Expose camera input channels to the UI and ensure the cached values are refreshed when updated (#3607)
* expose camera input channels to the ui and ensure the cached values are refreshed when updated Signed-off-by: hultonha <hultonha@amazon.co.uk> * small fixes for tests Signed-off-by: hultonha <hultonha@amazon.co.uk>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzFramework/Viewport/ViewportId.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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namespace SandboxEditor
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{
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//! Notifications for changes to the editor modular viewport camera controller.
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class EditorModularViewportCameraComposerNotifications
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{
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public:
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//! Notify any listeners when changes have been made to the modular viewport camera settings.
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//! @note This is used to update any cached input channels when controls are modified.
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virtual void OnEditorModularViewportCameraComposerSettingsChanged() = 0;
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protected:
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~EditorModularViewportCameraComposerNotifications() = default;
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};
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using EditorModularViewportCameraComposerNotificationBus =
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AZ::EBus<EditorModularViewportCameraComposerNotifications, AzToolsFramework::ViewportInteraction::ViewportEBusTraits>;
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} // namespace SandboxEditor
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