Merge branch stabilization/2110 into development

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-11-04 13:40:51 -07:00
7 changed files with 135 additions and 36 deletions
@@ -8,8 +8,9 @@
#pragma once
#include <AzFramework/Viewport/ViewportId.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/optional.h>
#include <AzFramework/Viewport/ViewportId.h>
namespace AZ
{
@@ -20,18 +21,15 @@ namespace AZ
namespace AzFramework
{
class ViewportRequests
: public AZ::EBusTraits
class ViewportRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = ViewportId;
static void Reflect(AZ::ReflectContext* context);
virtual ~ViewportRequests() {}
//! Gets the current camera's world to view matrix.
virtual const AZ::Matrix4x4& GetCameraViewMatrix() const = 0;
//! Sets the current camera's world to view matrix.
@@ -44,8 +42,36 @@ namespace AzFramework
virtual AZ::Transform GetCameraTransform() const = 0;
//! Convenience method, sets the camera's world to view matrix from this AZ::Transform.
virtual void SetCameraTransform(const AZ::Transform& transform) = 0;
protected:
~ViewportRequests() = default;
};
using ViewportRequestBus = AZ::EBus<ViewportRequests>;
} //namespace AzFramework
//! The additional padding around the viewport when a viewport border is active.
struct ViewportBorderPadding
{
float m_top;
float m_bottom;
float m_left;
float m_right;
};
//! For performing queries about the state of the viewport border.
class ViewportBorderRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = ViewportId;
//! Returns if a viewport border is in effect and what the current dimensions (padding) of the border are.
virtual AZStd::optional<ViewportBorderPadding> GetViewportBorderPadding() const = 0;
protected:
~ViewportBorderRequests() = default;
};
using ViewportBorderRequestBus = AZ::EBus<ViewportBorderRequests>;
} // namespace AzFramework