Cleans up some debug code

This commit is contained in:
karlberg
2021-05-04 08:49:35 -07:00
parent d0a561fa01
commit bbe3fcfdd9
5 changed files with 5 additions and 13 deletions
@@ -189,9 +189,6 @@ namespace AzToolsFramework
SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusConnect();
EditorLegacyGameModeNotificationBus::Handler::BusConnect();
//m_entityVisibilityBoundsUnionSystem.Connect();
}
//=========================================================================
@@ -199,8 +196,6 @@ namespace AzToolsFramework
//=========================================================================
void EditorEntityContextComponent::Deactivate()
{
//m_entityVisibilityBoundsUnionSystem.Disconnect();
EditorLegacyGameModeNotificationBus::Handler::BusDisconnect();
SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
@@ -189,8 +189,6 @@ namespace AzToolsFramework
//! EditorEntityContextRequestBus::Events::AddRequiredComponents()
AZ::ComponentTypeList m_requiredEditorComponentTypes;
//! Edit time visibility management integrating entities with the IVisibilitySystem.
//AzFramework::EntityVisibilityBoundsUnionSystem m_entityVisibilityBoundsUnionSystem;
bool m_isLegacySliceService;
UndoSystem::UndoCacheInterface* m_undoCacheInterface = nullptr;
@@ -9,7 +9,7 @@
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma optimize("", off)
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Visibility/BoundsBus.h>