Merge pull request #6681 from aws-lumberyard-dev/rgba16f/revertAddingPassClass

Revert "added pass class (#6244)"
This commit is contained in:
dmcdiarmid-ly
2022-01-04 17:41:21 -07:00
committed by GitHub
5 changed files with 1 additions and 86 deletions
@@ -5,7 +5,7 @@
"ClassData": {
"PassTemplate": {
"Name": "DiffuseCompositePassTemplate",
"PassClass": "DiffuseCompositePass",
"PassClass": "FullScreenTriangle",
"Slots": [
{
"Name": "DownsampledIrradianceInput",
@@ -96,7 +96,6 @@
#include <DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h>
#include <DiffuseGlobalIllumination/DiffuseGlobalIlluminationFeatureProcessor.h>
#include <DiffuseGlobalIllumination/DiffuseCompositePass.h>
#include <ReflectionScreenSpace/ReflectionScreenSpaceTracePass.h>
#include <ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.h>
#include <ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.h>
@@ -279,7 +278,6 @@ namespace AZ
passSystem->AddPassCreator(Name("DiffuseProbeGridClassificationPass"), &Render::DiffuseProbeGridClassificationPass::Create);
passSystem->AddPassCreator(Name("DiffuseProbeGridDownsamplePass"), &Render::DiffuseProbeGridDownsamplePass::Create);
passSystem->AddPassCreator(Name("DiffuseProbeGridRenderPass"), &Render::DiffuseProbeGridRenderPass::Create);
passSystem->AddPassCreator(Name("DiffuseCompositePass"), &Render::DiffuseCompositePass::Create);
passSystem->AddPassCreator(Name("LuminanceHistogramGeneratorPass"), &LuminanceHistogramGeneratorPass::Create);
@@ -1,45 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <DiffuseGlobalIllumination/DiffuseCompositePass.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h>
namespace AZ
{
namespace Render
{
// --- Dedicated class for disabling ---
RPI::Ptr<DiffuseCompositePass> DiffuseCompositePass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<DiffuseCompositePass> pass = aznew DiffuseCompositePass(descriptor);
return AZStd::move(pass);
}
DiffuseCompositePass::DiffuseCompositePass(const RPI::PassDescriptor& descriptor)
: RPI::FullscreenTrianglePass(descriptor)
{ }
bool DiffuseCompositePass::IsEnabled() const
{
const RPI::Scene* scene = GetScene();
if (!scene)
{
return false;
}
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor =
scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
{
// no diffuse probe grids
return false;
}
return true;
}
} // namespace Render
} // namespace AZ
@@ -1,36 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
namespace AZ
{
namespace Render
{
//! A class for DiffuseComposite to allow for disabling
class DiffuseCompositePass final
: public RPI::FullscreenTrianglePass
{
AZ_RPI_PASS(DiffuseCompositePass);
public:
AZ_RTTI(DiffuseCompositePass, "{F3DBEBCB-66F8-465C-A06B-DFA76B9D4856}", AZ::RPI::FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(DiffuseCompositePass, SystemAllocator, 0);
~DiffuseCompositePass() = default;
static RPI::Ptr<DiffuseCompositePass> Create(const RPI::PassDescriptor& descriptor);
bool IsEnabled() const override;
private:
DiffuseCompositePass(const RPI::PassDescriptor& descriptor);
};
} // namespace Render
} // namespace AZ
@@ -134,8 +134,6 @@ set(FILES
Source/DiffuseGlobalIllumination/DiffuseProbeGridDownsamplePass.h
Source/DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.cpp
Source/DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.h
Source/DiffuseGlobalIllumination/DiffuseCompositePass.cpp
Source/DiffuseGlobalIllumination/DiffuseCompositePass.h
Source/DiffuseGlobalIllumination/DiffuseProbeGrid.cpp
Source/DiffuseGlobalIllumination/DiffuseProbeGrid.h
Source/DiffuseGlobalIllumination/DiffuseProbeGridTextureReadback.cpp