChannelId AlphanumericI{"keyboard_key_alphanumeric_I"}; //!< The I key
|
||||
static constexpr inline InputChannelId AlphanumericJ{"keyboard_key_alphanumeric_J"}; //!< The J key
|
||||
static constexpr inline InputChannelId AlphanumericK{"keyboard_key_alphanumeric_K"}; //!< The K key
|
||||
static constexpr inline InputChannelId AlphanumericL{"keyboard_key_alphanumeric_L"}; //!< The L key
|
||||
static constexpr inline InputChannelId AlphanumericM{"keyboard_key_alphanumeric_M"}; //!< The M key
|
||||
static constexpr inline InputChannelId AlphanumericN{"keyboard_key_alphanumeric_N"}; //!< The N key
|
||||
static constexpr inline InputChannelId AlphanumericO{"keyboard_key_alphanumeric_O"}; //!< The O key
|
||||
static constexpr inline InputChannelId AlphanumericP{"keyboard_key_alphanumeric_P"}; //!< The P key
|
||||
static constexpr inline InputChannelId AlphanumericQ{"keyboard_key_alphanumeric_Q"}; //!< The Q key
|
||||
static constexpr inline InputChannelId AlphanumericR{"keyboard_key_alphanumeric_R"}; //!< The R key
|
||||
static constexpr inline InputChannelId AlphanumericS{"keyboard_key_alphanumeric_S"}; //!< The S key
|
||||
static constexpr inline InputChannelId AlphanumericT{"keyboard_key_alphanumeric_T"}; //!< The T key
|
||||
static constexpr inline InputChannelId AlphanumericU{"keyboard_key_alphanumeric_U"}; //!< The U key
|
||||
static constexpr inline InputChannelId AlphanumericV{"keyboard_key_alphanumeric_V"}; //!< The V key
|
||||
static constexpr inline InputChannelId AlphanumericW{"keyboard_key_alphanumeric_W"}; //!< The W key
|
||||
static constexpr inline InputChannelId AlphanumericX{"keyboard_key_alphanumeric_X"}; //!< The X key
|
||||
static constexpr inline InputChannelId AlphanumericY{"keyboard_key_alphanumeric_Y"}; //!< The Y key
|
||||
static constexpr inline InputChannelId AlphanumericZ{"keyboard_key_alphanumeric_Z"}; //!< The Z key
|
||||
|
||||
// Edit (and escape) Keys
|
||||
static const InputChannelId EditBackspace; //!< The backspace key
|
||||
static const InputChannelId EditCapsLock; //!< The caps lock key
|
||||
static const InputChannelId EditEnter; //!< The enter/return key
|
||||
static const InputChannelId EditSpace; //!< The spacebar key
|
||||
static const InputChannelId EditTab; //!< The tab key
|
||||
static const InputChannelId Escape; //!< The escape key
|
||||
// Edit {and escape} Keys
|
||||
static constexpr inline InputChannelId EditBackspace{"keyboard_key_edit_backspace"}; //!< The backspace key
|
||||
static constexpr inline InputChannelId EditCapsLock{"keyboard_key_edit_capslock"}; //!< The caps lock key
|
||||
static constexpr inline InputChannelId EditEnter{"keyboard_key_edit_enter"}; //!< The enter/return key
|
||||
static constexpr inline InputChannelId EditSpace{"keyboard_key_edit_space"}; //!< The spacebar key
|
||||
static constexpr inline InputChannelId EditTab{"keyboard_key_edit_tab"}; //!< The tab key
|
||||
static constexpr inline InputChannelId Escape{"keyboard_key_escape"}; //!< The escape key
|
||||
|
||||
// Function Keys
|
||||
static const InputChannelId Function01; //!< The F1 key
|
||||
static const InputChannelId Function02; //!< The F2 key
|
||||
static const InputChannelId Function03; //!< The F3 key
|
||||
static const InputChannelId Function04; //!< The F4 key
|
||||
static const InputChannelId Function05; //!< The F5 key
|
||||
static const InputChannelId Function06; //!< The F6 key
|
||||
static const InputChannelId Function07; //!< The F7 key
|
||||
static const InputChannelId Function08; //!< The F8 key
|
||||
static const InputChannelId Function09; //!< The F9 key
|
||||
static const InputChannelId Function10; //!< The F10 key
|
||||
static const InputChannelId Function11; //!< The F11 key
|
||||
static const InputChannelId Function12; //!< The F12 key
|
||||
static const InputChannelId Function13; //!< The F13 key
|
||||
static const InputChannelId Function14; //!< The F14 key
|
||||
static const InputChannelId Function15; //!< The F15 key
|
||||
static const InputChannelId Function16; //!< The F16 key
|
||||
static const InputChannelId Function17; //!< The F17 key
|
||||
static const InputChannelId Function18; //!< The F18 key
|
||||
static const InputChannelId Function19; //!< The F19 key
|
||||
static const InputChannelId Function20; //!< The F20 key
|
||||
static constexpr inline InputChannelId Function01{"keyboard_key_function_F01"}; //!< The F1 key
|
||||
static constexpr inline InputChannelId Function02{"keyboard_key_function_F02"}; //!< The F2 key
|
||||
static constexpr inline InputChannelId Function03{"keyboard_key_function_F03"}; //!< The F3 key
|
||||
static constexpr inline InputChannelId Function04{"keyboard_key_function_F04"}; //!< The F4 key
|
||||
static constexpr inline InputChannelId Function05{"keyboard_key_function_F05"}; //!< The F5 key
|
||||
static constexpr inline InputChannelId Function06{"keyboard_key_function_F06"}; //!< The F6 key
|
||||
static constexpr inline InputChannelId Function07{"keyboard_key_function_F07"}; //!< The F7 key
|
||||
static constexpr inline InputChannelId Function08{"keyboard_key_function_F08"}; //!< The F8 key
|
||||
static constexpr inline InputChannelId Function09{"keyboard_key_function_F09"}; //!< The F9 key
|
||||
static constexpr inline InputChannelId Function10{"keyboard_key_function_F10"}; //!< The F10 key
|
||||
static constexpr inline InputChannelId Function11{"keyboard_key_function_F11"}; //!< The F11 key
|
||||
static constexpr inline InputChannelId Function12{"keyboard_key_function_F12"}; //!< The F12 key
|
||||
static constexpr inline InputChannelId Function13{"keyboard_key_function_F13"}; //!< The F13 key
|
||||
static constexpr inline InputChannelId Function14{"keyboard_key_function_F14"}; //!< The F14 key
|
||||
static constexpr inline InputChannelId Function15{"keyboard_key_function_F15"}; //!< The F15 key
|
||||
static constexpr inline InputChannelId Function16{"keyboard_key_function_F16"}; //!< The F16 key
|
||||
static constexpr inline InputChannelId Function17{"keyboard_key_function_F17"}; //!< The F17 key
|
||||
static constexpr inline InputChannelId Function18{"keyboard_key_function_F18"}; //!< The F18 key
|
||||
static constexpr inline InputChannelId Function19{"keyboard_key_function_F19"}; //!< The F19 key
|
||||
static constexpr inline InputChannelId Function20{"keyboard_key_function_F20"}; //!< The F20 key
|
||||
|
||||
// Modifier Keys
|
||||
static const InputChannelId ModifierAltL; //!< The left alt/option key
|
||||
static const InputChannelId ModifierAltR; //!< The right alt/option key
|
||||
static const InputChannelId ModifierCtrlL; //!< The left control key
|
||||
static const InputChannelId ModifierCtrlR; //!< The right control key
|
||||
static const InputChannelId ModifierShiftL; //!< The left shift key
|
||||
static const InputChannelId ModifierShiftR; //!< The right shift key
|
||||
static const InputChannelId ModifierSuperL; //!< The left super (windows or apple) key
|
||||
static const InputChannelId ModifierSuperR; //!< The right super (windows or apple) key
|
||||
static constexpr inline InputChannelId ModifierAltL{"keyboard_key_modifier_alt_l"}; //!< The left alt/option key
|
||||
static constexpr inline InputChannelId ModifierAltR{"keyboard_key_modifier_alt_r"}; //!< The right alt/option key
|
||||
static constexpr inline InputChannelId ModifierCtrlL{"keyboard_key_modifier_ctrl_l"}; //!< The left control key
|
||||
static constexpr inline InputChannelId ModifierCtrlR{"keyboard_key_modifier_ctrl_r"}; //!< The right control key
|
||||
static constexpr inline InputChannelId ModifierShiftL{"keyboard_key_modifier_shift_l"}; //!< The left shift key
|
||||
static constexpr inline InputChannelId ModifierShiftR{"keyboard_key_modifier_shift_r"}; //!< The right shift key
|
||||
static constexpr inline InputChannelId ModifierSuperL{"keyboard_key_modifier_super_l"}; //!< The left super {windows or apple} key
|
||||
static constexpr inline InputChannelId ModifierSuperR{"keyboard_key_modifier_super_r"}; //!< The right super {windows or apple} key
|
||||
|
||||
// Navigation Keys
|
||||
static const InputChannelId NavigationArrowDown; //!< The down arrow key
|
||||
static const InputChannelId NavigationArrowLeft; //!< The left arrow key
|
||||
static const InputChannelId NavigationArrowRight; //!< The right arrow key
|
||||
static const InputChannelId NavigationArrowUp; //!< The up arrow key
|
||||
static const InputChannelId NavigationDelete; //!< The delete key
|
||||
static const InputChannelId NavigationEnd; //!< The end key
|
||||
static const InputChannelId NavigationHome; //!< The home key
|
||||
static const InputChannelId NavigationInsert; //!< The insert key
|
||||
static const InputChannelId NavigationPageDown; //!< The page down key
|
||||
static const InputChannelId NavigationPageUp; //!< The page up key
|
||||
static constexpr inline InputChannelId NavigationArrowDown{"keyboard_key_navigation_arrow_down"}; //!< The down arrow key
|
||||
static constexpr inline InputChannelId NavigationArrowLeft{"keyboard_key_navigation_arrow_left"}; //!< The left arrow key
|
||||
static constexpr inline InputChannelId NavigationArrowRight{"keyboard_key_navigation_arrow_right"}; //!< The right arrow key
|
||||
static constexpr inline InputChannelId NavigationArrowUp{"keyboard_key_navigation_arrow_up"}; //!< The up arrow key
|
||||
static constexpr inline InputChannelId NavigationDelete{"keyboard_key_navigation_delete"}; //!< The delete key
|
||||
static constexpr inline InputChannelId NavigationEnd{"keyboard_key_navigation_end"}; //!< The end key
|
||||
static constexpr inline InputChannelId NavigationHome{"keyboard_key_navigation_home"}; //!< The home key
|
||||
static constexpr inline InputChannelId NavigationInsert{"keyboard_key_navigation_insert"}; //!< The insert key
|
||||
static constexpr inline InputChannelId NavigationPageDown{"keyboard_key_navigation_page_down"}; //!< The page down key
|
||||
static constexpr inline InputChannelId NavigationPageUp{"keyboard_key_navigation_page_up"}; //!< The page up key
|
||||
|
||||
// Numpad Keys
|
||||
static const InputChannelId NumLock; //!< The num lock key (the clear key on apple keyboards)
|
||||
static const InputChannelId NumPad0; //!< The numpad 0 key
|
||||
static const InputChannelId NumPad1; //!< The numpad 1 key
|
||||
static const InputChannelId NumPad2; //!< The numpad 2 key
|
||||
static const InputChannelId NumPad3; //!< The numpad 3 key
|
||||
static const InputChannelId NumPad4; //!< The numpad 4 key
|
||||
static const InputChannelId NumPad5; //!< The numpad 5 key
|
||||
static const InputChannelId NumPad6; //!< The numpad 6 key
|
||||
static const InputChannelId NumPad7; //!< The numpad 7 key
|
||||
static const InputChannelId NumPad8; //!< The numpad 8 key
|
||||
static const InputChannelId NumPad9; //!< The numpad 9 key
|
||||
static const InputChannelId NumPadAdd; //!< The numpad add key
|
||||
static const InputChannelId NumPadDecimal; //!< The numpad decimal key
|
||||
static const InputChannelId NumPadDivide; //!< The numpad divide key
|
||||
static const InputChannelId NumPadEnter; //!< The numpad enter key
|
||||
static const InputChannelId NumPadMultiply; //!< The numpad multiply key
|
||||
static const InputChannelId NumPadSubtract; //!< The numpad subtract key
|
||||
static constexpr inline InputChannelId NumLock{"keyboard_key_num_lock"}; //!< The num lock key {the clear key on apple keyboards}
|
||||
static constexpr inline InputChannelId NumPad0{"keyboard_key_numpad_0"}; //!< The numpad 0 key
|
||||
static constexpr inline InputChannelId NumPad1{"keyboard_key_numpad_1"}; //!< The numpad 1 key
|
||||
static constexpr inline InputChannelId NumPad2{"keyboard_key_numpad_2"}; //!< The numpad 2 key
|
||||
static constexpr inline InputChannelId NumPad3{"keyboard_key_numpad_3"}; //!< The numpad 3 key
|
||||
static constexpr inline InputChannelId NumPad4{"keyboard_key_numpad_4"}; //!< The numpad 4 key
|
||||
static constexpr inline InputChannelId NumPad5{"keyboard_key_numpad_5"}; //!< The numpad 5 key
|
||||
static constexpr inline InputChannelId NumPad6{"keyboard_key_numpad_6"}; //!< The numpad 6 key
|
||||
static constexpr inline InputChannelId NumPad7{"keyboard_key_numpad_7"}; //!< The numpad 7 key
|
||||
static constexpr inline InputChannelId NumPad8{"keyboard_key_numpad_8"}; //!< The numpad 8 key
|
||||
static constexpr inline InputChannelId NumPad9{"keyboard_key_numpad_9"}; //!< The numpad 9 key
|
||||
static constexpr inline InputChannelId NumPadAdd{"keyboard_key_numpad_add"}; //!< The numpad add key
|
||||
static constexpr inline InputChannelId NumPadDecimal{"keyboard_key_numpad_decimal"}; //!< The numpad decimal key
|
||||
static constexpr inline InputChannelId NumPadDivide{"keyboard_key_numpad_divide"}; //!< The numpad divide key
|
||||
static constexpr inline InputChannelId NumPadEnter{"keyboard_key_numpad_enter"}; //!< The numpad enter key
|
||||
static constexpr inline InputChannelId NumPadMultiply{"keyboard_key_numpad_multiply"}; //!< The numpad multiply key
|
||||
static constexpr inline InputChannelId NumPadSubtract{"keyboard_key_numpad_subtract"}; //!< The numpad subtract key
|
||||
|
||||
// Punctuation Keys
|
||||
static const InputChannelId PunctuationApostrophe; //!< The apostrophe key
|
||||
static const InputChannelId PunctuationBackslash; //!< The backslash key
|
||||
static const InputChannelId PunctuationBracketL; //!< The left bracket key
|
||||
static const InputChannelId PunctuationBracketR; //!< The right bracket key
|
||||
static const InputChannelId PunctuationComma; //!< The comma key
|
||||
static const InputChannelId PunctuationEquals; //!< The equals key
|
||||
static const InputChannelId PunctuationHyphen; //!< The hyphen/underscore key
|
||||
static const InputChannelId PunctuationPeriod; //!< The period key
|
||||
static const InputChannelId PunctuationSemicolon; //!< The semicolon key
|
||||
static const InputChannelId PunctuationSlash; //!< The (forward) slash key
|
||||
static const InputChannelId PunctuationTilde; //!< The tilde/grave key
|
||||
static constexpr inline InputChannelId PunctuationApostrophe{"keyboard_key_punctuation_apostrophe"}; //!< The apostrophe key
|
||||
static constexpr inline InputChannelId PunctuationBackslash{"keyboard_key_punctuation_backslash"}; //!< The backslash key
|
||||
static constexpr inline InputChannelId PunctuationBracketL{"keyboard_key_punctuation_bracket_l"}; //!< The left bracket key
|
||||
static constexpr inline InputChannelId PunctuationBracketR{"keyboard_key_punctuation_bracket_r"}; //!< The right bracket key
|
||||
static constexpr inline InputChannelId PunctuationComma{"keyboard_key_punctuation_comma"}; //!< The comma key
|
||||
static constexpr inline InputChannelId PunctuationEquals{"keyboard_key_punctuation_equals"}; //!< The equals key
|
||||
static constexpr inline InputChannelId PunctuationHyphen{"keyboard_key_punctuation_hyphen"}; //!< The hyphen/underscore key
|
||||
static constexpr inline InputChannelId PunctuationPeriod{"keyboard_key_punctuation_period"}; //!< The period key
|
||||
static constexpr inline InputChannelId PunctuationSemicolon{"keyboard_key_punctuation_semicolon"}; //!< The semicolon key
|
||||
static constexpr inline InputChannelId PunctuationSlash{"keyboard_key_punctuation_slash"}; //!< The {forward} slash key
|
||||
static constexpr inline InputChannelId PunctuationTilde{"keyboard_key_punctuation_tilde"}; //!< The tilde/grave key
|
||||
|
||||
// Supplementary ISO Key
|
||||
static const InputChannelId SupplementaryISO; //!< The supplementary ISO layout key
|
||||
static constexpr inline InputChannelId SupplementaryISO{"keyboard_key_supplementary_iso"}; //!< The supplementary ISO layout key
|
||||
|
||||
// Windows System Keys
|
||||
static const InputChannelId WindowsSystemPause; //!< The windows pause key
|
||||
static const InputChannelId WindowsSystemPrint; //!< The windows print key
|
||||
static const InputChannelId WindowsSystemScrollLock; //!< The windows scroll lock key
|
||||
static constexpr inline InputChannelId WindowsSystemPause{"keyboard_key_windows_system_pause"}; //!< The windows pause key
|
||||
static constexpr inline InputChannelId WindowsSystemPrint{"keyboard_key_windows_system_print"}; //!< The windows print key
|
||||
static constexpr inline InputChannelId WindowsSystemScrollLock{"keyboard_key_windows_system_scroll_lock"}; //!< The windows scroll lock key
|
||||
|
||||
//!< All keyboard key ids
|
||||
static const AZStd::array<InputChannelId, 112> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
// Alphanumeric Keys
|
||||
Alphanumeric0,
|
||||
Alphanumeric1,
|
||||
Alphanumeric2,
|
||||
Alphanumeric3,
|
||||
Alphanumeric4,
|
||||
Alphanumeric5,
|
||||
Alphanumeric6,
|
||||
Alphanumeric7,
|
||||
Alphanumeric8,
|
||||
Alphanumeric9,
|
||||
AlphanumericA,
|
||||
AlphanumericB,
|
||||
AlphanumericC,
|
||||
AlphanumericD,
|
||||
AlphanumericE,
|
||||
AlphanumericF,
|
||||
AlphanumericG,
|
||||
AlphanumericH,
|
||||
AlphanumericI,
|
||||
AlphanumericJ,
|
||||
AlphanumericK,
|
||||
AlphanumericL,
|
||||
AlphanumericM,
|
||||
AlphanumericN,
|
||||
AlphanumericO,
|
||||
AlphanumericP,
|
||||
AlphanumericQ,
|
||||
AlphanumericR,
|
||||
AlphanumericS,
|
||||
AlphanumericT,
|
||||
AlphanumericU,
|
||||
AlphanumericV,
|
||||
AlphanumericW,
|
||||
AlphanumericX,
|
||||
AlphanumericY,
|
||||
AlphanumericZ,
|
||||
|
||||
// Edit (and escape) Keys
|
||||
EditBackspace,
|
||||
EditCapsLock,
|
||||
EditEnter,
|
||||
EditSpace,
|
||||
EditTab,
|
||||
Escape,
|
||||
|
||||
// Function Keys
|
||||
Function01,
|
||||
Function02,
|
||||
Function03,
|
||||
Function04,
|
||||
Function05,
|
||||
Function06,
|
||||
Function07,
|
||||
Function08,
|
||||
Function09,
|
||||
Function10,
|
||||
Function11,
|
||||
Function12,
|
||||
Function13,
|
||||
Function14,
|
||||
Function15,
|
||||
Function16,
|
||||
Function17,
|
||||
Function18,
|
||||
Function19,
|
||||
Function20,
|
||||
|
||||
// Modifier Keys
|
||||
ModifierAltL,
|
||||
ModifierAltR,
|
||||
ModifierCtrlL,
|
||||
ModifierCtrlR,
|
||||
ModifierShiftL,
|
||||
ModifierShiftR,
|
||||
ModifierSuperL,
|
||||
ModifierSuperR,
|
||||
|
||||
// Navigation Keys
|
||||
NavigationArrowDown,
|
||||
NavigationArrowLeft,
|
||||
NavigationArrowRight,
|
||||
NavigationArrowUp,
|
||||
NavigationDelete,
|
||||
NavigationEnd,
|
||||
NavigationHome,
|
||||
NavigationInsert,
|
||||
NavigationPageDown,
|
||||
NavigationPageUp,
|
||||
|
||||
// Numpad Keys
|
||||
NumLock,
|
||||
NumPad0,
|
||||
NumPad1,
|
||||
NumPad2,
|
||||
NumPad3,
|
||||
NumPad4,
|
||||
NumPad5,
|
||||
NumPad6,
|
||||
NumPad7,
|
||||
NumPad8,
|
||||
NumPad9,
|
||||
NumPadAdd,
|
||||
NumPadDecimal,
|
||||
NumPadDivide,
|
||||
NumPadEnter,
|
||||
NumPadMultiply,
|
||||
NumPadSubtract,
|
||||
|
||||
// Punctuation Keys
|
||||
PunctuationApostrophe,
|
||||
PunctuationBackslash,
|
||||
PunctuationBracketL,
|
||||
PunctuationBracketR,
|
||||
PunctuationComma,
|
||||
PunctuationEquals,
|
||||
PunctuationHyphen,
|
||||
PunctuationPeriod,
|
||||
PunctuationSemicolon,
|
||||
PunctuationSlash,
|
||||
PunctuationTilde,
|
||||
|
||||
// Supplementary ISO Key
|
||||
SupplementaryISO,
|
||||
|
||||
// Windows System Keys
|
||||
WindowsSystemPause,
|
||||
WindowsSystemPrint,
|
||||
WindowsSystemScrollLock
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -23,44 +23,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::Acceleration::Gravity("motion_acceleration_gravity");
|
||||
const InputChannelId InputDeviceMotion::Acceleration::Raw("motion_acceleration_raw");
|
||||
const InputChannelId InputDeviceMotion::Acceleration::User("motion_acceleration_user");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceMotion::Acceleration::All =
|
||||
{{
|
||||
Gravity,
|
||||
Raw,
|
||||
User
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::RotationRate::Raw("motion_rotation_rate_raw");
|
||||
const InputChannelId InputDeviceMotion::RotationRate::Unbiased("motion_rotation_rate_unbiased");
|
||||
const AZStd::array<InputChannelId, 2> InputDeviceMotion::RotationRate::All =
|
||||
{{
|
||||
Raw,
|
||||
Unbiased
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::MagneticField::North("motion_magnetic_field_north");
|
||||
const InputChannelId InputDeviceMotion::MagneticField::Raw("motion_magnetic_field_raw");
|
||||
const InputChannelId InputDeviceMotion::MagneticField::Unbiased("motion_magnetic_field_unbiased");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceMotion::MagneticField::All =
|
||||
{{
|
||||
North,
|
||||
Raw,
|
||||
Unbiased
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::Orientation::Current("motion_orientation_current");
|
||||
const AZStd::array<InputChannelId, 1> InputDeviceMotion::Orientation::All =
|
||||
{{
|
||||
Current
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceMotion::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -44,12 +44,17 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct Acceleration
|
||||
{
|
||||
static const InputChannelId Gravity;
|
||||
static const InputChannelId Raw;
|
||||
static const InputChannelId User;
|
||||
static constexpr inline InputChannelId Gravity{"motion_acceleration_gravity"};
|
||||
static constexpr inline InputChannelId Raw{"motion_acceleration_raw"};
|
||||
static constexpr inline InputChannelId User{"motion_acceleration_user"};
|
||||
|
||||
//!< All acceleration input channel ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Gravity,
|
||||
Raw,
|
||||
User
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -60,11 +65,15 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct RotationRate
|
||||
{
|
||||
static const InputChannelId Raw;
|
||||
static const InputChannelId Unbiased;
|
||||
static constexpr inline InputChannelId Raw{"motion_rotation_rate_raw"};
|
||||
static constexpr inline InputChannelId Unbiased{"motion_rotation_rate_unbiased"};
|
||||
|
||||
//!< All rotation rate input channel ids
|
||||
static const AZStd::array<InputChannelId, 2> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Raw,
|
||||
Unbiased
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -75,12 +84,17 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct MagneticField
|
||||
{
|
||||
static const InputChannelId North;
|
||||
static const InputChannelId Raw;
|
||||
static const InputChannelId Unbiased;
|
||||
static constexpr inline InputChannelId North{"motion_magnetic_field_north"};
|
||||
static constexpr inline InputChannelId Raw{"motion_magnetic_field_raw"};
|
||||
static constexpr inline InputChannelId Unbiased{"motion_magnetic_field_unbiased"};
|
||||
|
||||
//!< All magnetic field input channel ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
North,
|
||||
Raw,
|
||||
Unbiased
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -91,10 +105,13 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct Orientation
|
||||
{
|
||||
static const InputChannelId Current;
|
||||
static constexpr inline InputChannelId Current{"motion_orientation_current"};
|
||||
|
||||
//!< All orientation input channel ids
|
||||
static const AZStd::array<InputChannelId, 1> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Current
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -33,35 +33,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMouse::Button::Left("mouse_button_left");
|
||||
const InputChannelId InputDeviceMouse::Button::Right("mouse_button_right");
|
||||
const InputChannelId InputDeviceMouse::Button::Middle("mouse_button_middle");
|
||||
const InputChannelId InputDeviceMouse::Button::Other1("mouse_button_other1");
|
||||
const InputChannelId InputDeviceMouse::Button::Other2("mouse_button_other2");
|
||||
const AZStd::array<InputChannelId, 5> InputDeviceMouse::Button::All =
|
||||
{{
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Other1,
|
||||
Other2
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMouse::Movement::X("mouse_delta_x");
|
||||
const InputChannelId InputDeviceMouse::Movement::Y("mouse_delta_y");
|
||||
const InputChannelId InputDeviceMouse::Movement::Z("mouse_delta_z");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceMouse::Movement::All =
|
||||
{{
|
||||
X,
|
||||
Y,
|
||||
Z
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMouse::SystemCursorPosition("mouse_system_cursor_position");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceMouse::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -66,14 +66,21 @@ namespace AzFramework
|
||||
//! been implemented for windows simply to provide for backwards compatibility with CryInput.
|
||||
struct Button
|
||||
{
|
||||
static const InputChannelId Left; //!< The left mouse button
|
||||
static const InputChannelId Right; //!< The right mouse button
|
||||
static const InputChannelId Middle; //!< The middle mouse button
|
||||
static const InputChannelId Other1; //!< DEPRECATED: the x1 mouse button
|
||||
static const InputChannelId Other2; //!< DEPRECATED: the x2 mouse button
|
||||
static constexpr inline InputChannelId Left{"mouse_button_left"}; //!< The left mouse button
|
||||
static constexpr inline InputChannelId Right{"mouse_button_right"}; //!< The right mouse button
|
||||
static constexpr inline InputChannelId Middle{"mouse_button_middle"}; //!< The middle mouse button
|
||||
static constexpr inline InputChannelId Other1{"mouse_button_other1"}; //!< DEPRECATED: the x1 mouse button
|
||||
static constexpr inline InputChannelId Other2{"mouse_button_other2"}; //!< DEPRECATED: the x2 mouse button
|
||||
|
||||
//!< All mouse button ids
|
||||
static const AZStd::array<InputChannelId, 5> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Other1,
|
||||
Other2
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -82,12 +89,17 @@ namespace AzFramework
|
||||
//! directly correlate to the mouse position (which is queried directly from the system).
|
||||
struct Movement
|
||||
{
|
||||
static const InputChannelId X; //!< Raw horizontal mouse movement over the last frame
|
||||
static const InputChannelId Y; //!< Raw vertical mouse movement over the last frame
|
||||
static const InputChannelId Z; //!< Raw mouse wheel movement over the last frame
|
||||
static constexpr inline InputChannelId X{"mouse_delta_x"}; //!< Raw horizontal mouse movement over the last frame
|
||||
static constexpr inline InputChannelId Y{"mouse_delta_y"}; //!< Raw vertical mouse movement over the last frame
|
||||
static constexpr inline InputChannelId Z{"mouse_delta_z"}; //!< Raw mouse wheel movement over the last frame
|
||||
|
||||
//!< All mouse movement ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
Z
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -96,7 +108,7 @@ namespace AzFramework
|
||||
//! the system cursor is hidden or visible. When the system cursor has been constrained to
|
||||
//! the active window values will be in the [0.0, 1.0] range, but not when unconstrained.
|
||||
//! See also InputSystemCursorRequests::SetSystemCursorState and GetSystemCursorState.
|
||||
static const InputChannelId SystemCursorPosition;
|
||||
static constexpr inline InputChannelId SystemCursorPosition{"mouse_system_cursor_position"};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Allocator
|
||||
|
||||
@@ -24,31 +24,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceTouch::Touch::Index0("touch_index_0");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index1("touch_index_1");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index2("touch_index_2");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index3("touch_index_3");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index4("touch_index_4");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index5("touch_index_5");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index6("touch_index_6");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index7("touch_index_7");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index8("touch_index_8");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index9("touch_index_9");
|
||||
const AZStd::array<InputChannelId, 10> InputDeviceTouch::Touch::All =
|
||||
{{
|
||||
Index0,
|
||||
Index1,
|
||||
Index2,
|
||||
Index3,
|
||||
Index4,
|
||||
Index5,
|
||||
Index6,
|
||||
Index7,
|
||||
Index8,
|
||||
Index9
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceTouch::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -38,19 +38,31 @@ namespace AzFramework
|
||||
//! track is arbitrary, but ten seems to be more than sufficient for most game applications.
|
||||
struct Touch
|
||||
{
|
||||
static const InputChannelId Index0; //!< Touch index 0
|
||||
static const InputChannelId Index1; //!< Touch index 1
|
||||
static const InputChannelId Index2; //!< Touch index 2
|
||||
static const InputChannelId Index3; //!< Touch index 3
|
||||
static const InputChannelId Index4; //!< Touch index 4
|
||||
static const InputChannelId Index5; //!< Touch index 5
|
||||
static const InputChannelId Index6; //!< Touch index 6
|
||||
static const InputChannelId Index7; //!< Touch index 7
|
||||
static const InputChannelId Index8; //!< Touch index 8
|
||||
static const InputChannelId Index9; //!< Touch index 9
|
||||
static constexpr inline InputChannelId Index0{"touch_index_0"}; //!< Touch index 0
|
||||
static constexpr inline InputChannelId Index1{"touch_index_1"}; //!< Touch index 1
|
||||
static constexpr inline InputChannelId Index2{"touch_index_2"}; //!< Touch index 2
|
||||
static constexpr inline InputChannelId Index3{"touch_index_3"}; //!< Touch index 3
|
||||
static constexpr inline InputChannelId Index4{"touch_index_4"}; //!< Touch index 4
|
||||
static constexpr inline InputChannelId Index5{"touch_index_5"}; //!< Touch index 5
|
||||
static constexpr inline InputChannelId Index6{"touch_index_6"}; //!< Touch index 6
|
||||
static constexpr inline InputChannelId Index7{"touch_index_7"}; //!< Touch index 7
|
||||
static constexpr inline InputChannelId Index8{"touch_index_8"}; //!< Touch index 8
|
||||
static constexpr inline InputChannelId Index9{"touch_index_9"}; //!< Touch index 9
|
||||
|
||||
//!< All touch input channel ids
|
||||
static const AZStd::array<InputChannelId, 10> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Index0,
|
||||
Index1,
|
||||
Index2,
|
||||
Index3,
|
||||
Index4,
|
||||
Index5,
|
||||
Index6,
|
||||
Index7,
|
||||
Index8,
|
||||
Index9
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
-11
@@ -23,17 +23,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceVirtualKeyboard::Command::EditEnter("virtual_keyboard_edit_enter");
|
||||
const InputChannelId InputDeviceVirtualKeyboard::Command::EditClear("virtual_keyboard_edit_clear");
|
||||
const InputChannelId InputDeviceVirtualKeyboard::Command::NavigationBack("virtual_keyboard_navigation_back");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceVirtualKeyboard::Command::All =
|
||||
{{
|
||||
EditClear,
|
||||
EditEnter,
|
||||
NavigationBack
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceVirtualKeyboard::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
+9
-4
@@ -39,17 +39,22 @@ namespace AzFramework
|
||||
struct Command
|
||||
{
|
||||
//!< The clear command used to indicate the user wants to clear the active text field
|
||||
static const InputChannelId EditClear;
|
||||
static constexpr inline InputChannelId EditClear{"virtual_keyboard_edit_enter"};
|
||||
|
||||
//!< The enter/return/close command used to indicate the user has finished text editing
|
||||
static const InputChannelId EditEnter;
|
||||
static constexpr inline InputChannelId EditEnter{"virtual_keyboard_edit_clear"};
|
||||
|
||||
//!< The back command used to indicate the user wants to navigate 'backwards'.
|
||||
//!< This is specific to android devices, and does not have an ios equivalent.
|
||||
static const InputChannelId NavigationBack;
|
||||
static constexpr inline InputChannelId NavigationBack{"virtual_keyboard_navigation_back"};
|
||||
|
||||
//!< All virtual keyboard command ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
EditClear,
|
||||
EditEnter,
|
||||
NavigationBack
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -283,8 +283,12 @@ namespace AzFramework
|
||||
: m_payload(rhs.m_payload)
|
||||
, m_id(rhs.m_id)
|
||||
{
|
||||
auto manager = SpawnableEntitiesInterface::Get();
|
||||
AZ_Assert(manager, "SpawnableEntitiesInterface has no implementation.");
|
||||
rhs.m_payload = nullptr;
|
||||
rhs.m_id = 0;
|
||||
AZStd::scoped_lock lock(manager->m_entitySpawnTicketMapMutex);
|
||||
manager->m_entitySpawnTicketMap.insert_or_assign(rhs.m_id, this);
|
||||
}
|
||||
|
||||
EntitySpawnTicket::EntitySpawnTicket(AZ::Data::Asset<Spawnable> spawnable)
|
||||
@@ -294,6 +298,8 @@ namespace AzFramework
|
||||
AZStd::pair<EntitySpawnTicket::Id, void*> result = manager->CreateTicket(AZStd::move(spawnable));
|
||||
m_id = result.first;
|
||||
m_payload = result.second;
|
||||
AZStd::scoped_lock lock(manager->m_entitySpawnTicketMapMutex);
|
||||
manager->m_entitySpawnTicketMap.insert_or_assign(m_id, this);
|
||||
}
|
||||
|
||||
EntitySpawnTicket::~EntitySpawnTicket()
|
||||
@@ -304,6 +310,8 @@ namespace AzFramework
|
||||
AZ_Assert(manager, "Attempting to destroy an entity spawn ticket while the SpawnableEntitiesInterface has no implementation.");
|
||||
manager->DestroyTicket(m_payload);
|
||||
m_payload = nullptr;
|
||||
AZStd::scoped_lock lock(manager->m_entitySpawnTicketMapMutex);
|
||||
manager->m_entitySpawnTicketMap.erase(m_id);
|
||||
m_id = 0;
|
||||
}
|
||||
}
|
||||
@@ -312,17 +320,23 @@ namespace AzFramework
|
||||
{
|
||||
if (this != &rhs)
|
||||
{
|
||||
auto manager = SpawnableEntitiesInterface::Get();
|
||||
AZ_Assert(manager, "Attempting to destroy an entity spawn ticket while the SpawnableEntitiesInterface has no implementation.");
|
||||
if (m_payload)
|
||||
{
|
||||
auto manager = SpawnableEntitiesInterface::Get();
|
||||
AZ_Assert(manager, "Attempting to destroy an entity spawn ticket while the SpawnableEntitiesInterface has no implementation.");
|
||||
manager->DestroyTicket(m_payload);
|
||||
}
|
||||
|
||||
Id previousId = m_id;
|
||||
m_id = rhs.m_id;
|
||||
rhs.m_id = 0;
|
||||
|
||||
m_payload = rhs.m_payload;
|
||||
rhs.m_payload = nullptr;
|
||||
|
||||
AZStd::scoped_lock lock(manager->m_entitySpawnTicketMapMutex);
|
||||
manager->m_entitySpawnTicketMap.erase(previousId);
|
||||
manager->m_entitySpawnTicketMap.insert_or_assign(m_id, this);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace AzFramework
|
||||
public:
|
||||
friend class SpawnableEntitiesDefinition;
|
||||
|
||||
using Id = uint64_t;
|
||||
using Id = uint32_t;
|
||||
|
||||
EntitySpawnTicket() = default;
|
||||
EntitySpawnTicket(const EntitySpawnTicket&) = delete;
|
||||
@@ -176,6 +176,7 @@ namespace AzFramework
|
||||
using EntitySpawnCallback = AZStd::function<void(EntitySpawnTicket::Id, SpawnableConstEntityContainerView)>;
|
||||
using EntityPreInsertionCallback = AZStd::function<void(EntitySpawnTicket::Id, SpawnableEntityContainerView)>;
|
||||
using EntityDespawnCallback = AZStd::function<void(EntitySpawnTicket::Id)>;
|
||||
using RetrieveEntitySpawnTicketCallback = AZStd::function<void(EntitySpawnTicket*)>;
|
||||
using ReloadSpawnableCallback = AZStd::function<void(EntitySpawnTicket::Id, SpawnableConstEntityContainerView)>;
|
||||
using ListEntitiesCallback = AZStd::function<void(EntitySpawnTicket::Id, SpawnableConstEntityContainerView)>;
|
||||
using ListIndicesEntitiesCallback = AZStd::function<void(EntitySpawnTicket::Id, SpawnableConstIndexEntityContainerView)>;
|
||||
@@ -220,12 +221,21 @@ namespace AzFramework
|
||||
struct DespawnAllEntitiesOptionalArgs final
|
||||
{
|
||||
//! Callback that's called when despawning entities has completed. This can be triggered from a different thread than the one that
|
||||
//! made the function call to despawn. The returned list of entities contains all the newly created entities.
|
||||
//! made the function call to despawn.
|
||||
EntityDespawnCallback m_completionCallback;
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority { SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
struct DespawnEntityOptionalArgs final
|
||||
{
|
||||
//! Callback that's called when despawning entity has completed. This can be triggered from a different thread than the one that
|
||||
//! made the function call to despawn.
|
||||
EntityDespawnCallback m_completionCallback;
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority{ SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
struct ReloadSpawnableOptionalArgs final
|
||||
{
|
||||
//! Callback that's called when respawning entities has completed. This can be triggered from a different thread than the one that
|
||||
@@ -291,9 +301,17 @@ namespace AzFramework
|
||||
EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices, SpawnEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
//! Removes all entities in the provided list from the environment.
|
||||
//! @param ticket The ticket previously used to spawn entities with.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param optionalArgs Optional additional arguments, see DespawnAllEntitiesOptionalArgs.
|
||||
virtual void DespawnAllEntities(EntitySpawnTicket& ticket, DespawnAllEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
//! Removes the entity with the provided id from the spawned list of entities.
|
||||
//! @param entityId the id of entity to despawn.
|
||||
//! @param ticket The ticket previously used to spawn entities with.
|
||||
//! @param optionalArgs Optional additional arguments, see DespawnEntityOptionalArgs.
|
||||
virtual void DespawnEntity(AZ::EntityId entityId, EntitySpawnTicket& ticket, DespawnEntityOptionalArgs optionalArgs = {}) = 0;
|
||||
//! Gets the EntitySpawnTicket associated with the entitySpawnTicketId.
|
||||
//! @param entitySpawnTicketId the id of EntitySpawnTicket to get.
|
||||
//! @param callback The callback to execute upon retrieving the ticket.
|
||||
virtual void RetrieveEntitySpawnTicket(EntitySpawnTicket::Id entitySpawnTicketId, RetrieveEntitySpawnTicketCallback callback) = 0;
|
||||
//! Removes all entities in the provided list from the environment and reconstructs the entities from the provided spawnable.
|
||||
//! @param ticket Holds the information on the entities to reload.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
@@ -361,6 +379,9 @@ namespace AzFramework
|
||||
{
|
||||
return reinterpret_cast<const T*>(ticket->m_payload);
|
||||
}
|
||||
|
||||
AZStd::unordered_map<EntitySpawnTicket::Id, EntitySpawnTicket*> m_entitySpawnTicketMap;
|
||||
AZStd::recursive_mutex m_entitySpawnTicketMapMutex;
|
||||
};
|
||||
|
||||
using SpawnableEntitiesInterface = AZ::Interface<SpawnableEntitiesDefinition>;
|
||||
|
||||
@@ -85,6 +85,35 @@ namespace AzFramework
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::DespawnEntity(AZ::EntityId entityId, EntitySpawnTicket& ticket, DespawnEntityOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to DespawnEntity hasn't been initialized.");
|
||||
|
||||
DespawnEntityCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_entityId = entityId;
|
||||
queueEntry.m_completionCallback = AZStd::move(optionalArgs.m_completionCallback);
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::RetrieveEntitySpawnTicket(EntitySpawnTicket::Id entitySpawnTicketId, RetrieveEntitySpawnTicketCallback callback)
|
||||
{
|
||||
if (entitySpawnTicketId == 0)
|
||||
{
|
||||
AZ_Assert(false, "Ticket id provided to RetrieveEntitySpawnTicket is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
AZStd::scoped_lock lock(m_entitySpawnTicketMapMutex);
|
||||
auto entitySpawnTicketIterator = m_entitySpawnTicketMap.find(entitySpawnTicketId);
|
||||
if (entitySpawnTicketIterator == m_entitySpawnTicketMap.end())
|
||||
{
|
||||
AZ_Assert(false, "The EntitySpawnTicket corresponding to id '%lu' cannot be found", entitySpawnTicketId);
|
||||
return;
|
||||
}
|
||||
callback(entitySpawnTicketIterator->second);
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::ReloadSpawnable(
|
||||
EntitySpawnTicket& ticket, AZ::Data::Asset<Spawnable> spawnable, ReloadSpawnableOptionalArgs optionalArgs)
|
||||
{
|
||||
@@ -223,12 +252,13 @@ namespace AzFramework
|
||||
return queue.m_delayed.empty() ? CommandQueueStatus::NoCommandsLeft : CommandQueueStatus::HasCommandsLeft;
|
||||
}
|
||||
|
||||
AZStd::pair<uint64_t, void*> SpawnableEntitiesManager::CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable)
|
||||
AZStd::pair<EntitySpawnTicket::Id, void*> SpawnableEntitiesManager::CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable)
|
||||
{
|
||||
static AZStd::atomic_uint64_t idCounter { 1 };
|
||||
static AZStd::atomic_uint32_t idCounter { 1 };
|
||||
|
||||
auto result = aznew Ticket();
|
||||
result->m_spawnable = AZStd::move(spawnable);
|
||||
|
||||
return AZStd::make_pair<EntitySpawnTicket::Id, void*>(idCounter++, result);
|
||||
}
|
||||
|
||||
@@ -339,6 +369,7 @@ namespace AzFramework
|
||||
// Add to the game context, now the entities are active
|
||||
for (auto it = ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount; it != ticket.m_spawnedEntities.end(); ++it)
|
||||
{
|
||||
(*it)->SetSpawnTicketId(request.m_ticketId);
|
||||
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, *it);
|
||||
}
|
||||
|
||||
@@ -420,6 +451,7 @@ namespace AzFramework
|
||||
// Add to the game context, now the entities are active
|
||||
for (auto it = ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount; it != ticket.m_spawnedEntities.end(); ++it)
|
||||
{
|
||||
(*it)->SetSpawnTicketId(request.m_ticketId);
|
||||
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, *it);
|
||||
}
|
||||
|
||||
@@ -447,8 +479,10 @@ namespace AzFramework
|
||||
{
|
||||
if (entity != nullptr)
|
||||
{
|
||||
// Setting it to 0 is needed to avoid the infite loop between GameEntityContext and SpawnableEntitiesManager.
|
||||
entity->SetSpawnTicketId(0);
|
||||
GameEntityContextRequestBus::Broadcast(
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntity, entity->GetId());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -469,6 +503,40 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(DespawnEntityCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (request.m_requestId == ticket.m_currentRequestId)
|
||||
{
|
||||
AZStd::vector<AZ::Entity*>& spawnedEntities = request.m_ticket->m_spawnedEntities;
|
||||
for (auto entityIterator = spawnedEntities.begin(); entityIterator != spawnedEntities.end(); ++entityIterator)
|
||||
{
|
||||
if (*entityIterator != nullptr && (*entityIterator)->GetId() == request.m_entityId)
|
||||
{
|
||||
// Setting it to 0 is needed to avoid the infite loop between GameEntityContext and SpawnableEntitiesManager.
|
||||
(*entityIterator)->SetSpawnTicketId(0);
|
||||
GameEntityContextRequestBus::Broadcast(
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntity, (*entityIterator)->GetId());
|
||||
AZStd::iter_swap(entityIterator, spawnedEntities.rbegin());
|
||||
spawnedEntities.pop_back();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (request.m_completionCallback)
|
||||
{
|
||||
request.m_completionCallback(request.m_ticketId);
|
||||
}
|
||||
|
||||
ticket.m_currentRequestId++;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ReloadSpawnableCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
@@ -482,8 +550,10 @@ namespace AzFramework
|
||||
{
|
||||
if (entity != nullptr)
|
||||
{
|
||||
// Setting it to 0 is needed to avoid the infite loop between GameEntityContext and SpawnableEntitiesManager.
|
||||
entity->SetSpawnTicketId(0);
|
||||
GameEntityContextRequestBus::Broadcast(
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntity, entity->GetId());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -636,8 +706,10 @@ namespace AzFramework
|
||||
{
|
||||
if (entity != nullptr)
|
||||
{
|
||||
// Setting it to 0 is needed to avoid the infite loop between GameEntityContext and SpawnableEntitiesManager.
|
||||
entity->SetSpawnTicketId(0);
|
||||
GameEntityContextRequestBus::Broadcast(
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntity, entity->GetId());
|
||||
}
|
||||
}
|
||||
delete request.m_ticket;
|
||||
|
||||
@@ -57,6 +57,8 @@ namespace AzFramework
|
||||
void SpawnEntities(
|
||||
EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices, SpawnEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
void DespawnAllEntities(EntitySpawnTicket& ticket, DespawnAllEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
void DespawnEntity(AZ::EntityId entityId, EntitySpawnTicket& ticket, DespawnEntityOptionalArgs optionalArgs = {}) override;
|
||||
void RetrieveEntitySpawnTicket(EntitySpawnTicket::Id entitySpawnTicketId, RetrieveEntitySpawnTicketCallback callback) override;
|
||||
void ReloadSpawnable(
|
||||
EntitySpawnTicket& ticket, AZ::Data::Asset<Spawnable> spawnable, ReloadSpawnableOptionalArgs optionalArgs = {}) override;
|
||||
|
||||
@@ -132,6 +134,14 @@ namespace AzFramework
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct DespawnEntityCommand
|
||||
{
|
||||
EntityDespawnCallback m_completionCallback;
|
||||
Ticket* m_ticket;
|
||||
AZ::EntityId m_entityId;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
};
|
||||
struct ReloadSpawnableCommand
|
||||
{
|
||||
AZ::Data::Asset<Spawnable> m_spawnable;
|
||||
@@ -176,8 +186,16 @@ namespace AzFramework
|
||||
};
|
||||
|
||||
using Requests = AZStd::variant<
|
||||
SpawnAllEntitiesCommand, SpawnEntitiesCommand, DespawnAllEntitiesCommand, ReloadSpawnableCommand, ListEntitiesCommand,
|
||||
ListIndicesEntitiesCommand, ClaimEntitiesCommand, BarrierCommand, DestroyTicketCommand>;
|
||||
SpawnAllEntitiesCommand,
|
||||
SpawnEntitiesCommand,
|
||||
DespawnAllEntitiesCommand,
|
||||
DespawnEntityCommand,
|
||||
ReloadSpawnableCommand,
|
||||
ListEntitiesCommand,
|
||||
ListIndicesEntitiesCommand,
|
||||
ClaimEntitiesCommand,
|
||||
BarrierCommand,
|
||||
DestroyTicketCommand>;
|
||||
|
||||
struct Queue
|
||||
{
|
||||
@@ -199,6 +217,7 @@ namespace AzFramework
|
||||
bool ProcessRequest(SpawnAllEntitiesCommand& request);
|
||||
bool ProcessRequest(SpawnEntitiesCommand& request);
|
||||
bool ProcessRequest(DespawnAllEntitiesCommand& request);
|
||||
bool ProcessRequest(DespawnEntityCommand& request);
|
||||
bool ProcessRequest(ReloadSpawnableCommand& request);
|
||||
bool ProcessRequest(ListEntitiesCommand& request);
|
||||
bool ProcessRequest(ListIndicesEntitiesCommand& request);
|
||||
|
||||
@@ -17,15 +17,6 @@
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
AZ_CVAR(
|
||||
float,
|
||||
ed_cameraSystemDefaultPlaneHeight,
|
||||
34.0f,
|
||||
nullptr,
|
||||
AZ::ConsoleFunctorFlags::Null,
|
||||
"The default height of the ground plane to do intersection tests against when orbiting");
|
||||
AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
|
||||
AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 50.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
|
||||
AZ_CVAR(
|
||||
bool,
|
||||
ed_cameraSystemUseCursor,
|
||||
@@ -135,8 +126,8 @@ namespace AzFramework
|
||||
|
||||
camera.m_pitch = eulerAngles.GetX();
|
||||
camera.m_yaw = eulerAngles.GetZ();
|
||||
// note: m_lookDist is negative so we must invert it here
|
||||
camera.m_lookAt = transform.GetTranslation() + (camera.Rotation().GetBasisY() * -camera.m_lookDist);
|
||||
camera.m_pivot = transform.GetTranslation();
|
||||
camera.m_offset = AZ::Vector3::CreateZero();
|
||||
}
|
||||
|
||||
bool CameraSystem::HandleEvents(const InputEvent& event)
|
||||
@@ -320,14 +311,8 @@ namespace AzFramework
|
||||
nextCamera.m_pitch -= float(cursorDelta.m_y) * rotateSpeed * Invert(m_invertPitchFn());
|
||||
nextCamera.m_yaw -= float(cursorDelta.m_x) * rotateSpeed * Invert(m_invertYawFn());
|
||||
|
||||
const auto clampRotation = [](const float angle)
|
||||
{
|
||||
return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
|
||||
};
|
||||
|
||||
nextCamera.m_yaw = clampRotation(nextCamera.m_yaw);
|
||||
// clamp pitch to be +/-90 degrees
|
||||
nextCamera.m_pitch = AZ::GetClamp(nextCamera.m_pitch, -AZ::Constants::HalfPi, AZ::Constants::HalfPi);
|
||||
nextCamera.m_yaw = WrapYawRotation(nextCamera.m_yaw);
|
||||
nextCamera.m_pitch = ClampPitchRotation(nextCamera.m_pitch);
|
||||
|
||||
return nextCamera;
|
||||
}
|
||||
@@ -337,9 +322,10 @@ namespace AzFramework
|
||||
m_rotateChannelId = rotateChannelId;
|
||||
}
|
||||
|
||||
PanCameraInput::PanCameraInput(const InputChannelId& panChannelId, PanAxesFn panAxesFn)
|
||||
PanCameraInput::PanCameraInput(const InputChannelId& panChannelId, PanAxesFn panAxesFn, TranslationDeltaFn translationDeltaFn)
|
||||
: m_panAxesFn(AZStd::move(panAxesFn))
|
||||
, m_panChannelId(panChannelId)
|
||||
, m_translationDeltaFn(translationDeltaFn)
|
||||
{
|
||||
m_panSpeedFn = []() constexpr
|
||||
{
|
||||
@@ -375,11 +361,11 @@ namespace AzFramework
|
||||
const auto panAxes = m_panAxesFn(nextCamera);
|
||||
|
||||
const float panSpeed = m_panSpeedFn();
|
||||
const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * panSpeed;
|
||||
const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * panSpeed;
|
||||
const auto deltaPanX = aznumeric_cast<float>(cursorDelta.m_x) * panAxes.m_horizontalAxis * panSpeed;
|
||||
const auto deltaPanY = aznumeric_cast<float>(cursorDelta.m_y) * panAxes.m_verticalAxis * panSpeed;
|
||||
|
||||
nextCamera.m_lookAt += deltaPanX * Invert(m_invertPanXFn());
|
||||
nextCamera.m_lookAt += deltaPanY * -Invert(m_invertPanYFn());
|
||||
m_translationDeltaFn(nextCamera, deltaPanX * Invert(m_invertPanXFn()));
|
||||
m_translationDeltaFn(nextCamera, deltaPanY * -Invert(m_invertPanYFn()));
|
||||
|
||||
return nextCamera;
|
||||
}
|
||||
@@ -426,8 +412,11 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
TranslateCameraInput::TranslateCameraInput(
|
||||
TranslationAxesFn translationAxesFn, const TranslateCameraInputChannelIds& translateCameraInputChannelIds)
|
||||
const TranslateCameraInputChannelIds& translateCameraInputChannelIds,
|
||||
TranslationAxesFn translationAxesFn,
|
||||
TranslationDeltaFn translateDeltaFn)
|
||||
: m_translationAxesFn(AZStd::move(translationAxesFn))
|
||||
, m_translateDeltaFn(AZStd::move(translateDeltaFn))
|
||||
, m_translateCameraInputChannelIds(translateCameraInputChannelIds)
|
||||
{
|
||||
m_translateSpeedFn = []() constexpr
|
||||
@@ -497,32 +486,32 @@ namespace AzFramework
|
||||
|
||||
if ((m_translation & TranslationType::Forward) == TranslationType::Forward)
|
||||
{
|
||||
nextCamera.m_lookAt += axisY * speed * deltaTime;
|
||||
m_translateDeltaFn(nextCamera, axisY * speed * deltaTime);
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Backward) == TranslationType::Backward)
|
||||
{
|
||||
nextCamera.m_lookAt -= axisY * speed * deltaTime;
|
||||
m_translateDeltaFn(nextCamera, -axisY * speed * deltaTime);
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Left) == TranslationType::Left)
|
||||
{
|
||||
nextCamera.m_lookAt -= axisX * speed * deltaTime;
|
||||
m_translateDeltaFn(nextCamera, -axisX * speed * deltaTime);
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Right) == TranslationType::Right)
|
||||
{
|
||||
nextCamera.m_lookAt += axisX * speed * deltaTime;
|
||||
m_translateDeltaFn(nextCamera, axisX * speed * deltaTime);
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Up) == TranslationType::Up)
|
||||
{
|
||||
nextCamera.m_lookAt += axisZ * speed * deltaTime;
|
||||
m_translateDeltaFn(nextCamera, axisZ * speed * deltaTime);
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Down) == TranslationType::Down)
|
||||
{
|
||||
nextCamera.m_lookAt -= axisZ * speed * deltaTime;
|
||||
m_translateDeltaFn(nextCamera, -axisZ * speed * deltaTime);
|
||||
}
|
||||
|
||||
if (Ending())
|
||||
@@ -544,16 +533,20 @@ namespace AzFramework
|
||||
m_translateCameraInputChannelIds = translateCameraInputChannelIds;
|
||||
}
|
||||
|
||||
OrbitCameraInput::OrbitCameraInput(const InputChannelId& orbitChannelId)
|
||||
: m_orbitChannelId(orbitChannelId)
|
||||
PivotCameraInput::PivotCameraInput(const InputChannelId& pivotChannelId)
|
||||
: m_pivotChannelId(pivotChannelId)
|
||||
{
|
||||
m_pivotFn = []([[maybe_unused]] const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
|
||||
{
|
||||
return AZ::Vector3::CreateZero();
|
||||
};
|
||||
}
|
||||
|
||||
bool OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, const float scrollDelta)
|
||||
bool PivotCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, const float scrollDelta)
|
||||
{
|
||||
if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
|
||||
{
|
||||
if (input->m_channelId == m_orbitChannelId)
|
||||
if (input->m_channelId == m_pivotChannelId)
|
||||
{
|
||||
if (input->m_state == InputChannel::State::Began)
|
||||
{
|
||||
@@ -568,85 +561,46 @@ namespace AzFramework
|
||||
|
||||
if (Active())
|
||||
{
|
||||
return m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
|
||||
return m_pivotCameras.HandleEvents(event, cursorDelta, scrollDelta);
|
||||
}
|
||||
|
||||
return !Idle();
|
||||
}
|
||||
|
||||
Camera OrbitCameraInput::StepCamera(
|
||||
Camera PivotCameraInput::StepCamera(
|
||||
const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, const float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
|
||||
if (Beginning())
|
||||
{
|
||||
const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn]
|
||||
{
|
||||
if (lookAtFn)
|
||||
{
|
||||
// pass through the camera's position and look vector for use in the lookAt function
|
||||
if (const auto lookAt = lookAtFn(targetCamera.Translation(), targetCamera.Rotation().GetBasisY()))
|
||||
{
|
||||
// default to internal look at behavior if the look at point matches the camera translation
|
||||
if (targetCamera.m_lookAt.IsClose(*lookAt))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto transform = AZ::Transform::CreateLookAt(targetCamera.m_lookAt, *lookAt);
|
||||
nextCamera.m_lookDist = -lookAt->GetDistance(targetCamera.m_lookAt);
|
||||
UpdateCameraFromTransform(nextCamera, transform);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}();
|
||||
|
||||
if (!hasLookAt)
|
||||
{
|
||||
float hit_distance = 0.0f;
|
||||
AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight))
|
||||
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance);
|
||||
|
||||
if (hit_distance > 0.0f)
|
||||
{
|
||||
hit_distance = AZStd::min<float>(hit_distance, ed_cameraSystemMaxOrbitDistance);
|
||||
nextCamera.m_lookDist = -hit_distance;
|
||||
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextCamera.m_lookDist = -ed_cameraSystemMinOrbitDistance;
|
||||
nextCamera.m_lookAt =
|
||||
targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * ed_cameraSystemMinOrbitDistance;
|
||||
}
|
||||
}
|
||||
nextCamera.m_pivot = m_pivotFn(targetCamera.Translation(), targetCamera.Rotation().GetBasisY());
|
||||
nextCamera.m_offset = nextCamera.View().TransformPoint(targetCamera.Translation());
|
||||
}
|
||||
|
||||
if (Active())
|
||||
{
|
||||
nextCamera = m_orbitCameras.StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
|
||||
MovePivotDetached(nextCamera, m_pivotFn(targetCamera.Translation(), targetCamera.Rotation().GetBasisY()));
|
||||
nextCamera = m_pivotCameras.StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
|
||||
}
|
||||
|
||||
if (Ending())
|
||||
{
|
||||
m_orbitCameras.Reset();
|
||||
m_pivotCameras.Reset();
|
||||
|
||||
nextCamera.m_lookAt = nextCamera.Translation();
|
||||
nextCamera.m_lookDist = 0.0f;
|
||||
nextCamera.m_pivot = nextCamera.Translation();
|
||||
nextCamera.m_offset = AZ::Vector3::CreateZero();
|
||||
}
|
||||
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void OrbitCameraInput::SetOrbitInputChannelId(const InputChannelId& orbitChanneId)
|
||||
void PivotCameraInput::SetPivotInputChannelId(const InputChannelId& pivotChanneId)
|
||||
{
|
||||
m_orbitChannelId = orbitChanneId;
|
||||
m_pivotChannelId = pivotChanneId;
|
||||
}
|
||||
|
||||
OrbitDollyScrollCameraInput::OrbitDollyScrollCameraInput()
|
||||
PivotDollyScrollCameraInput::PivotDollyScrollCameraInput()
|
||||
{
|
||||
m_scrollSpeedFn = []() constexpr
|
||||
{
|
||||
@@ -654,7 +608,7 @@ namespace AzFramework
|
||||
};
|
||||
}
|
||||
|
||||
bool OrbitDollyScrollCameraInput::HandleEvents(
|
||||
bool PivotDollyScrollCameraInput::HandleEvents(
|
||||
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
|
||||
{
|
||||
if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
|
||||
@@ -665,46 +619,61 @@ namespace AzFramework
|
||||
return !Idle();
|
||||
}
|
||||
|
||||
Camera OrbitDollyScrollCameraInput::StepCamera(
|
||||
static Camera PivotDolly(const Camera& targetCamera, const float delta)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
|
||||
const auto pivotDirection = targetCamera.m_offset.GetNormalized();
|
||||
nextCamera.m_offset -= pivotDirection * delta;
|
||||
const auto pivotDot = targetCamera.m_offset.Dot(nextCamera.m_offset);
|
||||
const auto distance = nextCamera.m_offset.GetLength() * AZ::GetSign(pivotDot);
|
||||
|
||||
const auto minDistance = 0.01f;
|
||||
if (distance < minDistance || pivotDot < 0.0f)
|
||||
{
|
||||
nextCamera.m_offset = pivotDirection * minDistance;
|
||||
}
|
||||
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
Camera PivotDollyScrollCameraInput::StepCamera(
|
||||
const Camera& targetCamera,
|
||||
[[maybe_unused]] const ScreenVector& cursorDelta,
|
||||
const float scrollDelta,
|
||||
[[maybe_unused]] const float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * m_scrollSpeedFn(), 0.0f);
|
||||
const auto nextCamera = PivotDolly(targetCamera, aznumeric_cast<float>(scrollDelta) * m_scrollSpeedFn());
|
||||
EndActivation();
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
OrbitDollyCursorMoveCameraInput::OrbitDollyCursorMoveCameraInput(const InputChannelId& dollyChannelId)
|
||||
PivotDollyMotionCameraInput::PivotDollyMotionCameraInput(const InputChannelId& dollyChannelId)
|
||||
: m_dollyChannelId(dollyChannelId)
|
||||
{
|
||||
m_cursorSpeedFn = []() constexpr
|
||||
m_motionSpeedFn = []() constexpr
|
||||
{
|
||||
return 0.01f;
|
||||
};
|
||||
}
|
||||
|
||||
bool OrbitDollyCursorMoveCameraInput::HandleEvents(
|
||||
bool PivotDollyMotionCameraInput::HandleEvents(
|
||||
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
|
||||
{
|
||||
HandleActivationEvents(event, m_dollyChannelId, cursorDelta, m_clickDetector, *this);
|
||||
return CameraInputUpdatingAfterMotion(*this);
|
||||
}
|
||||
|
||||
Camera OrbitDollyCursorMoveCameraInput::StepCamera(
|
||||
Camera PivotDollyMotionCameraInput::StepCamera(
|
||||
const Camera& targetCamera,
|
||||
const ScreenVector& cursorDelta,
|
||||
[[maybe_unused]] const float scrollDelta,
|
||||
[[maybe_unused]] const float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * m_cursorSpeedFn(), 0.0f);
|
||||
return nextCamera;
|
||||
return PivotDolly(targetCamera, aznumeric_cast<float>(cursorDelta.m_y) * m_motionSpeedFn());
|
||||
}
|
||||
|
||||
void OrbitDollyCursorMoveCameraInput::SetDollyInputChannelId(const InputChannelId& dollyChannelId)
|
||||
void PivotDollyMotionCameraInput::SetDollyInputChannelId(const InputChannelId& dollyChannelId)
|
||||
{
|
||||
m_dollyChannelId = dollyChannelId;
|
||||
}
|
||||
@@ -739,7 +708,7 @@ namespace AzFramework
|
||||
const auto translation_basis = LookTranslation(nextCamera);
|
||||
const auto axisY = translation_basis.GetBasisY();
|
||||
|
||||
nextCamera.m_lookAt += axisY * scrollDelta * m_scrollSpeedFn();
|
||||
nextCamera.m_pivot += axisY * scrollDelta * m_scrollSpeedFn();
|
||||
|
||||
EndActivation();
|
||||
|
||||
@@ -790,13 +759,13 @@ namespace AzFramework
|
||||
{
|
||||
const float moveRate = AZStd::exp2(cameraProps.m_translateSmoothnessFn());
|
||||
const float moveTime = AZStd::exp2(-moveRate * deltaTime);
|
||||
camera.m_lookDist = AZ::Lerp(targetCamera.m_lookDist, currentCamera.m_lookDist, moveTime);
|
||||
camera.m_lookAt = targetCamera.m_lookAt.Lerp(currentCamera.m_lookAt, moveTime);
|
||||
camera.m_pivot = targetCamera.m_pivot.Lerp(currentCamera.m_pivot, moveTime);
|
||||
camera.m_offset = targetCamera.m_offset.Lerp(currentCamera.m_offset, moveTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
camera.m_lookDist = targetCamera.m_lookDist;
|
||||
camera.m_lookAt = targetCamera.m_lookAt;
|
||||
camera.m_pivot = targetCamera.m_pivot;
|
||||
camera.m_offset = targetCamera.m_offset;
|
||||
}
|
||||
|
||||
return camera;
|
||||
|
||||
@@ -29,17 +29,15 @@ namespace AzFramework
|
||||
//! @note Order of rotation is Z, Y, X.
|
||||
AZ::Vector3 EulerAngles(const AZ::Matrix3x3& orientation);
|
||||
|
||||
//! A simple camera representation using spherical coordinates as input (pitch, yaw and look distance).
|
||||
//! A simple camera representation using spherical coordinates as input (pitch, yaw, pivot and offset).
|
||||
//! The cameras transform and view can be obtained through accessor functions that use the internal
|
||||
//! spherical coordinates to calculate the position and orientation.
|
||||
struct Camera
|
||||
{
|
||||
AZ::Vector3 m_lookAt = AZ::Vector3::CreateZero(); //!< Position of camera when m_lookDist is zero,
|
||||
//!< or position of m_lookAt when m_lookDist is greater
|
||||
//!< than zero.
|
||||
float m_yaw{ 0.0 }; //!< Yaw rotation of camera (stored in radians) usually clamped to 0-360 degrees (0-2Pi radians).
|
||||
float m_pitch{ 0.0 }; //!< Pitch rotation of the camera (stored in radians) usually clamped to +/-90 degrees (-Pi/2 - Pi/2 radians).
|
||||
float m_lookDist{ 0.0 }; //!< Zero gives first person free look, otherwise orbit about m_lookAt
|
||||
AZ::Vector3 m_pivot = AZ::Vector3::CreateZero(); //!< Pivot point to rotate about (modified in world space).
|
||||
AZ::Vector3 m_offset = AZ::Vector3::CreateZero(); //!< Offset relative to pivot (modified in camera space).
|
||||
float m_yaw = 0.0f; //!< Yaw rotation of camera (stored in radians) usually clamped to 0-360 degrees (0-2Pi radians).
|
||||
float m_pitch = 0.0f; //!< Pitch rotation of the camera (stored in radians) usually clamped to +/-90 degrees (-Pi/2 - Pi/2 radians).
|
||||
|
||||
//! View camera transform (V in model-view-projection matrix (MVP)).
|
||||
AZ::Transform View() const;
|
||||
@@ -51,6 +49,15 @@ namespace AzFramework
|
||||
AZ::Vector3 Translation() const;
|
||||
};
|
||||
|
||||
//! Helper to allow the pivot to be positioned without altering the camera's position.
|
||||
inline void MovePivotDetached(Camera& camera, const AZ::Vector3& pivot)
|
||||
{
|
||||
const auto& view = camera.View();
|
||||
const auto delta = view.TransformPoint(pivot) - view.TransformPoint(camera.m_pivot);
|
||||
camera.m_offset -= delta;
|
||||
camera.m_pivot = pivot;
|
||||
}
|
||||
|
||||
inline AZ::Transform Camera::View() const
|
||||
{
|
||||
return Transform().GetInverse();
|
||||
@@ -58,8 +65,8 @@ namespace AzFramework
|
||||
|
||||
inline AZ::Transform Camera::Transform() const
|
||||
{
|
||||
return AZ::Transform::CreateTranslation(m_lookAt) * AZ::Transform::CreateRotationZ(m_yaw) *
|
||||
AZ::Transform::CreateRotationX(m_pitch) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(m_lookDist));
|
||||
return AZ::Transform::CreateTranslation(m_pivot) * AZ::Transform::CreateRotationZ(m_yaw) * AZ::Transform::CreateRotationX(m_pitch) *
|
||||
AZ::Transform::CreateTranslation(m_offset);
|
||||
}
|
||||
|
||||
inline AZ::Matrix3x3 Camera::Rotation() const
|
||||
@@ -279,21 +286,37 @@ namespace AzFramework
|
||||
public:
|
||||
bool HandleEvents(const InputEvent& event);
|
||||
Camera StepCamera(const Camera& targetCamera, float deltaTime);
|
||||
bool HandlingEvents() const
|
||||
{
|
||||
return m_handlingEvents;
|
||||
}
|
||||
bool HandlingEvents() const;
|
||||
|
||||
Cameras m_cameras; //!< Represents a collection of camera inputs that together provide a camera controller.
|
||||
|
||||
private:
|
||||
ScreenVector m_motionDelta; //!< The delta used for look/orbit/pan (rotation + translation) - two dimensional.
|
||||
ScreenVector m_motionDelta; //!< The delta used for look/pivot/pan (rotation + translation) - two dimensional.
|
||||
CursorState m_cursorState; //!< The current and previous position of the cursor (used to calculate movement delta).
|
||||
float m_scrollDelta = 0.0f; //!< The delta used for dolly/movement (translation) - one dimensional.
|
||||
bool m_handlingEvents = false; //!< Is the camera system currently handling events (events are consumed and not propagated).
|
||||
};
|
||||
|
||||
//! A camera input to handle motion deltas that can rotate or orbit the camera.
|
||||
inline bool CameraSystem::HandlingEvents() const
|
||||
{
|
||||
return m_handlingEvents;
|
||||
}
|
||||
|
||||
//! Clamps pitch to be +/-90 degrees (-Pi/2, Pi/2).
|
||||
//! @param pitch Pitch angle in radians.
|
||||
inline float ClampPitchRotation(const float pitch)
|
||||
{
|
||||
return AZ::GetClamp(pitch, -AZ::Constants::HalfPi, AZ::Constants::HalfPi);
|
||||
}
|
||||
|
||||
//! Ensures yaw wraps between 0 and 360 degrees (0, 2Pi).
|
||||
//! @param yaw Yaw angle in radians.
|
||||
inline float WrapYawRotation(const float yaw)
|
||||
{
|
||||
return AZStd::fmod(yaw + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
|
||||
}
|
||||
|
||||
//! A camera input to handle motion deltas that can rotate or pivot the camera.
|
||||
class RotateCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
@@ -332,8 +355,8 @@ namespace AzFramework
|
||||
return { orientation.GetBasisX(), orientation.GetBasisZ() };
|
||||
}
|
||||
|
||||
//! PanAxes to use while in 'orbit' camera behavior.
|
||||
inline PanAxes OrbitPan(const Camera& camera)
|
||||
//! PanAxes to use while in 'pivot' camera behavior.
|
||||
inline PanAxes PivotPan(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
|
||||
@@ -347,11 +370,23 @@ namespace AzFramework
|
||||
return { basisX, basisY };
|
||||
}
|
||||
|
||||
using TranslationDeltaFn = AZStd::function<void(Camera& camera, const AZ::Vector3& delta)>;
|
||||
|
||||
inline void TranslatePivot(Camera& camera, const AZ::Vector3& delta)
|
||||
{
|
||||
camera.m_pivot += delta;
|
||||
}
|
||||
|
||||
inline void TranslateOffset(Camera& camera, const AZ::Vector3& delta)
|
||||
{
|
||||
camera.m_offset += camera.View().TransformVector(delta);
|
||||
}
|
||||
|
||||
//! A camera input to handle motion deltas that can pan the camera (translate in two axes).
|
||||
class PanCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
PanCameraInput(const InputChannelId& panChannelId, PanAxesFn panAxesFn);
|
||||
PanCameraInput(const InputChannelId& panChannelId, PanAxesFn panAxesFn, TranslationDeltaFn translationDeltaFn);
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
@@ -365,6 +400,7 @@ namespace AzFramework
|
||||
|
||||
private:
|
||||
PanAxesFn m_panAxesFn; //!< Builder for the particular pan axes (provided in the constructor).
|
||||
TranslationDeltaFn m_translationDeltaFn; //!< How to apply the translation delta to the camera offset or pivot.
|
||||
InputChannelId m_panChannelId; //!< Input channel to begin the pan camera input.
|
||||
ClickDetector m_clickDetector; //!< Used to determine when a sufficient motion delta has occurred after an initial discrete input
|
||||
//!< event has started (press and move event).
|
||||
@@ -385,8 +421,8 @@ namespace AzFramework
|
||||
return AZ::Matrix3x3::CreateFromColumns(basisX, basisY, basisZ);
|
||||
}
|
||||
|
||||
//! TranslationAxes to use while in 'orbit' camera behavior.
|
||||
inline AZ::Matrix3x3 OrbitTranslation(const Camera& camera)
|
||||
//! TranslationAxes to use while in 'pivot' camera behavior.
|
||||
inline AZ::Matrix3x3 PivotTranslation(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
|
||||
@@ -417,8 +453,10 @@ namespace AzFramework
|
||||
class TranslateCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit TranslateCameraInput(
|
||||
TranslationAxesFn translationAxesFn, const TranslateCameraInputChannelIds& translateCameraInputChannelIds);
|
||||
TranslateCameraInput(
|
||||
const TranslateCameraInputChannelIds& translateCameraInputChannelIds,
|
||||
TranslationAxesFn translationAxesFn,
|
||||
TranslationDeltaFn translateDeltaFn);
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
@@ -492,15 +530,16 @@ namespace AzFramework
|
||||
|
||||
TranslationType m_translation = TranslationType::Nil; //!< Types of translation the camera input is under.
|
||||
TranslationAxesFn m_translationAxesFn; //!< Builder for translation axes.
|
||||
TranslationDeltaFn m_translateDeltaFn; //!< How to apply the translation delta to the camera offset or pivot.
|
||||
TranslateCameraInputChannelIds m_translateCameraInputChannelIds; //!< Input channel ids that map to internal translation types.
|
||||
bool m_boost = false; //!< Is the translation speed currently being multiplied/scaled upwards.
|
||||
};
|
||||
|
||||
//! A camera input to handle discrete scroll events that can modify the camera look distance.
|
||||
class OrbitDollyScrollCameraInput : public CameraInput
|
||||
//! A camera input to handle discrete scroll events that can modify the camera pivot distance.
|
||||
class PivotDollyScrollCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
OrbitDollyScrollCameraInput();
|
||||
PivotDollyScrollCameraInput();
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
@@ -509,11 +548,11 @@ namespace AzFramework
|
||||
AZStd::function<float()> m_scrollSpeedFn;
|
||||
};
|
||||
|
||||
//! A camera input to handle motion deltas that can modify the camera look distance.
|
||||
class OrbitDollyCursorMoveCameraInput : public CameraInput
|
||||
//! A camera input to handle motion deltas that can modify the camera pivot distance.
|
||||
class PivotDollyMotionCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit OrbitDollyCursorMoveCameraInput(const InputChannelId& dollyChannelId);
|
||||
explicit PivotDollyMotionCameraInput(const InputChannelId& dollyChannelId);
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
@@ -521,7 +560,7 @@ namespace AzFramework
|
||||
|
||||
void SetDollyInputChannelId(const InputChannelId& dollyChannelId);
|
||||
|
||||
AZStd::function<float()> m_cursorSpeedFn;
|
||||
AZStd::function<float()> m_motionSpeedFn;
|
||||
|
||||
private:
|
||||
InputChannelId m_dollyChannelId; //!< Input channel to begin the dolly cursor camera input.
|
||||
@@ -544,36 +583,36 @@ namespace AzFramework
|
||||
|
||||
//! A camera input that doubles as its own set of camera inputs.
|
||||
//! It is 'exclusive', so does not overlap with other sibling camera inputs - it runs its own set of camera inputs as 'children'.
|
||||
class OrbitCameraInput : public CameraInput
|
||||
class PivotCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>(const AZ::Vector3& position, const AZ::Vector3& direction)>;
|
||||
using PivotFn = AZStd::function<AZ::Vector3(const AZ::Vector3& position, const AZ::Vector3& direction)>;
|
||||
|
||||
explicit OrbitCameraInput(const InputChannelId& orbitChannelId);
|
||||
explicit PivotCameraInput(const InputChannelId& pivotChannelId);
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
bool Exclusive() const override;
|
||||
|
||||
void SetOrbitInputChannelId(const InputChannelId& orbitChanneId);
|
||||
void SetPivotInputChannelId(const InputChannelId& pivotChanneId);
|
||||
|
||||
Cameras m_orbitCameras; //!< The camera inputs to run when this camera input is active (only these will run as it is exclusive).
|
||||
Cameras m_pivotCameras; //!< The camera inputs to run when this camera input is active (only these will run as it is exclusive).
|
||||
|
||||
//! Override the default behavior for how a look-at point is calculated.
|
||||
void SetLookAtFn(const LookAtFn& lookAtFn);
|
||||
//! Override the default behavior for how a pivot point is calculated.
|
||||
void SetPivotFn(PivotFn pivotFn);
|
||||
|
||||
private:
|
||||
InputChannelId m_orbitChannelId; //!< Input channel to begin the orbit camera input.
|
||||
LookAtFn m_lookAtFn; //!< The look-at behavior to use for this orbit camera (how is the look-at point calculated/retrieved).
|
||||
InputChannelId m_pivotChannelId; //!< Input channel to begin the pivot camera input.
|
||||
PivotFn m_pivotFn; //!< The pivot position to use for this pivot camera (how is the pivot point calculated/retrieved).
|
||||
};
|
||||
|
||||
inline void OrbitCameraInput::SetLookAtFn(const LookAtFn& lookAtFn)
|
||||
inline void PivotCameraInput::SetPivotFn(PivotFn pivotFn)
|
||||
{
|
||||
m_lookAtFn = lookAtFn;
|
||||
m_pivotFn = AZStd::move(pivotFn);
|
||||
}
|
||||
|
||||
inline bool OrbitCameraInput::Exclusive() const
|
||||
inline bool PivotCameraInput::Exclusive() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -8,11 +8,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/RTTI/TypeInfoSimple.h>
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/RTTI/TypeInfoSimple.h>
|
||||
#include <AzCore/base.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -27,7 +26,11 @@ namespace AzFramework
|
||||
AZ_TYPE_INFO(ScreenPoint, "{8472B6C2-527F-44FC-87F8-C226B1A57A97}");
|
||||
ScreenPoint() = default;
|
||||
|
||||
ScreenPoint(int x, int y) : m_x(x), m_y(y) {}
|
||||
ScreenPoint(int x, int y)
|
||||
: m_x(x)
|
||||
, m_y(y)
|
||||
{
|
||||
}
|
||||
|
||||
int m_x; //!< X screen position.
|
||||
int m_y; //!< Y screen position.
|
||||
@@ -42,7 +45,11 @@ namespace AzFramework
|
||||
AZ_TYPE_INFO(ScreenVector, "{1EAA2C62-8FDB-4A28-9FE3-1FA4F1418894}");
|
||||
ScreenVector() = default;
|
||||
|
||||
ScreenVector(int x, int y) : m_x(x), m_y(y) {}
|
||||
ScreenVector(int x, int y)
|
||||
: m_x(x)
|
||||
, m_y(y)
|
||||
{
|
||||
}
|
||||
|
||||
int m_x; //!< X screen delta.
|
||||
int m_y; //!< Y screen delta.
|
||||
@@ -71,14 +78,14 @@ namespace AzFramework
|
||||
|
||||
inline const ScreenPoint operator+(const ScreenPoint& lhs, const ScreenVector& rhs)
|
||||
{
|
||||
ScreenPoint result{lhs};
|
||||
ScreenPoint result{ lhs };
|
||||
result += rhs;
|
||||
return result;
|
||||
}
|
||||
|
||||
inline const ScreenPoint operator-(const ScreenPoint& lhs, const ScreenVector& rhs)
|
||||
{
|
||||
ScreenPoint result{lhs};
|
||||
ScreenPoint result{ lhs };
|
||||
result -= rhs;
|
||||
return result;
|
||||
}
|
||||
@@ -99,14 +106,14 @@ namespace AzFramework
|
||||
|
||||
inline const ScreenVector operator+(const ScreenVector& lhs, const ScreenVector& rhs)
|
||||
{
|
||||
ScreenVector result{lhs};
|
||||
ScreenVector result{ lhs };
|
||||
result += rhs;
|
||||
return result;
|
||||
}
|
||||
|
||||
inline const ScreenVector operator-(const ScreenVector& lhs, const ScreenVector& rhs)
|
||||
{
|
||||
ScreenVector result{lhs};
|
||||
ScreenVector result{ lhs };
|
||||
result -= rhs;
|
||||
return result;
|
||||
}
|
||||
@@ -131,23 +138,25 @@ namespace AzFramework
|
||||
return !operator==(lhs, rhs);
|
||||
}
|
||||
|
||||
inline ScreenVector& operator*=(ScreenVector& lhs, const float rhs)
|
||||
{
|
||||
lhs.m_x = aznumeric_cast<int>(AZStd::lround(aznumeric_cast<float>(lhs.m_x) * rhs));
|
||||
lhs.m_y = aznumeric_cast<int>(AZStd::lround(aznumeric_cast<float>(lhs.m_y) * rhs));
|
||||
return lhs;
|
||||
}
|
||||
|
||||
inline const ScreenVector operator*(const ScreenVector& lhs, const float rhs)
|
||||
{
|
||||
ScreenVector result{ lhs };
|
||||
result *= rhs;
|
||||
return result;
|
||||
}
|
||||
|
||||
inline float ScreenVectorLength(const ScreenVector& screenVector)
|
||||
{
|
||||
return aznumeric_cast<float>(AZStd::sqrt(screenVector.m_x * screenVector.m_x + screenVector.m_y * screenVector.m_y));
|
||||
}
|
||||
|
||||
inline ScreenPoint ScreenPointFromNDC(const AZ::Vector3& screenNDC, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
return ScreenPoint(
|
||||
aznumeric_caster(AZStd::round(screenNDC.GetX() * viewportSize.GetX())),
|
||||
aznumeric_caster(AZStd::round((1.0f - screenNDC.GetY()) * viewportSize.GetY())));
|
||||
}
|
||||
|
||||
inline AZ::Vector2 NDCFromScreenPoint(const ScreenPoint& screenPoint, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
return AZ::Vector2(aznumeric_cast<float>(screenPoint.m_x), viewportSize.GetY() - aznumeric_cast<float>(screenPoint.m_y)) / viewportSize;
|
||||
}
|
||||
|
||||
//! Return an AZ::Vector2 from a ScreenPoint.
|
||||
inline AZ::Vector2 Vector2FromScreenPoint(const ScreenPoint& screenPoint)
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace AzFramework
|
||||
// y-up, z into the screen, x-left
|
||||
//
|
||||
// x -> -x
|
||||
// y -> z
|
||||
// y -> z
|
||||
// z -> y
|
||||
//
|
||||
// the same transform can be used to go to/from z-up - the only difference is the order of
|
||||
@@ -37,15 +37,15 @@ namespace AzFramework
|
||||
// yaw = AZ::Matrix4x4::CreateRotationZ(AZ::DegToRad(180.0f));
|
||||
// conversion = pitch * yaw
|
||||
return AZ::Matrix4x4::CreateFromColumns(
|
||||
AZ::Vector4(-1.0f, 0.0f, 0.0f, 0.0f), AZ::Vector4(0.0f, 0.0f, 1.0f, .0f),
|
||||
AZ::Vector4(0.0f, 1.0f, 0.0f, 0.0f), AZ::Vector4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
AZ::Vector4(-1.0f, 0.0f, 0.0f, 0.0f), AZ::Vector4(0.0f, 0.0f, 1.0f, 0.0f), AZ::Vector4(0.0f, 1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
AZ::Matrix4x4 CameraTransform(const CameraState& cameraState)
|
||||
{
|
||||
return AZ::Matrix4x4::CreateFromColumns(
|
||||
AZ::Vector3ToVector4(cameraState.m_side), AZ::Vector3ToVector4(cameraState.m_forward),
|
||||
AZ::Vector3ToVector4(cameraState.m_up), AZ::Vector3ToVector4(cameraState.m_position, 1.0f));
|
||||
AZ::Vector3ToVector4(cameraState.m_side), AZ::Vector3ToVector4(cameraState.m_forward), AZ::Vector3ToVector4(cameraState.m_up),
|
||||
AZ::Vector3ToVector4(cameraState.m_position, 1.0f));
|
||||
}
|
||||
|
||||
AZ::Matrix4x4 CameraView(const CameraState& cameraState)
|
||||
@@ -63,8 +63,7 @@ namespace AzFramework
|
||||
AZ::Matrix4x4 CameraProjection(const CameraState& cameraState)
|
||||
{
|
||||
return AZ::Matrix4x4::CreateProjection(
|
||||
cameraState.VerticalFovRadian(), AspectRatio(cameraState.m_viewportSize), cameraState.m_nearClip,
|
||||
cameraState.m_farClip);
|
||||
cameraState.VerticalFovRadian(), AspectRatio(cameraState.m_viewportSize), cameraState.m_nearClip, cameraState.m_farClip);
|
||||
}
|
||||
|
||||
AZ::Matrix4x4 InverseCameraProjection(const CameraState& cameraState)
|
||||
@@ -93,12 +92,11 @@ namespace AzFramework
|
||||
const auto cameraWorldTransform = AZ::Transform::CreateFromMatrix3x3AndTranslation(
|
||||
AZ::Matrix3x3::CreateFromMatrix4x4(worldFromView), worldFromView.GetTranslation());
|
||||
return AZ::ViewFrustumAttributes(
|
||||
cameraWorldTransform, AspectRatio(cameraState.m_viewportSize), cameraState.m_fovOrZoom,
|
||||
cameraState.m_nearClip, cameraState.m_farClip);
|
||||
cameraWorldTransform, AspectRatio(cameraState.m_viewportSize), cameraState.m_fovOrZoom, cameraState.m_nearClip,
|
||||
cameraState.m_farClip);
|
||||
}
|
||||
|
||||
AZ::Vector3 WorldToScreenNDC(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection)
|
||||
AZ::Vector3 WorldToScreenNdc(const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection)
|
||||
{
|
||||
// transform the world space position to clip space
|
||||
const auto clipSpacePosition = cameraProjection * cameraView * AZ::Vector3ToVector4(worldPosition, 1.0f);
|
||||
@@ -108,25 +106,24 @@ namespace AzFramework
|
||||
return (AZ::Vector4ToVector3(ndcPosition) + AZ::Vector3::CreateOne()) * 0.5f;
|
||||
}
|
||||
|
||||
|
||||
ScreenPoint WorldToScreen(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection,
|
||||
const AZ::Vector3& worldPosition,
|
||||
const AZ::Matrix4x4& cameraView,
|
||||
const AZ::Matrix4x4& cameraProjection,
|
||||
const AZ::Vector2& viewportSize)
|
||||
{
|
||||
const auto ndcNormalizedPosition = WorldToScreenNDC(worldPosition, cameraView, cameraProjection);
|
||||
const auto ndcNormalizedPosition = WorldToScreenNdc(worldPosition, cameraView, cameraProjection);
|
||||
// scale ndc position by screen dimensions to return screen position
|
||||
return ScreenPointFromNDC(ndcNormalizedPosition, viewportSize);
|
||||
return ScreenPointFromNdc(AZ::Vector3ToVector2(ndcNormalizedPosition), viewportSize);
|
||||
}
|
||||
|
||||
ScreenPoint WorldToScreen(const AZ::Vector3& worldPosition, const CameraState& cameraState)
|
||||
{
|
||||
return WorldToScreen(
|
||||
worldPosition, CameraView(cameraState), CameraProjection(cameraState), cameraState.m_viewportSize);
|
||||
return WorldToScreen(worldPosition, CameraView(cameraState), CameraProjection(cameraState), cameraState.m_viewportSize);
|
||||
}
|
||||
|
||||
AZ::Vector3 ScreenNDCToWorld(
|
||||
const AZ::Vector2& normalizedScreenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection)
|
||||
AZ::Vector3 ScreenNdcToWorld(
|
||||
const AZ::Vector2& normalizedScreenPosition, const AZ::Matrix4x4& inverseCameraView, const AZ::Matrix4x4& inverseCameraProjection)
|
||||
{
|
||||
// convert screen space coordinates from <0, 1> to <-1,1> range
|
||||
const auto ndcPosition = normalizedScreenPosition * 2.0f - AZ::Vector2::CreateOne();
|
||||
@@ -142,18 +139,19 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
AZ::Vector3 ScreenToWorld(
|
||||
const ScreenPoint& screenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection, const AZ::Vector2& viewportSize)
|
||||
const ScreenPoint& screenPosition,
|
||||
const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection,
|
||||
const AZ::Vector2& viewportSize)
|
||||
{
|
||||
const auto normalizedScreenPosition = NDCFromScreenPoint(screenPosition, viewportSize);
|
||||
const auto normalizedScreenPosition = NdcFromScreenPoint(screenPosition, viewportSize);
|
||||
|
||||
return ScreenNDCToWorld(normalizedScreenPosition, inverseCameraView, inverseCameraProjection);
|
||||
return ScreenNdcToWorld(normalizedScreenPosition, inverseCameraView, inverseCameraProjection);
|
||||
}
|
||||
|
||||
AZ::Vector3 ScreenToWorld(const ScreenPoint& screenPosition, const CameraState& cameraState)
|
||||
{
|
||||
return ScreenToWorld(
|
||||
screenPosition, InverseCameraView(cameraState), InverseCameraProjection(cameraState),
|
||||
cameraState.m_viewportSize);
|
||||
screenPosition, InverseCameraView(cameraState), InverseCameraProjection(cameraState), cameraState.m_viewportSize);
|
||||
}
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -8,26 +8,42 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class Frustum;
|
||||
class Matrix4x4;
|
||||
class Vector3;
|
||||
struct ViewFrustumAttributes;
|
||||
} // namespace AZ
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct CameraState;
|
||||
struct ScreenPoint;
|
||||
struct ViewportInfo;
|
||||
|
||||
//! Projects a position in world space to screen space normalized device coordinates for the given camera.
|
||||
AZ::Vector3 WorldToScreenNDC(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection);
|
||||
//! Returns a position in screen space (in the range [0-viewportSize.x, 0-viewportSize.y]) from normalized device
|
||||
//! coordinates (in the range 0.0-1.0).
|
||||
inline ScreenPoint ScreenPointFromNdc(const AZ::Vector2& screenNdc, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
return ScreenPoint(
|
||||
aznumeric_cast<int>(AZStd::lround(screenNdc.GetX() * viewportSize.GetX())),
|
||||
aznumeric_cast<int>(AZStd::lround((1.0f - screenNdc.GetY()) * viewportSize.GetY())));
|
||||
}
|
||||
|
||||
//! Returns a position in normalized device coordinates (in the range [0.0-1.0, 0.0-1.0]) from a
|
||||
//! screen space position (in the range [0-viewportSize.x, 0-viewportSize.y]).
|
||||
inline AZ::Vector2 NdcFromScreenPoint(const ScreenPoint& screenPoint, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
return AZ::Vector2(aznumeric_cast<float>(screenPoint.m_x), viewportSize.GetY() - aznumeric_cast<float>(screenPoint.m_y)) /
|
||||
viewportSize;
|
||||
}
|
||||
|
||||
//! Projects a position in world space to screen space normalized device coordinates for the given camera.
|
||||
AZ::Vector3 WorldToScreenNdc(const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection);
|
||||
|
||||
//! Projects a position in world space to screen space for the given camera.
|
||||
ScreenPoint WorldToScreen(const AZ::Vector3& worldPosition, const CameraState& cameraState);
|
||||
@@ -35,7 +51,9 @@ namespace AzFramework
|
||||
//! Overload of WorldToScreen that accepts camera values that can be precomputed if this function
|
||||
//! is called many times in a loop.
|
||||
ScreenPoint WorldToScreen(
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection,
|
||||
const AZ::Vector3& worldPosition,
|
||||
const AZ::Matrix4x4& cameraView,
|
||||
const AZ::Matrix4x4& cameraProjection,
|
||||
const AZ::Vector2& viewportSize);
|
||||
|
||||
//! Unprojects a position in screen space pixel coordinates to world space.
|
||||
@@ -45,14 +63,15 @@ namespace AzFramework
|
||||
//! Overload of ScreenToWorld that accepts camera values that can be precomputed if this function
|
||||
//! is called many times in a loop.
|
||||
AZ::Vector3 ScreenToWorld(
|
||||
const ScreenPoint& screenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection, const AZ::Vector2& viewportSize);
|
||||
const ScreenPoint& screenPosition,
|
||||
const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection,
|
||||
const AZ::Vector2& viewportSize);
|
||||
|
||||
//! Unprojects a position in screen space normalized device coordinates to world space.
|
||||
//! Note: The position returned will be on the near clip plane of the camera in world space.
|
||||
AZ::Vector3 ScreenNDCToWorld(
|
||||
const AZ::Vector2& ndcPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection);
|
||||
AZ::Vector3 ScreenNdcToWorld(
|
||||
const AZ::Vector2& ndcPosition, const AZ::Matrix4x4& inverseCameraView, const AZ::Matrix4x4& inverseCameraProjection);
|
||||
|
||||
//! Returns the camera projection for the current camera state.
|
||||
AZ::Matrix4x4 CameraProjection(const CameraState& cameraState);
|
||||
|
||||
@@ -95,4 +95,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
|
||||
endif()
|
||||
|
||||
endif()
|
||||
endif()
|
||||
|
||||
+20
-25
@@ -6,29 +6,26 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzFramework/API/ApplicationAPI_Platform.h>
|
||||
#include <AzFramework/Application/Application.h>
|
||||
#include "Application_Linux_xcb.h"
|
||||
#include <AzFramework/XcbApplication.h>
|
||||
#include <AzFramework/XcbEventHandler.h>
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
namespace AzFramework
|
||||
{
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
class LinuxXcbConnectionManagerImpl
|
||||
: public LinuxXcbConnectionManagerBus::Handler
|
||||
class XcbConnectionManagerImpl
|
||||
: public XcbConnectionManagerBus::Handler
|
||||
{
|
||||
public:
|
||||
LinuxXcbConnectionManagerImpl()
|
||||
XcbConnectionManagerImpl()
|
||||
{
|
||||
m_xcbConnection = xcb_connect(nullptr, nullptr);
|
||||
AZ_Error("ApplicationLinux", m_xcbConnection != nullptr, "Unable to connect to X11 Server.");
|
||||
LinuxXcbConnectionManagerBus::Handler::BusConnect();
|
||||
AZ_Error("Application", m_xcbConnection != nullptr, "Unable to connect to X11 Server.");
|
||||
XcbConnectionManagerBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
~LinuxXcbConnectionManagerImpl()
|
||||
~XcbConnectionManagerImpl() override
|
||||
{
|
||||
LinuxXcbConnectionManagerBus::Handler::BusDisconnect();
|
||||
XcbConnectionManagerBus::Handler::BusDisconnect();
|
||||
xcb_disconnect(m_xcbConnection);
|
||||
}
|
||||
|
||||
@@ -42,53 +39,51 @@ namespace AzFramework
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
ApplicationLinux_xcb::ApplicationLinux_xcb()
|
||||
XcbApplication::XcbApplication()
|
||||
{
|
||||
LinuxLifecycleEvents::Bus::Handler::BusConnect();
|
||||
m_xcbConnectionManager = AZStd::make_unique<LinuxXcbConnectionManagerImpl>();
|
||||
if (LinuxXcbConnectionManagerInterface::Get() == nullptr)
|
||||
m_xcbConnectionManager = AZStd::make_unique<XcbConnectionManagerImpl>();
|
||||
if (XcbConnectionManagerInterface::Get() == nullptr)
|
||||
{
|
||||
LinuxXcbConnectionManagerInterface::Register(m_xcbConnectionManager.get());
|
||||
XcbConnectionManagerInterface::Register(m_xcbConnectionManager.get());
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
ApplicationLinux_xcb::~ApplicationLinux_xcb()
|
||||
XcbApplication::~XcbApplication()
|
||||
{
|
||||
if (LinuxXcbConnectionManagerInterface::Get() == m_xcbConnectionManager.get())
|
||||
if (XcbConnectionManagerInterface::Get() == m_xcbConnectionManager.get())
|
||||
{
|
||||
LinuxXcbConnectionManagerInterface::Unregister(m_xcbConnectionManager.get());
|
||||
XcbConnectionManagerInterface::Unregister(m_xcbConnectionManager.get());
|
||||
}
|
||||
m_xcbConnectionManager.reset();
|
||||
LinuxLifecycleEvents::Bus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void ApplicationLinux_xcb::PumpSystemEventLoopOnce()
|
||||
void XcbApplication::PumpSystemEventLoopOnce()
|
||||
{
|
||||
if (xcb_connection_t* xcbConnection = m_xcbConnectionManager->GetXcbConnection())
|
||||
{
|
||||
if (xcb_generic_event_t* event = xcb_poll_for_event(xcbConnection))
|
||||
{
|
||||
LinuxXcbEventHandlerBus::Broadcast(&LinuxXcbEventHandlerBus::Events::HandleXcbEvent, event);
|
||||
XcbEventHandlerBus::Broadcast(&XcbEventHandlerBus::Events::HandleXcbEvent, event);
|
||||
free(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void ApplicationLinux_xcb::PumpSystemEventLoopUntilEmpty()
|
||||
void XcbApplication::PumpSystemEventLoopUntilEmpty()
|
||||
{
|
||||
if (xcb_connection_t* xcbConnection = m_xcbConnectionManager->GetXcbConnection())
|
||||
{
|
||||
while (xcb_generic_event_t* event = xcb_poll_for_event(xcbConnection))
|
||||
{
|
||||
LinuxXcbEventHandlerBus::Broadcast(&LinuxXcbEventHandlerBus::Events::HandleXcbEvent, event);
|
||||
XcbEventHandlerBus::Broadcast(&XcbEventHandlerBus::Events::HandleXcbEvent, event);
|
||||
free(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
} // namespace AzFramework
|
||||
+7
-13
@@ -5,27 +5,24 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzFramework/API/ApplicationAPI_Platform.h>
|
||||
#include <AzFramework/Application/Application.h>
|
||||
#include <AzFramework/XcbConnectionManager.h>
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
namespace AzFramework
|
||||
{
|
||||
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
class ApplicationLinux_xcb
|
||||
class XcbApplication
|
||||
: public Application::Implementation
|
||||
, public LinuxLifecycleEvents::Bus::Handler
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
AZ_CLASS_ALLOCATOR(ApplicationLinux_xcb, AZ::SystemAllocator, 0);
|
||||
ApplicationLinux_xcb();
|
||||
~ApplicationLinux_xcb() override;
|
||||
AZ_CLASS_ALLOCATOR(XcbApplication, AZ::SystemAllocator, 0);
|
||||
XcbApplication();
|
||||
~XcbApplication() override;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Application::Implementation
|
||||
@@ -33,9 +30,6 @@ namespace AzFramework
|
||||
void PumpSystemEventLoopUntilEmpty() override;
|
||||
|
||||
private:
|
||||
AZStd::unique_ptr<LinuxXcbConnectionManager> m_xcbConnectionManager;
|
||||
AZStd::unique_ptr<XcbConnectionManager> m_xcbConnectionManager;
|
||||
};
|
||||
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
class XcbConnectionManager
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(XcbConnectionManager, "{1F756E14-8D74-42FD-843C-4863307710DB}");
|
||||
|
||||
virtual ~XcbConnectionManager() = default;
|
||||
|
||||
virtual xcb_connection_t* GetXcbConnection() const = 0;
|
||||
};
|
||||
|
||||
class XcbConnectionManagerBusTraits
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static constexpr AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
|
||||
static constexpr AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
using XcbConnectionManagerBus = AZ::EBus<XcbConnectionManager, XcbConnectionManagerBusTraits>;
|
||||
using XcbConnectionManagerInterface = AZ::Interface<XcbConnectionManager>;
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
class XcbEventHandler
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(XcbEventHandler, "{3F756E14-8D74-42FD-843C-4863307710DB}");
|
||||
|
||||
virtual ~XcbEventHandler() = default;
|
||||
|
||||
virtual void HandleXcbEvent(xcb_generic_event_t* event) = 0;
|
||||
};
|
||||
|
||||
class XcbEventHandlerBusTraits
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static constexpr AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
|
||||
static constexpr AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
using XcbEventHandlerBus = AZ::EBus<XcbEventHandler, XcbEventHandlerBusTraits>;
|
||||
} // namespace AzFramework
|
||||
+271
@@ -0,0 +1,271 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/XcbEventHandler.h>
|
||||
#include <AzFramework/XcbConnectionManager.h>
|
||||
#include <AzFramework/XcbInputDeviceKeyboard.h>
|
||||
|
||||
#define explicit ExplicitIsACXXKeyword
|
||||
#include <xcb/xkb.h>
|
||||
#undef explicit
|
||||
#include <xkbcommon/xkbcommon-keysyms.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#include <xkbcommon/xkbcommon-x11.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
XcbInputDeviceKeyboard::XcbInputDeviceKeyboard(InputDeviceKeyboard& inputDevice)
|
||||
: InputDeviceKeyboard::Implementation(inputDevice)
|
||||
{
|
||||
XcbEventHandlerBus::Handler::BusConnect();
|
||||
|
||||
auto* interface = AzFramework::XcbConnectionManagerInterface::Get();
|
||||
if (!interface)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "XCB interface not available");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* connection = interface->GetXcbConnection();
|
||||
if (!connection)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "XCB connection not available");
|
||||
return;
|
||||
}
|
||||
|
||||
XcbStdFreePtr<xcb_xkb_use_extension_reply_t> xkbUseExtensionReply{
|
||||
xcb_xkb_use_extension_reply(connection, xcb_xkb_use_extension(connection, 1, 0), nullptr)
|
||||
};
|
||||
if (!xkbUseExtensionReply)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "Failed to initialize the xkb extension");
|
||||
return;
|
||||
}
|
||||
if (!xkbUseExtensionReply->supported)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "The X server does not support the xkb extension");
|
||||
return;
|
||||
}
|
||||
|
||||
m_coreDeviceId = xkb_x11_get_core_keyboard_device_id(connection);
|
||||
|
||||
m_xkbContext.reset(xkb_context_new(XKB_CONTEXT_NO_FLAGS));
|
||||
m_xkbKeymap.reset(xkb_x11_keymap_new_from_device(m_xkbContext.get(), connection, m_coreDeviceId, XKB_KEYMAP_COMPILE_NO_FLAGS));
|
||||
m_xkbState.reset(xkb_x11_state_new_from_device(m_xkbKeymap.get(), connection, m_coreDeviceId));
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
|
||||
bool XcbInputDeviceKeyboard::IsConnected() const
|
||||
{
|
||||
auto* connection = AzFramework::XcbConnectionManagerInterface::Get()->GetXcbConnection();
|
||||
return connection && !xcb_connection_has_error(connection);
|
||||
}
|
||||
|
||||
bool XcbInputDeviceKeyboard::HasTextEntryStarted() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void XcbInputDeviceKeyboard::TextEntryStart(const InputDeviceKeyboard::VirtualKeyboardOptions& options)
|
||||
{
|
||||
}
|
||||
|
||||
void XcbInputDeviceKeyboard::TextEntryStop()
|
||||
{
|
||||
}
|
||||
|
||||
void XcbInputDeviceKeyboard::TickInputDevice()
|
||||
{
|
||||
ProcessRawEventQueues();
|
||||
}
|
||||
|
||||
void XcbInputDeviceKeyboard::HandleXcbEvent(xcb_generic_event_t* event)
|
||||
{
|
||||
if (!m_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->response_type & ~0x80)
|
||||
{
|
||||
case XCB_KEY_PRESS:
|
||||
{
|
||||
auto* keyPress = reinterpret_cast<xcb_key_press_event_t*>(event);
|
||||
|
||||
const InputChannelId* key = InputChannelFromKeyEvent(keyPress->detail);
|
||||
if (key)
|
||||
{
|
||||
QueueRawKeyEvent(*key, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case XCB_KEY_RELEASE:
|
||||
{
|
||||
auto* keyRelease = reinterpret_cast<xcb_key_release_event_t*>(event);
|
||||
|
||||
const InputChannelId* key = InputChannelFromKeyEvent(keyRelease->detail);
|
||||
if (key)
|
||||
{
|
||||
QueueRawKeyEvent(*key, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] const InputChannelId* XcbInputDeviceKeyboard::InputChannelFromKeyEvent(xcb_keycode_t code) const
|
||||
{
|
||||
const xcb_keysym_t keysym = xkb_state_key_get_one_sym(m_xkbState.get(), code);
|
||||
|
||||
switch(keysym)
|
||||
{
|
||||
case XKB_KEY_0: return &InputDeviceKeyboard::Key::Alphanumeric0;
|
||||
case XKB_KEY_1: return &InputDeviceKeyboard::Key::Alphanumeric1;
|
||||
case XKB_KEY_2: return &InputDeviceKeyboard::Key::Alphanumeric2;
|
||||
case XKB_KEY_3: return &InputDeviceKeyboard::Key::Alphanumeric3;
|
||||
case XKB_KEY_4: return &InputDeviceKeyboard::Key::Alphanumeric4;
|
||||
case XKB_KEY_5: return &InputDeviceKeyboard::Key::Alphanumeric5;
|
||||
case XKB_KEY_6: return &InputDeviceKeyboard::Key::Alphanumeric6;
|
||||
case XKB_KEY_7: return &InputDeviceKeyboard::Key::Alphanumeric7;
|
||||
case XKB_KEY_8: return &InputDeviceKeyboard::Key::Alphanumeric8;
|
||||
case XKB_KEY_9: return &InputDeviceKeyboard::Key::Alphanumeric9;
|
||||
case XKB_KEY_A:
|
||||
case XKB_KEY_a: return &InputDeviceKeyboard::Key::AlphanumericA;
|
||||
case XKB_KEY_B:
|
||||
case XKB_KEY_b: return &InputDeviceKeyboard::Key::AlphanumericB;
|
||||
case XKB_KEY_C:
|
||||
case XKB_KEY_c: return &InputDeviceKeyboard::Key::AlphanumericC;
|
||||
case XKB_KEY_D:
|
||||
case XKB_KEY_d: return &InputDeviceKeyboard::Key::AlphanumericD;
|
||||
case XKB_KEY_E:
|
||||
case XKB_KEY_e: return &InputDeviceKeyboard::Key::AlphanumericE;
|
||||
case XKB_KEY_F:
|
||||
case XKB_KEY_f: return &InputDeviceKeyboard::Key::AlphanumericF;
|
||||
case XKB_KEY_G:
|
||||
case XKB_KEY_g: return &InputDeviceKeyboard::Key::AlphanumericG;
|
||||
case XKB_KEY_H:
|
||||
case XKB_KEY_h: return &InputDeviceKeyboard::Key::AlphanumericH;
|
||||
case XKB_KEY_I:
|
||||
case XKB_KEY_i: return &InputDeviceKeyboard::Key::AlphanumericI;
|
||||
case XKB_KEY_J:
|
||||
case XKB_KEY_j: return &InputDeviceKeyboard::Key::AlphanumericJ;
|
||||
case XKB_KEY_K:
|
||||
case XKB_KEY_k: return &InputDeviceKeyboard::Key::AlphanumericK;
|
||||
case XKB_KEY_L:
|
||||
case XKB_KEY_l: return &InputDeviceKeyboard::Key::AlphanumericL;
|
||||
case XKB_KEY_M:
|
||||
case XKB_KEY_m: return &InputDeviceKeyboard::Key::AlphanumericM;
|
||||
case XKB_KEY_N:
|
||||
case XKB_KEY_n: return &InputDeviceKeyboard::Key::AlphanumericN;
|
||||
case XKB_KEY_O:
|
||||
case XKB_KEY_o: return &InputDeviceKeyboard::Key::AlphanumericO;
|
||||
case XKB_KEY_P:
|
||||
case XKB_KEY_p: return &InputDeviceKeyboard::Key::AlphanumericP;
|
||||
case XKB_KEY_Q:
|
||||
case XKB_KEY_q: return &InputDeviceKeyboard::Key::AlphanumericQ;
|
||||
case XKB_KEY_R:
|
||||
case XKB_KEY_r: return &InputDeviceKeyboard::Key::AlphanumericR;
|
||||
case XKB_KEY_S:
|
||||
case XKB_KEY_s: return &InputDeviceKeyboard::Key::AlphanumericS;
|
||||
case XKB_KEY_T:
|
||||
case XKB_KEY_t: return &InputDeviceKeyboard::Key::AlphanumericT;
|
||||
case XKB_KEY_U:
|
||||
case XKB_KEY_u: return &InputDeviceKeyboard::Key::AlphanumericU;
|
||||
case XKB_KEY_V:
|
||||
case XKB_KEY_v: return &InputDeviceKeyboard::Key::AlphanumericV;
|
||||
case XKB_KEY_W:
|
||||
case XKB_KEY_w: return &InputDeviceKeyboard::Key::AlphanumericW;
|
||||
case XKB_KEY_X:
|
||||
case XKB_KEY_x: return &InputDeviceKeyboard::Key::AlphanumericX;
|
||||
case XKB_KEY_Y:
|
||||
case XKB_KEY_y: return &InputDeviceKeyboard::Key::AlphanumericY;
|
||||
case XKB_KEY_Z:
|
||||
case XKB_KEY_z: return &InputDeviceKeyboard::Key::AlphanumericZ;
|
||||
case XKB_KEY_BackSpace: return &InputDeviceKeyboard::Key::EditBackspace;
|
||||
case XKB_KEY_Caps_Lock: return &InputDeviceKeyboard::Key::EditCapsLock;
|
||||
case XKB_KEY_Return: return &InputDeviceKeyboard::Key::EditEnter;
|
||||
case XKB_KEY_space: return &InputDeviceKeyboard::Key::EditSpace;
|
||||
case XKB_KEY_Tab: return &InputDeviceKeyboard::Key::EditTab;
|
||||
case XKB_KEY_Escape: return &InputDeviceKeyboard::Key::Escape;
|
||||
case XKB_KEY_F1: return &InputDeviceKeyboard::Key::Function01;
|
||||
case XKB_KEY_F2: return &InputDeviceKeyboard::Key::Function02;
|
||||
case XKB_KEY_F3: return &InputDeviceKeyboard::Key::Function03;
|
||||
case XKB_KEY_F4: return &InputDeviceKeyboard::Key::Function04;
|
||||
case XKB_KEY_F5: return &InputDeviceKeyboard::Key::Function05;
|
||||
case XKB_KEY_F6: return &InputDeviceKeyboard::Key::Function06;
|
||||
case XKB_KEY_F7: return &InputDeviceKeyboard::Key::Function07;
|
||||
case XKB_KEY_F8: return &InputDeviceKeyboard::Key::Function08;
|
||||
case XKB_KEY_F9: return &InputDeviceKeyboard::Key::Function09;
|
||||
case XKB_KEY_F10: return &InputDeviceKeyboard::Key::Function10;
|
||||
case XKB_KEY_F11: return &InputDeviceKeyboard::Key::Function11;
|
||||
case XKB_KEY_F12: return &InputDeviceKeyboard::Key::Function12;
|
||||
case XKB_KEY_F13: return &InputDeviceKeyboard::Key::Function13;
|
||||
case XKB_KEY_F14: return &InputDeviceKeyboard::Key::Function14;
|
||||
case XKB_KEY_F15: return &InputDeviceKeyboard::Key::Function15;
|
||||
case XKB_KEY_F16: return &InputDeviceKeyboard::Key::Function16;
|
||||
case XKB_KEY_F17: return &InputDeviceKeyboard::Key::Function17;
|
||||
case XKB_KEY_F18: return &InputDeviceKeyboard::Key::Function18;
|
||||
case XKB_KEY_F19: return &InputDeviceKeyboard::Key::Function19;
|
||||
case XKB_KEY_F20: return &InputDeviceKeyboard::Key::Function20;
|
||||
case XKB_KEY_Alt_L: return &InputDeviceKeyboard::Key::ModifierAltL;
|
||||
case XKB_KEY_Alt_R: return &InputDeviceKeyboard::Key::ModifierAltR;
|
||||
case XKB_KEY_Control_L: return &InputDeviceKeyboard::Key::ModifierCtrlL;
|
||||
case XKB_KEY_Control_R: return &InputDeviceKeyboard::Key::ModifierCtrlR;
|
||||
case XKB_KEY_Shift_L: return &InputDeviceKeyboard::Key::ModifierShiftL;
|
||||
case XKB_KEY_Shift_R: return &InputDeviceKeyboard::Key::ModifierShiftR;
|
||||
case XKB_KEY_Super_L: return &InputDeviceKeyboard::Key::ModifierSuperL;
|
||||
case XKB_KEY_Super_R: return &InputDeviceKeyboard::Key::ModifierSuperR;
|
||||
case XKB_KEY_Down: return &InputDeviceKeyboard::Key::NavigationArrowDown;
|
||||
case XKB_KEY_Left: return &InputDeviceKeyboard::Key::NavigationArrowLeft;
|
||||
case XKB_KEY_Right: return &InputDeviceKeyboard::Key::NavigationArrowRight;
|
||||
case XKB_KEY_Up: return &InputDeviceKeyboard::Key::NavigationArrowUp;
|
||||
case XKB_KEY_Delete: return &InputDeviceKeyboard::Key::NavigationDelete;
|
||||
case XKB_KEY_End: return &InputDeviceKeyboard::Key::NavigationEnd;
|
||||
case XKB_KEY_Home: return &InputDeviceKeyboard::Key::NavigationHome;
|
||||
case XKB_KEY_Insert: return &InputDeviceKeyboard::Key::NavigationInsert;
|
||||
case XKB_KEY_Page_Down: return &InputDeviceKeyboard::Key::NavigationPageDown;
|
||||
case XKB_KEY_Page_Up: return &InputDeviceKeyboard::Key::NavigationPageUp;
|
||||
case XKB_KEY_Num_Lock: return &InputDeviceKeyboard::Key::NumLock;
|
||||
case XKB_KEY_KP_0: return &InputDeviceKeyboard::Key::NumPad0;
|
||||
case XKB_KEY_KP_1: return &InputDeviceKeyboard::Key::NumPad1;
|
||||
case XKB_KEY_KP_2: return &InputDeviceKeyboard::Key::NumPad2;
|
||||
case XKB_KEY_KP_3: return &InputDeviceKeyboard::Key::NumPad3;
|
||||
case XKB_KEY_KP_4: return &InputDeviceKeyboard::Key::NumPad4;
|
||||
case XKB_KEY_KP_5: return &InputDeviceKeyboard::Key::NumPad5;
|
||||
case XKB_KEY_KP_6: return &InputDeviceKeyboard::Key::NumPad6;
|
||||
case XKB_KEY_KP_7: return &InputDeviceKeyboard::Key::NumPad7;
|
||||
case XKB_KEY_KP_8: return &InputDeviceKeyboard::Key::NumPad8;
|
||||
case XKB_KEY_KP_9: return &InputDeviceKeyboard::Key::NumPad9;
|
||||
case XKB_KEY_KP_Add: return &InputDeviceKeyboard::Key::NumPadAdd;
|
||||
case XKB_KEY_KP_Decimal: return &InputDeviceKeyboard::Key::NumPadDecimal;
|
||||
case XKB_KEY_KP_Divide: return &InputDeviceKeyboard::Key::NumPadDivide;
|
||||
case XKB_KEY_KP_Enter: return &InputDeviceKeyboard::Key::NumPadEnter;
|
||||
case XKB_KEY_KP_Multiply: return &InputDeviceKeyboard::Key::NumPadMultiply;
|
||||
case XKB_KEY_KP_Subtract: return &InputDeviceKeyboard::Key::NumPadSubtract;
|
||||
case XKB_KEY_apostrophe: return &InputDeviceKeyboard::Key::PunctuationApostrophe;
|
||||
case XKB_KEY_backslash: return &InputDeviceKeyboard::Key::PunctuationBackslash;
|
||||
case XKB_KEY_bracketleft: return &InputDeviceKeyboard::Key::PunctuationBracketL;
|
||||
case XKB_KEY_bracketright: return &InputDeviceKeyboard::Key::PunctuationBracketR;
|
||||
case XKB_KEY_comma: return &InputDeviceKeyboard::Key::PunctuationComma;
|
||||
case XKB_KEY_equal: return &InputDeviceKeyboard::Key::PunctuationEquals;
|
||||
case XKB_KEY_hyphen: return &InputDeviceKeyboard::Key::PunctuationHyphen;
|
||||
case XKB_KEY_period: return &InputDeviceKeyboard::Key::PunctuationPeriod;
|
||||
case XKB_KEY_semicolon: return &InputDeviceKeyboard::Key::PunctuationSemicolon;
|
||||
case XKB_KEY_slash: return &InputDeviceKeyboard::Key::PunctuationSlash;
|
||||
case XKB_KEY_grave:
|
||||
case XKB_KEY_asciitilde: return &InputDeviceKeyboard::Key::PunctuationTilde;
|
||||
case XKB_KEY_ISO_Group_Shift: return &InputDeviceKeyboard::Key::SupplementaryISO;
|
||||
case XKB_KEY_Pause: return &InputDeviceKeyboard::Key::WindowsSystemPause;
|
||||
case XKB_KEY_Print: return &InputDeviceKeyboard::Key::WindowsSystemPrint;
|
||||
case XKB_KEY_Scroll_Lock: return &InputDeviceKeyboard::Key::WindowsSystemScrollLock;
|
||||
default: return nullptr;
|
||||
}
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/XcbEventHandler.h>
|
||||
#include <AzFramework/XcbInterface.h>
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
class XcbInputDeviceKeyboard
|
||||
: public InputDeviceKeyboard::Implementation
|
||||
, public XcbEventHandlerBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(XcbInputDeviceKeyboard, AZ::SystemAllocator, 0);
|
||||
|
||||
using InputDeviceKeyboard::Implementation::Implementation;
|
||||
XcbInputDeviceKeyboard(InputDeviceKeyboard& inputDevice);
|
||||
|
||||
bool IsConnected() const override;
|
||||
|
||||
bool HasTextEntryStarted() const override;
|
||||
void TextEntryStart(const InputDeviceKeyboard::VirtualKeyboardOptions& options) override;
|
||||
void TextEntryStop() override;
|
||||
void TickInputDevice() override;
|
||||
|
||||
void HandleXcbEvent(xcb_generic_event_t* event) override;
|
||||
|
||||
private:
|
||||
[[nodiscard]] const InputChannelId* InputChannelFromKeyEvent(xcb_keycode_t code) const;
|
||||
|
||||
XcbUniquePtr<xkb_context, xkb_context_unref> m_xkbContext;
|
||||
XcbUniquePtr<xkb_keymap, xkb_keymap_unref> m_xkbKeymap;
|
||||
XcbUniquePtr<xkb_state, xkb_state_unref> m_xkbState;
|
||||
int m_coreDeviceId{-1};
|
||||
bool m_initialized{false};
|
||||
};
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
// @brief Wrap a function pointer in a type
|
||||
// This serves as a convenient way to wrap a function pointer in a given
|
||||
// type. That type can then be used in a `unique_ptr` or `shared_ptr`.
|
||||
// Using a type instead of a function pointer by value prevents the need to
|
||||
// copy the pointer when copying the smart poiner.
|
||||
template<auto Callable>
|
||||
struct XcbDeleterFreeFunctionWrapper
|
||||
{
|
||||
using value_type = decltype(Callable);
|
||||
static constexpr value_type s_value = Callable;
|
||||
constexpr operator value_type() const noexcept
|
||||
{
|
||||
return s_value;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, auto fn>
|
||||
using XcbUniquePtr = AZStd::unique_ptr<T, XcbDeleterFreeFunctionWrapper<fn>>;
|
||||
|
||||
template<typename T>
|
||||
using XcbStdFreePtr = XcbUniquePtr<T, ::free>;
|
||||
} // namespace AzFramework
|
||||
+22
-29
@@ -6,41 +6,37 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzFramework/API/ApplicationAPI_Platform.h>
|
||||
#include <AzFramework/Application/Application.h>
|
||||
#include <AzFramework/Windowing/NativeWindow.h>
|
||||
#include <xcb/xcb.h>
|
||||
#include <AzFramework/XcbNativeWindow.h>
|
||||
#include <AzFramework/XcbConnectionManager.h>
|
||||
|
||||
#include "NativeWindow_Linux_xcb.h"
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
[[maybe_unused]] const char LinuxXcbErrorWindow[] = "NativeWindow_Linux_xcb";
|
||||
[[maybe_unused]] const char XcbErrorWindow[] = "XcbNativeWindow";
|
||||
static constexpr uint8_t s_XcbFormatDataSize = 32; // Format indicator for xcb for client messages
|
||||
static constexpr uint16_t s_DefaultXcbWindowBorderWidth = 4; // The default border with in pixels if a border was specified
|
||||
static constexpr uint8_t s_XcbResponseTypeMask = 0x7f; // Mask to extract the specific event type from an xcb event
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
NativeWindowImpl_Linux_xcb::NativeWindowImpl_Linux_xcb()
|
||||
XcbNativeWindow::XcbNativeWindow()
|
||||
: NativeWindow::Implementation()
|
||||
{
|
||||
if (auto xcbConnectionManager = AzFramework::LinuxXcbConnectionManagerInterface::Get();
|
||||
if (auto xcbConnectionManager = AzFramework::XcbConnectionManagerInterface::Get();
|
||||
xcbConnectionManager != nullptr)
|
||||
{
|
||||
m_xcbConnection = xcbConnectionManager->GetXcbConnection();
|
||||
}
|
||||
AZ_Error(LinuxXcbErrorWindow, m_xcbConnection != nullptr, "Unable to get XCB Connection");
|
||||
AZ_Error(XcbErrorWindow, m_xcbConnection != nullptr, "Unable to get XCB Connection");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
NativeWindowImpl_Linux_xcb::~NativeWindowImpl_Linux_xcb()
|
||||
{
|
||||
}
|
||||
XcbNativeWindow::~XcbNativeWindow() = default;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void NativeWindowImpl_Linux_xcb::InitWindow(const AZStd::string& title,
|
||||
void XcbNativeWindow::InitWindow(const AZStd::string& title,
|
||||
const WindowGeometry& geometry,
|
||||
const WindowStyleMasks& styleMasks)
|
||||
{
|
||||
@@ -98,13 +94,13 @@ namespace AzFramework
|
||||
|
||||
xcb_intern_atom_cookie_t cookieProtocol = xcb_intern_atom(m_xcbConnection, 1, strlen(wmProtocolString), wmProtocolString);
|
||||
xcb_intern_atom_reply_t* replyProtocol = xcb_intern_atom_reply(m_xcbConnection, cookieProtocol, nullptr);
|
||||
AZ_Error(LinuxXcbErrorWindow, replyProtocol != nullptr, "Unable to query xcb '%s' atom", wmProtocolString);
|
||||
AZ_Error(XcbErrorWindow, replyProtocol != nullptr, "Unable to query xcb '%s' atom", wmProtocolString);
|
||||
m_xcbAtomProtocols = replyProtocol->atom;
|
||||
|
||||
const static char* wmDeleteWindowString = "WM_DELETE_WINDOW";
|
||||
xcb_intern_atom_cookie_t cookieDeleteWindow = xcb_intern_atom(m_xcbConnection, 0, strlen(wmDeleteWindowString), wmDeleteWindowString);
|
||||
xcb_intern_atom_reply_t* replyDeleteWindow = xcb_intern_atom_reply(m_xcbConnection, cookieDeleteWindow, nullptr);
|
||||
AZ_Error(LinuxXcbErrorWindow, replyDeleteWindow != nullptr, "Unable to query xcb '%s' atom", wmDeleteWindowString);
|
||||
AZ_Error(XcbErrorWindow, replyDeleteWindow != nullptr, "Unable to query xcb '%s' atom", wmDeleteWindowString);
|
||||
m_xcbAtomDeleteWindow = replyDeleteWindow->atom;
|
||||
|
||||
xcbCheckResult = xcb_change_property_checked(m_xcbConnection,
|
||||
@@ -123,9 +119,9 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void NativeWindowImpl_Linux_xcb::Activate()
|
||||
void XcbNativeWindow::Activate()
|
||||
{
|
||||
LinuxXcbEventHandlerBus::Handler::BusConnect();
|
||||
XcbEventHandlerBus::Handler::BusConnect();
|
||||
|
||||
if (!m_activated) // nothing to do if window was already activated
|
||||
{
|
||||
@@ -137,7 +133,7 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void NativeWindowImpl_Linux_xcb::Deactivate()
|
||||
void XcbNativeWindow::Deactivate()
|
||||
{
|
||||
if (m_activated) // nothing to do if window was already deactivated
|
||||
{
|
||||
@@ -148,17 +144,17 @@ namespace AzFramework
|
||||
xcb_unmap_window(m_xcbConnection, m_xcbWindow);
|
||||
xcb_flush(m_xcbConnection);
|
||||
}
|
||||
LinuxXcbEventHandlerBus::Handler::BusDisconnect();
|
||||
XcbEventHandlerBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
NativeWindowHandle NativeWindowImpl_Linux_xcb::GetWindowHandle() const
|
||||
NativeWindowHandle XcbNativeWindow::GetWindowHandle() const
|
||||
{
|
||||
return reinterpret_cast<NativeWindowHandle>(m_xcbWindow);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void NativeWindowImpl_Linux_xcb::SetWindowTitle(const AZStd::string& title)
|
||||
void XcbNativeWindow::SetWindowTitle(const AZStd::string& title)
|
||||
{
|
||||
xcb_void_cookie_t xcbCheckResult;
|
||||
xcbCheckResult = xcb_change_property(m_xcbConnection,
|
||||
@@ -173,7 +169,7 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void NativeWindowImpl_Linux_xcb::ResizeClientArea(WindowSize clientAreaSize)
|
||||
void XcbNativeWindow::ResizeClientArea(WindowSize clientAreaSize)
|
||||
{
|
||||
const uint32_t values[] = { clientAreaSize.m_width, clientAreaSize.m_height };
|
||||
|
||||
@@ -184,7 +180,7 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
uint32_t NativeWindowImpl_Linux_xcb::GetDisplayRefreshRate() const
|
||||
uint32_t XcbNativeWindow::GetDisplayRefreshRate() const
|
||||
{
|
||||
// [GFX TODO][GHI - 2678]
|
||||
// Using 60 for now until proper support is added
|
||||
@@ -192,7 +188,7 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool NativeWindowImpl_Linux_xcb::ValidateXcbResult(xcb_void_cookie_t cookie)
|
||||
bool XcbNativeWindow::ValidateXcbResult(xcb_void_cookie_t cookie)
|
||||
{
|
||||
bool result = true;
|
||||
if (xcb_generic_error_t* error = xcb_request_check(m_xcbConnection, cookie))
|
||||
@@ -204,7 +200,7 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void NativeWindowImpl_Linux_xcb::HandleXcbEvent(xcb_generic_event_t* event)
|
||||
void XcbNativeWindow::HandleXcbEvent(xcb_generic_event_t* event)
|
||||
{
|
||||
switch (event->response_type & s_XcbResponseTypeMask)
|
||||
{
|
||||
@@ -233,7 +229,7 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void NativeWindowImpl_Linux_xcb::WindowSizeChanged(const uint32_t width, const uint32_t height)
|
||||
void XcbNativeWindow::WindowSizeChanged(const uint32_t width, const uint32_t height)
|
||||
{
|
||||
if (m_width != width || m_height != height)
|
||||
{
|
||||
@@ -246,7 +242,4 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
} // namespace AzFramework
|
||||
+9
-10
@@ -5,24 +5,25 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzFramework/API/ApplicationAPI_Platform.h>
|
||||
#include <AzFramework/Application/Application.h>
|
||||
#include <AzFramework/Windowing/NativeWindow.h>
|
||||
#include <AzFramework/XcbEventHandler.h>
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
class NativeWindowImpl_Linux_xcb final
|
||||
class XcbNativeWindow final
|
||||
: public NativeWindow::Implementation
|
||||
, public LinuxXcbEventHandlerBus::Handler
|
||||
, public XcbEventHandlerBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(NativeWindowImpl_Linux_xcb, AZ::SystemAllocator, 0);
|
||||
NativeWindowImpl_Linux_xcb();
|
||||
~NativeWindowImpl_Linux_xcb() override;
|
||||
AZ_CLASS_ALLOCATOR(XcbNativeWindow, AZ::SystemAllocator, 0);
|
||||
XcbNativeWindow();
|
||||
~XcbNativeWindow() override;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NativeWindow::Implementation
|
||||
@@ -37,7 +38,7 @@ namespace AzFramework
|
||||
uint32_t GetDisplayRefreshRate() const override;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// LinuxXcbEventHandlerBus::Handler
|
||||
// XcbEventHandlerBus::Handler
|
||||
void HandleXcbEvent(xcb_generic_event_t* event) override;
|
||||
|
||||
private:
|
||||
@@ -49,6 +50,4 @@ namespace AzFramework
|
||||
xcb_atom_t m_xcbAtomProtocols;
|
||||
xcb_atom_t m_xcbAtomDeleteWindow;
|
||||
};
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,18 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
set(FILES
|
||||
AzFramework/XcbApplication.cpp
|
||||
AzFramework/XcbApplication.h
|
||||
AzFramework/XcbConnectionManager.h
|
||||
AzFramework/XcbInputDeviceKeyboard.cpp
|
||||
AzFramework/XcbInputDeviceKeyboard.h
|
||||
AzFramework/XcbInterface.h
|
||||
AzFramework/XcbNativeWindow.cpp
|
||||
AzFramework/XcbNativeWindow.h
|
||||
)
|
||||
@@ -12,10 +12,6 @@
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
#include <xcb/xcb.h>
|
||||
#endif // LY_COMPILE_DEFINITIONS
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
class LinuxLifecycleEvents
|
||||
@@ -30,54 +26,4 @@ namespace AzFramework
|
||||
|
||||
using Bus = AZ::EBus<LinuxLifecycleEvents>;
|
||||
};
|
||||
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
class LinuxXcbConnectionManager
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(LinuxXcbConnectionManager, "{1F756E14-8D74-42FD-843C-4863307710DB}");
|
||||
|
||||
virtual ~LinuxXcbConnectionManager() = default;
|
||||
|
||||
virtual xcb_connection_t* GetXcbConnection() const = 0;
|
||||
};
|
||||
|
||||
class LinuxXcbConnectionManagerBusTraits
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static constexpr AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
|
||||
static constexpr AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
using LinuxXcbConnectionManagerBus = AZ::EBus<LinuxXcbConnectionManager, LinuxXcbConnectionManagerBusTraits>;
|
||||
using LinuxXcbConnectionManagerInterface = AZ::Interface<LinuxXcbConnectionManager>;
|
||||
|
||||
class LinuxXcbEventHandler
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(LinuxXcbEventHandler, "{3F756E14-8D74-42FD-843C-4863307710DB}");
|
||||
|
||||
virtual ~LinuxXcbEventHandler() = default;
|
||||
|
||||
virtual void HandleXcbEvent(xcb_generic_event_t* event) = 0;
|
||||
};
|
||||
|
||||
class LinuxXcbEventHandlerBusTraits
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static constexpr AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
|
||||
static constexpr AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
using LinuxXcbEventHandlerBus = AZ::EBus<LinuxXcbEventHandler, LinuxXcbEventHandlerBusTraits>;
|
||||
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
} // namespace AzFramework
|
||||
|
||||
+4
-2
@@ -8,7 +8,9 @@
|
||||
|
||||
#include <AzFramework/Application/Application.h>
|
||||
|
||||
#include "Application_Linux_xcb.h"
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
#include <AzFramework/XcbApplication.h>
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
namespace AzFramework
|
||||
@@ -17,7 +19,7 @@ namespace AzFramework
|
||||
Application::Implementation* Application::Implementation::Create()
|
||||
{
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
return aznew ApplicationLinux_xcb();
|
||||
return aznew XcbApplication();
|
||||
#elif PAL_TRAIT_LINUX_WINDOW_MANAGER_WAYLAND
|
||||
#error "Linux Window Manager Wayland not supported."
|
||||
return nullptr;
|
||||
|
||||
+27
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
#include <AzFramework/XcbInputDeviceKeyboard.h>
|
||||
#endif
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
InputDeviceKeyboard::Implementation* InputDeviceKeyboard::Implementation::Create(InputDeviceKeyboard& inputDevice)
|
||||
{
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
return aznew XcbInputDeviceKeyboard(inputDevice);
|
||||
#elif PAL_TRAIT_LINUX_WINDOW_MANAGER_WAYLAND
|
||||
#error "Linux Window Manager Wayland not supported."
|
||||
return nullptr;
|
||||
#else
|
||||
#error "Linux Window Manager not recognized."
|
||||
return nullptr;
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
}
|
||||
} // namespace AzFramework
|
||||
-293
@@ -1,293 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/std/typetraits/integral_constant.h>
|
||||
#include <AzFramework/API/ApplicationAPI_Linux.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
|
||||
#define explicit ExplicitIsACXXKeyword
|
||||
#include <xcb/xkb.h>
|
||||
#undef explicit
|
||||
#include <xkbcommon/xkbcommon-keysyms.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#include <xkbcommon/xkbcommon-x11.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
class InputDeviceKeyboardXcb
|
||||
: public InputDeviceKeyboard::Implementation
|
||||
, public LinuxXcbEventHandlerBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(InputDeviceKeyboardXcb, AZ::SystemAllocator, 0);
|
||||
|
||||
using InputDeviceKeyboard::Implementation::Implementation;
|
||||
InputDeviceKeyboardXcb(InputDeviceKeyboard& inputDevice)
|
||||
: InputDeviceKeyboard::Implementation(inputDevice)
|
||||
{
|
||||
LinuxXcbEventHandlerBus::Handler::BusConnect();
|
||||
|
||||
auto* interface = AzFramework::LinuxXcbConnectionManagerInterface::Get();
|
||||
if (!interface)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "XCB interface not available");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* connection = AzFramework::LinuxXcbConnectionManagerInterface::Get()->GetXcbConnection();
|
||||
if (!connection)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "XCB connection not available");
|
||||
return;
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<xcb_xkb_use_extension_reply_t, DeleterForFreeFn<::std::free>> xkbUseExtensionReply{
|
||||
xcb_xkb_use_extension_reply(connection, xcb_xkb_use_extension(connection, 1, 0), nullptr)
|
||||
};
|
||||
if (!xkbUseExtensionReply)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "Failed to initialize the xkb extension");
|
||||
return;
|
||||
}
|
||||
if (!xkbUseExtensionReply->supported)
|
||||
{
|
||||
AZ_Warning("ApplicationLinux", false, "The X server does not support the xkb extension");
|
||||
return;
|
||||
}
|
||||
|
||||
m_coreDeviceId = xkb_x11_get_core_keyboard_device_id(connection);
|
||||
|
||||
m_xkbContext.reset(xkb_context_new(XKB_CONTEXT_NO_FLAGS));
|
||||
m_xkbKeymap.reset(xkb_x11_keymap_new_from_device(m_xkbContext.get(), connection, m_coreDeviceId, XKB_KEYMAP_COMPILE_NO_FLAGS));
|
||||
m_xkbState.reset(xkb_x11_state_new_from_device(m_xkbKeymap.get(), connection, m_coreDeviceId));
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
|
||||
bool IsConnected() const override
|
||||
{
|
||||
return m_initialized;
|
||||
}
|
||||
|
||||
bool HasTextEntryStarted() const override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void TextEntryStart(const InputDeviceKeyboard::VirtualKeyboardOptions& options) override
|
||||
{
|
||||
}
|
||||
|
||||
void TextEntryStop() override
|
||||
{
|
||||
}
|
||||
|
||||
void TickInputDevice() override
|
||||
{
|
||||
ProcessRawEventQueues();
|
||||
}
|
||||
|
||||
void HandleXcbEvent(xcb_generic_event_t* event) override
|
||||
{
|
||||
if (!IsConnected())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->response_type & ~0x80)
|
||||
{
|
||||
case XCB_KEY_PRESS:
|
||||
{
|
||||
auto* keyPress = reinterpret_cast<xcb_key_press_event_t*>(event);
|
||||
|
||||
const InputChannelId* key = InputChannelFromKeyEvent(keyPress->detail);
|
||||
if (key)
|
||||
{
|
||||
QueueRawKeyEvent(*key, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case XCB_KEY_RELEASE:
|
||||
{
|
||||
auto* keyRelease = reinterpret_cast<xcb_key_release_event_t*>(event);
|
||||
|
||||
const InputChannelId* key = InputChannelFromKeyEvent(keyRelease->detail);
|
||||
if (key)
|
||||
{
|
||||
QueueRawKeyEvent(*key, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] const InputChannelId* InputChannelFromKeyEvent(xcb_keycode_t code) const
|
||||
{
|
||||
const xcb_keysym_t keysym = xkb_state_key_get_one_sym(m_xkbState.get(), code);
|
||||
|
||||
switch(keysym)
|
||||
{
|
||||
case XKB_KEY_0: return &InputDeviceKeyboard::Key::Alphanumeric0;
|
||||
case XKB_KEY_1: return &InputDeviceKeyboard::Key::Alphanumeric1;
|
||||
case XKB_KEY_2: return &InputDeviceKeyboard::Key::Alphanumeric2;
|
||||
case XKB_KEY_3: return &InputDeviceKeyboard::Key::Alphanumeric3;
|
||||
case XKB_KEY_4: return &InputDeviceKeyboard::Key::Alphanumeric4;
|
||||
case XKB_KEY_5: return &InputDeviceKeyboard::Key::Alphanumeric5;
|
||||
case XKB_KEY_6: return &InputDeviceKeyboard::Key::Alphanumeric6;
|
||||
case XKB_KEY_7: return &InputDeviceKeyboard::Key::Alphanumeric7;
|
||||
case XKB_KEY_8: return &InputDeviceKeyboard::Key::Alphanumeric8;
|
||||
case XKB_KEY_9: return &InputDeviceKeyboard::Key::Alphanumeric9;
|
||||
case XKB_KEY_A:
|
||||
case XKB_KEY_a: return &InputDeviceKeyboard::Key::AlphanumericA;
|
||||
case XKB_KEY_B:
|
||||
case XKB_KEY_b: return &InputDeviceKeyboard::Key::AlphanumericB;
|
||||
case XKB_KEY_C:
|
||||
case XKB_KEY_c: return &InputDeviceKeyboard::Key::AlphanumericC;
|
||||
case XKB_KEY_D:
|
||||
case XKB_KEY_d: return &InputDeviceKeyboard::Key::AlphanumericD;
|
||||
case XKB_KEY_E:
|
||||
case XKB_KEY_e: return &InputDeviceKeyboard::Key::AlphanumericE;
|
||||
case XKB_KEY_F:
|
||||
case XKB_KEY_f: return &InputDeviceKeyboard::Key::AlphanumericF;
|
||||
case XKB_KEY_G:
|
||||
case XKB_KEY_g: return &InputDeviceKeyboard::Key::AlphanumericG;
|
||||
case XKB_KEY_H:
|
||||
case XKB_KEY_h: return &InputDeviceKeyboard::Key::AlphanumericH;
|
||||
case XKB_KEY_I:
|
||||
case XKB_KEY_i: return &InputDeviceKeyboard::Key::AlphanumericI;
|
||||
case XKB_KEY_J:
|
||||
case XKB_KEY_j: return &InputDeviceKeyboard::Key::AlphanumericJ;
|
||||
case XKB_KEY_K:
|
||||
case XKB_KEY_k: return &InputDeviceKeyboard::Key::AlphanumericK;
|
||||
case XKB_KEY_L:
|
||||
case XKB_KEY_l: return &InputDeviceKeyboard::Key::AlphanumericL;
|
||||
case XKB_KEY_M:
|
||||
case XKB_KEY_m: return &InputDeviceKeyboard::Key::AlphanumericM;
|
||||
case XKB_KEY_N:
|
||||
case XKB_KEY_n: return &InputDeviceKeyboard::Key::AlphanumericN;
|
||||
case XKB_KEY_O:
|
||||
case XKB_KEY_o: return &InputDeviceKeyboard::Key::AlphanumericO;
|
||||
case XKB_KEY_P:
|
||||
case XKB_KEY_p: return &InputDeviceKeyboard::Key::AlphanumericP;
|
||||
case XKB_KEY_Q:
|
||||
case XKB_KEY_q: return &InputDeviceKeyboard::Key::AlphanumericQ;
|
||||
case XKB_KEY_R:
|
||||
case XKB_KEY_r: return &InputDeviceKeyboard::Key::AlphanumericR;
|
||||
case XKB_KEY_S:
|
||||
case XKB_KEY_s: return &InputDeviceKeyboard::Key::AlphanumericS;
|
||||
case XKB_KEY_T:
|
||||
case XKB_KEY_t: return &InputDeviceKeyboard::Key::AlphanumericT;
|
||||
case XKB_KEY_U:
|
||||
case XKB_KEY_u: return &InputDeviceKeyboard::Key::AlphanumericU;
|
||||
case XKB_KEY_V:
|
||||
case XKB_KEY_v: return &InputDeviceKeyboard::Key::AlphanumericV;
|
||||
case XKB_KEY_W:
|
||||
case XKB_KEY_w: return &InputDeviceKeyboard::Key::AlphanumericW;
|
||||
case XKB_KEY_X:
|
||||
case XKB_KEY_x: return &InputDeviceKeyboard::Key::AlphanumericX;
|
||||
case XKB_KEY_Y:
|
||||
case XKB_KEY_y: return &InputDeviceKeyboard::Key::AlphanumericY;
|
||||
case XKB_KEY_Z:
|
||||
case XKB_KEY_z: return &InputDeviceKeyboard::Key::AlphanumericZ;
|
||||
case XKB_KEY_BackSpace: return &InputDeviceKeyboard::Key::EditBackspace;
|
||||
case XKB_KEY_Caps_Lock: return &InputDeviceKeyboard::Key::EditCapsLock;
|
||||
case XKB_KEY_Return: return &InputDeviceKeyboard::Key::EditEnter;
|
||||
case XKB_KEY_space: return &InputDeviceKeyboard::Key::EditSpace;
|
||||
case XKB_KEY_Tab: return &InputDeviceKeyboard::Key::EditTab;
|
||||
case XKB_KEY_Escape: return &InputDeviceKeyboard::Key::Escape;
|
||||
case XKB_KEY_F1: return &InputDeviceKeyboard::Key::Function01;
|
||||
case XKB_KEY_F2: return &InputDeviceKeyboard::Key::Function02;
|
||||
case XKB_KEY_F3: return &InputDeviceKeyboard::Key::Function03;
|
||||
case XKB_KEY_F4: return &InputDeviceKeyboard::Key::Function04;
|
||||
case XKB_KEY_F5: return &InputDeviceKeyboard::Key::Function05;
|
||||
case XKB_KEY_F6: return &InputDeviceKeyboard::Key::Function06;
|
||||
case XKB_KEY_F7: return &InputDeviceKeyboard::Key::Function07;
|
||||
case XKB_KEY_F8: return &InputDeviceKeyboard::Key::Function08;
|
||||
case XKB_KEY_F9: return &InputDeviceKeyboard::Key::Function09;
|
||||
case XKB_KEY_F10: return &InputDeviceKeyboard::Key::Function10;
|
||||
case XKB_KEY_F11: return &InputDeviceKeyboard::Key::Function11;
|
||||
case XKB_KEY_F12: return &InputDeviceKeyboard::Key::Function12;
|
||||
case XKB_KEY_F13: return &InputDeviceKeyboard::Key::Function13;
|
||||
case XKB_KEY_F14: return &InputDeviceKeyboard::Key::Function14;
|
||||
case XKB_KEY_F15: return &InputDeviceKeyboard::Key::Function15;
|
||||
case XKB_KEY_F16: return &InputDeviceKeyboard::Key::Function16;
|
||||
case XKB_KEY_F17: return &InputDeviceKeyboard::Key::Function17;
|
||||
case XKB_KEY_F18: return &InputDeviceKeyboard::Key::Function18;
|
||||
case XKB_KEY_F19: return &InputDeviceKeyboard::Key::Function19;
|
||||
case XKB_KEY_F20: return &InputDeviceKeyboard::Key::Function20;
|
||||
case XKB_KEY_Alt_L: return &InputDeviceKeyboard::Key::ModifierAltL;
|
||||
case XKB_KEY_Alt_R: return &InputDeviceKeyboard::Key::ModifierAltR;
|
||||
case XKB_KEY_Control_L: return &InputDeviceKeyboard::Key::ModifierCtrlL;
|
||||
case XKB_KEY_Control_R: return &InputDeviceKeyboard::Key::ModifierCtrlR;
|
||||
case XKB_KEY_Shift_L: return &InputDeviceKeyboard::Key::ModifierShiftL;
|
||||
case XKB_KEY_Shift_R: return &InputDeviceKeyboard::Key::ModifierShiftR;
|
||||
case XKB_KEY_Super_L: return &InputDeviceKeyboard::Key::ModifierSuperL;
|
||||
case XKB_KEY_Super_R: return &InputDeviceKeyboard::Key::ModifierSuperR;
|
||||
case XKB_KEY_Down: return &InputDeviceKeyboard::Key::NavigationArrowDown;
|
||||
case XKB_KEY_Left: return &InputDeviceKeyboard::Key::NavigationArrowLeft;
|
||||
case XKB_KEY_Right: return &InputDeviceKeyboard::Key::NavigationArrowRight;
|
||||
case XKB_KEY_Up: return &InputDeviceKeyboard::Key::NavigationArrowUp;
|
||||
case XKB_KEY_Delete: return &InputDeviceKeyboard::Key::NavigationDelete;
|
||||
case XKB_KEY_End: return &InputDeviceKeyboard::Key::NavigationEnd;
|
||||
case XKB_KEY_Home: return &InputDeviceKeyboard::Key::NavigationHome;
|
||||
case XKB_KEY_Insert: return &InputDeviceKeyboard::Key::NavigationInsert;
|
||||
case XKB_KEY_Page_Down: return &InputDeviceKeyboard::Key::NavigationPageDown;
|
||||
case XKB_KEY_Page_Up: return &InputDeviceKeyboard::Key::NavigationPageUp;
|
||||
case XKB_KEY_Num_Lock: return &InputDeviceKeyboard::Key::NumLock;
|
||||
case XKB_KEY_KP_0: return &InputDeviceKeyboard::Key::NumPad0;
|
||||
case XKB_KEY_KP_1: return &InputDeviceKeyboard::Key::NumPad1;
|
||||
case XKB_KEY_KP_2: return &InputDeviceKeyboard::Key::NumPad2;
|
||||
case XKB_KEY_KP_3: return &InputDeviceKeyboard::Key::NumPad3;
|
||||
case XKB_KEY_KP_4: return &InputDeviceKeyboard::Key::NumPad4;
|
||||
case XKB_KEY_KP_5: return &InputDeviceKeyboard::Key::NumPad5;
|
||||
case XKB_KEY_KP_6: return &InputDeviceKeyboard::Key::NumPad6;
|
||||
case XKB_KEY_KP_7: return &InputDeviceKeyboard::Key::NumPad7;
|
||||
case XKB_KEY_KP_8: return &InputDeviceKeyboard::Key::NumPad8;
|
||||
case XKB_KEY_KP_9: return &InputDeviceKeyboard::Key::NumPad9;
|
||||
case XKB_KEY_KP_Add: return &InputDeviceKeyboard::Key::NumPadAdd;
|
||||
case XKB_KEY_KP_Decimal: return &InputDeviceKeyboard::Key::NumPadDecimal;
|
||||
case XKB_KEY_KP_Divide: return &InputDeviceKeyboard::Key::NumPadDivide;
|
||||
case XKB_KEY_KP_Enter: return &InputDeviceKeyboard::Key::NumPadEnter;
|
||||
case XKB_KEY_KP_Multiply: return &InputDeviceKeyboard::Key::NumPadMultiply;
|
||||
case XKB_KEY_KP_Subtract: return &InputDeviceKeyboard::Key::NumPadSubtract;
|
||||
case XKB_KEY_apostrophe: return &InputDeviceKeyboard::Key::PunctuationApostrophe;
|
||||
case XKB_KEY_backslash: return &InputDeviceKeyboard::Key::PunctuationBackslash;
|
||||
case XKB_KEY_bracketleft: return &InputDeviceKeyboard::Key::PunctuationBracketL;
|
||||
case XKB_KEY_bracketright: return &InputDeviceKeyboard::Key::PunctuationBracketR;
|
||||
case XKB_KEY_comma: return &InputDeviceKeyboard::Key::PunctuationComma;
|
||||
case XKB_KEY_equal: return &InputDeviceKeyboard::Key::PunctuationEquals;
|
||||
case XKB_KEY_hyphen: return &InputDeviceKeyboard::Key::PunctuationHyphen;
|
||||
case XKB_KEY_period: return &InputDeviceKeyboard::Key::PunctuationPeriod;
|
||||
case XKB_KEY_semicolon: return &InputDeviceKeyboard::Key::PunctuationSemicolon;
|
||||
case XKB_KEY_slash: return &InputDeviceKeyboard::Key::PunctuationSlash;
|
||||
case XKB_KEY_grave:
|
||||
case XKB_KEY_asciitilde: return &InputDeviceKeyboard::Key::PunctuationTilde;
|
||||
case XKB_KEY_ISO_Group_Shift: return &InputDeviceKeyboard::Key::SupplementaryISO;
|
||||
case XKB_KEY_Pause: return &InputDeviceKeyboard::Key::WindowsSystemPause;
|
||||
case XKB_KEY_Print: return &InputDeviceKeyboard::Key::WindowsSystemPrint;
|
||||
case XKB_KEY_Scroll_Lock: return &InputDeviceKeyboard::Key::WindowsSystemScrollLock;
|
||||
default: return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
template<auto freeFn>
|
||||
using DeleterForFreeFn = AZStd::integral_constant<decltype(freeFn), freeFn>;
|
||||
|
||||
AZStd::unique_ptr<xkb_context, DeleterForFreeFn<xkb_context_unref>> m_xkbContext;
|
||||
AZStd::unique_ptr<xkb_keymap, DeleterForFreeFn<xkb_keymap_unref>> m_xkbKeymap;
|
||||
AZStd::unique_ptr<xkb_state, DeleterForFreeFn<xkb_state_unref>> m_xkbState;
|
||||
int m_coreDeviceId{-1};
|
||||
bool m_initialized{false};
|
||||
};
|
||||
|
||||
InputDeviceKeyboard::Implementation* InputDeviceKeyboard::Implementation::Create(InputDeviceKeyboard& inputDevice)
|
||||
{
|
||||
return aznew InputDeviceKeyboardXcb(inputDevice);
|
||||
}
|
||||
} // namespace AzFramework
|
||||
+4
-3
@@ -6,14 +6,16 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "NativeWindow_Linux_xcb.h"
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
#include <AzFramework/XcbNativeWindow.h>
|
||||
#endif
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
NativeWindow::Implementation* NativeWindow::Implementation::Create()
|
||||
{
|
||||
#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
return aznew NativeWindowImpl_Linux_xcb();
|
||||
return aznew XcbNativeWindow();
|
||||
#elif PAL_TRAIT_LINUX_WINDOW_MANAGER_WAYLAND
|
||||
#error "Linux Window Manager Wayland not supported."
|
||||
return nullptr;
|
||||
@@ -22,5 +24,4 @@ namespace AzFramework
|
||||
return nullptr;
|
||||
#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
|
||||
}
|
||||
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -10,6 +10,14 @@
|
||||
# Only 'xcb' and 'wayland' are recognized
|
||||
if (${PAL_TRAIT_LINUX_WINDOW_MANAGER} STREQUAL "xcb")
|
||||
|
||||
set(LY_COMPILE_DEFINITIONS PUBLIC PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
|
||||
set(LY_INCLUDE_DIRECTORIES
|
||||
PUBLIC
|
||||
Platform/Common/Xcb
|
||||
)
|
||||
set(LY_FILES_CMAKE
|
||||
Platform/Common/Xcb/azframework_xcb_files.cmake
|
||||
)
|
||||
set(LY_BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
3rdParty::X11::xcb
|
||||
@@ -18,8 +26,6 @@ if (${PAL_TRAIT_LINUX_WINDOW_MANAGER} STREQUAL "xcb")
|
||||
3rdParty::X11::xkbcommon_X11
|
||||
)
|
||||
|
||||
set(LY_COMPILE_DEFINITIONS PUBLIC PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB)
|
||||
|
||||
elseif(PAL_TRAIT_LINUX_WINDOW_MANAGER STREQUAL "wayland")
|
||||
|
||||
set(LY_COMPILE_DEFINITIONS PUBLIC PAL_TRAIT_LINUX_WINDOW_MANAGER_WAYLAND)
|
||||
|
||||
@@ -12,8 +12,6 @@ set(FILES
|
||||
AzFramework/API/ApplicationAPI_Platform.h
|
||||
AzFramework/API/ApplicationAPI_Linux.h
|
||||
AzFramework/Application/Application_Linux.cpp
|
||||
AzFramework/Application/Application_Linux_xcb.h
|
||||
AzFramework/Application/Application_Linux_xcb.cpp
|
||||
AzFramework/Asset/AssetSystemComponentHelper_Linux.cpp
|
||||
AzFramework/Process/ProcessWatcher_Linux.cpp
|
||||
AzFramework/Process/ProcessCommon.h
|
||||
@@ -22,10 +20,8 @@ set(FILES
|
||||
../Common/Unimplemented/AzFramework/StreamingInstall/StreamingInstall_Unimplemented.cpp
|
||||
../Common/Default/AzFramework/TargetManagement/TargetManagementComponent_Default.cpp
|
||||
AzFramework/Windowing/NativeWindow_Linux.cpp
|
||||
AzFramework/Windowing/NativeWindow_Linux_xcb.h
|
||||
AzFramework/Windowing/NativeWindow_Linux_xcb.cpp
|
||||
../Common/Unimplemented/AzFramework/Input/Devices/Gamepad/InputDeviceGamepad_Unimplemented.cpp
|
||||
AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard_xcb.cpp
|
||||
AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard_Linux.cpp
|
||||
../Common/Unimplemented/AzFramework/Input/Devices/Motion/InputDeviceMotion_Unimplemented.cpp
|
||||
../Common/Unimplemented/AzFramework/Input/Devices/Mouse/InputDeviceMouse_Unimplemented.cpp
|
||||
../Common/Unimplemented/AzFramework/Input/Devices/Touch/InputDeviceTouch_Unimplemented.cpp
|
||||
|
||||
@@ -26,7 +26,8 @@ namespace UnitTest
|
||||
{
|
||||
constexpr float deltaTime = 0.01666f; // 60fps
|
||||
const bool consumed = m_cameraSystem->HandleEvents(event);
|
||||
m_camera = m_cameraSystem->StepCamera(m_targetCamera, deltaTime);
|
||||
m_targetCamera = m_cameraSystem->StepCamera(m_targetCamera, deltaTime);
|
||||
m_camera = m_targetCamera; // no smoothing
|
||||
return consumed;
|
||||
}
|
||||
|
||||
@@ -45,20 +46,38 @@ namespace UnitTest
|
||||
m_translateCameraInputChannelIds.m_boostChannelId = AzFramework::InputChannelId("keyboard_key_modifier_shift_l");
|
||||
|
||||
m_firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
|
||||
m_firstPersonTranslateCamera =
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, m_translateCameraInputChannelIds);
|
||||
// set rotate speed to be a value that will scale motion delta (pixels moved) by a thousandth.
|
||||
m_firstPersonRotateCamera->m_rotateSpeedFn = []()
|
||||
{
|
||||
return 0.001f;
|
||||
};
|
||||
|
||||
m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(m_orbitChannelId);
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
auto orbitTranslateCamera =
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, m_translateCameraInputChannelIds);
|
||||
m_firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
|
||||
m_translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslatePivot);
|
||||
|
||||
m_orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
m_orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
m_pivotCamera = AZStd::make_shared<AzFramework::PivotCameraInput>(m_pivotChannelId);
|
||||
m_pivotCamera->SetPivotFn(
|
||||
[this](const AZ::Vector3&, const AZ::Vector3&)
|
||||
{
|
||||
return m_pivot;
|
||||
});
|
||||
|
||||
auto pivotRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
// set rotate speed to be a value that will scale motion delta (pixels moved) by a thousandth.
|
||||
pivotRotateCamera->m_rotateSpeedFn = []()
|
||||
{
|
||||
return 0.001f;
|
||||
};
|
||||
|
||||
auto pivotTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
|
||||
m_translateCameraInputChannelIds, AzFramework::PivotTranslation, AzFramework::TranslateOffset);
|
||||
|
||||
m_pivotCamera->m_pivotCameras.AddCamera(pivotRotateCamera);
|
||||
m_pivotCamera->m_pivotCameras.AddCamera(pivotTranslateCamera);
|
||||
|
||||
m_cameraSystem->m_cameras.AddCamera(m_firstPersonRotateCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(m_firstPersonTranslateCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(m_orbitCamera);
|
||||
m_cameraSystem->m_cameras.AddCamera(m_pivotCamera);
|
||||
|
||||
// these tests rely on using motion delta, not cursor positions (default is true)
|
||||
AzFramework::ed_cameraSystemUseCursor = false;
|
||||
@@ -68,7 +87,7 @@ namespace UnitTest
|
||||
{
|
||||
AzFramework::ed_cameraSystemUseCursor = true;
|
||||
|
||||
m_orbitCamera.reset();
|
||||
m_pivotCamera.reset();
|
||||
m_firstPersonRotateCamera.reset();
|
||||
m_firstPersonTranslateCamera.reset();
|
||||
|
||||
@@ -78,24 +97,29 @@ namespace UnitTest
|
||||
AllocatorsTestFixture::TearDown();
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId m_orbitChannelId = AzFramework::InputChannelId("keyboard_key_modifier_alt_l");
|
||||
AzFramework::InputChannelId m_pivotChannelId = AzFramework::InputChannelId("keyboard_key_modifier_alt_l");
|
||||
AzFramework::TranslateCameraInputChannelIds m_translateCameraInputChannelIds;
|
||||
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
|
||||
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
|
||||
AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
|
||||
AZStd::shared_ptr<AzFramework::PivotCameraInput> m_pivotCamera;
|
||||
AZ::Vector3 m_pivot = AZ::Vector3::CreateZero();
|
||||
|
||||
//! This is approximately Pi/2 * 1000 - this can be used to rotate the camera 90 degrees (pitch or yaw based
|
||||
//! on vertical or horizontal motion) as the rotate speed function is set to be 1/1000.
|
||||
inline static const int PixelMotionDelta = 1570;
|
||||
};
|
||||
|
||||
TEST_F(CameraInputFixture, BeginAndEndOrbitCameraInputConsumesCorrectEvents)
|
||||
TEST_F(CameraInputFixture, BeginAndEndPivotCameraInputConsumesCorrectEvents)
|
||||
{
|
||||
// begin orbit camera
|
||||
// begin pivot camera
|
||||
const bool consumed1 = HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::ModifierAltL,
|
||||
AzFramework::InputChannel::State::Began });
|
||||
// begin listening for orbit rotate (click detector) - event is not consumed
|
||||
// begin listening for pivot rotate (click detector) - event is not consumed
|
||||
const bool consumed2 = HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
|
||||
// begin orbit rotate (mouse has moved sufficient distance to initiate)
|
||||
// begin pivot rotate (mouse has moved sufficient distance to initiate)
|
||||
const bool consumed3 = HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 5 });
|
||||
// end orbit (mouse up) - event is not consumed
|
||||
// end pivot (mouse up) - event is not consumed
|
||||
const bool consumed4 = HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended });
|
||||
|
||||
@@ -236,29 +260,110 @@ namespace UnitTest
|
||||
EXPECT_TRUE(activationEnded);
|
||||
}
|
||||
|
||||
TEST_F(CameraInputFixture, OrbitCameraInputHandlesLookAtPointAndSelfAtSamePositionWhenOrbiting)
|
||||
TEST_F(CameraInputFixture, PivotCameraInputHandlesLookAtPointAndSelfAtSamePositionWhenPivoting)
|
||||
{
|
||||
// create pathological lookAtFn that just returns the same position as the camera
|
||||
m_orbitCamera->SetLookAtFn(
|
||||
m_pivotCamera->SetPivotFn(
|
||||
[](const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
|
||||
{
|
||||
return position;
|
||||
});
|
||||
|
||||
const auto expectedCameraPosition = AZ::Vector3(10.0f, 10.0f, 10.0f);
|
||||
AzFramework::UpdateCameraFromTransform(
|
||||
m_targetCamera,
|
||||
AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 10.0f, 10.0f)));
|
||||
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), expectedCameraPosition));
|
||||
|
||||
m_camera = m_targetCamera;
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
|
||||
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_orbitChannelId, AzFramework::InputChannel::State::Began });
|
||||
// verify the camera yaw has not changed and pivot point matches the expected camera position
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(m_camera.m_yaw, FloatNear(AZ::DegToRad(90.0f), 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pitch, FloatNear(0.0f, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateZero()));
|
||||
EXPECT_THAT(m_camera.m_pivot, IsClose(expectedCameraPosition));
|
||||
}
|
||||
|
||||
// verify the camera yaw has not changed and the look at point
|
||||
// does not match that of the camera translation
|
||||
using ::testing::Eq;
|
||||
using ::testing::Not;
|
||||
EXPECT_THAT(m_camera.m_yaw, Eq(AZ::DegToRad(90.0f)));
|
||||
EXPECT_THAT(m_camera.m_lookAt, Not(IsClose(m_camera.Translation())));
|
||||
TEST_F(CameraInputFixture, FirstPersonRotateCameraInputRotatesYawByNinetyDegreesWithRequiredPixelDelta)
|
||||
{
|
||||
const auto cameraStartingPosition = AZ::Vector3::CreateAxisY(-10.0f);
|
||||
m_targetCamera.m_pivot = cameraStartingPosition;
|
||||
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ PixelMotionDelta });
|
||||
|
||||
const float expectedYaw = AzFramework::WrapYawRotation(-AZ::Constants::HalfPi);
|
||||
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(m_camera.m_yaw, FloatNear(expectedYaw, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pitch, FloatNear(0.0f, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pivot, IsClose(cameraStartingPosition));
|
||||
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateZero()));
|
||||
}
|
||||
|
||||
TEST_F(CameraInputFixture, FirstPersonRotateCameraInputRotatesPitchByNinetyDegreesWithRequiredPixelDelta)
|
||||
{
|
||||
const auto cameraStartingPosition = AZ::Vector3::CreateAxisY(-10.0f);
|
||||
m_targetCamera.m_pivot = cameraStartingPosition;
|
||||
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta });
|
||||
|
||||
const float expectedPitch = AzFramework::ClampPitchRotation(-AZ::Constants::HalfPi);
|
||||
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(m_camera.m_yaw, FloatNear(0.0f, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pitch, FloatNear(expectedPitch, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pivot, IsClose(cameraStartingPosition));
|
||||
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateZero()));
|
||||
}
|
||||
|
||||
TEST_F(CameraInputFixture, PivotRotateCameraInputRotatesPitchOffsetByNinetyDegreesWithRequiredPixelDelta)
|
||||
{
|
||||
const auto cameraStartingPosition = AZ::Vector3::CreateAxisY(-20.0f);
|
||||
m_targetCamera.m_pivot = cameraStartingPosition;
|
||||
|
||||
m_pivot = AZ::Vector3::CreateAxisY(-10.0f);
|
||||
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta });
|
||||
|
||||
const auto expectedCameraEndingPosition = AZ::Vector3(0.0f, -10.0f, 10.0f);
|
||||
const float expectedPitch = AzFramework::ClampPitchRotation(-AZ::Constants::HalfPi);
|
||||
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(m_camera.m_yaw, FloatNear(0.0f, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pitch, FloatNear(expectedPitch, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pivot, IsClose(m_pivot));
|
||||
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateAxisY(-10.0f)));
|
||||
EXPECT_THAT(m_camera.Translation(), IsCloseTolerance(expectedCameraEndingPosition, 0.01f));
|
||||
}
|
||||
|
||||
TEST_F(CameraInputFixture, PivotRotateCameraInputRotatesYawOffsetByNinetyDegreesWithRequiredPixelDelta)
|
||||
{
|
||||
const auto cameraStartingPosition = AZ::Vector3(15.0f, -20.0f, 0.0f);
|
||||
m_targetCamera.m_pivot = cameraStartingPosition;
|
||||
|
||||
m_pivot = AZ::Vector3(10.0f, -10.0f, 0.0f);
|
||||
|
||||
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ -PixelMotionDelta });
|
||||
|
||||
const auto expectedCameraEndingPosition = AZ::Vector3(20.0f, -5.0f, 0.0f);
|
||||
const float expectedYaw = AzFramework::WrapYawRotation(AZ::Constants::HalfPi);
|
||||
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(m_camera.m_yaw, FloatNear(expectedYaw, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pitch, FloatNear(0.0f, 0.001f));
|
||||
EXPECT_THAT(m_camera.m_pivot, IsClose(m_pivot));
|
||||
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3(5.0f, -10.0f, 0.0f)));
|
||||
EXPECT_THAT(m_camera.Translation(), IsCloseTolerance(expectedCameraEndingPosition, 0.01f));
|
||||
}
|
||||
} // namespace UnitTest
|
||||
|
||||
@@ -40,6 +40,11 @@ namespace AzFramework
|
||||
|
||||
MOCK_METHOD2(DespawnAllEntities, void(EntitySpawnTicket& ticket, DespawnAllEntitiesOptionalArgs optionalArgs));
|
||||
|
||||
MOCK_METHOD3(DespawnEntity, void(AZ::EntityId entityId, EntitySpawnTicket& ticket, DespawnEntityOptionalArgs optionalArgs));
|
||||
|
||||
MOCK_METHOD2(
|
||||
RetrieveEntitySpawnTicket, void(EntitySpawnTicket::Id entitySpawnTicketId, RetrieveEntitySpawnTicketCallback callback));
|
||||
|
||||
MOCK_METHOD3(
|
||||
ReloadSpawnable,
|
||||
void(EntitySpawnTicket& ticket, AZ::Data::Asset<Spawnable> spawnable, ReloadSpawnableOptionalArgs optionalArgs));
|
||||
|
||||
+10
@@ -151,6 +151,10 @@ namespace AzToolsFramework
|
||||
m_ui->m_assetBrowserTableViewWidget, &AssetBrowserTableView::ClearTypeFilter, m_ui->m_searchWidget,
|
||||
&SearchWidget::ClearTypeFilter);
|
||||
|
||||
connect(
|
||||
this, &AssetPickerDialog::SizeChangedSignal, m_ui->m_assetBrowserTableViewWidget,
|
||||
&AssetBrowserTableView::UpdateSizeSlot);
|
||||
|
||||
m_ui->m_assetBrowserTableViewWidget->SetName("AssetBrowserTableView_main");
|
||||
m_tableModel->UpdateTableModelMaps();
|
||||
}
|
||||
@@ -206,6 +210,12 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
void AssetPickerDialog::resizeEvent(QResizeEvent* resizeEvent)
|
||||
{
|
||||
emit SizeChangedSignal(m_ui->verticalLayout_4->geometry().width());
|
||||
QDialog::resizeEvent(resizeEvent);
|
||||
}
|
||||
|
||||
void AssetPickerDialog::keyPressEvent(QKeyEvent* e)
|
||||
{
|
||||
// Until search widget is revised, Return key should not close the dialog,
|
||||
|
||||
+4
@@ -46,6 +46,9 @@ namespace AzToolsFramework
|
||||
explicit AssetPickerDialog(AssetSelectionModel& selection, QWidget* parent = nullptr);
|
||||
virtual ~AssetPickerDialog();
|
||||
|
||||
Q_SIGNALS:
|
||||
void SizeChangedSignal(int newWidth);
|
||||
|
||||
protected:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// QDialog
|
||||
@@ -53,6 +56,7 @@ namespace AzToolsFramework
|
||||
void accept() override;
|
||||
void reject() override;
|
||||
void keyPressEvent(QKeyEvent* e) override;
|
||||
void resizeEvent(QResizeEvent* resizeEvent) override;
|
||||
|
||||
private Q_SLOTS:
|
||||
void DoubleClickedSlot(const QModelIndex& index);
|
||||
|
||||
+3
-3
@@ -117,6 +117,9 @@
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="AzToolsFramework::AssetBrowser::AssetBrowserTableView" name="m_assetBrowserTableViewWidget"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="AzToolsFramework::AssetBrowser::AssetBrowserTreeView" name="m_assetBrowserTreeViewWidget">
|
||||
<property name="sizePolicy">
|
||||
@@ -142,9 +145,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="AzToolsFramework::AssetBrowser::AssetBrowserTableView" name="m_assetBrowserTableViewWidget"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="verticalLayoutWidget">
|
||||
|
||||
+18
-3
@@ -20,13 +20,17 @@ AZ_PUSH_DISABLE_WARNING(
|
||||
#include <QCoreApplication>
|
||||
#include <QHeaderView>
|
||||
#include <QMenu>
|
||||
|
||||
#include <QResizeEvent>
|
||||
#include <QTimer>
|
||||
AZ_POP_DISABLE_WARNING
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
namespace AssetBrowser
|
||||
{
|
||||
const float MinHeaderResizeProportion = .25f;
|
||||
const float MaxHeaderResizeProportion = .75f;
|
||||
const float DefaultHeaderResizeProportion = .5f;
|
||||
|
||||
AssetBrowserTableView::AssetBrowserTableView(QWidget* parent)
|
||||
: AzQtComponents::TableView(parent)
|
||||
, m_delegate(new SearchEntryDelegate(this))
|
||||
@@ -65,8 +69,10 @@ namespace AzToolsFramework
|
||||
AzQtComponents::TableView::setModel(model);
|
||||
connect(m_tableModel, &AssetBrowserTableModel::layoutChanged, this, &AssetBrowserTableView::layoutChangedSlot);
|
||||
|
||||
header()->setSectionResizeMode(0, QHeaderView::ResizeMode::Stretch);
|
||||
header()->setSectionResizeMode(1, QHeaderView::ResizeMode::Stretch);
|
||||
header()->setStretchLastSection(true);
|
||||
header()->setSectionResizeMode(0, QHeaderView::ResizeMode::Interactive);
|
||||
header()->setSectionResizeMode(1, QHeaderView::ResizeMode::Interactive);
|
||||
UpdateSizeSlot(parentWidget()->width());
|
||||
header()->setSortIndicatorShown(false);
|
||||
header()->setSectionsClickable(false);
|
||||
}
|
||||
@@ -148,8 +154,17 @@ namespace AzToolsFramework
|
||||
|
||||
void AssetBrowserTableView::OnAssetBrowserComponentReady()
|
||||
{
|
||||
UpdateSizeSlot(parentWidget()->width());
|
||||
}
|
||||
|
||||
void AssetBrowserTableView::UpdateSizeSlot(int newWidth)
|
||||
{
|
||||
setColumnWidth(0, aznumeric_cast<int>(newWidth * DefaultHeaderResizeProportion));
|
||||
header()->setMinimumSectionSize(aznumeric_cast<int>(newWidth * MinHeaderResizeProportion));
|
||||
header()->setMaximumSectionSize(aznumeric_cast<int>(newWidth * MaxHeaderResizeProportion));
|
||||
}
|
||||
|
||||
|
||||
void AssetBrowserTableView::OnContextMenu([[maybe_unused]] const QPoint& point)
|
||||
{
|
||||
const auto& selectedAssets = GetSelectedAssets();
|
||||
|
||||
+3
-1
@@ -59,12 +59,14 @@ namespace AzToolsFramework
|
||||
void ClearStringFilter();
|
||||
void ClearTypeFilter();
|
||||
|
||||
public Q_SLOTS:
|
||||
void UpdateSizeSlot(int newWidth);
|
||||
|
||||
protected Q_SLOTS:
|
||||
void selectionChanged(const QItemSelection& selected, const QItemSelection& deselected) override;
|
||||
void rowsAboutToBeRemoved(const QModelIndex& parent, int start, int end) override;
|
||||
void layoutChangedSlot(const QList<QPersistentModelIndex> &parents = QList<QPersistentModelIndex>(),
|
||||
QAbstractItemModel::LayoutChangeHint hint = QAbstractItemModel::NoLayoutChangeHint);
|
||||
|
||||
private:
|
||||
QString m_name;
|
||||
QPointer<AssetBrowserTableModel> m_tableModel;
|
||||
|
||||
@@ -381,12 +381,22 @@ namespace AzToolsFramework
|
||||
return;
|
||||
}
|
||||
|
||||
//orphan any children that remain attached to the entity
|
||||
auto children = entityInfo.GetChildren();
|
||||
for (auto childId : children)
|
||||
bool isPrefabSystemEnabled = false;
|
||||
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
||||
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
|
||||
|
||||
// For slices, orphan any children that remain attached to the entity
|
||||
// For prefabs, this is an unneeded operation because the prefab system handles the orphans
|
||||
// and the extra reparenting operation can be problematic for consumers subscribed to entity
|
||||
// events, such as the entity outliner.
|
||||
if (!isPrefabSystemEnabled)
|
||||
{
|
||||
ReparentChild(childId, AZ::EntityId(), entityId);
|
||||
m_entityOrphanTable[entityId].insert(childId);
|
||||
auto children = entityInfo.GetChildren();
|
||||
for (auto childId : children)
|
||||
{
|
||||
ReparentChild(childId, AZ::EntityId(), entityId);
|
||||
m_entityOrphanTable[entityId].insert(childId);
|
||||
}
|
||||
}
|
||||
|
||||
m_savedOrderInfo[entityId] = AZStd::make_pair(entityInfo.GetParent(), entityInfo.GetIndexForSorting());
|
||||
|
||||
+2
@@ -56,5 +56,7 @@ namespace AzToolsFramework
|
||||
virtual void StopPlayInEditor() = 0;
|
||||
|
||||
virtual void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) = 0;
|
||||
|
||||
virtual bool IsRootPrefabAssigned() const = 0;
|
||||
};
|
||||
}
|
||||
|
||||
+9
@@ -79,6 +79,8 @@ namespace AzToolsFramework
|
||||
|
||||
void PrefabEditorEntityOwnershipService::Reset()
|
||||
{
|
||||
m_isRootPrefabAssigned = false;
|
||||
|
||||
if (m_rootInstance)
|
||||
{
|
||||
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
|
||||
@@ -203,6 +205,7 @@ namespace AzToolsFramework
|
||||
m_rootInstance->SetTemplateSourcePath(m_loaderInterface->GenerateRelativePath(filename));
|
||||
m_rootInstance->SetContainerEntityName("Level");
|
||||
m_prefabSystemComponent->PropagateTemplateChanges(templateId);
|
||||
m_isRootPrefabAssigned = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -302,6 +305,12 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
m_prefabSystemComponent->PropagateTemplateChanges(templateId);
|
||||
m_isRootPrefabAssigned = true;
|
||||
}
|
||||
|
||||
bool PrefabEditorEntityOwnershipService::IsRootPrefabAssigned() const
|
||||
{
|
||||
return m_isRootPrefabAssigned;
|
||||
}
|
||||
|
||||
Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::CreatePrefab(
|
||||
|
||||
+2
@@ -167,6 +167,7 @@ namespace AzToolsFramework
|
||||
void StopPlayInEditor() override;
|
||||
|
||||
void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) override;
|
||||
bool IsRootPrefabAssigned() const override;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -215,5 +216,6 @@ namespace AzToolsFramework
|
||||
Prefab::PrefabLoaderInterface* m_loaderInterface;
|
||||
AzFramework::EntityContextId m_entityContextId;
|
||||
AZ::SerializeContext m_serializeContext;
|
||||
bool m_isRootPrefabAssigned = false;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace AzToolsFramework
|
||||
virtual AZ::EntityId GetFocusRoot() = 0;
|
||||
|
||||
//! Returns whether the entity id provided is part of the focused sub-tree.
|
||||
virtual bool IsInFocusSubTree(AZ::EntityId entityId) = 0;
|
||||
virtual bool IsInFocusSubTree(AZ::EntityId entityId) const = 0;
|
||||
};
|
||||
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
+1
-1
@@ -79,7 +79,7 @@ namespace AzToolsFramework
|
||||
return m_focusRoot;
|
||||
}
|
||||
|
||||
bool FocusModeSystemComponent::IsInFocusSubTree(AZ::EntityId entityId)
|
||||
bool FocusModeSystemComponent::IsInFocusSubTree(AZ::EntityId entityId) const
|
||||
{
|
||||
if (m_focusRoot == AZ::EntityId())
|
||||
{
|
||||
|
||||
+1
-1
@@ -42,7 +42,7 @@ namespace AzToolsFramework
|
||||
void SetFocusRoot(AZ::EntityId entityId) override;
|
||||
void ClearFocusRoot() override;
|
||||
AZ::EntityId GetFocusRoot() override;
|
||||
bool IsInFocusSubTree(AZ::EntityId entityId) override;
|
||||
bool IsInFocusSubTree(AZ::EntityId entityId) const override;
|
||||
|
||||
private:
|
||||
AZ::EntityId m_focusRoot;
|
||||
|
||||
@@ -71,6 +71,7 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
m_uniformScaleManipulator->SetVisualOrientationOverride(QuaternionFromTransformNoScaling(localTransform));
|
||||
m_uniformScaleManipulator->SetLocalPosition(localTransform.GetTranslation());
|
||||
m_uniformScaleManipulator->SetLocalOrientation(AZ::Quaternion::CreateIdentity());
|
||||
}
|
||||
|
||||
|
||||
+14
-13
@@ -13,14 +13,14 @@
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
static const float s_surfaceManipulatorTransparency = 0.75f;
|
||||
static const float s_axisLength = 2.0f;
|
||||
static const float s_surfaceManipulatorRadius = 0.1f;
|
||||
static const float SurfaceManipulatorTransparency = 0.75f;
|
||||
static const float LinearManipulatorAxisLength = 2.0f;
|
||||
static const float SurfaceManipulatorRadius = 0.1f;
|
||||
|
||||
static const AZ::Color s_xAxisColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const AZ::Color s_yAxisColor = AZ::Color(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
static const AZ::Color s_zAxisColor = AZ::Color(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
static const AZ::Color s_surfaceManipulatorColor = AZ::Color(1.0f, 1.0f, 0.0f, 0.5f);
|
||||
static const AZ::Color LinearManipulatorXAxisColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const AZ::Color LinearManipulatorYAxisColor = AZ::Color(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
static const AZ::Color LinearManipulatorZAxisColor = AZ::Color(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
static const AZ::Color SurfaceManipulatorColor = AZ::Color(1.0f, 1.0f, 0.0f, 0.5f);
|
||||
|
||||
TranslationManipulators::TranslationManipulators(
|
||||
const Dimensions dimensions, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale)
|
||||
@@ -291,7 +291,7 @@ namespace AzToolsFramework
|
||||
{
|
||||
const AZ::Color color[2] = {
|
||||
defaultColor,
|
||||
Vector3ToVector4(BaseManipulator::s_defaultMouseOverColor.GetAsVector3(), s_surfaceManipulatorTransparency)
|
||||
Vector3ToVector4(BaseManipulator::s_defaultMouseOverColor.GetAsVector3(), SurfaceManipulatorTransparency)
|
||||
};
|
||||
|
||||
return color[mouseOver];
|
||||
@@ -325,15 +325,16 @@ namespace AzToolsFramework
|
||||
void ConfigureTranslationManipulatorAppearance3d(TranslationManipulators* translationManipulators)
|
||||
{
|
||||
translationManipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
|
||||
translationManipulators->ConfigurePlanarView(s_xAxisColor, s_yAxisColor, s_zAxisColor);
|
||||
translationManipulators->ConfigureLinearView(s_axisLength, s_xAxisColor, s_yAxisColor, s_zAxisColor);
|
||||
translationManipulators->ConfigureSurfaceView(s_surfaceManipulatorRadius, s_surfaceManipulatorColor);
|
||||
translationManipulators->ConfigurePlanarView(LinearManipulatorXAxisColor, LinearManipulatorYAxisColor, LinearManipulatorZAxisColor);
|
||||
translationManipulators->ConfigureLinearView(
|
||||
LinearManipulatorAxisLength, LinearManipulatorXAxisColor, LinearManipulatorYAxisColor, LinearManipulatorZAxisColor);
|
||||
translationManipulators->ConfigureSurfaceView(SurfaceManipulatorRadius, SurfaceManipulatorColor);
|
||||
}
|
||||
|
||||
void ConfigureTranslationManipulatorAppearance2d(TranslationManipulators* translationManipulators)
|
||||
{
|
||||
translationManipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY());
|
||||
translationManipulators->ConfigurePlanarView(s_xAxisColor);
|
||||
translationManipulators->ConfigureLinearView(s_axisLength, s_xAxisColor, s_yAxisColor);
|
||||
translationManipulators->ConfigurePlanarView(LinearManipulatorXAxisColor);
|
||||
translationManipulators->ConfigureLinearView(LinearManipulatorAxisLength, LinearManipulatorXAxisColor, LinearManipulatorYAxisColor);
|
||||
}
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace AzToolsFramework::Prefab
|
||||
{
|
||||
InstanceOptionalReference focusedInstance;
|
||||
|
||||
if (entityId == AZ::EntityId())
|
||||
if (!entityId.IsValid())
|
||||
{
|
||||
PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
|
||||
AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
|
||||
@@ -89,7 +89,7 @@ namespace AzToolsFramework::Prefab
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entityId == AZ::EntityId())
|
||||
if (!entityId.IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -329,6 +329,11 @@ namespace AzToolsFramework
|
||||
return AZ::Failure(AZStd::string("Could not instantiate prefab - internal error "
|
||||
"(PrefabEditorEntityOwnershipInterface unavailable)."));
|
||||
}
|
||||
if (!prefabEditorEntityOwnershipInterface->IsRootPrefabAssigned())
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Could not instantiate prefab - no root prefab assigned. "
|
||||
"Currently, prefabs can only be instantiated inside a level"));
|
||||
}
|
||||
|
||||
InstanceOptionalReference instanceToParentUnder;
|
||||
|
||||
|
||||
@@ -18,18 +18,19 @@ AzToolsFramework--EntityOutlinerWidget QTreeView
|
||||
selection-background-color: transparent;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Entity Outliner handles hover and selected state of items via code,
|
||||
* so we need to override the AzQtComponents::Treeview style.
|
||||
*/
|
||||
AzToolsFramework--EntityOutlinerWidget QTreeView::branch:hover
|
||||
, AzToolsFramework--EntityOutlinerWidget QTreeView::item:hover
|
||||
{
|
||||
background: rgba(255, 255, 255, 30);
|
||||
}
|
||||
|
||||
AzToolsFramework--EntityOutlinerWidget QTreeView::branch:selected
|
||||
, AzToolsFramework--EntityOutlinerWidget QTreeView::branch:selected
|
||||
, AzToolsFramework--EntityOutlinerWidget QTreeView::item:selected
|
||||
, AzToolsFramework--EntityOutlinerWidget QTreeView::branch:selected:active
|
||||
, AzToolsFramework--EntityOutlinerWidget QTreeView::item:selected:active
|
||||
{
|
||||
background: rgba(255, 255, 255, 45);
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
|
||||
|
||||
+21
-11
@@ -44,6 +44,7 @@
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
|
||||
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
|
||||
#include <AzToolsFramework/ToolsComponents/ComponentAssetMimeDataContainer.h>
|
||||
#include <AzToolsFramework/ToolsComponents/ComponentMimeData.h>
|
||||
#include <AzToolsFramework/ToolsComponents/EditorEntityIdContainer.h>
|
||||
@@ -81,6 +82,8 @@ namespace AzToolsFramework
|
||||
, m_entityExpansionState()
|
||||
, m_entityFilteredState()
|
||||
{
|
||||
m_focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
|
||||
AZ_Assert(m_focusModeInterface != nullptr, "EntityOutlinerListModel requires a FocusModeInterface instance on construction.");
|
||||
}
|
||||
|
||||
EntityOutlinerListModel::~EntityOutlinerListModel()
|
||||
@@ -102,10 +105,9 @@ namespace AzToolsFramework
|
||||
EntityCompositionNotificationBus::Handler::BusConnect();
|
||||
AZ::EntitySystemBus::Handler::BusConnect();
|
||||
|
||||
m_editorEntityFrameworkInterface = AZ::Interface<AzToolsFramework::EditorEntityUiInterface>::Get();
|
||||
|
||||
AZ_Assert(m_editorEntityFrameworkInterface != nullptr,
|
||||
"EntityOutlinerListModel requires a EditorEntityFrameworkInterface instance on Initialize.");
|
||||
m_editorEntityUiInterface = AZ::Interface<AzToolsFramework::EditorEntityUiInterface>::Get();
|
||||
AZ_Assert(m_editorEntityUiInterface != nullptr,
|
||||
"EntityOutlinerListModel requires a EditorEntityUiInterface instance on Initialize.");
|
||||
}
|
||||
|
||||
int EntityOutlinerListModel::rowCount(const QModelIndex& parent) const
|
||||
@@ -279,7 +281,7 @@ namespace AzToolsFramework
|
||||
|
||||
QVariant EntityOutlinerListModel::GetEntityIcon(const AZ::EntityId& id) const
|
||||
{
|
||||
auto entityUiHandler = m_editorEntityFrameworkInterface->GetHandler(id);
|
||||
auto entityUiHandler = m_editorEntityUiInterface->GetHandler(id);
|
||||
QIcon icon;
|
||||
|
||||
// Retrieve the icon from the handler
|
||||
@@ -316,7 +318,7 @@ namespace AzToolsFramework
|
||||
|
||||
QVariant EntityOutlinerListModel::GetEntityTooltip(const AZ::EntityId& id) const
|
||||
{
|
||||
auto entityUiHandler = m_editorEntityFrameworkInterface->GetHandler(id);
|
||||
auto entityUiHandler = m_editorEntityUiInterface->GetHandler(id);
|
||||
QString tooltip;
|
||||
|
||||
// Retrieve the tooltip from the handler
|
||||
@@ -349,7 +351,7 @@ namespace AzToolsFramework
|
||||
QVariant EntityOutlinerListModel::dataForVisibility(const QModelIndex& index, int role) const
|
||||
{
|
||||
auto entityId = GetEntityFromIndex(index);
|
||||
auto entityUiHandler = m_editorEntityFrameworkInterface->GetHandler(entityId);
|
||||
auto entityUiHandler = m_editorEntityUiInterface->GetHandler(entityId);
|
||||
|
||||
if (!entityUiHandler || entityUiHandler->CanToggleLockVisibility(entityId))
|
||||
{
|
||||
@@ -377,7 +379,7 @@ namespace AzToolsFramework
|
||||
QVariant EntityOutlinerListModel::dataForLock(const QModelIndex& index, int role) const
|
||||
{
|
||||
auto entityId = GetEntityFromIndex(index);
|
||||
auto entityUiHandler = m_editorEntityFrameworkInterface->GetHandler(entityId);
|
||||
auto entityUiHandler = m_editorEntityUiInterface->GetHandler(entityId);
|
||||
|
||||
if (!entityUiHandler || entityUiHandler->CanToggleLockVisibility(entityId))
|
||||
{
|
||||
@@ -436,7 +438,7 @@ namespace AzToolsFramework
|
||||
if (value.canConvert<Qt::CheckState>())
|
||||
{
|
||||
const auto entityId = GetEntityFromIndex(index);
|
||||
auto entityUiHandler = m_editorEntityFrameworkInterface->GetHandler(entityId);
|
||||
auto entityUiHandler = m_editorEntityUiInterface->GetHandler(entityId);
|
||||
|
||||
if (!entityUiHandler || entityUiHandler->CanToggleLockVisibility(entityId))
|
||||
{
|
||||
@@ -532,6 +534,11 @@ namespace AzToolsFramework
|
||||
break;
|
||||
}
|
||||
|
||||
if (AZ::EntityId entityId = GetEntityFromIndex(index); !m_focusModeInterface->IsInFocusSubTree(entityId))
|
||||
{
|
||||
itemFlags &= !Qt::ItemIsEnabled;
|
||||
}
|
||||
|
||||
return itemFlags;
|
||||
}
|
||||
|
||||
@@ -1337,7 +1344,10 @@ namespace AzToolsFramework
|
||||
//add/remove operations trigger selection change signals which assert and break undo/redo operations in progress in inspector etc.
|
||||
//so disallow selection updates until change is complete
|
||||
emit EnableSelectionUpdates(false);
|
||||
beginResetModel();
|
||||
|
||||
auto parentIndex = GetIndexFromEntity(parentId);
|
||||
auto childIndex = GetIndexFromEntity(childId);
|
||||
beginRemoveRows(parentIndex, childIndex.row(), childIndex.row());
|
||||
}
|
||||
|
||||
void EntityOutlinerListModel::OnEntityInfoUpdatedRemoveChildEnd(AZ::EntityId parentId, AZ::EntityId childId)
|
||||
@@ -1345,7 +1355,7 @@ namespace AzToolsFramework
|
||||
(void)childId;
|
||||
AZ_PROFILE_FUNCTION(AzToolsFramework);
|
||||
|
||||
endResetModel();
|
||||
endRemoveRows();
|
||||
|
||||
//must refresh partial lock/visibility of parents
|
||||
m_isFilterDirty = true;
|
||||
|
||||
+3
-1
@@ -36,6 +36,7 @@
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class EditorEntityUiInterface;
|
||||
class FocusModeInterface;
|
||||
|
||||
namespace EntityOutliner
|
||||
{
|
||||
@@ -273,7 +274,8 @@ namespace AzToolsFramework
|
||||
QVariant GetEntityIcon(const AZ::EntityId& id) const;
|
||||
QVariant GetEntityTooltip(const AZ::EntityId& id) const;
|
||||
|
||||
EditorEntityUiInterface* m_editorEntityFrameworkInterface = nullptr;
|
||||
EditorEntityUiInterface* m_editorEntityUiInterface = nullptr;
|
||||
FocusModeInterface* m_focusModeInterface = nullptr;
|
||||
};
|
||||
|
||||
class EntityOutlinerCheckBox
|
||||
|
||||
+42
@@ -38,6 +38,8 @@ namespace AzToolsFramework
|
||||
|
||||
AZ_Assert((m_editorEntityFrameworkInterface != nullptr),
|
||||
"EntityOutlinerTreeView requires a EditorEntityFrameworkInterface instance on Construction.");
|
||||
|
||||
viewport()->setMouseTracking(true);
|
||||
}
|
||||
|
||||
EntityOutlinerTreeView::~EntityOutlinerTreeView()
|
||||
@@ -59,6 +61,11 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
void EntityOutlinerTreeView::leaveEvent([[maybe_unused]] QEvent* event)
|
||||
{
|
||||
m_mousePosition = QPoint();
|
||||
}
|
||||
|
||||
void EntityOutlinerTreeView::mousePressEvent(QMouseEvent* event)
|
||||
{
|
||||
//postponing normal mouse pressed logic until mouse is released or dragged
|
||||
@@ -112,6 +119,8 @@ namespace AzToolsFramework
|
||||
setSelectionMode(selectionModeBefore);
|
||||
}
|
||||
|
||||
m_mousePosition = event->pos();
|
||||
|
||||
//process mouse movement as normal, potentially triggering drag and drop
|
||||
QTreeView::mouseMoveEvent(event);
|
||||
}
|
||||
@@ -172,12 +181,45 @@ namespace AzToolsFramework
|
||||
|
||||
void EntityOutlinerTreeView::drawBranches(QPainter* painter, const QRect& rect, const QModelIndex& index) const
|
||||
{
|
||||
const bool isEnabled = (this->model()->flags(index) & Qt::ItemIsEnabled);
|
||||
|
||||
const bool isSelected = selectionModel()->isSelected(index);
|
||||
const bool isHovered = (index == indexAt(m_mousePosition)) && isEnabled;
|
||||
|
||||
// Paint the branch Selection/Hover Rect
|
||||
PaintBranchSelectionHoverRect(painter, rect, isSelected, isHovered);
|
||||
|
||||
// Paint the branch background as defined by the entity's handler, or its closes ancestor's.
|
||||
PaintBranchBackground(painter, rect, index);
|
||||
|
||||
QTreeView::drawBranches(painter, rect, index);
|
||||
}
|
||||
|
||||
void EntityOutlinerTreeView::PaintBranchSelectionHoverRect(
|
||||
QPainter* painter, const QRect& rect, bool isSelected, bool isHovered) const
|
||||
{
|
||||
painter->save();
|
||||
painter->setRenderHint(QPainter::Antialiasing, false);
|
||||
|
||||
if (isSelected || isHovered)
|
||||
{
|
||||
QPainterPath backgroundPath;
|
||||
QRect backgroundRect(rect);
|
||||
|
||||
backgroundPath.addRect(backgroundRect);
|
||||
|
||||
QColor backgroundColor = m_hoverColor;
|
||||
if (isSelected)
|
||||
{
|
||||
backgroundColor = m_selectedColor;
|
||||
}
|
||||
|
||||
painter->fillPath(backgroundPath, backgroundColor);
|
||||
}
|
||||
|
||||
painter->restore();
|
||||
}
|
||||
|
||||
void EntityOutlinerTreeView::PaintBranchBackground(QPainter* painter, const QRect& rect, const QModelIndex& index) const
|
||||
{
|
||||
// Go through ancestors and add them to the stack
|
||||
|
||||
+3
@@ -59,6 +59,7 @@ namespace AzToolsFramework
|
||||
void startDrag(Qt::DropActions supportedActions) override;
|
||||
void dragMoveEvent(QDragMoveEvent* event) override;
|
||||
void dropEvent(QDropEvent* event) override;
|
||||
void leaveEvent(QEvent* event) override;
|
||||
|
||||
//! Renders the left side of the item: appropriate background, branch lines, icons.
|
||||
void drawBranches(QPainter* painter, const QRect& rect, const QModelIndex& index) const override;
|
||||
@@ -72,8 +73,10 @@ namespace AzToolsFramework
|
||||
void StartCustomDrag(const QModelIndexList& indexList, Qt::DropActions supportedActions) override;
|
||||
|
||||
void PaintBranchBackground(QPainter* painter, const QRect& rect, const QModelIndex& index) const;
|
||||
void PaintBranchSelectionHoverRect(QPainter* painter, const QRect& rect, bool isSelected, bool isHovered) const;
|
||||
|
||||
QMouseEvent* m_queuedMouseEvent;
|
||||
QPoint m_mousePosition;
|
||||
bool m_draggingUnselectedItem; // This is set when an item is dragged outside its bounding box.
|
||||
|
||||
int m_expandOnlyDelay = -1;
|
||||
|
||||
@@ -232,6 +232,9 @@ namespace AzToolsFramework
|
||||
m_gui->m_objectTree->header()->setSortIndicatorShown(false);
|
||||
m_gui->m_objectTree->header()->setStretchLastSection(false);
|
||||
|
||||
// Always expand root entity (level entity) - needed if the widget is re-created while a level is already open.
|
||||
m_gui->m_objectTree->expand(m_proxyModel->index(0, 0));
|
||||
|
||||
// resize the icon columns so that the Visibility and Lock toggle icon columns stay right-justified
|
||||
m_gui->m_objectTree->header()->setStretchLastSection(false);
|
||||
m_gui->m_objectTree->header()->setMinimumSectionSize(0);
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <AzFramework/Viewport/CameraState.h>
|
||||
#include <AzFramework/Viewport/ViewportScreen.h>
|
||||
#include <AzFramework/Visibility/BoundsBus.h>
|
||||
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
|
||||
#include <AzToolsFramework/API/EditorViewportIconDisplayInterface.h>
|
||||
#include <AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportMessages.h>
|
||||
@@ -112,6 +113,17 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
EditorHelpers::EditorHelpers(const EditorVisibleEntityDataCache* entityDataCache)
|
||||
: m_entityDataCache(entityDataCache)
|
||||
{
|
||||
m_focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
|
||||
AZ_Assert(
|
||||
m_focusModeInterface,
|
||||
"EditorHelpers - "
|
||||
"Focus Mode Interface could not be found. "
|
||||
"Check that it is being correctly initialized.");
|
||||
}
|
||||
|
||||
AZ::EntityId EditorHelpers::HandleMouseInteraction(
|
||||
const AzFramework::CameraState& cameraState, const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
{
|
||||
@@ -173,6 +185,12 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
// Verify if the entity Id corresponds to an entity that is focused; if not, halt selection.
|
||||
if (!m_focusModeInterface->IsInFocusSubTree(entityIdUnderCursor))
|
||||
{
|
||||
return AZ::EntityId();
|
||||
}
|
||||
|
||||
return entityIdUnderCursor;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace AzFramework
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class EditorVisibleEntityDataCache;
|
||||
class FocusModeInterface;
|
||||
|
||||
namespace ViewportInteraction
|
||||
{
|
||||
@@ -38,10 +39,7 @@ namespace AzToolsFramework
|
||||
|
||||
//! An EditorVisibleEntityDataCache must be passed to EditorHelpers to allow it to
|
||||
//! efficiently read entity data without resorting to EBus calls.
|
||||
explicit EditorHelpers(const EditorVisibleEntityDataCache* entityDataCache)
|
||||
: m_entityDataCache(entityDataCache)
|
||||
{
|
||||
}
|
||||
explicit EditorHelpers(const EditorVisibleEntityDataCache* entityDataCache);
|
||||
EditorHelpers(const EditorHelpers&) = delete;
|
||||
EditorHelpers& operator=(const EditorHelpers&) = delete;
|
||||
~EditorHelpers() = default;
|
||||
@@ -62,5 +60,6 @@ namespace AzToolsFramework
|
||||
|
||||
private:
|
||||
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< Entity Data queried by the EditorHelpers.
|
||||
const FocusModeInterface* m_focusModeInterface = nullptr;
|
||||
};
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
+92
-87
@@ -700,13 +700,6 @@ namespace AzToolsFramework
|
||||
switch (referenceFrame)
|
||||
{
|
||||
case ReferenceFrame::Local:
|
||||
// if we have a group selection, always use the pivot override if one
|
||||
// is set when moving to local space (can't pick individual local space)
|
||||
if (entityIdMap.size() > 1)
|
||||
{
|
||||
pivot.m_worldOrientation = pivotOverrideFrame.m_orientationOverride.value();
|
||||
}
|
||||
break;
|
||||
case ReferenceFrame::Parent:
|
||||
pivot.m_worldOrientation = pivotOverrideFrame.m_orientationOverride.value();
|
||||
break;
|
||||
@@ -784,7 +777,7 @@ namespace AzToolsFramework
|
||||
SortEntitiesByLocationInHierarchy(sortedEntityIdsOut);
|
||||
}
|
||||
|
||||
static void UpdateInitialRotation(EntityIdManipulators& entityManipulators)
|
||||
static void UpdateInitialTransform(EntityIdManipulators& entityManipulators)
|
||||
{
|
||||
// save new start orientation (if moving rotation axes separate from object
|
||||
// or switching type of rotation (modifier keys change))
|
||||
@@ -797,22 +790,17 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
// utility function to immediately return the current reference frame
|
||||
// based on the state of the modifiers
|
||||
// utility function to immediately return the current reference frame based on the state of the modifiers
|
||||
static ReferenceFrame ReferenceFrameFromModifiers(const ViewportInteraction::KeyboardModifiers modifiers)
|
||||
{
|
||||
if (modifiers.Shift() && !modifiers.Alt())
|
||||
{
|
||||
return ReferenceFrame::World;
|
||||
}
|
||||
else if (modifiers.Alt() && !modifiers.Shift())
|
||||
{
|
||||
return ReferenceFrame::Local;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ReferenceFrame::Parent;
|
||||
}
|
||||
return modifiers.Shift() ? ReferenceFrame::World : ReferenceFrame::Local;
|
||||
}
|
||||
|
||||
// utility function to immediately return the current sphere of influence of the manipulators based on the
|
||||
// state of the modifiers
|
||||
static Influence InfluenceFromModifiers(const ViewportInteraction::KeyboardModifiers modifiers)
|
||||
{
|
||||
return modifiers.Alt() ? Influence::Individual : Influence::Group;
|
||||
}
|
||||
|
||||
template<typename Action, typename EntityIdContainer>
|
||||
@@ -838,6 +826,7 @@ namespace AzToolsFramework
|
||||
else
|
||||
{
|
||||
const ReferenceFrame referenceFrame = spaceLock.value_or(ReferenceFrameFromModifiers(action.m_modifiers));
|
||||
const Influence influence = InfluenceFromModifiers(action.m_modifiers);
|
||||
|
||||
// note: used for parent and world depending on the current reference frame
|
||||
const auto pivotOrientation =
|
||||
@@ -854,9 +843,9 @@ namespace AzToolsFramework
|
||||
|
||||
const AZ::Vector3 worldTranslation = GetWorldTranslation(entityId);
|
||||
|
||||
switch (referenceFrame)
|
||||
switch (influence)
|
||||
{
|
||||
case ReferenceFrame::Local:
|
||||
case Influence::Individual:
|
||||
{
|
||||
// move in each entities local space at once
|
||||
AZ::Quaternion worldOrientation = AZ::Quaternion::CreateIdentity();
|
||||
@@ -876,10 +865,9 @@ namespace AzToolsFramework
|
||||
entityId, entityItLookupIt->second.m_initial.GetTranslation() + localOffset, transformChangedInternally);
|
||||
}
|
||||
break;
|
||||
case ReferenceFrame::Parent:
|
||||
case ReferenceFrame::World:
|
||||
case Influence::Group:
|
||||
{
|
||||
AZ::Quaternion offsetRotation = pivotOrientation.m_worldOrientation *
|
||||
const AZ::Quaternion offsetRotation = pivotOrientation.m_worldOrientation *
|
||||
QuaternionFromTransformNoScaling(entityIdManipulators.m_manipulators->GetLocalTransform().GetInverse());
|
||||
|
||||
const AZ::Vector3 localOffset = offsetRotation.TransformVector(action.LocalPositionOffset());
|
||||
@@ -1062,7 +1050,8 @@ namespace AzToolsFramework
|
||||
{
|
||||
AZStd::chrono::milliseconds timeNow;
|
||||
AzToolsFramework::ViewportInteraction::EditorViewportInputTimeNowRequestBus::BroadcastResult(
|
||||
timeNow, &AzToolsFramework::ViewportInteraction::EditorViewportInputTimeNowRequestBus::Events::EditorViewportInputTimeNow);
|
||||
timeNow,
|
||||
&AzToolsFramework::ViewportInteraction::EditorViewportInputTimeNowRequestBus::Events::EditorViewportInputTimeNow);
|
||||
return timeNow;
|
||||
});
|
||||
}
|
||||
@@ -1263,7 +1252,7 @@ namespace AzToolsFramework
|
||||
|
||||
AZStd::unique_ptr<TranslationManipulators> translationManipulators = AZStd::make_unique<TranslationManipulators>(
|
||||
TranslationManipulators::Dimensions::Three, AZ::Transform::CreateIdentity(), AZ::Vector3::CreateOne());
|
||||
translationManipulators->SetLineBoundWidth(ManipulatorLineBoundWidth(ViewportUi::DefaultViewportId));
|
||||
translationManipulators->SetLineBoundWidth(ManipulatorLineBoundWidth());
|
||||
|
||||
InitializeManipulators(*translationManipulators);
|
||||
|
||||
@@ -1297,7 +1286,7 @@ namespace AzToolsFramework
|
||||
|
||||
ViewportInteraction::KeyboardModifiers prevModifiers{};
|
||||
translationManipulators->InstallLinearManipulatorMouseMoveCallback(
|
||||
[this, prevModifiers, manipulatorEntityIds](const LinearManipulator::Action& action) mutable -> void
|
||||
[this, prevModifiers, manipulatorEntityIds](const LinearManipulator::Action& action) mutable
|
||||
{
|
||||
UpdateTranslationManipulator(
|
||||
action, manipulatorEntityIds->m_entityIds, m_entityIdManipulators, m_pivotOverrideFrame, prevModifiers,
|
||||
@@ -1331,7 +1320,7 @@ namespace AzToolsFramework
|
||||
});
|
||||
|
||||
translationManipulators->InstallPlanarManipulatorMouseMoveCallback(
|
||||
[this, prevModifiers, manipulatorEntityIds](const PlanarManipulator::Action& action) mutable -> void
|
||||
[this, prevModifiers, manipulatorEntityIds](const PlanarManipulator::Action& action) mutable
|
||||
{
|
||||
UpdateTranslationManipulator(
|
||||
action, manipulatorEntityIds->m_entityIds, m_entityIdManipulators, m_pivotOverrideFrame, prevModifiers,
|
||||
@@ -1364,7 +1353,7 @@ namespace AzToolsFramework
|
||||
});
|
||||
|
||||
translationManipulators->InstallSurfaceManipulatorMouseMoveCallback(
|
||||
[this, prevModifiers, manipulatorEntityIds](const SurfaceManipulator::Action& action) mutable -> void
|
||||
[this, prevModifiers, manipulatorEntityIds](const SurfaceManipulator::Action& action) mutable
|
||||
{
|
||||
UpdateTranslationManipulator(
|
||||
action, manipulatorEntityIds->m_entityIds, m_entityIdManipulators, m_pivotOverrideFrame, prevModifiers,
|
||||
@@ -1391,7 +1380,7 @@ namespace AzToolsFramework
|
||||
|
||||
AZStd::unique_ptr<RotationManipulators> rotationManipulators =
|
||||
AZStd::make_unique<RotationManipulators>(AZ::Transform::CreateIdentity());
|
||||
rotationManipulators->SetCircleBoundWidth(ManipulatorCicleBoundWidth(ViewportUi::DefaultViewportId));
|
||||
rotationManipulators->SetCircleBoundWidth(ManipulatorCicleBoundWidth());
|
||||
|
||||
InitializeManipulators(*rotationManipulators);
|
||||
|
||||
@@ -1415,7 +1404,7 @@ namespace AzToolsFramework
|
||||
AZStd::shared_ptr<SharedRotationState> sharedRotationState = AZStd::make_shared<SharedRotationState>();
|
||||
|
||||
rotationManipulators->InstallLeftMouseDownCallback(
|
||||
[this, sharedRotationState]([[maybe_unused]] const AngularManipulator::Action& action) mutable -> void
|
||||
[this, sharedRotationState]([[maybe_unused]] const AngularManipulator::Action& action) mutable
|
||||
{
|
||||
sharedRotationState->m_savedOrientation = AZ::Quaternion::CreateIdentity();
|
||||
sharedRotationState->m_referenceFrameAtMouseDown = m_referenceFrame;
|
||||
@@ -1437,11 +1426,13 @@ namespace AzToolsFramework
|
||||
BeginRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
ViewportInteraction::KeyboardModifiers prevModifiers{};
|
||||
rotationManipulators->InstallMouseMoveCallback(
|
||||
[this, prevModifiers, sharedRotationState](const AngularManipulator::Action& action) mutable -> void
|
||||
[this, prevModifiers = ViewportInteraction::KeyboardModifiers(),
|
||||
sharedRotationState](const AngularManipulator::Action& action) mutable
|
||||
{
|
||||
const ReferenceFrame referenceFrame = m_spaceCluster.m_spaceLock.value_or(ReferenceFrameFromModifiers(action.m_modifiers));
|
||||
const Influence influence = InfluenceFromModifiers(action.m_modifiers);
|
||||
|
||||
const AZ::Quaternion manipulatorOrientation = action.m_start.m_rotation * action.m_current.m_delta;
|
||||
// store the pivot override frame when positioning the manipulator manually (ctrl)
|
||||
// so we don't lose the orientation when adding/removing entities from the selection
|
||||
@@ -1452,9 +1443,7 @@ namespace AzToolsFramework
|
||||
|
||||
// only update the manipulator orientation if we're rotating in a local reference frame or we're
|
||||
// manually modifying the manipulator orientation independent of the entity by holding ctrl
|
||||
if ((sharedRotationState->m_referenceFrameAtMouseDown == ReferenceFrame::Local &&
|
||||
m_entityIdManipulators.m_lookups.size() == 1) ||
|
||||
action.m_modifiers.Ctrl())
|
||||
if (sharedRotationState->m_referenceFrameAtMouseDown == ReferenceFrame::Local || action.m_modifiers.Ctrl())
|
||||
{
|
||||
m_entityIdManipulators.m_manipulators->SetLocalTransform(AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
manipulatorOrientation, m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation()));
|
||||
@@ -1463,20 +1452,24 @@ namespace AzToolsFramework
|
||||
// save state if we change the type of rotation we're doing to to prevent snapping
|
||||
if (prevModifiers != action.m_modifiers)
|
||||
{
|
||||
UpdateInitialRotation(m_entityIdManipulators);
|
||||
UpdateInitialTransform(m_entityIdManipulators);
|
||||
sharedRotationState->m_savedOrientation = action.m_current.m_delta.GetInverseFull();
|
||||
}
|
||||
|
||||
// allow the user to modify the orientation without moving the object if ctrl is held
|
||||
if (action.m_modifiers.Ctrl())
|
||||
{
|
||||
UpdateInitialRotation(m_entityIdManipulators);
|
||||
UpdateInitialTransform(m_entityIdManipulators);
|
||||
sharedRotationState->m_savedOrientation = action.m_current.m_delta.GetInverseFull();
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto pivotOrientation = ETCS::CalculateSelectionPivotOrientation(
|
||||
m_entityIdManipulators.m_lookups, m_pivotOverrideFrame, ReferenceFrame::Parent);
|
||||
// only update the pivot override if the orientation is being modified in local space and we have
|
||||
// more than one entity selected (so rotating a single entity does not set the orientation override)
|
||||
if (referenceFrame == ReferenceFrame::Local && sharedRotationState->m_entityIds.size() > 1)
|
||||
{
|
||||
m_pivotOverrideFrame.m_orientationOverride = manipulatorOrientation;
|
||||
}
|
||||
|
||||
// note: must use sorted entityIds based on hierarchy order when updating transforms
|
||||
for (AZ::EntityId entityId : sharedRotationState->m_entityIds)
|
||||
@@ -1492,9 +1485,9 @@ namespace AzToolsFramework
|
||||
const AZ::Transform offsetRotation =
|
||||
AZ::Transform::CreateFromQuaternion(sharedRotationState->m_savedOrientation * action.m_current.m_delta);
|
||||
|
||||
switch (referenceFrame)
|
||||
switch (influence)
|
||||
{
|
||||
case ReferenceFrame::Local:
|
||||
case Influence::Individual:
|
||||
{
|
||||
const AZ::Quaternion rotation = entityIdLookupIt->second.m_initial.GetRotation().GetNormalized();
|
||||
const AZ::Vector3 position = entityIdLookupIt->second.m_initial.GetTranslation();
|
||||
@@ -1510,23 +1503,10 @@ namespace AzToolsFramework
|
||||
AZ::Transform::CreateTranslation(-centerOffset) * AZ::Transform::CreateUniformScale(scale));
|
||||
}
|
||||
break;
|
||||
case ReferenceFrame::Parent:
|
||||
case Influence::Group:
|
||||
{
|
||||
const AZ::Transform pivotTransform = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
pivotOrientation.m_worldOrientation,
|
||||
m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation());
|
||||
|
||||
const AZ::Transform transformInPivotSpace =
|
||||
pivotTransform.GetInverse() * entityIdLookupIt->second.m_initial;
|
||||
|
||||
SetEntityWorldTransform(entityId, pivotTransform * offsetRotation * transformInPivotSpace);
|
||||
}
|
||||
break;
|
||||
case ReferenceFrame::World:
|
||||
{
|
||||
const AZ::Transform pivotTransform = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateIdentity(),
|
||||
m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation());
|
||||
manipulatorOrientation, m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation());
|
||||
const AZ::Transform transformInPivotSpace =
|
||||
pivotTransform.GetInverse() * entityIdLookupIt->second.m_initial;
|
||||
|
||||
@@ -1561,7 +1541,7 @@ namespace AzToolsFramework
|
||||
AZ_PROFILE_FUNCTION(AzToolsFramework);
|
||||
|
||||
AZStd::unique_ptr<ScaleManipulators> scaleManipulators = AZStd::make_unique<ScaleManipulators>(AZ::Transform::CreateIdentity());
|
||||
scaleManipulators->SetLineBoundWidth(ManipulatorLineBoundWidth(ViewportUi::DefaultViewportId));
|
||||
scaleManipulators->SetLineBoundWidth(ManipulatorLineBoundWidth());
|
||||
|
||||
InitializeManipulators(*scaleManipulators);
|
||||
|
||||
@@ -1571,13 +1551,20 @@ namespace AzToolsFramework
|
||||
scaleManipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
|
||||
scaleManipulators->ConfigureView(2.0f, AZ::Color::CreateOne(), AZ::Color::CreateOne(), AZ::Color::CreateOne());
|
||||
|
||||
// lambdas capture shared_ptr by value to increment ref count
|
||||
auto manipulatorEntityIds = AZStd::make_shared<ManipulatorEntityIds>();
|
||||
|
||||
auto uniformLeftMouseDownCallback = [this, manipulatorEntityIds]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
struct SharedScaleState
|
||||
{
|
||||
AZ::Vector3 m_savedScaleOffset = AZ::Vector3::CreateZero();
|
||||
EntityIdList m_entityIds;
|
||||
};
|
||||
|
||||
// lambdas capture shared_ptr by value to increment ref count
|
||||
auto sharedScaleState = AZStd::make_shared<SharedScaleState>();
|
||||
|
||||
auto uniformLeftMouseDownCallback = [this, sharedScaleState]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
{
|
||||
sharedScaleState->m_savedScaleOffset = AZ::Vector3::CreateZero();
|
||||
// important to sort entityIds based on hierarchy order when updating transforms
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, sharedScaleState->m_entityIds);
|
||||
|
||||
for (auto& entityIdLookup : m_entityIdManipulators.m_lookups)
|
||||
{
|
||||
@@ -1591,20 +1578,32 @@ namespace AzToolsFramework
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
};
|
||||
|
||||
auto uniformLeftMouseUpCallback = [this, manipulatorEntityIds]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
auto uniformLeftMouseUpCallback = [this, sharedScaleState]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
{
|
||||
AzToolsFramework::EditorTransformChangeNotificationBus::Broadcast(
|
||||
&AzToolsFramework::EditorTransformChangeNotificationBus::Events::OnEntityTransformChanged,
|
||||
manipulatorEntityIds->m_entityIds);
|
||||
&AzToolsFramework::EditorTransformChangeNotificationBus::Events::OnEntityTransformChanged, sharedScaleState->m_entityIds);
|
||||
|
||||
m_entityIdManipulators.m_manipulators->SetLocalTransform(RecalculateAverageManipulatorTransform(
|
||||
m_entityIdManipulators.m_lookups, m_pivotOverrideFrame, m_pivotMode, m_referenceFrame));
|
||||
};
|
||||
|
||||
auto uniformLeftMouseMoveCallback = [this, manipulatorEntityIds](const LinearManipulator::Action& action)
|
||||
auto uniformLeftMouseMoveCallback = [this, sharedScaleState, prevModifiers = ViewportInteraction::KeyboardModifiers()](
|
||||
const LinearManipulator::Action& action) mutable
|
||||
{
|
||||
// do nothing to modify the manipulator
|
||||
if (action.m_modifiers.Ctrl())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (prevModifiers != action.m_modifiers)
|
||||
{
|
||||
UpdateInitialTransform(m_entityIdManipulators);
|
||||
sharedScaleState->m_savedScaleOffset = action.LocalScaleOffset();
|
||||
}
|
||||
|
||||
// note: must use sorted entityIds based on hierarchy order when updating transforms
|
||||
for (AZ::EntityId entityId : manipulatorEntityIds->m_entityIds)
|
||||
for (AZ::EntityId entityId : sharedScaleState->m_entityIds)
|
||||
{
|
||||
auto entityIdLookupIt = m_entityIdManipulators.m_lookups.find(entityId);
|
||||
if (entityIdLookupIt == m_entityIdManipulators.m_lookups.end())
|
||||
@@ -1620,26 +1619,33 @@ namespace AzToolsFramework
|
||||
return vec.GetX() + vec.GetY() + vec.GetZ();
|
||||
};
|
||||
|
||||
const float uniformScale = action.m_start.m_sign * sumVectorElements(action.LocalScaleOffset());
|
||||
const float uniformScale =
|
||||
action.m_start.m_sign * sumVectorElements(action.LocalScaleOffset() - sharedScaleState->m_savedScaleOffset);
|
||||
const float scale = AZ::GetClamp(1.0f + uniformScale / initialScale, AZ::MinTransformScale, AZ::MaxTransformScale);
|
||||
const AZ::Transform scaleTransform = AZ::Transform::CreateUniformScale(scale);
|
||||
|
||||
if (action.m_modifiers.Alt())
|
||||
switch (InfluenceFromModifiers(action.m_modifiers))
|
||||
{
|
||||
const AZ::Transform pivotTransform = TransformNormalizedScale(entityIdLookupIt->second.m_initial);
|
||||
const AZ::Transform transformInPivotSpace = pivotTransform.GetInverse() * initial;
|
||||
case Influence::Individual:
|
||||
{
|
||||
const AZ::Transform pivotTransform = TransformNormalizedScale(entityIdLookupIt->second.m_initial);
|
||||
const AZ::Transform transformInPivotSpace = pivotTransform.GetInverse() * initial;
|
||||
|
||||
SetEntityWorldTransform(entityId, pivotTransform * scaleTransform * transformInPivotSpace);
|
||||
}
|
||||
else
|
||||
{
|
||||
const AZ::Transform pivotTransform =
|
||||
TransformNormalizedScale(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
const AZ::Transform transformInPivotSpace = pivotTransform.GetInverse() * initial;
|
||||
SetEntityWorldTransform(entityId, pivotTransform * scaleTransform * transformInPivotSpace);
|
||||
}
|
||||
break;
|
||||
case Influence::Group:
|
||||
{
|
||||
const AZ::Transform pivotTransform =
|
||||
TransformNormalizedScale(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
const AZ::Transform transformInPivotSpace = pivotTransform.GetInverse() * initial;
|
||||
|
||||
SetEntityWorldTransform(entityId, pivotTransform * scaleTransform * transformInPivotSpace);
|
||||
SetEntityWorldTransform(entityId, pivotTransform * scaleTransform * transformInPivotSpace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prevModifiers = action.m_modifiers;
|
||||
};
|
||||
|
||||
scaleManipulators->InstallAxisLeftMouseDownCallback(uniformLeftMouseDownCallback);
|
||||
@@ -2729,8 +2735,7 @@ namespace AzToolsFramework
|
||||
|
||||
if (m_pivotOverrideFrame.m_orientationOverride && m_entityIdManipulators.m_manipulators)
|
||||
{
|
||||
m_pivotOverrideFrame.m_orientationOverride =
|
||||
QuaternionFromTransformNoScaling(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
m_pivotOverrideFrame.m_orientationOverride = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetRotation();
|
||||
}
|
||||
|
||||
if (m_pivotOverrideFrame.m_translationOverride && m_entityIdManipulators.m_manipulators)
|
||||
@@ -3337,7 +3342,7 @@ namespace AzToolsFramework
|
||||
|
||||
display.SetLineWidth(4.0f);
|
||||
|
||||
const auto axisFlip = [&transform, &cameraState](const AZ::Vector3& axis) -> float
|
||||
const auto axisFlip = [&transform, &cameraState](const AZ::Vector3& axis)
|
||||
{
|
||||
return ShouldFlipCameraAxis(
|
||||
AZ::Transform::CreateIdentity(), transform.GetTranslation(), TransformDirectionNoScaling(transform, axis),
|
||||
@@ -3554,7 +3559,7 @@ namespace AzToolsFramework
|
||||
// screen space
|
||||
const auto calculateGizmoAxis = [&cameraView, &cameraProjection, &screenOffset](const AZ::Vector3& axis)
|
||||
{
|
||||
auto result = AZ::Vector2(AzFramework::WorldToScreenNDC(axis, cameraView, cameraProjection));
|
||||
auto result = AZ::Vector2(AzFramework::WorldToScreenNdc(axis, cameraView, cameraProjection));
|
||||
result.SetY(1.0f - result.GetY());
|
||||
return result + screenOffset;
|
||||
};
|
||||
|
||||
+10
-1
@@ -96,6 +96,14 @@ namespace AzToolsFramework
|
||||
AZ::u8 m_pickTypes = PickType::None; //!< What mode(s) were we in when picking an EntityId override.
|
||||
};
|
||||
|
||||
//! How a manipulator should treat an adjustment.
|
||||
//! @note Determines if a transform is applied to an individual entity or the whole group.
|
||||
enum class Influence
|
||||
{
|
||||
Group,
|
||||
Individual
|
||||
};
|
||||
|
||||
//! What frame/space is the manipulator currently operating in.
|
||||
enum class ReferenceFrame
|
||||
{
|
||||
@@ -328,7 +336,8 @@ namespace AzToolsFramework
|
||||
OptionalFrame m_pivotOverrideFrame; //!< Has a pivot override been set.
|
||||
Mode m_mode = Mode::Translation; //!< Manipulator mode - default to translation.
|
||||
Pivot m_pivotMode = Pivot::Object; //!< Entity pivot mode - default to object (authored root).
|
||||
ReferenceFrame m_referenceFrame = ReferenceFrame::Parent; //!< What reference frame is the Manipulator currently operating in.
|
||||
ReferenceFrame m_referenceFrame = ReferenceFrame::Local; //!< What reference frame is the Manipulator currently operating in.
|
||||
Influence m_influence = Influence::Group; //!< What sphere of influence does the Manipulator have.
|
||||
Frame m_axisPreview; //!< Axes of entity at the time of mouse down to indicate delta of translation.
|
||||
bool m_triedToRefresh = false; //!< Did a refresh event occur to recalculate the current Manipulator transform.
|
||||
//! Was EditorTransformComponentSelection responsible for the most recent entity selection change.
|
||||
|
||||
@@ -242,11 +242,11 @@ namespace UnitTest
|
||||
{
|
||||
// the initial starting position of the entities
|
||||
AZ::TransformBus::Event(
|
||||
m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(m_entity1WorldTranslation));
|
||||
m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(Entity1WorldTranslation));
|
||||
AZ::TransformBus::Event(
|
||||
m_entityId2, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(m_entity2WorldTranslation));
|
||||
m_entityId2, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(Entity2WorldTranslation));
|
||||
AZ::TransformBus::Event(
|
||||
m_entityId3, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(m_entity3WorldTranslation));
|
||||
m_entityId3, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(Entity3WorldTranslation));
|
||||
}
|
||||
|
||||
static void PositionCamera(AzFramework::CameraState& cameraState)
|
||||
@@ -261,9 +261,10 @@ namespace UnitTest
|
||||
AZ::EntityId m_entityId1;
|
||||
AZ::EntityId m_entityId2;
|
||||
AZ::EntityId m_entityId3;
|
||||
AZ::Vector3 m_entity1WorldTranslation = AZ::Vector3(5.0f, 15.0f, 10.0f);
|
||||
AZ::Vector3 m_entity2WorldTranslation = AZ::Vector3(5.0f, 14.0f, 10.0f);
|
||||
AZ::Vector3 m_entity3WorldTranslation = AZ::Vector3(5.0f, 16.0f, 10.0f);
|
||||
|
||||
static inline const AZ::Vector3 Entity1WorldTranslation = AZ::Vector3(5.0f, 15.0f, 10.0f);
|
||||
static inline const AZ::Vector3 Entity2WorldTranslation = AZ::Vector3(5.0f, 14.0f, 10.0f);
|
||||
static inline const AZ::Vector3 Entity3WorldTranslation = AZ::Vector3(5.0f, 16.0f, 10.0f);
|
||||
};
|
||||
|
||||
void ArrangeIndividualRotatedEntitySelection(const AzToolsFramework::EntityIdList& entityIds, const AZ::Quaternion& orientation)
|
||||
@@ -371,16 +372,16 @@ namespace UnitTest
|
||||
// Given
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
ArrangeIndividualRotatedEntitySelection(m_entityIds, AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)));
|
||||
const auto entityTransform = AZ::Transform::CreateFromQuaternion(AZ::Quaternion::CreateRotationX(AZ::DegToRad(90.0f)));
|
||||
ArrangeIndividualRotatedEntitySelection(m_entityIds, entityTransform.GetRotation());
|
||||
RefreshManipulators(EditorTransformComponentSelectionRequestBus::Events::RefreshType::All);
|
||||
|
||||
SetTransformMode(EditorTransformComponentSelectionRequestBus::Events::Mode::Rotation);
|
||||
|
||||
const AZ::Transform manipulatorTransformBefore = GetManipulatorTransform().value_or(AZ::Transform::CreateIdentity());
|
||||
|
||||
// check preconditions - manipulator transform matches parent/world transform (identity)
|
||||
EXPECT_THAT(manipulatorTransformBefore.GetBasisY(), IsClose(AZ::Vector3::CreateAxisY()));
|
||||
EXPECT_THAT(manipulatorTransformBefore.GetBasisZ(), IsClose(AZ::Vector3::CreateAxisZ()));
|
||||
// check preconditions - manipulator transform matches the entity transform
|
||||
EXPECT_THAT(manipulatorTransformBefore, IsClose(entityTransform));
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -624,7 +625,7 @@ namespace UnitTest
|
||||
EXPECT_TRUE(selectedEntitiesBefore.empty());
|
||||
|
||||
// calculate the position in screen space of the initial entity position
|
||||
const auto entity1ScreenPosition = AzFramework::WorldToScreen(m_entity1WorldTranslation, m_cameraState);
|
||||
const auto entity1ScreenPosition = AzFramework::WorldToScreen(Entity1WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(true)
|
||||
@@ -649,7 +650,7 @@ namespace UnitTest
|
||||
EXPECT_TRUE(selectedEntitiesBefore.empty());
|
||||
|
||||
// calculate the position in screen space of the initial entity position
|
||||
const auto entity1ScreenPosition = AzFramework::WorldToScreen(m_entity1WorldTranslation, m_cameraState);
|
||||
const auto entity1ScreenPosition = AzFramework::WorldToScreen(Entity1WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(false)
|
||||
@@ -728,7 +729,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(true)
|
||||
@@ -754,7 +755,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(false)
|
||||
@@ -780,7 +781,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(true)
|
||||
@@ -806,7 +807,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(false)
|
||||
@@ -832,7 +833,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntities({ m_entityId1, m_entityId2 });
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(true)
|
||||
@@ -858,7 +859,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntities({ m_entityId1, m_entityId2 });
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// click the entity in the viewport
|
||||
m_actionDispatcher->SetStickySelect(false)
|
||||
@@ -1001,7 +1002,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// single click select entity2
|
||||
m_actionDispatcher->SetStickySelect(false)
|
||||
@@ -1035,7 +1036,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// single click select entity2
|
||||
m_actionDispatcher->SetStickySelect(GetParam())
|
||||
@@ -1056,7 +1057,7 @@ namespace UnitTest
|
||||
manipulatorTransform, AzToolsFramework::GetEntityContextId(),
|
||||
&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
|
||||
|
||||
EXPECT_THAT(manipulatorTransform->GetTranslation(), IsClose(m_entity2WorldTranslation));
|
||||
EXPECT_THAT(manipulatorTransform->GetTranslation(), IsClose(Entity2WorldTranslation));
|
||||
}
|
||||
|
||||
TEST_P(
|
||||
@@ -1069,7 +1070,7 @@ namespace UnitTest
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
// calculate the position in screen space of the second entity
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState);
|
||||
const auto entity2ScreenPosition = AzFramework::WorldToScreen(Entity2WorldTranslation, m_cameraState);
|
||||
|
||||
// position in space above the entities
|
||||
const auto clickOffPositionWorld = AZ::Vector3(5.0f, 15.0f, 12.0f);
|
||||
@@ -1096,7 +1097,7 @@ namespace UnitTest
|
||||
manipulatorTransform, AzToolsFramework::GetEntityContextId(),
|
||||
&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
|
||||
|
||||
EXPECT_THAT(manipulatorTransform->GetTranslation(), IsClose(m_entity2WorldTranslation));
|
||||
EXPECT_THAT(manipulatorTransform->GetTranslation(), IsClose(Entity2WorldTranslation));
|
||||
})
|
||||
->MousePosition(clickOffPositionScreen)
|
||||
->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Control)
|
||||
@@ -1113,11 +1114,560 @@ namespace UnitTest
|
||||
&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
|
||||
|
||||
// manipulator transform is reset
|
||||
EXPECT_THAT(manipulatorTransform->GetTranslation(), IsClose(m_entity1WorldTranslation));
|
||||
EXPECT_THAT(manipulatorTransform->GetTranslation(), IsClose(Entity1WorldTranslation));
|
||||
}
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(All, EditorTransformComponentSelectionViewportPickingManipulatorTestFixtureParam, testing::Values(true, false));
|
||||
|
||||
// create alias for EditorTransformComponentSelectionViewportPickingManipulatorTestFixture to help group tests
|
||||
using EditorTransformComponentSelectionManipulatorInteractionTestFixture =
|
||||
EditorTransformComponentSelectionViewportPickingManipulatorTestFixture;
|
||||
|
||||
// type to group related inputs and outcomes for parameterized tests (single entity)
|
||||
struct ManipulatorOptionsSingle
|
||||
{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier m_keyboardModifier;
|
||||
AZ::Transform m_expectedManipulatorTransformAfter;
|
||||
AZ::Transform m_expectedEntityTransformAfter;
|
||||
};
|
||||
|
||||
class EditorTransformComponentSelectionRotationManipulatorSingleEntityTestFixtureParam
|
||||
: public EditorTransformComponentSelectionManipulatorInteractionTestFixture
|
||||
, public ::testing::WithParamInterface<ManipulatorOptionsSingle>
|
||||
{
|
||||
};
|
||||
|
||||
TEST_P(
|
||||
EditorTransformComponentSelectionRotationManipulatorSingleEntityTestFixtureParam,
|
||||
RotatingASingleEntityWithDifferentModifierCombinations)
|
||||
{
|
||||
using AzToolsFramework::EditorTransformComponentSelectionRequestBus;
|
||||
|
||||
PositionEntities();
|
||||
PositionCamera(m_cameraState);
|
||||
|
||||
SetTransformMode(EditorTransformComponentSelectionRequestBus::Events::Mode::Rotation);
|
||||
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
|
||||
const float screenToWorldMultiplier = AzToolsFramework::CalculateScreenToWorldMultiplier(Entity1WorldTranslation, m_cameraState);
|
||||
const float manipulatorRadius = 2.0f * screenToWorldMultiplier;
|
||||
|
||||
const auto rotationManipulatorStartHoldWorldPosition = Entity1WorldTranslation +
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(-45.0f)).TransformVector(AZ::Vector3::CreateAxisY(-manipulatorRadius));
|
||||
const auto rotationManipulatorEndHoldWorldPosition = Entity1WorldTranslation +
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(-135.0f)).TransformVector(AZ::Vector3::CreateAxisY(-manipulatorRadius));
|
||||
|
||||
// calculate screen space positions
|
||||
const auto rotationManipulatorHoldScreenPosition =
|
||||
AzFramework::WorldToScreen(rotationManipulatorStartHoldWorldPosition, m_cameraState);
|
||||
const auto rotationManipulatorEndHoldScreenPosition =
|
||||
AzFramework::WorldToScreen(rotationManipulatorEndHoldWorldPosition, m_cameraState);
|
||||
|
||||
m_actionDispatcher->CameraState(m_cameraState)
|
||||
->MousePosition(rotationManipulatorHoldScreenPosition)
|
||||
->KeyboardModifierDown(GetParam().m_keyboardModifier)
|
||||
->MouseLButtonDown()
|
||||
->MousePosition(rotationManipulatorEndHoldScreenPosition)
|
||||
->MouseLButtonUp();
|
||||
|
||||
const auto expectedEntityTransform = GetParam().m_expectedEntityTransformAfter;
|
||||
const auto expectedManipulatorTransform = GetParam().m_expectedManipulatorTransformAfter;
|
||||
|
||||
const auto manipulatorTransform = GetManipulatorTransform();
|
||||
const auto entityTransform = AzToolsFramework::GetWorldTransform(m_entityId1);
|
||||
|
||||
EXPECT_THAT(*manipulatorTransform, IsClose(expectedManipulatorTransform));
|
||||
EXPECT_THAT(entityTransform, IsClose(expectedEntityTransform));
|
||||
}
|
||||
|
||||
static const AZ::Transform ExpectedTransformAfterLocalRotationManipulatorMotion = AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(-90.0f)),
|
||||
EditorTransformComponentSelectionViewportPickingFixture::Entity1WorldTranslation);
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
All,
|
||||
EditorTransformComponentSelectionRotationManipulatorSingleEntityTestFixtureParam,
|
||||
testing::Values(
|
||||
// this replicates rotating an entity in local space with no modifiers held
|
||||
// manipulator and entity rotate
|
||||
ManipulatorOptionsSingle{ AzToolsFramework::ViewportInteraction::KeyboardModifier::None,
|
||||
ExpectedTransformAfterLocalRotationManipulatorMotion,
|
||||
ExpectedTransformAfterLocalRotationManipulatorMotion },
|
||||
// this replicates rotating an entity in local space with the alt modifier held
|
||||
// manipulator and entity rotate
|
||||
ManipulatorOptionsSingle{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt,
|
||||
ExpectedTransformAfterLocalRotationManipulatorMotion,
|
||||
ExpectedTransformAfterLocalRotationManipulatorMotion },
|
||||
// this replicates rotating an entity in world space with the shift modifier held
|
||||
// entity rotates, manipulator remains aligned to world
|
||||
ManipulatorOptionsSingle{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier::Shift,
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity1WorldTranslation),
|
||||
ExpectedTransformAfterLocalRotationManipulatorMotion },
|
||||
// this replicates rotating the manipulator in local space with the ctrl modifier held (entity is unchanged)
|
||||
ManipulatorOptionsSingle{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl, ExpectedTransformAfterLocalRotationManipulatorMotion,
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity1WorldTranslation) }));
|
||||
|
||||
// type to group related inputs and outcomes for parameterized tests (two entities)
|
||||
struct ManipulatorOptionsMultiple
|
||||
{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier m_keyboardModifier;
|
||||
AZ::Transform m_expectedManipulatorTransformAfter;
|
||||
AZ::Transform m_firstExpectedEntityTransformAfter;
|
||||
AZ::Transform m_secondExpectedEntityTransformAfter;
|
||||
};
|
||||
|
||||
class EditorTransformComponentSelectionRotationManipulatorMultipleEntityTestFixtureParam
|
||||
: public EditorTransformComponentSelectionManipulatorInteractionTestFixture
|
||||
, public ::testing::WithParamInterface<ManipulatorOptionsMultiple>
|
||||
{
|
||||
};
|
||||
|
||||
TEST_P(
|
||||
EditorTransformComponentSelectionRotationManipulatorMultipleEntityTestFixtureParam,
|
||||
RotatingMultipleEntitiesWithDifferentModifierCombinations)
|
||||
{
|
||||
using AzToolsFramework::EditorTransformComponentSelectionRequestBus;
|
||||
|
||||
PositionEntities();
|
||||
PositionCamera(m_cameraState);
|
||||
|
||||
SetTransformMode(EditorTransformComponentSelectionRequestBus::Events::Mode::Rotation);
|
||||
|
||||
AzToolsFramework::SelectEntities({ m_entityId2, m_entityId3 });
|
||||
|
||||
// manipulator should be centered between the two entities
|
||||
const auto initialManipulatorTransform = GetManipulatorTransform();
|
||||
|
||||
const float screenToWorldMultiplier =
|
||||
AzToolsFramework::CalculateScreenToWorldMultiplier(initialManipulatorTransform->GetTranslation(), m_cameraState);
|
||||
const float manipulatorRadius = 2.0f * screenToWorldMultiplier;
|
||||
|
||||
const auto rotationManipulatorStartHoldWorldPosition = initialManipulatorTransform->GetTranslation() +
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(-45.0f)).TransformVector(AZ::Vector3::CreateAxisY(-manipulatorRadius));
|
||||
const auto rotationManipulatorEndHoldWorldPosition = initialManipulatorTransform->GetTranslation() +
|
||||
AZ::Quaternion::CreateRotationX(AZ::DegToRad(-135.0f)).TransformVector(AZ::Vector3::CreateAxisY(-manipulatorRadius));
|
||||
|
||||
// calculate screen space positions
|
||||
const auto rotationManipulatorHoldScreenPosition =
|
||||
AzFramework::WorldToScreen(rotationManipulatorStartHoldWorldPosition, m_cameraState);
|
||||
const auto rotationManipulatorEndHoldScreenPosition =
|
||||
AzFramework::WorldToScreen(rotationManipulatorEndHoldWorldPosition, m_cameraState);
|
||||
|
||||
m_actionDispatcher->CameraState(m_cameraState)
|
||||
->MousePosition(rotationManipulatorHoldScreenPosition)
|
||||
->KeyboardModifierDown(GetParam().m_keyboardModifier)
|
||||
->MouseLButtonDown()
|
||||
->MousePosition(rotationManipulatorEndHoldScreenPosition)
|
||||
->MouseLButtonUp();
|
||||
|
||||
const auto expectedEntity2Transform = GetParam().m_firstExpectedEntityTransformAfter;
|
||||
const auto expectedEntity3Transform = GetParam().m_secondExpectedEntityTransformAfter;
|
||||
const auto expectedManipulatorTransform = GetParam().m_expectedManipulatorTransformAfter;
|
||||
|
||||
const auto manipulatorTransformAfter = GetManipulatorTransform();
|
||||
const auto entity2Transform = AzToolsFramework::GetWorldTransform(m_entityId2);
|
||||
const auto entity3Transform = AzToolsFramework::GetWorldTransform(m_entityId3);
|
||||
|
||||
EXPECT_THAT(*manipulatorTransformAfter, IsClose(expectedManipulatorTransform));
|
||||
EXPECT_THAT(entity2Transform, IsClose(expectedEntity2Transform));
|
||||
EXPECT_THAT(entity3Transform, IsClose(expectedEntity3Transform));
|
||||
}
|
||||
|
||||
// note: The aggregate manipulator position will be the average of entity 2 and 3 combined which
|
||||
// winds up being the same as entity 1
|
||||
static const AZ::Vector3 AggregateManipulatorPositionWithEntity2and3Selected =
|
||||
EditorTransformComponentSelectionViewportPickingFixture::Entity1WorldTranslation;
|
||||
|
||||
static const AZ::Transform ExpectedEntity2TransformAfterLocalGroupRotationManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(AggregateManipulatorPositionWithEntity2and3Selected) *
|
||||
AZ::Transform::CreateFromQuaternion(AZ::Quaternion::CreateRotationX(AZ::DegToRad(-90.0f))) *
|
||||
AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(-1.0f));
|
||||
static const AZ::Transform ExpectedEntity3TransformAfterLocalGroupRotationManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(AggregateManipulatorPositionWithEntity2and3Selected) *
|
||||
AZ::Transform::CreateFromQuaternion(AZ::Quaternion::CreateRotationX(AZ::DegToRad(-90.0f))) *
|
||||
AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(1.0f));
|
||||
static const AZ::Transform ExpectedEntity2TransformAfterLocalIndividualRotationManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation) *
|
||||
AZ::Transform::CreateFromQuaternion(AZ::Quaternion::CreateRotationX(AZ::DegToRad(-90.0f)));
|
||||
static const AZ::Transform ExpectedEntity3TransformAfterLocalIndividualRotationManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation) *
|
||||
AZ::Transform::CreateFromQuaternion(AZ::Quaternion::CreateRotationX(AZ::DegToRad(-90.0f)));
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
All,
|
||||
EditorTransformComponentSelectionRotationManipulatorMultipleEntityTestFixtureParam,
|
||||
testing::Values(
|
||||
// this replicates rotating a group of entities in local space with no modifiers held
|
||||
// manipulator and entity rotate
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::None,
|
||||
ExpectedTransformAfterLocalRotationManipulatorMotion,
|
||||
ExpectedEntity2TransformAfterLocalGroupRotationManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalGroupRotationManipulatorMotion },
|
||||
// this replicates rotating a group of entities in local space with the alt modifier held
|
||||
// manipulator and entity rotate
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt,
|
||||
ExpectedTransformAfterLocalRotationManipulatorMotion,
|
||||
ExpectedEntity2TransformAfterLocalIndividualRotationManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalIndividualRotationManipulatorMotion },
|
||||
// this replicates rotating a group of entities in world space with the shift modifier held
|
||||
// entity rotates, manipulator remains aligned to world
|
||||
ManipulatorOptionsMultiple{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier::Shift,
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity1WorldTranslation),
|
||||
ExpectedEntity2TransformAfterLocalGroupRotationManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalGroupRotationManipulatorMotion },
|
||||
// this replicates rotating the manipulator in local space with the ctrl modifier held (entity is unchanged)
|
||||
ManipulatorOptionsMultiple{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl, ExpectedTransformAfterLocalRotationManipulatorMotion,
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation),
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation) }));
|
||||
|
||||
class EditorTransformComponentSelectionTranslationManipulatorSingleEntityTestFixtureParam
|
||||
: public EditorTransformComponentSelectionManipulatorInteractionTestFixture
|
||||
, public ::testing::WithParamInterface<ManipulatorOptionsSingle>
|
||||
{
|
||||
};
|
||||
|
||||
static const float LinearManipulatorYAxisMovement = -3.0f;
|
||||
static const float LinearManipulatorZAxisMovement = 2.0f;
|
||||
|
||||
TEST_P(
|
||||
EditorTransformComponentSelectionTranslationManipulatorSingleEntityTestFixtureParam,
|
||||
TranslatingASingleEntityWithDifferentModifierCombinations)
|
||||
{
|
||||
using AzToolsFramework::EditorTransformComponentSelectionRequestBus;
|
||||
|
||||
PositionEntities();
|
||||
|
||||
// move camera up and to the left so it's just above the normal row of entities
|
||||
AzFramework::SetCameraTransform(
|
||||
m_cameraState,
|
||||
AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 14.5, 11.0f)));
|
||||
|
||||
SetTransformMode(EditorTransformComponentSelectionRequestBus::Events::Mode::Translation);
|
||||
|
||||
AzToolsFramework::SelectEntity(m_entityId1);
|
||||
const auto entity1Transform = AzToolsFramework::GetWorldTransform(m_entityId1);
|
||||
|
||||
const float screenToWorldMultiplier = AzToolsFramework::CalculateScreenToWorldMultiplier(
|
||||
AzToolsFramework::GetWorldTransform(m_entityId1).GetTranslation(), m_cameraState);
|
||||
|
||||
// calculate positions for two click and drag motions (moving a linear manipulator)
|
||||
// begin each click in the center of the line of the linear manipulators
|
||||
const auto translationManipulatorStartHoldWorldPosition1 =
|
||||
AzToolsFramework::GetWorldTransform(m_entityId1).GetTranslation() + entity1Transform.GetBasisZ() * screenToWorldMultiplier;
|
||||
const auto translationManipulatorEndHoldWorldPosition1 =
|
||||
translationManipulatorStartHoldWorldPosition1 + AZ::Vector3::CreateAxisZ(LinearManipulatorZAxisMovement);
|
||||
const auto translationManipulatorStartHoldWorldPosition2 = AzToolsFramework::GetWorldTransform(m_entityId1).GetTranslation() +
|
||||
AZ::Vector3::CreateAxisZ(LinearManipulatorZAxisMovement) - entity1Transform.GetBasisY() * screenToWorldMultiplier;
|
||||
const auto translationManipulatorEndHoldWorldPosition2 =
|
||||
translationManipulatorStartHoldWorldPosition2 + AZ::Vector3::CreateAxisY(LinearManipulatorYAxisMovement);
|
||||
|
||||
// transform to screen space
|
||||
const auto translationManipulatorStartHoldScreenPosition1 =
|
||||
AzFramework::WorldToScreen(translationManipulatorStartHoldWorldPosition1, m_cameraState);
|
||||
const auto translationManipulatorEndHoldScreenPosition1 =
|
||||
AzFramework::WorldToScreen(translationManipulatorEndHoldWorldPosition1, m_cameraState);
|
||||
const auto translationManipulatorStartHoldScreenPosition2 =
|
||||
AzFramework::WorldToScreen(translationManipulatorStartHoldWorldPosition2, m_cameraState);
|
||||
const auto translationManipulatorEndHoldScreenPosition2 =
|
||||
AzFramework::WorldToScreen(translationManipulatorEndHoldWorldPosition2, m_cameraState);
|
||||
|
||||
m_actionDispatcher->CameraState(m_cameraState)
|
||||
->MousePosition(translationManipulatorStartHoldScreenPosition1)
|
||||
->KeyboardModifierDown(GetParam().m_keyboardModifier)
|
||||
->MouseLButtonDown()
|
||||
->MousePosition(translationManipulatorEndHoldScreenPosition1)
|
||||
->MouseLButtonUp()
|
||||
->MousePosition(translationManipulatorStartHoldScreenPosition2)
|
||||
->MouseLButtonDown()
|
||||
->MousePosition(translationManipulatorEndHoldScreenPosition2)
|
||||
->MouseLButtonUp();
|
||||
|
||||
const auto expectedEntityTransform = GetParam().m_expectedEntityTransformAfter;
|
||||
const auto expectedManipulatorTransform = GetParam().m_expectedManipulatorTransformAfter;
|
||||
|
||||
const auto manipulatorTransform = GetManipulatorTransform();
|
||||
const auto entityTransform = AzToolsFramework::GetWorldTransform(m_entityId1);
|
||||
|
||||
EXPECT_THAT(*manipulatorTransform, IsCloseTolerance(expectedManipulatorTransform, 0.01f));
|
||||
EXPECT_THAT(entityTransform, IsCloseTolerance(expectedEntityTransform, 0.01f));
|
||||
}
|
||||
|
||||
static const AZ::Transform ExpectedTransformAfterLocalTranslationManipulatorMotion = AZ::Transform::CreateTranslation(
|
||||
EditorTransformComponentSelectionViewportPickingFixture::Entity1WorldTranslation +
|
||||
AZ::Vector3(0.0f, LinearManipulatorYAxisMovement, LinearManipulatorZAxisMovement));
|
||||
|
||||
// where the manipulator should end up after the input from TranslatingMultipleEntitiesWithDifferentModifierCombinations
|
||||
static const AZ::Transform ExpectedManipulatorTransformAfterGroupTranslationManipulatorMotion = AZ::Transform::CreateTranslation(
|
||||
AggregateManipulatorPositionWithEntity2and3Selected +
|
||||
AZ::Vector3(0.0f, LinearManipulatorYAxisMovement, LinearManipulatorZAxisMovement));
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
All,
|
||||
EditorTransformComponentSelectionTranslationManipulatorSingleEntityTestFixtureParam,
|
||||
testing::Values(
|
||||
// this replicates translating an entity in local space with no modifiers held
|
||||
// manipulator and entity translate
|
||||
ManipulatorOptionsSingle{ AzToolsFramework::ViewportInteraction::KeyboardModifier::None,
|
||||
ExpectedTransformAfterLocalTranslationManipulatorMotion,
|
||||
ExpectedTransformAfterLocalTranslationManipulatorMotion },
|
||||
// this replicates translating an entity in local space with the alt modifier held
|
||||
// manipulator and entity translate (to the user, equivalent to no modifiers with one entity selected)
|
||||
ManipulatorOptionsSingle{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt,
|
||||
ExpectedTransformAfterLocalTranslationManipulatorMotion,
|
||||
ExpectedTransformAfterLocalTranslationManipulatorMotion },
|
||||
// this replicates translating an entity in world space with the shift modifier held
|
||||
// manipulator and entity translate
|
||||
ManipulatorOptionsSingle{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Shift,
|
||||
ExpectedTransformAfterLocalTranslationManipulatorMotion,
|
||||
ExpectedTransformAfterLocalTranslationManipulatorMotion },
|
||||
// this replicates translating the manipulator in local space with the ctrl modifier held
|
||||
// entity is unchanged, manipulator moves
|
||||
ManipulatorOptionsSingle{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl, ExpectedTransformAfterLocalTranslationManipulatorMotion,
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity1WorldTranslation) }));
|
||||
|
||||
class EditorTransformComponentSelectionTranslationManipulatorMultipleEntityTestFixtureParam
|
||||
: public EditorTransformComponentSelectionManipulatorInteractionTestFixture
|
||||
, public ::testing::WithParamInterface<ManipulatorOptionsMultiple>
|
||||
{
|
||||
};
|
||||
|
||||
static const AZ::Transform Entity2RotationForLocalTranslation =
|
||||
AZ::Transform::CreateFromQuaternion(AZ::Quaternion::CreateRotationZ(AZ::DegToRad(90.0f)));
|
||||
|
||||
TEST_P(
|
||||
EditorTransformComponentSelectionTranslationManipulatorMultipleEntityTestFixtureParam,
|
||||
TranslatingMultipleEntitiesWithDifferentModifierCombinations)
|
||||
{
|
||||
using AzToolsFramework::EditorTransformComponentSelectionRequestBus;
|
||||
|
||||
PositionEntities();
|
||||
|
||||
// move camera up and to the left so it's just above the normal row of entities
|
||||
AzFramework::SetCameraTransform(
|
||||
m_cameraState,
|
||||
AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 14.5, 11.0f)));
|
||||
|
||||
SetTransformMode(EditorTransformComponentSelectionRequestBus::Events::Mode::Translation);
|
||||
|
||||
// give entity 2 a different orientation to entity 3 so when moving in local space their translation vectors will be different
|
||||
AZ::TransformBus::Event(
|
||||
m_entityId2, &AZ::TransformBus::Events::SetWorldRotationQuaternion, Entity2RotationForLocalTranslation.GetRotation());
|
||||
|
||||
AzToolsFramework::SelectEntities({ m_entityId2, m_entityId3 });
|
||||
|
||||
const auto initialManipulatorTransform = GetManipulatorTransform();
|
||||
|
||||
const float screenToWorldMultiplier = AzToolsFramework::CalculateScreenToWorldMultiplier(
|
||||
AzToolsFramework::GetWorldTransform(m_entityId1).GetTranslation(), m_cameraState);
|
||||
|
||||
// calculate positions for two click and drag motions (moving a linear manipulator)
|
||||
// begin each click in the center of the line of the linear manipulators
|
||||
const auto translationManipulatorStartHoldWorldPosition1 = AzToolsFramework::GetWorldTransform(m_entityId1).GetTranslation() +
|
||||
initialManipulatorTransform->GetBasisZ() * screenToWorldMultiplier;
|
||||
const auto translationManipulatorEndHoldWorldPosition1 =
|
||||
translationManipulatorStartHoldWorldPosition1 + AZ::Vector3::CreateAxisZ(LinearManipulatorZAxisMovement);
|
||||
const auto translationManipulatorStartHoldWorldPosition2 = AzToolsFramework::GetWorldTransform(m_entityId1).GetTranslation() +
|
||||
AZ::Vector3::CreateAxisZ(LinearManipulatorZAxisMovement) - initialManipulatorTransform->GetBasisY() * screenToWorldMultiplier;
|
||||
const auto translationManipulatorEndHoldWorldPosition2 =
|
||||
translationManipulatorStartHoldWorldPosition2 + AZ::Vector3::CreateAxisY(LinearManipulatorYAxisMovement);
|
||||
|
||||
// transform to screen space
|
||||
const auto translationManipulatorStartHoldScreenPosition1 =
|
||||
AzFramework::WorldToScreen(translationManipulatorStartHoldWorldPosition1, m_cameraState);
|
||||
const auto translationManipulatorEndHoldScreenPosition1 =
|
||||
AzFramework::WorldToScreen(translationManipulatorEndHoldWorldPosition1, m_cameraState);
|
||||
const auto translationManipulatorStartHoldScreenPosition2 =
|
||||
AzFramework::WorldToScreen(translationManipulatorStartHoldWorldPosition2, m_cameraState);
|
||||
const auto translationManipulatorEndHoldScreenPosition2 =
|
||||
AzFramework::WorldToScreen(translationManipulatorEndHoldWorldPosition2, m_cameraState);
|
||||
|
||||
m_actionDispatcher->CameraState(m_cameraState)
|
||||
->MousePosition(translationManipulatorStartHoldScreenPosition1)
|
||||
->KeyboardModifierDown(GetParam().m_keyboardModifier)
|
||||
->MouseLButtonDown()
|
||||
->MousePosition(translationManipulatorEndHoldScreenPosition1)
|
||||
->MouseLButtonUp()
|
||||
->MousePosition(translationManipulatorStartHoldScreenPosition2)
|
||||
->MouseLButtonDown()
|
||||
->MousePosition(translationManipulatorEndHoldScreenPosition2)
|
||||
->MouseLButtonUp();
|
||||
|
||||
const auto expectedEntity2Transform = GetParam().m_firstExpectedEntityTransformAfter;
|
||||
const auto expectedEntity3Transform = GetParam().m_secondExpectedEntityTransformAfter;
|
||||
const auto expectedManipulatorTransform = GetParam().m_expectedManipulatorTransformAfter;
|
||||
|
||||
const auto manipulatorTransformAfter = GetManipulatorTransform();
|
||||
const auto entity2Transform = AzToolsFramework::GetWorldTransform(m_entityId2);
|
||||
const auto entity3Transform = AzToolsFramework::GetWorldTransform(m_entityId3);
|
||||
|
||||
EXPECT_THAT(*manipulatorTransformAfter, IsCloseTolerance(expectedManipulatorTransform, 0.01f));
|
||||
EXPECT_THAT(entity2Transform, IsCloseTolerance(expectedEntity2Transform, 0.01f));
|
||||
EXPECT_THAT(entity3Transform, IsCloseTolerance(expectedEntity3Transform, 0.01f));
|
||||
}
|
||||
|
||||
static const AZ::Transform ExpectedEntity2TransformAfterLocalGroupTranslationManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(
|
||||
EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation +
|
||||
AZ::Vector3(0.0f, LinearManipulatorYAxisMovement, LinearManipulatorZAxisMovement)) *
|
||||
Entity2RotationForLocalTranslation;
|
||||
static const AZ::Transform ExpectedEntity3TransformAfterLocalGroupTranslationManipulatorMotion = AZ::Transform::CreateTranslation(
|
||||
EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation +
|
||||
AZ::Vector3(0.0f, LinearManipulatorYAxisMovement, LinearManipulatorZAxisMovement));
|
||||
// note: as entity has been rotated by 90 degrees about Z in TranslatingMultipleEntitiesWithDifferentModifierCombinations then
|
||||
// LinearManipulatorYAxisMovement is now aligned to the world x-axis
|
||||
static const AZ::Transform ExpectedEntity2TransformAfterLocalIndividualTranslationManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(
|
||||
EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation +
|
||||
AZ::Vector3(-LinearManipulatorYAxisMovement, 0.0f, LinearManipulatorZAxisMovement)) *
|
||||
Entity2RotationForLocalTranslation;
|
||||
static const AZ::Transform ExpectedEntity3TransformAfterLocalIndividualTranslationManipulatorMotion = AZ::Transform::CreateTranslation(
|
||||
EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation +
|
||||
AZ::Vector3(0.0f, LinearManipulatorYAxisMovement, LinearManipulatorZAxisMovement));
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
All,
|
||||
EditorTransformComponentSelectionTranslationManipulatorMultipleEntityTestFixtureParam,
|
||||
testing::Values(
|
||||
// this replicates translating a group of entities in local space with no modifiers held (group influence)
|
||||
// manipulator and entity translate
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::None,
|
||||
ExpectedManipulatorTransformAfterGroupTranslationManipulatorMotion,
|
||||
ExpectedEntity2TransformAfterLocalGroupTranslationManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalGroupTranslationManipulatorMotion },
|
||||
// this replicates translating a group of entities in local space with the alt modifier held
|
||||
// entities move in their own local space (individual influence)
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt,
|
||||
ExpectedManipulatorTransformAfterGroupTranslationManipulatorMotion,
|
||||
ExpectedEntity2TransformAfterLocalIndividualTranslationManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalIndividualTranslationManipulatorMotion },
|
||||
// this replicates translating a group of entities in world space with the shift modifier held
|
||||
// entities and manipulator move in world space
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Shift,
|
||||
ExpectedManipulatorTransformAfterGroupTranslationManipulatorMotion,
|
||||
ExpectedEntity2TransformAfterLocalGroupTranslationManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalGroupTranslationManipulatorMotion },
|
||||
// this replicates translating the manipulator in local space with the ctrl modifier held (entities are unchanged)
|
||||
ManipulatorOptionsMultiple{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl,
|
||||
ExpectedManipulatorTransformAfterGroupTranslationManipulatorMotion,
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation) *
|
||||
Entity2RotationForLocalTranslation,
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation) }));
|
||||
|
||||
class EditorTransformComponentSelectionScaleManipulatorMultipleEntityTestFixtureParam
|
||||
: public EditorTransformComponentSelectionManipulatorInteractionTestFixture
|
||||
, public ::testing::WithParamInterface<ManipulatorOptionsMultiple>
|
||||
{
|
||||
};
|
||||
|
||||
static const float LinearManipulatorZAxisMovementScale = 0.5f;
|
||||
|
||||
TEST_P(
|
||||
EditorTransformComponentSelectionScaleManipulatorMultipleEntityTestFixtureParam,
|
||||
ScalingMultipleEntitiesWithDifferentModifierCombinations)
|
||||
{
|
||||
using AzToolsFramework::EditorTransformComponentSelectionRequestBus;
|
||||
|
||||
PositionEntities();
|
||||
|
||||
// move camera up and to the left so it's just above the normal row of entities
|
||||
AzFramework::SetCameraTransform(
|
||||
m_cameraState,
|
||||
AZ::Transform::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.1f)));
|
||||
|
||||
SetTransformMode(EditorTransformComponentSelectionRequestBus::Events::Mode::Scale);
|
||||
|
||||
AzToolsFramework::SelectEntities({ m_entityId2, m_entityId3 });
|
||||
|
||||
// manipulator should be centered between the two entities
|
||||
const auto initialManipulatorTransform = GetManipulatorTransform();
|
||||
|
||||
const float screenToWorldMultiplier =
|
||||
AzToolsFramework::CalculateScreenToWorldMultiplier(initialManipulatorTransform->GetTranslation(), m_cameraState);
|
||||
|
||||
const auto translationManipulatorStartHoldWorldPosition1 = AzToolsFramework::GetWorldTransform(m_entityId1).GetTranslation() +
|
||||
initialManipulatorTransform->GetBasisZ() * screenToWorldMultiplier;
|
||||
const auto translationManipulatorEndHoldWorldPosition1 =
|
||||
translationManipulatorStartHoldWorldPosition1 + AZ::Vector3::CreateAxisZ(LinearManipulatorZAxisMovementScale);
|
||||
|
||||
// calculate screen space positions
|
||||
const auto scaleManipulatorHoldScreenPosition =
|
||||
AzFramework::WorldToScreen(translationManipulatorStartHoldWorldPosition1, m_cameraState);
|
||||
const auto scaleManipulatorEndHoldScreenPosition =
|
||||
AzFramework::WorldToScreen(translationManipulatorEndHoldWorldPosition1, m_cameraState);
|
||||
|
||||
m_actionDispatcher->CameraState(m_cameraState)
|
||||
->MousePosition(scaleManipulatorHoldScreenPosition)
|
||||
->KeyboardModifierDown(GetParam().m_keyboardModifier)
|
||||
->MouseLButtonDown()
|
||||
->MousePosition(scaleManipulatorEndHoldScreenPosition)
|
||||
->MouseLButtonUp();
|
||||
|
||||
const auto expectedEntity2Transform = GetParam().m_firstExpectedEntityTransformAfter;
|
||||
const auto expectedEntity3Transform = GetParam().m_secondExpectedEntityTransformAfter;
|
||||
const auto expectedManipulatorTransform = GetParam().m_expectedManipulatorTransformAfter;
|
||||
|
||||
const auto manipulatorTransformAfter = GetManipulatorTransform();
|
||||
const auto entity2Transform = AzToolsFramework::GetWorldTransform(m_entityId2);
|
||||
const auto entity3Transform = AzToolsFramework::GetWorldTransform(m_entityId3);
|
||||
|
||||
EXPECT_THAT(*manipulatorTransformAfter, IsCloseTolerance(expectedManipulatorTransform, 0.01f));
|
||||
EXPECT_THAT(entity2Transform, IsCloseTolerance(expectedEntity2Transform, 0.01f));
|
||||
EXPECT_THAT(entity3Transform, IsCloseTolerance(expectedEntity3Transform, 0.01f));
|
||||
}
|
||||
|
||||
static const AZ::Transform ExpectedEntity2TransformAfterLocalGroupScaleManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation) *
|
||||
AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, -1.0f, 0.0f)) *
|
||||
AZ::Transform::CreateUniformScale(LinearManipulatorZAxisMovement);
|
||||
static const AZ::Transform ExpectedEntity3TransformAfterLocalGroupScaleManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation) *
|
||||
AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, 1.0f, 0.0f)) * AZ::Transform::CreateUniformScale(LinearManipulatorZAxisMovement);
|
||||
static const AZ::Transform ExpectedEntity2TransformAfterLocalIndividualScaleManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation) *
|
||||
AZ::Transform::CreateUniformScale(LinearManipulatorZAxisMovement);
|
||||
static const AZ::Transform ExpectedEntity3TransformAfterLocalIndividualScaleManipulatorMotion =
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation) *
|
||||
AZ::Transform::CreateUniformScale(LinearManipulatorZAxisMovement);
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
All,
|
||||
EditorTransformComponentSelectionScaleManipulatorMultipleEntityTestFixtureParam,
|
||||
testing::Values(
|
||||
// this replicates scaling a group of entities in local space with no modifiers held
|
||||
// entities scale relative to manipulator pivot
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::None,
|
||||
AZ::Transform::CreateTranslation(AggregateManipulatorPositionWithEntity2and3Selected),
|
||||
ExpectedEntity2TransformAfterLocalGroupScaleManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalGroupScaleManipulatorMotion },
|
||||
// this replicates scaling a group of entities in local space with the alt modifier held
|
||||
// entities scale about their own pivot
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt,
|
||||
AZ::Transform::CreateTranslation(AggregateManipulatorPositionWithEntity2and3Selected),
|
||||
ExpectedEntity2TransformAfterLocalIndividualScaleManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalIndividualScaleManipulatorMotion },
|
||||
// this replicates scaling a group of entities in world space with the shift modifier held
|
||||
// entities scale relative to manipulator pivot in world space
|
||||
ManipulatorOptionsMultiple{ AzToolsFramework::ViewportInteraction::KeyboardModifier::Shift,
|
||||
AZ::Transform::CreateTranslation(AggregateManipulatorPositionWithEntity2and3Selected),
|
||||
ExpectedEntity2TransformAfterLocalGroupScaleManipulatorMotion,
|
||||
ExpectedEntity3TransformAfterLocalGroupScaleManipulatorMotion },
|
||||
// this has no effect (entities and manipulator are unchanged)
|
||||
ManipulatorOptionsMultiple{
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl,
|
||||
AZ::Transform::CreateTranslation(AggregateManipulatorPositionWithEntity2and3Selected),
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity2WorldTranslation),
|
||||
AZ::Transform::CreateTranslation(EditorTransformComponentSelectionViewportPickingFixture::Entity3WorldTranslation) }));
|
||||
|
||||
using EditorTransformComponentSelectionManipulatorTestFixture =
|
||||
IndirectCallManipulatorViewportInteractionFixtureMixin<EditorTransformComponentSelectionFixture>;
|
||||
|
||||
@@ -1661,7 +2211,7 @@ namespace UnitTest
|
||||
All,
|
||||
EditorTransformComponentSelectionSingleEntityPivotAndOverrideFixture,
|
||||
testing::Values(
|
||||
ReferenceFrameWithOrientation{ AzToolsFramework::ReferenceFrame::Local, ChildExpectedPivotLocalOrientationInWorldSpace },
|
||||
ReferenceFrameWithOrientation{ AzToolsFramework::ReferenceFrame::Local, PivotOverrideLocalOrientationInWorldSpace },
|
||||
ReferenceFrameWithOrientation{ AzToolsFramework::ReferenceFrame::Parent, PivotOverrideLocalOrientationInWorldSpace },
|
||||
ReferenceFrameWithOrientation{ AzToolsFramework::ReferenceFrame::World, AZ::Quaternion::CreateIdentity() }));
|
||||
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzTest/AzTest.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
|
||||
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class EditorFocusModeTests
|
||||
: public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
m_app.Start(m_descriptor);
|
||||
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
|
||||
// in the unit tests.
|
||||
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
|
||||
|
||||
GenerateTestHierarchy();
|
||||
}
|
||||
|
||||
void GenerateTestHierarchy()
|
||||
{
|
||||
/*
|
||||
* City
|
||||
* |_ Street
|
||||
* |_ Car
|
||||
* | |_ Passenger
|
||||
* |_ SportsCar
|
||||
* |_ Passenger
|
||||
*/
|
||||
|
||||
m_entityMap["cityId"] = CreateEditorEntity("City", AZ::EntityId());
|
||||
m_entityMap["streetId"] = CreateEditorEntity("Street", m_entityMap["cityId"]);
|
||||
m_entityMap["carId"] = CreateEditorEntity("Car", m_entityMap["streetId"]);
|
||||
m_entityMap["passengerId1"] = CreateEditorEntity("Passenger", m_entityMap["carId"]);
|
||||
m_entityMap["sportsCarId"] = CreateEditorEntity("SportsCar", m_entityMap["streetId"]);
|
||||
m_entityMap["passengerId2"] = CreateEditorEntity("Passenger", m_entityMap["sportsCarId"]);
|
||||
}
|
||||
|
||||
AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId)
|
||||
{
|
||||
AZ::Entity* entity = nullptr;
|
||||
UnitTest::CreateDefaultEditorEntity(name, &entity);
|
||||
|
||||
// Parent
|
||||
AZ::TransformBus::Event(entity->GetId(), &AZ::TransformInterface::SetParent, parentId);
|
||||
|
||||
return entity->GetId();
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
m_app.Stop();
|
||||
}
|
||||
|
||||
UnitTest::ToolsTestApplication m_app{ "EditorFocusModeTests" };
|
||||
AZ::ComponentApplication::Descriptor m_descriptor;
|
||||
AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
|
||||
};
|
||||
|
||||
TEST_F(EditorFocusModeTests, EditorFocusModeTests_SetFocus)
|
||||
{
|
||||
FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
|
||||
EXPECT_TRUE(focusModeInterface != nullptr);
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
|
||||
EXPECT_EQ(focusModeInterface->GetFocusRoot(), m_entityMap["carId"]);
|
||||
|
||||
focusModeInterface->ClearFocusRoot();
|
||||
EXPECT_EQ(focusModeInterface->GetFocusRoot(), AZ::EntityId());
|
||||
}
|
||||
|
||||
TEST_F(EditorFocusModeTests, EditorFocusModeTests_IsInFocusSubTree)
|
||||
{
|
||||
FocusModeInterface* focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
|
||||
EXPECT_TRUE(focusModeInterface != nullptr);
|
||||
|
||||
focusModeInterface->ClearFocusRoot();
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["streetId"]);
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["carId"]);
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), true);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), false);
|
||||
|
||||
focusModeInterface->SetFocusRoot(m_entityMap["passengerId2"]);
|
||||
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["cityId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["streetId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["carId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId1"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["sportsCarId"]), false);
|
||||
EXPECT_EQ(focusModeInterface->IsInFocusSubTree(m_entityMap["passengerId2"]), true);
|
||||
|
||||
focusModeInterface->ClearFocusRoot();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
|
||||
#include <Prefab/PrefabTestFixture.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
class PrefabFocusTests
|
||||
: public PrefabTestFixture
|
||||
{
|
||||
protected:
|
||||
void GenerateTestHierarchy()
|
||||
{
|
||||
/*
|
||||
* City (Prefab Container)
|
||||
* |_ City
|
||||
* |_ Street (Prefab Container)
|
||||
* |_ Car (Prefab Container)
|
||||
* | |_ Passenger
|
||||
* |_ SportsCar (Prefab Container)
|
||||
* |_ Passenger
|
||||
*/
|
||||
|
||||
m_entityMap["passenger1"] = CreateEntity("Passenger1");
|
||||
m_entityMap["passenger2"] = CreateEntity("Passenger2");
|
||||
m_entityMap["city"] = CreateEntity("City");
|
||||
|
||||
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
|
||||
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded,
|
||||
AzToolsFramework::EntityList{ m_entityMap["passenger1"], m_entityMap["passenger2"], m_entityMap["city"] });
|
||||
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> carInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap["passenger1"] }, {}, "test/car");
|
||||
ASSERT_TRUE(carInstance);
|
||||
m_instanceMap["car"] = carInstance.get();
|
||||
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> sportsCarInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap["passenger2"] }, {}, "test/sportsCar");
|
||||
ASSERT_TRUE(sportsCarInstance);
|
||||
m_instanceMap["sportsCar"] = sportsCarInstance.get();
|
||||
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> streetInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({}, MakeInstanceList( AZStd::move(carInstance), AZStd::move(sportsCarInstance) ), "test/street");
|
||||
ASSERT_TRUE(streetInstance);
|
||||
m_instanceMap["street"] = streetInstance.get();
|
||||
|
||||
m_rootInstance =
|
||||
m_prefabSystemComponent->CreatePrefab({ m_entityMap["city"] }, MakeInstanceList(AZStd::move(streetInstance)), "test/city");
|
||||
ASSERT_TRUE(m_rootInstance);
|
||||
m_instanceMap["city"] = m_rootInstance.get();
|
||||
}
|
||||
|
||||
AZStd::unordered_map<AZStd::string, AZ::Entity*> m_entityMap;
|
||||
AZStd::unordered_map<AZStd::string, Instance*> m_instanceMap;
|
||||
|
||||
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> m_rootInstance;
|
||||
};
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab)
|
||||
{
|
||||
GenerateTestHierarchy();
|
||||
|
||||
PrefabFocusInterface* prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
|
||||
EXPECT_TRUE(prefabFocusInterface != nullptr);
|
||||
|
||||
// Verify FocusOnOwningPrefab works when passing the container entity of the root prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["city"]->GetContainerEntityId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["city"]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["city"]);
|
||||
}
|
||||
|
||||
// Verify FocusOnOwningPrefab works when passing a nested entity of the root prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_entityMap["city"]->GetId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["city"]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["city"]);
|
||||
}
|
||||
|
||||
// Verify FocusOnOwningPrefab works when passing the container entity of a nested prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["car"]->GetContainerEntityId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["car"]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["car"]);
|
||||
}
|
||||
|
||||
// Verify FocusOnOwningPrefab works when passing a nested entity of the a nested prefab.
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_entityMap["passenger1"]->GetId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), m_instanceMap["car"]->GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), m_instanceMap["car"]);
|
||||
}
|
||||
|
||||
// Verify FocusOnOwningPrefab points to the root prefab when the focus is cleared.
|
||||
{
|
||||
AzToolsFramework::PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
|
||||
AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
|
||||
AzToolsFramework::Prefab::InstanceOptionalReference rootPrefabInstance =
|
||||
prefabEditorEntityOwnershipInterface->GetRootPrefabInstance();
|
||||
EXPECT_TRUE(rootPrefabInstance.has_value());
|
||||
|
||||
prefabFocusInterface->FocusOnOwningPrefab(AZ::EntityId());
|
||||
EXPECT_EQ(prefabFocusInterface->GetFocusedPrefabTemplateId(), rootPrefabInstance->get().GetTemplateId());
|
||||
|
||||
auto instance = prefabFocusInterface->GetFocusedPrefabInstance();
|
||||
EXPECT_TRUE(instance.has_value());
|
||||
EXPECT_EQ(&instance->get(), &rootPrefabInstance->get());
|
||||
}
|
||||
|
||||
m_rootInstance.release();
|
||||
}
|
||||
|
||||
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused)
|
||||
{
|
||||
GenerateTestHierarchy();
|
||||
|
||||
PrefabFocusInterface* prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
|
||||
EXPECT_TRUE(prefabFocusInterface != nullptr);
|
||||
|
||||
// Verify IsOwningPrefabBeingFocused returns true for all entities in a focused prefab (container/nested)
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["city"]->GetContainerEntityId());
|
||||
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["city"]->GetContainerEntityId()));
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["city"]->GetId()));
|
||||
}
|
||||
|
||||
// Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (ancestors/descendants)
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["street"]->GetContainerEntityId());
|
||||
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["street"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["city"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["city"]->GetId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["car"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["passenger1"]->GetId()));
|
||||
}
|
||||
|
||||
// Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (siblings)
|
||||
{
|
||||
prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap["sportsCar"]->GetContainerEntityId());
|
||||
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["sportsCar"]->GetContainerEntityId()));
|
||||
EXPECT_TRUE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["passenger2"]->GetId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap["car"]->GetContainerEntityId()));
|
||||
EXPECT_FALSE(prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap["passenger1"]->GetId()));
|
||||
}
|
||||
|
||||
m_rootInstance.release();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -6,8 +6,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Math/Matrix3x4.h>
|
||||
#include <AzCore/Math/Matrix3x3.h>
|
||||
#include <AzCore/Math/Matrix3x4.h>
|
||||
#include <AzCore/Math/Matrix4x4.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Math/VectorConversions.h>
|
||||
@@ -20,18 +20,17 @@
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
// transform a point from normalized device coordinates to world space, and then from world space back to normalized device coordinates
|
||||
AZ::Vector2 ScreenNDCToWorldToScreenNDC(
|
||||
const AZ::Vector2& ndcPoint, const AzFramework::CameraState& cameraState)
|
||||
// transform a point from normalized device coordinates to world space, and then from world space back to normalized device coordinates
|
||||
AZ::Vector2 ScreenNdcToWorldToScreenNdc(const AZ::Vector2& ndcPoint, const AzFramework::CameraState& cameraState)
|
||||
{
|
||||
const auto worldResult = AzFramework::ScreenNDCToWorld(ndcPoint, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
|
||||
const auto ndcResult = AzFramework::WorldToScreenNDC(worldResult, CameraView(cameraState), CameraProjection(cameraState));
|
||||
const auto worldResult =
|
||||
AzFramework::ScreenNdcToWorld(ndcPoint, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
|
||||
const auto ndcResult = AzFramework::WorldToScreenNdc(worldResult, CameraView(cameraState), CameraProjection(cameraState));
|
||||
return AZ::Vector3ToVector2(ndcResult);
|
||||
}
|
||||
|
||||
// transform a point from screen space to world space, and then from world space back to screen space
|
||||
AzFramework::ScreenPoint ScreenToWorldToScreen(
|
||||
const AzFramework::ScreenPoint& screenPoint, const AzFramework::CameraState& cameraState)
|
||||
AzFramework::ScreenPoint ScreenToWorldToScreen(const AzFramework::ScreenPoint& screenPoint, const AzFramework::CameraState& cameraState)
|
||||
{
|
||||
const auto worldResult = AzFramework::ScreenToWorld(screenPoint, cameraState);
|
||||
return AzFramework::WorldToScreen(worldResult, cameraState);
|
||||
@@ -47,25 +46,25 @@ namespace UnitTest
|
||||
|
||||
const auto cameraState = AzFramework::CreateIdentityDefaultCamera(cameraPosition, screenDimensions);
|
||||
{
|
||||
const auto expectedScreenPoint = ScreenPoint{600, 450};
|
||||
const auto expectedScreenPoint = ScreenPoint{ 600, 450 };
|
||||
const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
|
||||
EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedScreenPoint = ScreenPoint{400, 300};
|
||||
const auto expectedScreenPoint = ScreenPoint{ 400, 300 };
|
||||
const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
|
||||
EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedScreenPoint = ScreenPoint{0, 0};
|
||||
const auto expectedScreenPoint = ScreenPoint{ 0, 0 };
|
||||
const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
|
||||
EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedScreenPoint = ScreenPoint{800, 600};
|
||||
const auto expectedScreenPoint = ScreenPoint{ 800, 600 };
|
||||
const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
|
||||
EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
|
||||
}
|
||||
@@ -81,7 +80,7 @@ namespace UnitTest
|
||||
|
||||
const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
|
||||
|
||||
const auto expectedScreenPoint = ScreenPoint{200, 300};
|
||||
const auto expectedScreenPoint = ScreenPoint{ 200, 300 };
|
||||
const auto resultScreenPoint = ScreenToWorldToScreen(expectedScreenPoint, cameraState);
|
||||
EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
|
||||
}
|
||||
@@ -93,46 +92,46 @@ namespace UnitTest
|
||||
using AzFramework::ScreenPoint;
|
||||
|
||||
const auto screenDimensions = AZ::Vector2(800.0f, 600.0f);
|
||||
const auto cameraTransform = AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)) *
|
||||
AZ::Transform::CreateRotationZ(AZ::DegToRad(-90.0f));
|
||||
const auto cameraTransform =
|
||||
AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(-90.0f));
|
||||
|
||||
const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
|
||||
|
||||
const auto worldResult = AzFramework::ScreenToWorld(ScreenPoint{400, 300}, cameraState);
|
||||
const auto worldResult = AzFramework::ScreenToWorld(ScreenPoint{ 400, 300 }, cameraState);
|
||||
EXPECT_THAT(worldResult, IsClose(AZ::Vector3(10.1f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NDC tests
|
||||
TEST(ViewportScreen, WorldToScreenNDCAndScreenNDCToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
|
||||
{
|
||||
using NdcPoint = AZ::Vector2;
|
||||
|
||||
|
||||
const auto screenDimensions = AZ::Vector2(800.0f, 600.0f);
|
||||
const auto cameraPosition = AZ::Vector3::CreateAxisY(-10.0f);
|
||||
|
||||
const auto cameraState = AzFramework::CreateIdentityDefaultCamera(cameraPosition, screenDimensions);
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{0.75f, 0.75f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
const auto expectedNdcPoint = NdcPoint{ 0.75f, 0.75f };
|
||||
const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{0.5f, 0.5f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
const auto expectedNdcPoint = NdcPoint{ 0.5f, 0.5f };
|
||||
const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{0.0f, 0.0f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
const auto expectedNdcPoint = NdcPoint{ 0.0f, 0.0f };
|
||||
const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{1.0f, 1.0f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
const auto expectedNdcPoint = NdcPoint{ 1.0f, 1.0f };
|
||||
const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
}
|
||||
@@ -147,8 +146,8 @@ namespace UnitTest
|
||||
|
||||
const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
|
||||
|
||||
const auto expectedNdcPoint = NdcPoint{0.25f, 0.5f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
const auto expectedNdcPoint = NdcPoint{ 0.25f, 0.5f };
|
||||
const auto resultNdcPoint = ScreenNdcToWorldToScreenNdc(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
@@ -159,12 +158,13 @@ namespace UnitTest
|
||||
using NdcPoint = AZ::Vector2;
|
||||
|
||||
const auto screenDimensions = AZ::Vector2(800.0f, 600.0f);
|
||||
const auto cameraTransform = AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)) *
|
||||
AZ::Transform::CreateRotationZ(AZ::DegToRad(-90.0f));
|
||||
const auto cameraTransform =
|
||||
AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(-90.0f));
|
||||
|
||||
const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
|
||||
|
||||
const auto worldResult = AzFramework::ScreenNDCToWorld(NdcPoint{0.5f, 0.5f}, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
|
||||
const auto worldResult =
|
||||
AzFramework::ScreenNdcToWorld(NdcPoint{ 0.5f, 0.5f }, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
|
||||
EXPECT_THAT(worldResult, IsClose(AZ::Vector3(10.1f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ namespace UnitTest
|
||||
using AzFramework::ScreenPoint;
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
const ScreenVector screenVector = ScreenPoint{100, 200} - ScreenPoint{10, 20};
|
||||
const ScreenVector screenVector = ScreenPoint{ 100, 200 } - ScreenPoint{ 10, 20 };
|
||||
EXPECT_EQ(screenVector, ScreenVector(90, 180));
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace UnitTest
|
||||
using AzFramework::ScreenPoint;
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
const ScreenPoint screenPoint = ScreenPoint{100, 200} + ScreenVector{50, 25};
|
||||
const ScreenPoint screenPoint = ScreenPoint{ 100, 200 } + ScreenVector{ 50, 25 };
|
||||
EXPECT_EQ(screenPoint, ScreenPoint(150, 225));
|
||||
}
|
||||
|
||||
@@ -193,7 +193,7 @@ namespace UnitTest
|
||||
using AzFramework::ScreenPoint;
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
const ScreenPoint screenPoint = ScreenPoint{120, 200} - ScreenVector{50, 20};
|
||||
const ScreenPoint screenPoint = ScreenPoint{ 120, 200 } - ScreenVector{ 50, 20 };
|
||||
EXPECT_EQ(screenPoint, ScreenPoint(70, 180));
|
||||
}
|
||||
|
||||
@@ -202,7 +202,7 @@ namespace UnitTest
|
||||
using AzFramework::ScreenPoint;
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
const ScreenVector screenVector = ScreenVector{100, 200} + ScreenVector{50, 25};
|
||||
const ScreenVector screenVector = ScreenVector{ 100, 200 } + ScreenVector{ 50, 25 };
|
||||
EXPECT_EQ(screenVector, ScreenVector(150, 225));
|
||||
}
|
||||
|
||||
@@ -211,7 +211,7 @@ namespace UnitTest
|
||||
using AzFramework::ScreenPoint;
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
const ScreenVector screenVector = ScreenVector{100, 200} - ScreenVector{50, 25};
|
||||
const ScreenVector screenVector = ScreenVector{ 100, 200 } - ScreenVector{ 50, 25 };
|
||||
EXPECT_EQ(screenVector, ScreenVector(50, 175));
|
||||
}
|
||||
|
||||
@@ -220,8 +220,8 @@ namespace UnitTest
|
||||
using AzFramework::ScreenPoint;
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
const ScreenPoint screenPoint = ScreenPoint{100, 200};
|
||||
const ScreenVector screenVector = ScreenVector{50, 25};
|
||||
const ScreenPoint screenPoint = ScreenPoint{ 100, 200 };
|
||||
const ScreenVector screenVector = ScreenVector{ 50, 25 };
|
||||
|
||||
const AZ::Vector2 fromScreenPoint = AzFramework::Vector2FromScreenPoint(screenPoint);
|
||||
const AZ::Vector2 fromScreenVector = AzFramework::Vector2FromScreenVector(screenVector);
|
||||
@@ -295,6 +295,58 @@ namespace UnitTest
|
||||
EXPECT_NEAR(AzFramework::ScreenVectorLength(ScreenVector(12, 15)), 19.20937f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(ViewportScreen, ScreenVectorTransformedByScalarUpwards)
|
||||
{
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
auto screenVector = ScreenVector(5, 10);
|
||||
auto scaledScreenVector = screenVector * 2.0f;
|
||||
|
||||
EXPECT_EQ(scaledScreenVector, ScreenVector(10, 20));
|
||||
}
|
||||
|
||||
TEST(ViewportScreen, ScreenVectorTransformedByScalarWithRounding)
|
||||
{
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
auto screenVector = ScreenVector(1, 6);
|
||||
auto scaledScreenVector = screenVector * 0.1f;
|
||||
|
||||
// value less than 0.5 rounds down, greater than or equal to 0.5 rounds up
|
||||
EXPECT_EQ(scaledScreenVector, ScreenVector(0, 1));
|
||||
}
|
||||
|
||||
TEST(ViewportScreen, ScreenVectorTransformedByScalarWithRoundingAtHalfwayBoundary)
|
||||
{
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
auto screenVector = ScreenVector(5, 10);
|
||||
auto scaledScreenVector = screenVector * 0.1f;
|
||||
|
||||
// value less than 0.5 rounds down, greater than or equal to 0.5 rounds up
|
||||
EXPECT_EQ(scaledScreenVector, ScreenVector(1, 1));
|
||||
}
|
||||
|
||||
TEST(ViewportScreen, ScreenVectorTransformedByScalarDownwards)
|
||||
{
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
auto screenVector = ScreenVector(6, 12);
|
||||
auto scaledScreenVector = screenVector * 0.5f;
|
||||
|
||||
EXPECT_EQ(scaledScreenVector, ScreenVector(3, 6));
|
||||
}
|
||||
|
||||
TEST(ViewportScreen, ScreenVectorTransformedByScalarInplace)
|
||||
{
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
auto screenVector = ScreenVector(13, 37);
|
||||
screenVector *= 10.0f;
|
||||
|
||||
EXPECT_EQ(screenVector, ScreenVector(130, 370));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Other tests
|
||||
TEST(ViewportScreen, CanGetCameraTransformFromCameraViewAndBack)
|
||||
|
||||
@@ -34,6 +34,7 @@ set(FILES
|
||||
EntityTestbed.h
|
||||
FileFunc.cpp
|
||||
FingerprintingTests.cpp
|
||||
FocusMode/EditorFocusModeTests.cpp
|
||||
GenericComponentWrapperTest.cpp
|
||||
InstanceDataHierarchy.cpp
|
||||
IntegerPrimtitiveTestConfig.h
|
||||
@@ -50,6 +51,7 @@ set(FILES
|
||||
Prefab/Benchmark/PrefabLoadBenchmarks.cpp
|
||||
Prefab/Benchmark/PrefabUpdateInstancesBenchmarks.cpp
|
||||
Prefab/Benchmark/SpawnableCreateBenchmarks.cpp
|
||||
Prefab/PrefabFocus/PrefabFocusTests.cpp
|
||||
Prefab/MockPrefabFileIOActionValidator.cpp
|
||||
Prefab/MockPrefabFileIOActionValidator.h
|
||||
Prefab/PrefabDuplicateTests.cpp
|
||||
|
||||
@@ -358,8 +358,9 @@ namespace O3DE::ProjectManager
|
||||
painter.drawPixmap(backgroundRect, m_background);
|
||||
|
||||
// Draw a semi-transparent overlay to darken down the colors.
|
||||
painter.setCompositionMode (QPainter::CompositionMode_DestinationIn);
|
||||
const float overlayTransparency = 0.7f;
|
||||
// Use SourceOver, DestinationIn will make background transparent on Mac
|
||||
painter.setCompositionMode (QPainter::CompositionMode_SourceOver);
|
||||
const float overlayTransparency = 0.3f;
|
||||
painter.fillRect(backgroundRect, QColor(0, 0, 0, static_cast<int>(255.0f * overlayTransparency)));
|
||||
}
|
||||
|
||||
|
||||
@@ -122,6 +122,9 @@ class BatchAnalytics:
|
||||
)
|
||||
]
|
||||
|
||||
for named_query in self._named_queries:
|
||||
named_query.node.add_dependency(self._athena_work_group)
|
||||
|
||||
@property
|
||||
def athena_work_group_name(self) -> athena.CfnWorkGroup.name:
|
||||
return self._athena_work_group.name
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContextConstants.inl>
|
||||
|
||||
#include <Atom/Feature/RenderCommon.h>
|
||||
#include <Atom/Feature/CoreLights/EsmShadowmapsPassData.h>
|
||||
#include <Atom/Feature/CoreLights/PhotometricValue.h>
|
||||
#include <Atom/Feature/CoreLights/ShadowConstants.h>
|
||||
@@ -33,8 +34,6 @@
|
||||
#include <CoreLights/ShadowmapPass.h>
|
||||
#include <CoreLights/ProjectedShadowmapsPass.h>
|
||||
|
||||
#include <RenderCommon.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <Atom/Utils/DdsFile.h>
|
||||
#include <Atom/Utils/PpmFile.h>
|
||||
#include <Atom/Utils/PngFile.h>
|
||||
|
||||
#include <AzCore/Serialization/Json/JsonUtils.h>
|
||||
#include <AzCore/Jobs/JobFunction.h>
|
||||
@@ -34,21 +35,12 @@
|
||||
#include <AzCore/Preprocessor/EnumReflectUtils.h>
|
||||
#include <AzCore/Console/Console.h>
|
||||
|
||||
#if defined(OPEN_IMAGE_IO_ENABLED)
|
||||
// OpenImageIO/fmath.h(2271,5): error C4777: 'fprintf' : format string '%zd' requires an argument of type 'unsigned __int64', but variadic
|
||||
// argument 5 has type 'OpenImageIO_v2_1::span_strided<const float,-1>::index_type'
|
||||
AZ_PUSH_DISABLE_WARNING(4777, "-Wunknown-warning-option")
|
||||
#include <OpenImageIO/imageio.h>
|
||||
AZ_POP_DISABLE_WARNING
|
||||
#endif
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
AZ_ENUM_DEFINE_REFLECT_UTILITIES(FrameCaptureResult);
|
||||
|
||||
#if defined(OPEN_IMAGE_IO_ENABLED)
|
||||
AZ_CVAR(unsigned int,
|
||||
r_pngCompressionLevel,
|
||||
3, // A compression level of 3 seems like the best default in terms of file size and saving speeds
|
||||
@@ -97,28 +89,22 @@ namespace AZ
|
||||
jobCompletion.StartAndWaitForCompletion();
|
||||
}
|
||||
|
||||
using namespace OIIO;
|
||||
AZStd::unique_ptr<ImageOutput> out = ImageOutput::create(outputFilePath.c_str());
|
||||
if (out)
|
||||
{
|
||||
ImageSpec spec(
|
||||
readbackResult.m_imageDescriptor.m_size.m_width,
|
||||
readbackResult.m_imageDescriptor.m_size.m_height,
|
||||
numChannels
|
||||
);
|
||||
spec.attribute("png:compressionLevel", r_pngCompressionLevel);
|
||||
Utils::PngFile image = Utils::PngFile::Create(readbackResult.m_imageDescriptor.m_size, readbackResult.m_imageDescriptor.m_format, *buffer);
|
||||
|
||||
if (out->open(outputFilePath.c_str(), spec))
|
||||
{
|
||||
out->write_image(TypeDesc::UINT8, buffer->data());
|
||||
out->close();
|
||||
return FrameCaptureOutputResult{FrameCaptureResult::Success, AZStd::nullopt};
|
||||
}
|
||||
Utils::PngFile::SaveSettings saveSettings;
|
||||
saveSettings.m_compressionLevel = r_pngCompressionLevel;
|
||||
// We should probably strip alpha to save space, especially for automated test screenshots. Alpha is left in to maintain
|
||||
// prior behavior, changing this is out of scope for the current task. Note, it would have bit of a cascade effect where
|
||||
// AtomSampleViewer's ScriptReporter assumes an RGBA image.
|
||||
saveSettings.m_stripAlpha = false;
|
||||
|
||||
if(image && image.Save(outputFilePath.c_str(), saveSettings))
|
||||
{
|
||||
return FrameCaptureOutputResult{FrameCaptureResult::Success, AZStd::nullopt};
|
||||
}
|
||||
|
||||
return FrameCaptureOutputResult{FrameCaptureResult::InternalError, "Unable to save frame capture output to " + outputFilePath};
|
||||
return FrameCaptureOutputResult{FrameCaptureResult::InternalError, "Unable to save frame capture output to '" + outputFilePath + "'"};
|
||||
}
|
||||
#endif
|
||||
|
||||
FrameCaptureOutputResult DdsFrameCaptureOutput(
|
||||
const AZStd::string& outputFilePath, const AZ::RPI::AttachmentReadback::ReadbackResult& readbackResult)
|
||||
@@ -502,7 +488,6 @@ namespace AZ
|
||||
m_result = ddsFrameCapture.m_result;
|
||||
m_latestCaptureInfo = ddsFrameCapture.m_errorMessage.value_or("");
|
||||
}
|
||||
#if defined(OPEN_IMAGE_IO_ENABLED)
|
||||
else if (extension == "png")
|
||||
{
|
||||
if (readbackResult.m_imageDescriptor.m_format == RHI::Format::R8G8B8A8_UNORM ||
|
||||
@@ -523,7 +508,6 @@ namespace AZ
|
||||
m_result = FrameCaptureResult::UnsupportedFormat;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
m_latestCaptureInfo = AZStd::string::format("Only supports saving image to ppm or dds files");
|
||||
|
||||
@@ -6,10 +6,9 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <RenderCommon.h>
|
||||
|
||||
#include <Atom/RHI/RHIUtils.h>
|
||||
#include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
|
||||
#include <Atom/Feature/RenderCommon.h>
|
||||
#include <Atom/Feature/Mesh/MeshFeatureProcessor.h>
|
||||
#include <Atom/Feature/ReflectionProbe/ReflectionProbeFeatureProcessor.h>
|
||||
#include <Atom/RPI.Public/Model/ModelLodUtils.h>
|
||||
@@ -85,7 +84,6 @@ namespace AZ
|
||||
{
|
||||
const auto jobLambda = [&]() -> void
|
||||
{
|
||||
AZ_PROFILE_SCOPE(AzRender, "MeshFP::Simulate() Lambda");
|
||||
for (auto meshDataIter = iteratorRange.first; meshDataIter != iteratorRange.second; ++meshDataIter)
|
||||
{
|
||||
if (!meshDataIter->m_model)
|
||||
|
||||
@@ -12,12 +12,5 @@ endif()
|
||||
|
||||
set(LY_BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
3rdParty::OpenImageIO
|
||||
3rdParty::ilmbase
|
||||
)
|
||||
|
||||
# [GFX-TODO] Add macro defintion in OpenImageIO 3rd party find cmake file
|
||||
set(LY_COMPILE_DEFINITIONS
|
||||
PRIVATE
|
||||
OPEN_IMAGE_IO_ENABLED
|
||||
)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <RenderCommon.h>
|
||||
#include <Atom/Feature/RenderCommon.h>
|
||||
#include <Atom/Feature/Mesh/MeshFeatureProcessorInterface.h>
|
||||
#include <Atom/RPI.Public/Base.h>
|
||||
#include <Atom/RPI.Public/Model/Model.h>
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#
|
||||
|
||||
set(FILES
|
||||
Include/Atom/Feature/RenderCommon.h
|
||||
Include/Atom/Feature/Utils/EditorRenderComponentAdapter.h
|
||||
Include/Atom/Feature/Utils/EditorRenderComponentAdapter.inl
|
||||
Include/Atom/Feature/Utils/EditorLightingPreset.h
|
||||
@@ -16,7 +17,6 @@ set(FILES
|
||||
Source/EditorCommonSystemComponent.cpp
|
||||
Source/EditorCommonSystemComponent.h
|
||||
Source/CommonModule.cpp
|
||||
Source/RenderCommon.h
|
||||
Source/Material/ConvertEmissiveUnitFunctorSourceData.cpp
|
||||
Source/Material/ConvertEmissiveUnitFunctorSourceData.h
|
||||
Source/Material/MaterialConverterSystemComponent.cpp
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
set(FILES
|
||||
3rdParty/ACES/ACES/Aces.h
|
||||
Include/Atom/Feature/RenderCommon.h
|
||||
Include/Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h
|
||||
Include/Atom/Feature/Automation/AtomAutomationBus.h
|
||||
Include/Atom/Feature/AuxGeom/AuxGeomFeatureProcessor.h
|
||||
@@ -52,7 +53,6 @@ set(FILES
|
||||
Source/FrameCaptureSystemComponent.h
|
||||
Source/ProfilingCaptureSystemComponent.cpp
|
||||
Source/ProfilingCaptureSystemComponent.h
|
||||
Source/RenderCommon.h
|
||||
3rdParty/ACES/ACES/Aces.cpp
|
||||
Source/ACES/AcesDisplayMapperFeatureProcessor.cpp
|
||||
Source/AuxGeom/AuxGeomBase.h
|
||||
|
||||
@@ -28,25 +28,19 @@ namespace AZ
|
||||
size_t m_accumulatedInBytes = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Tracks memory usage for a specific heap in the system. The data is expected to adhere to the following constraints:
|
||||
*
|
||||
* 1) Reserved <= Budget (unless the budget is 0).
|
||||
* 2) Resident <= Reserved.
|
||||
*/
|
||||
//! Tracks memory usage for a specific heap in the system. The data is expected to adhere to the following constraints:
|
||||
//! 1) Reserved <= Budget (unless the budget is 0).
|
||||
//! 2) Resident <= Reserved.
|
||||
struct HeapMemoryUsage
|
||||
{
|
||||
HeapMemoryUsage() = default;
|
||||
HeapMemoryUsage(const HeapMemoryUsage&);
|
||||
HeapMemoryUsage& operator=(const HeapMemoryUsage&);
|
||||
|
||||
/**
|
||||
* This helper reserves memory in a thread-safe fashion. If the result exceeds the budget, the reservation is safely
|
||||
* reverted and false is returned. otherwise, true is returned. Only m_reservedInBytes is affected.
|
||||
*
|
||||
* @param sizeInBytes The amount of bytes to reserve.
|
||||
* @return Whether the reservation was successful.
|
||||
*/
|
||||
//! This helper reserves memory in a thread-safe fashion. If the result exceeds the budget, the reservation is safely
|
||||
//! reverted and false is returned. otherwise, true is returned. Only m_reservedInBytes is affected.
|
||||
//! @param sizeInBytes The amount of bytes to reserve.
|
||||
//! @return Whether the reservation was successful.
|
||||
bool TryReserveMemory(size_t sizeInBytes)
|
||||
{
|
||||
const size_t reservationInBytes = (m_reservedInBytes += sizeInBytes);
|
||||
@@ -60,45 +54,41 @@ namespace AZ
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to validate sizes
|
||||
*/
|
||||
//! Helper function to validate sizes
|
||||
void Validate()
|
||||
{
|
||||
if (Validation::IsEnabled())
|
||||
{
|
||||
AZ_Assert(m_budgetInBytes >= m_reservedInBytes, "Reserved memory is larger than memory budget");
|
||||
AZ_Assert(m_reservedInBytes >= m_residentInBytes, "Resident memory is larger than reserved memory");
|
||||
AZ_Assert(
|
||||
m_budgetInBytes >= m_reservedInBytes,
|
||||
"Reserved memory is larger than memory budget. Memory budget %zu Reserved %zu", m_budgetInBytes, m_reservedInBytes.load());
|
||||
AZ_Assert(
|
||||
m_reservedInBytes >= m_residentInBytes,
|
||||
"Resident memory is larger than reserved memory. Reserved Memory %zu Resident memory %zu", m_reservedInBytes.load(),
|
||||
m_residentInBytes.load());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The budget for the heap in bytes. A non-zero budget means the pool will reject reservation requests
|
||||
* once the budget is exceeded. A zero budget effectively disables this check. On certain platforms,
|
||||
* it may be unnecessary to budget certain heaps. Other platforms may require a non-zero budget for certain
|
||||
* heaps.
|
||||
*/
|
||||
// The budget for the heap in bytes. A non-zero budget means the pool will reject reservation requests
|
||||
// once the budget is exceeded. A zero budget effectively disables this check. On certain platforms,
|
||||
// it may be unnecessary to budget certain heaps. Other platforms may require a non-zero budget for certain
|
||||
// heaps.
|
||||
size_t m_budgetInBytes = 0;
|
||||
|
||||
/**
|
||||
* Number of bytes reserved on the heap for allocations. This value represents the allocation capacity for
|
||||
* the platform. It is validated against the budget and may not exceed it.
|
||||
*/
|
||||
// Number of bytes reserved on the heap for allocations. This value represents the allocation capacity for
|
||||
// the platform. It is validated against the budget and may not exceed it.
|
||||
AZStd::atomic_size_t m_reservedInBytes{ 0 };
|
||||
|
||||
/**
|
||||
* Number of bytes physically allocated on the heap. This may not exceed the reservation. Certain platforms
|
||||
* may choose to transfer memory down the heap level hierarchy in response to memory trim events from the driver.
|
||||
*/
|
||||
// Number of bytes physically allocated on the heap. This may not exceed the reservation. Certain platforms
|
||||
// may choose to transfer memory down the heap level hierarchy in response to memory trim events from the driver.
|
||||
AZStd::atomic_size_t m_residentInBytes{ 0 };
|
||||
};
|
||||
|
||||
/**
|
||||
* Describes memory usage metrics of a resource pool. Resource pools *can* associate with a single
|
||||
* device memory heap (i.e. a single GPU) and the host memory heap. Certain pools on specific platforms
|
||||
* may not require one or the other. In this case, the memory usage / budget will report empty values for
|
||||
* that heap type.
|
||||
*/
|
||||
//!
|
||||
//! Describes memory usage metrics of a resource pool. Resource pools *can* associate with a single
|
||||
//! device memory heap (i.e. a single GPU) and the host memory heap. Certain pools on specific platforms
|
||||
//! may not require one or the other. In this case, the memory usage / budget will report empty values for
|
||||
//! that heap type.
|
||||
struct PoolMemoryUsage
|
||||
{
|
||||
PoolMemoryUsage() = default;
|
||||
|
||||
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Reference in New Issue
Block a user