Expose camera input channels to the UI and ensure the cached values are refreshed when updated (#3607)
* expose camera input channels to the ui and ensure the cached values are refreshed when updated Signed-off-by: hultonha <hultonha@amazon.co.uk> * small fixes for tests Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
@@ -50,7 +50,6 @@
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// AtomToolsFramework
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#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
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#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
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// CryCommon
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#include <CryCommon/HMDBus.h>
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@@ -1030,220 +1029,6 @@ bool EditorViewportWidget::ShowingWorldSpace()
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return BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift();
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}
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AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateModularViewportCameraController(
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const AzFramework::ViewportId viewportId)
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{
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auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
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controller->SetCameraViewportContextBuilderCallback(
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[viewportId](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext)
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{
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cameraViewportContext = AZStd::make_unique<AtomToolsFramework::ModularCameraViewportContextImpl>(viewportId);
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});
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controller->SetCameraPriorityBuilderCallback(
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[](AtomToolsFramework::CameraControllerPriorityFn& cameraControllerPriorityFn)
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{
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cameraControllerPriorityFn = AtomToolsFramework::DefaultCameraControllerPriority;
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});
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controller->SetCameraPropsBuilderCallback(
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[](AzFramework::CameraProps& cameraProps)
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{
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cameraProps.m_rotateSmoothnessFn = []
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{
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return SandboxEditor::CameraRotateSmoothness();
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};
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cameraProps.m_translateSmoothnessFn = []
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{
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return SandboxEditor::CameraTranslateSmoothness();
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};
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cameraProps.m_rotateSmoothingEnabledFn = []
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{
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return SandboxEditor::CameraRotateSmoothingEnabled();
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};
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cameraProps.m_translateSmoothingEnabledFn = []
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{
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return SandboxEditor::CameraTranslateSmoothingEnabled();
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};
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});
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controller->SetCameraListBuilderCallback(
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[viewportId](AzFramework::Cameras& cameras)
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{
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const auto hideCursor = [viewportId]
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{
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if (SandboxEditor::CameraCaptureCursorForLook())
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::BeginCursorCapture);
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}
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};
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const auto showCursor = [viewportId]
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{
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if (SandboxEditor::CameraCaptureCursorForLook())
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::EndCursorCapture);
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}
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};
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auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraFreeLookChannelId());
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firstPersonRotateCamera->m_rotateSpeedFn = []
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{
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return SandboxEditor::CameraRotateSpeed();
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};
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// default behavior is to hide the cursor but this can be disabled (useful for remote desktop)
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// note: See CaptureCursorLook in the Settings Registry
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firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
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firstPersonRotateCamera->SetActivationEndedFn(showCursor);
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auto firstPersonPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan);
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firstPersonPanCamera->m_panSpeedFn = []
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{
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return SandboxEditor::CameraPanSpeed();
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};
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firstPersonPanCamera->m_invertPanXFn = []
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{
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return SandboxEditor::CameraPanInvertedX();
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};
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firstPersonPanCamera->m_invertPanYFn = []
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{
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return SandboxEditor::CameraPanInvertedY();
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};
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AzFramework::TranslateCameraInputChannels translateCameraInputChannels;
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translateCameraInputChannels.m_leftChannelId = SandboxEditor::CameraTranslateLeftChannelId();
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translateCameraInputChannels.m_rightChannelId = SandboxEditor::CameraTranslateRightChannelId();
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translateCameraInputChannels.m_forwardChannelId = SandboxEditor::CameraTranslateForwardChannelId();
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translateCameraInputChannels.m_backwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId();
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translateCameraInputChannels.m_upChannelId = SandboxEditor::CameraTranslateUpChannelId();
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translateCameraInputChannels.m_downChannelId = SandboxEditor::CameraTranslateDownChannelId();
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translateCameraInputChannels.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId();
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auto firstPersonTranslateCamera =
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AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, translateCameraInputChannels);
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firstPersonTranslateCamera->m_translateSpeedFn = []
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{
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return SandboxEditor::CameraTranslateSpeed();
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};
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firstPersonTranslateCamera->m_boostMultiplierFn = []
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{
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return SandboxEditor::CameraBoostMultiplier();
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};
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auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
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firstPersonWheelCamera->m_scrollSpeedFn = []
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{
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return SandboxEditor::CameraScrollSpeed();
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};
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auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(SandboxEditor::CameraOrbitChannelId());
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orbitCamera->SetLookAtFn(
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[viewportId](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
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{
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AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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lookAtAfterInterpolation, viewportId,
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
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// initially attempt to use the last set look at point after an interpolation has finished
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if (lookAtAfterInterpolation.has_value())
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{
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return *lookAtAfterInterpolation;
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}
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const float RayDistance = 1000.0f;
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AzFramework::RenderGeometry::RayRequest ray;
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ray.m_startWorldPosition = position;
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ray.m_endWorldPosition = position + direction * RayDistance;
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ray.m_onlyVisible = true;
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AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
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AzFramework::RenderGeometry::IntersectorBus::EventResult(
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renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
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&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
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// attempt a ray intersection with any visible mesh and return the intersection position if successful
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if (renderGeometryIntersectionResult)
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{
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return renderGeometryIntersectionResult.m_worldPosition;
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}
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// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
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// intersection)
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return {};
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});
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auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraOrbitLookChannelId());
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orbitRotateCamera->m_rotateSpeedFn = []
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{
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return SandboxEditor::CameraRotateSpeed();
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};
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orbitRotateCamera->m_invertYawFn = []
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{
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return SandboxEditor::CameraOrbitYawRotationInverted();
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};
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auto orbitTranslateCamera =
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AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, translateCameraInputChannels);
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orbitTranslateCamera->m_translateSpeedFn = []
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{
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return SandboxEditor::CameraTranslateSpeed();
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};
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orbitTranslateCamera->m_boostMultiplierFn = []
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{
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return SandboxEditor::CameraBoostMultiplier();
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};
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auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
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orbitDollyWheelCamera->m_scrollSpeedFn = []
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{
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return SandboxEditor::CameraScrollSpeed();
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};
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auto orbitDollyMoveCamera =
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AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(SandboxEditor::CameraOrbitDollyChannelId());
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orbitDollyMoveCamera->m_cursorSpeedFn = []
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{
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return SandboxEditor::CameraDollyMotionSpeed();
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};
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auto orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraOrbitPanChannelId(), AzFramework::OrbitPan);
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orbitPanCamera->m_panSpeedFn = []
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{
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return SandboxEditor::CameraPanSpeed();
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};
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orbitPanCamera->m_invertPanXFn = []
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{
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return SandboxEditor::CameraPanInvertedX();
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};
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orbitPanCamera->m_invertPanYFn = []
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{
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return SandboxEditor::CameraPanInvertedY();
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};
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orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
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orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
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cameras.AddCamera(firstPersonRotateCamera);
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cameras.AddCamera(firstPersonPanCamera);
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cameras.AddCamera(firstPersonTranslateCamera);
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cameras.AddCamera(firstPersonWheelCamera);
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cameras.AddCamera(orbitCamera);
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});
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return controller;
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}
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void EditorViewportWidget::SetViewportId(int id)
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{
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CViewport::SetViewportId(id);
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@@ -1288,7 +1073,8 @@ void EditorViewportWidget::SetViewportId(int id)
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m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
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m_renderViewport->GetControllerList()->Add(CreateModularViewportCameraController(AzFramework::ViewportId(id)));
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m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(AzFramework::ViewportId(id));
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m_renderViewport->GetControllerList()->Add(m_editorModularViewportCameraComposer->CreateModularViewportCameraController());
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m_renderViewport->SetViewportSettings(&g_EditorViewportSettings);
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