Refactor DCCsi to work better with O3DE changes (#4226)
* moving files in refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * dev env refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Refactoring env so I can replace SDK with Tools folder Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * re-org and prune, from SKD to Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removing old .bat files from SDK Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * updated how to retreive PYTHONHOME Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Can't use/set PYTHONHOME with DCC Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * small refactor Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * repaired a missed typo (causes error) Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Added missing EntityId.h include to FocusModeInterface.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * refactor additional LY to O3DE tags Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Some design scaffold file stubs Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * stubbing in scaffold file pattern Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removal of corrupted prefabs Signed-off-by: Benjamin Black <benblac@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * pruning and cleanup Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * clean up init and logging patterns Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Core refactoring, config.py functional standalone Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * cleaned up some bad logging, fixed up boostrap Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fixed validation errors Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fix logging issue, tiddy up Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * tiddy up maya for .bat bootstraping and launch Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * name stub, fix validation Signed-off-by: Jonny Gallowy <gallowj@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Co-authored-by: Benjamin Black <benblac@amazon.com>
This commit is contained in:
+1
-1
@@ -29,7 +29,7 @@ from pathlib import Path
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# -------------------------------------------------------------------------
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# set up global space, logging etc.
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_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
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_PACKAGENAME = __name__
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+14
-14
@@ -34,20 +34,20 @@ from azpy.constants import ENVAR_DCCSI_GDEBUG
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from azpy.constants import ENVAR_DCCSI_DEV_MODE
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# these are for module debugging, set to false on submit
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_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
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_PACKAGENAME = 'DCCsi.SDK.substance.builder.bootstrap'
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_log_level = int(20)
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if _G_DEBUG:
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if _DCCSI_GDEBUG:
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_log_level = int(10)
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_LOGGER = azpy.initialize_logger(_PACKAGENAME,
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log_to_file=True,
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default_log_level=_log_level)
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_LOGGER.debug('Starting up: {0}.'.format({_PACKAGENAME}))
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_LOGGER.debug('_DCCSIG_PATH: {}'.format(_DCCSIG_PATH))
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_LOGGER.debug('_G_DEBUG: {}'.format(_G_DEBUG))
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_LOGGER.debug('_G_DEBUG: {}'.format(_DCCSI_GDEBUG))
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_LOGGER.debug('_DCCSI_DEV_MODE: {}'.format(_DCCSI_DEV_MODE))
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if _DCCSI_DEV_MODE:
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@@ -69,7 +69,7 @@ from dynaconf import settings
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try:
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from PySide2.QtWidgets import QApplication
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except:
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_dccsi_config.init_ly_pyside(settings.LY_DEV) # init for standalone
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_dccsi_config.init_o3de_pyside(settings.O3DE_DEV) # init for standalone
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# running in the editor if the QtForPython Gem is enabled
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# you should already have access and shouldn't need to set up
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@@ -92,20 +92,20 @@ os.environ["PYSBS_DIR_PATH"] = str(_PYSBS_DIR_PATH)
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# standard paths we may use downstream
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# To Do: move these into a dynaconf config extension specific to this tool?
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from azpy.constants import ENVAR_LY_DEV
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_LY_DEV = Path(os.getenv(ENVAR_LY_DEV,
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settings.LY_DEV)).resolve()
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from azpy.constants import ENVAR_O3DE_DEV
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_O3DE_DEV = Path(os.getenv(ENVAR_O3DE_DEV,
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settings.O3DE_DEV)).resolve()
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from azpy.constants import ENVAR_LY_PROJECT_PATH
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_LY_PROJECT_PATH = Path(os.getenv(ENVAR_LY_PROJECT_PATH,
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settings.LY_PROJECT_PATH)).resolve()
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from azpy.constants import ENVAR_O3DE_PROJECT_PATH
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_O3DE_PROJECT_PATH = Path(os.getenv(ENVAR_O3DE_PROJECT_PATH,
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settings.O3DE_PROJECT_PATH)).resolve()
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from azpy.constants import ENVAR_DCCSI_SDK_PATH
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_DCCSI_SDK_PATH = Path(os.getenv(ENVAR_DCCSI_SDK_PATH,
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settings.DCCSIG_SDK_PATH)).resolve()
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# build some reuseable path parts for the substance builder
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_PROJECT_ASSETS_PATH = Path(_LY_PROJECT_PATH, 'Assets').resolve()
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_PROJECT_ASSETS_PATH = Path(_O3DE_PROJECT_PATH, 'Assets').resolve()
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_PROJECT_MATERIALS_PATH = Path(_PROJECT_ASSETS_PATH, 'Materials').resolve()
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# -------------------------------------------------------------------------
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@@ -116,15 +116,15 @@ _PROJECT_MATERIALS_PATH = Path(_PROJECT_ASSETS_PATH, 'Materials').resolve()
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if __name__ == "__main__":
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"""Run this file as main"""
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_LOGGER.info('_LY_DEV: {}'.format(_LY_DEV))
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_LOGGER.info('_LY_PROJECT_PATH: {}'.format(_LY_PROJECT_PATH))
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_LOGGER.info('_O3DE_DEV: {}'.format(_O3DE_DEV))
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_LOGGER.info('_O3DE_PROJECT_PATH: {}'.format(_O3DE_PROJECT_PATH))
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_LOGGER.info('_DCCSI_SDK_PATH: {}'.format(_DCCSI_SDK_PATH))
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_LOGGER.info('_PYSBS_DIR_PATH: {}'.format(_PYSBS_DIR_PATH))
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_LOGGER.info('_PROJECT_ASSETS_PATH: {}'.format(_PROJECT_ASSETS_PATH))
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_LOGGER.info('_PROJECT_MATERIALS_PATH: {}'.format(_PROJECT_MATERIALS_PATH))
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if _G_DEBUG:
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if _DCCSI_GDEBUG:
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_dccsi_config.test_pyside2() # runs a small PySdie2 test
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# remove the logger
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+23
-23
@@ -35,7 +35,7 @@ from azpy.constants import ENVAR_DCCSI_GDEBUG
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from azpy.constants import ENVAR_DCCSI_DEV_MODE
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# set up global space, logging etc.
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_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, settings.DCCSI_GDEBUG)
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, settings.DCCSI_GDEBUG)
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, settings.DCCSI_GDEBUG)
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for handler in _logging.root.handlers[:]:
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@@ -44,7 +44,7 @@ for handler in _logging.root.handlers[:]:
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_MODULENAME = 'DCCsi.SDK.substance.builder.sb_gui_main'
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_log_level = _logging.INFO
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if _G_DEBUG:
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if _DCCSI_GDEBUG:
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_log_level = _logging.DEBUG
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_LOGGER = azpy.initialize_logger(name=_MODULENAME,
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@@ -71,12 +71,12 @@ import config
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_LOGGER.debug('config.py is: {}'.format(config))
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# initialize the Lumberyard Qt / PySide2
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config.init_ly_pyside(settings.LY_DEV) # for standalone
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config.init_o3de_pyside(settings.O3DE_DEV) # for standalone
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settings.setenv() # for standalone
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# log debug info about Qt/PySide2
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_LOGGER.debug('QTFORPYTHON_PATH: {}'.format(settings.QTFORPYTHON_PATH))
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_LOGGER.debug('LY_BIN_PATH: {}'.format(settings.LY_BIN_PATH))
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_LOGGER.debug('O3DE_BIN_PATH: {}'.format(settings.O3DE_BIN_PATH))
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_LOGGER.debug('QT_PLUGIN_PATH: {}'.format(settings.QT_PLUGIN_PATH))
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_LOGGER.debug('QT_QPA_PLATFORM_PLUGIN_PATH: {}'.format(settings.QT_QPA_PLATFORM_PLUGIN_PATH))
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# -------------------------------------------------------------------------
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@@ -123,26 +123,26 @@ from atom_material import AtomMaterial
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# -------------------------------------------------------------------------
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# To Do: still should manage via dynaconf (dynamic config and settings)
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from azpy.constants import ENVAR_LY_DEV
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_LY_DEV = Path(os.getenv(ENVAR_LY_DEV, None)).resolve()
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from azpy.constants import ENVAR_O3DE_DEV
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_O3DE_DEV = Path(os.getenv(ENVAR_O3DE_DEV, None)).resolve()
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from azpy.constants import ENVAR_LY_PROJECT
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_LY_PROJECT = os.getenv(ENVAR_LY_PROJECT, None)
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from azpy.constants import ENVAR_O3DE_PROJECT
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_O3DE_PROJECT = os.getenv(ENVAR_O3DE_PROJECT, None)
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from azpy.constants import ENVAR_LY_PROJECT_PATH
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_LY_PROJECT_PATH = Path(os.getenv(ENVAR_LY_PROJECT_PATH, None)).resolve()
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from azpy.constants import ENVAR_O3DE_PROJECT_PATH
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_O3DE_PROJECT_PATH = Path(os.getenv(ENVAR_O3DE_PROJECT_PATH, None)).resolve()
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from azpy.constants import ENVAR_DCCSI_SDK_PATH
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_DCCSI_SDK_PATH = Path(os.getenv(ENVAR_DCCSI_SDK_PATH, None)).resolve()
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# build some reuseable path parts
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_PROJECT_ASSET_PATH = Path(_LY_PROJECT_PATH).resolve()
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_PROJECT_ASSETS_PATH = Path(_LY_PROJECT_PATH, 'Materials').resolve()
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_PROJECT_ASSET_PATH = Path(_O3DE_PROJECT_PATH).resolve()
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_PROJECT_ASSETS_PATH = Path(_O3DE_PROJECT_PATH, 'Materials').resolve()
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# To Do: figure out a proper way to deal with Lumberyard game projects
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_GEM_MATPLAY_PATH = Path(_LY_DEV, 'Gems', 'AtomContent', 'AtomMaterialPlayground').resolve()
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_GEM_ROYALTYFREE = Path(_LY_DEV, 'Gems', 'AtomContent', 'RoyaltyFreeAssets').resolve()
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_GEM_SUBSOURCELIBRARY = Path(_LY_DEV, 'Gems', 'AtomContent', 'SubstanceSourceLibrary').resolve()
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_GEM_MATPLAY_PATH = Path(_O3DE_DEV, 'Gems', 'AtomContent', 'AtomMaterialPlayground').resolve()
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_GEM_ROYALTYFREE = Path(_O3DE_DEV, 'Gems', 'AtomContent', 'RoyaltyFreeAssets').resolve()
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_GEM_SUBSOURCELIBRARY = Path(_O3DE_DEV, 'Gems', 'AtomContent', 'SubstanceSourceLibrary').resolve()
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_SUB_LIBRARY_PATH = Path(_GEM_SUBSOURCELIBRARY, 'Assets', 'SubstanceSource', 'Library').resolve()
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# ^ This hard codes a bunch of known asset gems, again bad
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# To Do: figure out a proper way to scrap the gem registry from project
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@@ -150,9 +150,9 @@ _SUB_LIBRARY_PATH = Path(_GEM_SUBSOURCELIBRARY, 'Assets', 'SubstanceSource', 'Li
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# path to watcher script
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_WATCHER_SCRIPT_PATH = Path(_DCCSI_SDK_PATH, 'substance', 'builder', 'watchdog', '__init__.py').resolve()
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_TEX_RNDR_PATH = Path(_LY_PROJECT_PATH, 'Materials', 'Substance').resolve()
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_MAT_OUTPUT_PATH = Path(_LY_PROJECT_PATH, 'Materials', 'Substance').resolve()
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_SBSAR_COOK_PATH = Path(_LY_PROJECT_PATH, 'Materials', 'Substance').resolve()
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_TEX_RNDR_PATH = Path(_O3DE_PROJECT_PATH, 'Materials', 'Substance').resolve()
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_MAT_OUTPUT_PATH = Path(_O3DE_PROJECT_PATH, 'Materials', 'Substance').resolve()
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_SBSAR_COOK_PATH = Path(_O3DE_PROJECT_PATH, 'Materials', 'Substance').resolve()
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# -------------------------------------------------------------------------
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@@ -171,7 +171,7 @@ class Window(QtWidgets.QDialog):
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# we should really init non-Qt stuff and set things up as properties
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if project_path is None:
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self.project_path = str(_LY_PROJECT_PATH)
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self.project_path = str(_O3DE_PROJECT_PATH)
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else:
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self.project_path = Path(project_path)
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@@ -213,7 +213,7 @@ class Window(QtWidgets.QDialog):
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self.matOutputPathComboBox = self.createComboBox(str(_MAT_OUTPUT_PATH))
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# self.directoryComboBox = self.createComboBox(QtCore.QDir.currentPath())
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# I changed this to scan the _LY_PROJECT
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# I changed this to scan the _O3DE_PROJECT
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# self.sbsarDirectory = self.return_1st_sbsar(Path(self.project_path, 'Assets')).resolve().parent
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self.sbsarDirectory = QtCore.QDir()
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self.sbsarDirectory.setCurrent(str(_PROJECT_ASSET_PATH))
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@@ -672,13 +672,13 @@ class Window(QtWidgets.QDialog):
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# if you want relative paths here is a better way
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# first of all, assume we know the project we are in
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#_LY_PROJECT_PATH
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#_O3DE_PROJECT_PATH
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texture_output_path = Path(self.texRenderPathComboBox.currentText()).resolve()
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rel_tex_path = None
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for p in texture_output_path.parts:
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if _LY_PROJECT == p:
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index = texture_output_path.parts.index(_LY_PROJECT)
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if _O3DE_PROJECT == p:
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index = texture_output_path.parts.index(_O3DE_PROJECT)
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rel_tuple = texture_output_path.parts[index + 1:]
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rel_tex_path = Path(*list(rel_tuple))
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+3
-3
@@ -47,7 +47,7 @@ import pysbs.context as pysbs_context
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# -------------------------------------------------------------------------
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# set up global space, logging etc.
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_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
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_PACKAGENAME = __name__
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@@ -68,10 +68,10 @@ _SYNTH_ENV_DICT = OrderedDict()
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_SYNTH_ENV_DICT = azpy.synthetic_env.stash_env(_SYNTH_ENV_DICT)
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# grab a specific path from the base_env
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_PATH_DCCSI = _SYNTH_ENV_DICT[ENVAR_DCCSIG_PATH]
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_LY_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_LY_PROJECT_PATH]
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_O3DE_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_O3DE_PROJECT_PATH]
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# build some reuseable path parts
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_PATH_MOCK_ASSETS = Path(_LY_PROJECT_PATH, 'Assets').norm()
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_PATH_MOCK_ASSETS = Path(_O3DE_PROJECT_PATH, 'Assets').norm()
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_PATH_MOCK_SUBLIB = Path(_PATH_MOCK_ASSETS, 'SubstanceSource').norm()
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_PATH_MOCK_SBS = Path(_PATH_MOCK_SUBLIB, 'sbs').norm()
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+4
-4
@@ -47,7 +47,7 @@ import pysbs.context as pysbs_context
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# -------------------------------------------------------------------------
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# set up global space, logging etc.
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_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
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_PACKAGENAME = __name__
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@@ -62,7 +62,7 @@ _LOGGER.debug('Starting up: {0}.'.format({_PACKAGENAME}))
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# -------------------------------------------------------------------------
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# global space debug flag
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_G_DEBUG = os.getenv(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_GDEBUG = os.getenv(ENVAR_DCCSI_GDEBUG, False)
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# global space debug flag
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_DCCSI_DEV_MODE = os.getenv(ENVAR_DCCSI_DEV_MODE, False)
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@@ -88,10 +88,10 @@ _SYNTH_ENV_DICT = OrderedDict()
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_SYNTH_ENV_DICT = azpy.synthetic_env.stash_env(_SYNTH_ENV_DICT)
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# grab a specific path from the base_env
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_PATH_DCCSI = _SYNTH_ENV_DICT[ENVAR_DCCSIG_PATH]
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_LY_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_LY_PROJECT_PATH]
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_O3DE_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_O3DE_PROJECT_PATH]
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# build some reuseable path parts
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_PATH_MOCK_ASSETS = Path(_LY_PROJECT_PATH, 'Assets').norm()
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_PATH_MOCK_ASSETS = Path(_O3DE_PROJECT_PATH, 'Assets').norm()
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_PATH_MOCK_SUBLIB = Path(_PATH_MOCK_ASSETS, 'SubstanceSource').norm()
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_PATH_MOCK_SBS = Path(_PATH_MOCK_SUBLIB, 'sbs').norm()
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+3
-3
@@ -45,7 +45,7 @@ import pysbs.context as pysbs_context
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# -------------------------------------------------------------------------
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# set up global space, logging etc.
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_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
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_PACKAGENAME = __name__
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@@ -66,10 +66,10 @@ _SYNTH_ENV_DICT = OrderedDict()
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_SYNTH_ENV_DICT = azpy.synthetic_env.stash_env(_SYNTH_ENV_DICT)
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# grab a specific path from the base_env
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_PATH_DCCSI = _SYNTH_ENV_DICT[ENVAR_DCCSIG_PATH]
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_LY_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_LY_PROJECT_PATH]
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_O3DE_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_O3DE_PROJECT_PATH]
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# build some reuseable path parts
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_PATH_MOCK_ASSETS = Path(_LY_PROJECT_PATH, 'Assets').norm()
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_PATH_MOCK_ASSETS = Path(_O3DE_PROJECT_PATH, 'Assets').norm()
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_PATH_MOCK_SUBLIB = Path(_PATH_MOCK_ASSETS, 'SubstanceSource').norm()
|
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_PATH_MOCK_SBS = Path(_PATH_MOCK_SUBLIB, 'sbs').norm()
|
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|
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+4
-4
@@ -28,7 +28,7 @@ from azpy.constants import ENVAR_DCCSI_DEV_MODE
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from dynaconf import settings
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from pathlib import Path
|
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_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, settings.DCCSI_GDEBUG)
|
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_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, settings.DCCSI_GDEBUG)
|
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_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, settings.DCCSI_DEV_MODE)
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_MODULENAME = 'DCCsi.SDK.substance.builder.sbsar_utils'
|
||||
@@ -190,15 +190,15 @@ if __name__ == "__main__":
|
||||
_SYNTH_ENV_DICT = synthetic_env.stash_env()
|
||||
|
||||
from azpy.constants import ENVAR_DCCSIG_PATH
|
||||
from azpy.constants import ENVAR_LY_PROJECT_PATH
|
||||
from azpy.constants import ENVAR_O3DE_PROJECT_PATH
|
||||
|
||||
# grab a specific path from the base_env
|
||||
_PATH_DCCSI = _SYNTH_ENV_DICT[ENVAR_DCCSIG_PATH]
|
||||
|
||||
# use DCCsi as the project path for this test
|
||||
_LY_PROJECT_PATH = _PATH_DCCSI
|
||||
_O3DE_PROJECT_PATH = _PATH_DCCSI
|
||||
|
||||
_PROJECT_ASSETS_PATH = Path(_LY_PROJECT_PATH, 'Assets').resolve()
|
||||
_PROJECT_ASSETS_PATH = Path(_O3DE_PROJECT_PATH, 'Assets').resolve()
|
||||
_PROJECT_MATERIALS_PATH = Path(_PROJECT_ASSETS_PATH, 'Materials').resolve()
|
||||
|
||||
# this will combine two parts into a single path (object)
|
||||
|
||||
+3
-3
@@ -46,7 +46,7 @@ import pysbs.context as pysbs_context
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# set up global space, logging etc.
|
||||
_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
|
||||
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
|
||||
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
|
||||
|
||||
_PACKAGENAME = __name__
|
||||
@@ -67,10 +67,10 @@ _SYNTH_ENV_DICT = OrderedDict()
|
||||
_SYNTH_ENV_DICT = azpy.synthetic_env.stash_env(_SYNTH_ENV_DICT)
|
||||
# grab a specific path from the base_env
|
||||
_PATH_DCCSI = _SYNTH_ENV_DICT[ENVAR_DCCSIG_PATH]
|
||||
_LY_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_LY_PROJECT_PATH]
|
||||
_O3DE_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_O3DE_PROJECT_PATH]
|
||||
|
||||
# build some reuseable path parts
|
||||
_PATH_MOCK_ASSETS = Path(_LY_PROJECT_PATH, 'Assets').norm()
|
||||
_PATH_MOCK_ASSETS = Path(_O3DE_PROJECT_PATH, 'Assets').norm()
|
||||
_PATH_MOCK_SUBLIB = Path(_PATH_MOCK_ASSETS, 'SubstanceSource').norm()
|
||||
|
||||
_PATH_MOCK_SBS = Path(_PATH_MOCK_SUBLIB, 'sbs').norm()
|
||||
|
||||
+4
-4
@@ -53,7 +53,7 @@ import pysbs.context as pysbs_context
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# set up global space, logging etc.
|
||||
_G_DEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
|
||||
_DCCSI_GDEBUG = env_bool(ENVAR_DCCSI_GDEBUG, False)
|
||||
_DCCSI_DEV_MODE = env_bool(ENVAR_DCCSI_DEV_MODE, False)
|
||||
|
||||
_PACKAGENAME = __name__
|
||||
@@ -71,8 +71,8 @@ _LOGGER.debug('Starting up: {0}.'.format({_PACKAGENAME}))
|
||||
from collections import OrderedDict
|
||||
_SYNTH_ENV_DICT = OrderedDict()
|
||||
_SYNTH_ENV_DICT = azpy.synthetic_env.stash_env(_SYNTH_ENV_DICT)
|
||||
_LY_DEV = _SYNTH_ENV_DICT[ENVAR_LY_DEV]
|
||||
_LY_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_LY_PROJECT_PATH]
|
||||
_O3DE_DEV = _SYNTH_ENV_DICT[ENVAR_O3DE_DEV]
|
||||
_O3DE_PROJECT_PATH = _SYNTH_ENV_DICT[ENVAR_O3DE_PROJECT_PATH]
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
@@ -90,7 +90,7 @@ class MyHandler(PatternMatchingEventHandler):
|
||||
"""
|
||||
self.outputName = event.src_path.split(".sbsar")[0].split("/")[-1]
|
||||
self.outputCookPath = event.src_path.split(self.outputName)
|
||||
self.outputRenderPath = Path(_LY_PROJECT_PATH, 'Assets', 'Textures', 'Substance').norm()
|
||||
self.outputRenderPath = Path(_O3DE_PROJECT_PATH, 'Assets', 'Textures', 'Substance').norm()
|
||||
_LOGGER.debug(self.outputCookPath, self.outputName, self.outputRenderPath)
|
||||
|
||||
pysbs_batch.sbsrender_info(input=event.src_path)
|
||||
|
||||
Reference in New Issue
Block a user