Merge branch 'development' into Atom/santorac/OptionalSceneApiMaterialConversion
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@@ -321,6 +321,17 @@ namespace AZ
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}
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}
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MaterialAssignmentId AtomActorInstance::FindMaterialAssignmentId(
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const MaterialAssignmentLodIndex lod, const AZStd::string& label) const
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{
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if (m_skinnedMeshInstance && m_skinnedMeshInstance->m_model)
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{
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return FindMaterialAssignmentIdInModel(m_skinnedMeshInstance->m_model, lod, label);
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}
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return MaterialAssignmentId();
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}
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MaterialAssignmentMap AtomActorInstance::GetMaterialAssignments() const
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{
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if (m_skinnedMeshInstance && m_skinnedMeshInstance->m_model)
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