New forward subsurface pass
This commit is contained in:
@@ -17,7 +17,7 @@
|
||||
#include <Atom/Features/PBR/ForwardPassSrg.azsli>
|
||||
|
||||
// Pass Output
|
||||
#include <Atom/Features/PBR/ForwardPassOutput.azsli>
|
||||
#include <Atom/Features/PBR/ForwardSubsurfacePassOutput.azsli>
|
||||
|
||||
// Utility
|
||||
#include <Atom/Features/ColorManagement/TransformColor.azsli>
|
||||
|
||||
@@ -50,5 +50,5 @@
|
||||
]
|
||||
},
|
||||
|
||||
"DrawList" : "forward"
|
||||
"DrawList" : "forwardWithSubsurfaceOutput"
|
||||
}
|
||||
@@ -17,7 +17,7 @@
|
||||
#include <Atom/Features/PBR/ForwardPassSrg.azsli>
|
||||
|
||||
// Pass Output
|
||||
#include <Atom/Features/PBR/ForwardPassOutput.azsli>
|
||||
#include <Atom/Features/PBR/ForwardSubsurfacePassOutput.azsli>
|
||||
|
||||
// Utility
|
||||
#include <Atom/Features/ColorManagement/TransformColor.azsli>
|
||||
@@ -320,15 +320,6 @@ PbrLightingOutput SkinPS_Common(VSOutput IN)
|
||||
surface.transmission.thickness = transmissionTintThickness.w;
|
||||
surface.transmission.transmissionParams = MaterialSrg::m_transmissionParams;
|
||||
|
||||
// ------- Anisotropy -------
|
||||
|
||||
if (o_enableAnisotropy)
|
||||
{
|
||||
const float anisotropyAngle = 0.0f;
|
||||
const float anisotropyFactor = 0.0f;
|
||||
surface.anisotropy.Init(surface.normal, tangents[0], bitangents[0], anisotropyAngle, anisotropyFactor, surface.roughnessA);
|
||||
}
|
||||
|
||||
// ------- Lighting Data -------
|
||||
|
||||
LightingData lightingData;
|
||||
|
||||
@@ -42,5 +42,5 @@
|
||||
]
|
||||
},
|
||||
|
||||
"DrawList" : "forward"
|
||||
"DrawList" : "forwardWithSubsurfaceOutput"
|
||||
}
|
||||
-12
@@ -296,15 +296,6 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float
|
||||
surface.transmission.thickness = transmissionTintThickness.w;
|
||||
surface.transmission.transmissionParams = MaterialSrg::m_transmissionParams;
|
||||
|
||||
// ------- Anisotropy -------
|
||||
|
||||
if (o_enableAnisotropy)
|
||||
{
|
||||
const float anisotropyAngle = 0.0f;
|
||||
const float anisotropyFactor = 0.0f;
|
||||
surface.anisotropy.Init(surface.normal, tangents[0], bitangents[0], anisotropyAngle, anisotropyFactor, surface.roughnessA);
|
||||
}
|
||||
|
||||
// ------- Lighting Data -------
|
||||
|
||||
LightingData lightingData;
|
||||
@@ -456,7 +447,6 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float
|
||||
// Pack factor and quality, drawback: because of precision limit of float16 cannot represent exact 1, maximum representable value is 0.9961
|
||||
uint factorAndQuality = dot(round(float2(saturate(surfaceScatteringFactor), MaterialSrg::m_subsurfaceScatteringQuality) * 255), float2(256, 1));
|
||||
lightingOutput.m_diffuseColor.w = factorAndQuality * (o_enableSubsurfaceScattering ? 1.0 : -1.0);
|
||||
lightingOutput.m_scatterDistance = MaterialSrg::m_scatterDistance;
|
||||
}
|
||||
|
||||
|
||||
@@ -476,7 +466,6 @@ ForwardPassOutputWithDepth ForwardPassPS(VSOutput IN, bool isFrontFace : SV_IsFr
|
||||
OUT.m_albedo = lightingOutput.m_albedo;
|
||||
OUT.m_normal = lightingOutput.m_normal;
|
||||
OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal;
|
||||
OUT.m_scatterDistance = lightingOutput.m_scatterDistance;
|
||||
OUT.m_depth = depth;
|
||||
return OUT;
|
||||
}
|
||||
@@ -495,7 +484,6 @@ ForwardPassOutput ForwardPassPS_EDS(VSOutput IN, bool isFrontFace : SV_IsFrontFa
|
||||
OUT.m_albedo = lightingOutput.m_albedo;
|
||||
OUT.m_normal = lightingOutput.m_normal;
|
||||
OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal;
|
||||
OUT.m_scatterDistance = lightingOutput.m_scatterDistance;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
@@ -202,15 +202,6 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float
|
||||
surface.transmission.thickness = transmissionTintThickness.w;
|
||||
surface.transmission.transmissionParams = MaterialSrg::m_transmissionParams;
|
||||
|
||||
// ------- Anisotropy -------
|
||||
|
||||
if (o_enableAnisotropy)
|
||||
{
|
||||
const float anisotropyAngle = 0.0f;
|
||||
const float anisotropyFactor = 0.0f;
|
||||
surface.anisotropy.Init(surface.normal, tangents[0], bitangents[0], anisotropyAngle, anisotropyFactor, surface.roughnessA);
|
||||
}
|
||||
|
||||
// ------- Lighting Data -------
|
||||
|
||||
LightingData lightingData;
|
||||
@@ -329,7 +320,6 @@ ForwardPassOutputWithDepth StandardPbr_ForwardPassPS(VSOutput IN, bool isFrontFa
|
||||
OUT.m_albedo = lightingOutput.m_albedo;
|
||||
OUT.m_normal = lightingOutput.m_normal;
|
||||
OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal;
|
||||
OUT.m_scatterDistance = lightingOutput.m_scatterDistance;
|
||||
OUT.m_depth = depth;
|
||||
return OUT;
|
||||
}
|
||||
@@ -348,7 +338,6 @@ ForwardPassOutput StandardPbr_ForwardPassPS_EDS(VSOutput IN, bool isFrontFace :
|
||||
OUT.m_albedo = lightingOutput.m_albedo;
|
||||
OUT.m_normal = lightingOutput.m_normal;
|
||||
OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal;
|
||||
OUT.m_scatterDistance = lightingOutput.m_scatterDistance;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
@@ -164,22 +164,6 @@
|
||||
},
|
||||
"LoadAction": "Clear"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ScatterDistanceOutput",
|
||||
"SlotType": "Output",
|
||||
"ScopeAttachmentUsage": "RenderTarget",
|
||||
"LoadStoreAction": {
|
||||
"ClearValue": {
|
||||
"Value": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
"LoadAction": "Clear"
|
||||
}
|
||||
}
|
||||
],
|
||||
"ImageAttachments": [
|
||||
@@ -291,23 +275,6 @@
|
||||
"Format": "R16G16B16A16_FLOAT",
|
||||
"SharedQueueMask": "Graphics"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ScatterDistanceImage",
|
||||
"SizeSource": {
|
||||
"Source": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
},
|
||||
"MultisampleSource": {
|
||||
"Pass": "This",
|
||||
"Attachment": "DepthStencilInputOutput"
|
||||
},
|
||||
"ImageDescriptor": {
|
||||
"Format": "R11G11B10_FLOAT",
|
||||
"SharedQueueMask": "Graphics"
|
||||
}
|
||||
}
|
||||
],
|
||||
"Connections": [
|
||||
@@ -359,13 +326,6 @@
|
||||
"Pass": "This",
|
||||
"Attachment": "ClearCoatNormalImage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ScatterDistanceOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "This",
|
||||
"Attachment": "ScatterDistanceImage"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
{
|
||||
"Type": "JsonSerialization",
|
||||
"Version": 1,
|
||||
"ClassName": "PassAsset",
|
||||
"ClassData": {
|
||||
"PassTemplate": {
|
||||
"Name": "ForwardSubsurfaceMSAAPassTemplate",
|
||||
"PassClass": "RasterPass",
|
||||
"Slots": [
|
||||
// Inputs...
|
||||
{
|
||||
"Name": "BRDFTextureInput",
|
||||
"ShaderInputName": "m_brdfMap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader"
|
||||
},
|
||||
{
|
||||
"Name": "DirectionalLightShadowmap",
|
||||
"ShaderInputName": "m_directionalLightShadowmap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ExponentialShadowmapDirectional",
|
||||
"ShaderInputName": "m_directionalLightExponentialShadowmap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ProjectedShadowmap",
|
||||
"ShaderInputName": "m_projectedShadowmaps",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ExponentialShadowmapProjected",
|
||||
"ShaderInputName": "m_projectedExponentialShadowmap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "TileLightData",
|
||||
"SlotType": "Input",
|
||||
"ShaderInputName": "m_tileLightData",
|
||||
"ScopeAttachmentUsage": "Shader"
|
||||
},
|
||||
{
|
||||
"Name": "LightListRemapped",
|
||||
"SlotType": "Input",
|
||||
"ShaderInputName": "m_lightListRemapped",
|
||||
"ScopeAttachmentUsage": "Shader"
|
||||
},
|
||||
// Input/Outputs...
|
||||
{
|
||||
"Name": "DepthStencilInputOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "DepthStencil"
|
||||
},
|
||||
{
|
||||
"Name": "DiffuseOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
{
|
||||
"Name": "SpecularOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
{
|
||||
"Name": "AlbedoOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
{
|
||||
"Name": "SpecularF0Output",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
{
|
||||
"Name": "NormalOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
{
|
||||
"Name": "ClearCoatNormalOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
// Outputs...
|
||||
{
|
||||
"Name": "ScatterDistanceOutput",
|
||||
"SlotType": "Output",
|
||||
"ScopeAttachmentUsage": "RenderTarget",
|
||||
"LoadStoreAction": {
|
||||
"ClearValue": {
|
||||
"Value": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
"LoadAction": "Clear"
|
||||
}
|
||||
}
|
||||
],
|
||||
"ImageAttachments": [
|
||||
{
|
||||
"Name": "BRDFTexture",
|
||||
"Lifetime": "Imported",
|
||||
"AssetRef": {
|
||||
"FilePath": "Textures/BRDFTexture.attimage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ScatterDistanceImage",
|
||||
"SizeSource": {
|
||||
"Source": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
},
|
||||
"MultisampleSource": {
|
||||
"Pass": "This",
|
||||
"Attachment": "DepthStencilInputOutput"
|
||||
},
|
||||
"ImageDescriptor": {
|
||||
"Format": "R11G11B10_FLOAT",
|
||||
"SharedQueueMask": "Graphics"
|
||||
}
|
||||
}
|
||||
],
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "BRDFTextureInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "This",
|
||||
"Attachment": "BRDFTexture"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ScatterDistanceOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "This",
|
||||
"Attachment": "ScatterDistanceImage"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -127,6 +127,113 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ForwardSubsurfaceMSAAPass",
|
||||
"TemplateName": "ForwardSubsurfaceMSAAPassTemplate",
|
||||
"Connections": [
|
||||
// Inputs...
|
||||
{
|
||||
"LocalSlot": "DirectionalLightShadowmap",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "DirectionalShadowmap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ExponentialShadowmapDirectional",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "DirectionalESM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ProjectedShadowmap",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "ProjectedShadowmap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ExponentialShadowmapProjected",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "ProjectedESM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "TileLightData",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "TileLightData"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "LightListRemapped",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "LightListRemapped"
|
||||
}
|
||||
},
|
||||
// Input/Outputs...
|
||||
{
|
||||
"LocalSlot": "DepthStencilInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "DepthStencil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "DiffuseOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardMSAAPass",
|
||||
"Attachment": "DiffuseOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SpecularOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardMSAAPass",
|
||||
"Attachment": "SpecularOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "AlbedoOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardMSAAPass",
|
||||
"Attachment": "AlbedoOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SpecularF0Output",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardMSAAPass",
|
||||
"Attachment": "SpecularF0Output"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "NormalOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardMSAAPass",
|
||||
"Attachment": "NormalOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ClearCoatNormalOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardMSAAPass",
|
||||
"Attachment": "ClearCoatNormalOutput"
|
||||
}
|
||||
}
|
||||
],
|
||||
"PassData": {
|
||||
"$type": "RasterPassData",
|
||||
"DrawListTag": "forwardWithSubsurfaceOutput",
|
||||
"PipelineViewTag": "MainCamera",
|
||||
"PassSrgAsset": {
|
||||
"FilePath": "shaderlib/atom/features/pbr/forwardpasssrg.azsli:PassSrg"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "DiffuseGlobalIlluminationPass",
|
||||
"TemplateName": "DiffuseGlobalIlluminationPassTemplate",
|
||||
@@ -320,7 +427,7 @@
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardMSAAPass",
|
||||
"Pass": "ForwardSubsurfaceMSAAPass",
|
||||
"Attachment": "ScatterDistanceOutput"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +48,10 @@
|
||||
"Name": "ForwardMSAAPassTemplate",
|
||||
"Path": "Passes/ForwardMSAA.pass"
|
||||
},
|
||||
{
|
||||
"Name": "ForwardSubsurfaceMSAAPassTemplate",
|
||||
"Path": "Passes/ForwardSubsurfaceMSAA.pass"
|
||||
},
|
||||
{
|
||||
"Name": "MainPipeline",
|
||||
"Path": "Passes/MainPipeline.pass"
|
||||
|
||||
@@ -19,7 +19,6 @@ struct ForwardPassOutput
|
||||
float4 m_specularF0 : SV_Target3;
|
||||
float4 m_normal : SV_Target4;
|
||||
float4 m_clearCoatNormal : SV_Target5;
|
||||
float3 m_scatterDistance : SV_Target6;
|
||||
};
|
||||
|
||||
struct ForwardPassOutputWithDepth
|
||||
@@ -31,6 +30,5 @@ struct ForwardPassOutputWithDepth
|
||||
float4 m_specularF0 : SV_Target3;
|
||||
float4 m_normal : SV_Target4;
|
||||
float4 m_clearCoatNormal : SV_Target5;
|
||||
float3 m_scatterDistance : SV_Target6;
|
||||
float m_depth : SV_Depth;
|
||||
};
|
||||
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
struct ForwardPassOutput
|
||||
{
|
||||
// m_diffuseColor.a should be encoded with subsurface scattering's strength factor and quality factor if enabled
|
||||
float4 m_diffuseColor : SV_Target0;
|
||||
float4 m_specularColor : SV_Target1;
|
||||
float4 m_albedo : SV_Target2;
|
||||
float4 m_specularF0 : SV_Target3;
|
||||
float4 m_normal : SV_Target4;
|
||||
float4 m_clearCoatNormal : SV_Target5;
|
||||
float3 m_scatterDistance : SV_Target6;
|
||||
};
|
||||
|
||||
struct ForwardPassOutputWithDepth
|
||||
{
|
||||
// m_diffuseColor.a should be encoded with subsurface scattering's strength factor and quality factor if enabled
|
||||
float4 m_diffuseColor : SV_Target0;
|
||||
float4 m_specularColor : SV_Target1;
|
||||
float4 m_albedo : SV_Target2;
|
||||
float4 m_specularF0 : SV_Target3;
|
||||
float4 m_normal : SV_Target4;
|
||||
float4 m_clearCoatNormal : SV_Target5;
|
||||
float3 m_scatterDistance : SV_Target6;
|
||||
float m_depth : SV_Depth;
|
||||
};
|
||||
+1
-10
@@ -49,16 +49,7 @@ float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lig
|
||||
|
||||
float3 GetSpecularLighting(Surface surface, LightingData lightingData, const float3 lightIntensity, const float3 dirToLight)
|
||||
{
|
||||
float3 specular;
|
||||
if (o_enableAnisotropy)
|
||||
{
|
||||
specular = AnisotropicGGX( lightingData.dirToCamera, dirToLight, surface.normal, surface.anisotropy.tangent, surface.anisotropy.bitangent, surface.anisotropy.anisotropyFactors,
|
||||
surface.specularF0, lightingData.NdotV, lightingData.multiScatterCompensation );
|
||||
}
|
||||
else
|
||||
{
|
||||
specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation);
|
||||
}
|
||||
float3 specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation);
|
||||
|
||||
if(o_clearCoat_feature_enabled)
|
||||
{
|
||||
|
||||
+2
-20
@@ -25,16 +25,7 @@
|
||||
// Then define the Diffuse and Specular lighting functions
|
||||
float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lightIntensity, float3 dirToLight)
|
||||
{
|
||||
float3 diffuse;
|
||||
if(o_enableSubsurfaceScattering)
|
||||
{
|
||||
// Use diffuse brdf contains double Fresnel (enter/exit surface) terms if subsurface scattering is enabled
|
||||
diffuse = NormalizedDisneyDiffuse(surface.albedo, surface.normal, lightingData.dirToCamera, dirToLight, surface.roughnessLinear);
|
||||
}
|
||||
else
|
||||
{
|
||||
diffuse = DiffuseLambertian(surface.albedo, surface.normal, dirToLight);
|
||||
}
|
||||
float3 diffuse = DiffuseLambertian(surface.albedo, surface.normal, dirToLight);
|
||||
|
||||
if(o_clearCoat_feature_enabled)
|
||||
{
|
||||
@@ -49,16 +40,7 @@ float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lig
|
||||
|
||||
float3 GetSpecularLighting(Surface surface, LightingData lightingData, const float3 lightIntensity, const float3 dirToLight)
|
||||
{
|
||||
float3 specular;
|
||||
if (o_enableAnisotropy)
|
||||
{
|
||||
specular = AnisotropicGGX( lightingData.dirToCamera, dirToLight, surface.normal, surface.anisotropy.tangent, surface.anisotropy.bitangent, surface.anisotropy.anisotropyFactors,
|
||||
surface.specularF0, lightingData.NdotV, lightingData.multiScatterCompensation );
|
||||
}
|
||||
else
|
||||
{
|
||||
specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation);
|
||||
}
|
||||
float3 specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation);
|
||||
|
||||
if(o_clearCoat_feature_enabled)
|
||||
{
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
class Surface //: BasePbrSurfaceData
|
||||
{
|
||||
//BasePbrSurfaceData pbr;
|
||||
AnisotropicSurfaceData anisotropy;
|
||||
ClearCoatSurfaceData clearCoat;
|
||||
TransmissionSurfaceData transmission;
|
||||
|
||||
|
||||
-1
@@ -20,7 +20,6 @@
|
||||
class Surface //: BasePbrSurfaceData
|
||||
{
|
||||
//BasePbrSurfaceData pbr;
|
||||
AnisotropicSurfaceData anisotropy;
|
||||
ClearCoatSurfaceData clearCoat;
|
||||
TransmissionSurfaceData transmission;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user