Merge pull request #3156 from aws-lumberyard-dev/Atom/guthadam/material_component_api_script_canvas_support

AtomTools: better script canvas support for material component
This commit is contained in:
Guthrie Adams
2021-08-19 16:23:43 -05:00
committed by GitHub
5 changed files with 260 additions and 23 deletions
@@ -66,20 +66,20 @@ function FindMaterialAssignmentTest:OnActivate()
end
function FindMaterialAssignmentTest:UpdateFactor(assignmentId)
local propertyName = Name("baseColor.factor")
local propertyName = "baseColor.factor"
local propertyValue = math.random()
MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue);
end
function FindMaterialAssignmentTest:UpdateColor(assignmentId, color)
local propertyName = Name("baseColor.color")
local propertyName = "baseColor.color"
local propertyValue = color
MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue);
end
function FindMaterialAssignmentTest:UpdateTexture(assignmentId)
if (#self.Properties.Textures > 0) then
local propertyName = Name("baseColor.textureMap")
local propertyName = "baseColor.textureMap"
local textureName = self.Properties.Textures[ math.random( #self.Properties.Textures ) ]
Debug.Log(textureName)
local textureAssetId = AssetCatalogRequestBus.Broadcast.GetAssetIdByPath(textureName, Uuid(), false)
@@ -64,20 +64,20 @@ function PropertyOverrideTest:OnActivate()
end
function PropertyOverrideTest:UpdateFactor(assignmentId)
local propertyName = Name("baseColor.factor")
local propertyName = "baseColor.factor"
local propertyValue = math.random()
MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue);
end
function PropertyOverrideTest:UpdateColor(assignmentId, color)
local propertyName = Name("baseColor.color")
local propertyName = "baseColor.color"
local propertyValue = color
MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue);
end
function PropertyOverrideTest:UpdateTexture(assignmentId)
if (#self.Properties.Textures > 0) then
local propertyName = Name("baseColor.textureMap")
local propertyName = "baseColor.textureMap"
local textureName = self.Properties.Textures[ math.random( #self.Properties.Textures ) ]
Debug.Log(textureName)
local textureAssetId = AssetCatalogRequestBus.Broadcast.GetAssetIdByPath(textureName, Uuid(), false)
@@ -41,12 +41,56 @@ namespace AZ
virtual const AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const = 0;
//! Clear material override
virtual void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) = 0;
//! Set a material property value override
virtual void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName, const AZStd::any& propertyValue) = 0;
//! Get a material property value override
virtual AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) const = 0;
//! Set a material property override value wrapped by an AZStd::any
virtual void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) = 0;
//! Set a material property override value to a bool
virtual void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) = 0;
//! Set a material property override value to a integer
virtual void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) = 0;
//! Set a material property override value to a unsigned integer
virtual void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) = 0;
//! Set a material property override value to a float
virtual void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) = 0;
//! Set a material property override value to a Vector2
virtual void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) = 0;
//! Set a material property override value to a Vector3
virtual void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) = 0;
//! Set a material property override value to a Vector4
virtual void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) = 0;
//! Set a material property override value to a color
virtual void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) = 0;
//! Set a material property override value to an image asset
virtual void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) = 0;
//! Set a material property override value to an image instance
virtual void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) = 0;
//! Set a material property override value to a string
virtual void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) = 0;
//! Get a material property override value wrapped by an AZStd::any
virtual AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a bool
virtual bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an integer
virtual int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an unsigned integer
virtual uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a float
virtual float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector2
virtual AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector3
virtual AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector4
virtual AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Color
virtual AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an image asset
virtual AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an image instance
virtual AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a string
virtual AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Clear property override for a specific material assignment
virtual void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) = 0;
virtual void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) = 0;
//! Clear property overrides for a specific material assignment
virtual void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) = 0;
//! Clear all property overrides
@@ -44,7 +44,29 @@ namespace AZ
->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride)
->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride)
->Event("SetPropertyOverride", &MaterialComponentRequestBus::Events::SetPropertyOverride)
->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideBool)
->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideInt32)
->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideUInt32)
->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideFloat)
->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector2)
->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector3)
->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector4)
->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideColor)
->Event("SetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageAsset)
->Event("SetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageInstance)
->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideString)
->Event("GetPropertyOverride", &MaterialComponentRequestBus::Events::GetPropertyOverride)
->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideBool)
->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideInt32)
->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideUInt32)
->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideFloat)
->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector2)
->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector3)
->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector4)
->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideColor)
->Event("GetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageAsset)
->Event("GetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageInstance)
->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideString)
->Event("ClearPropertyOverride", &MaterialComponentRequestBus::Events::ClearPropertyOverride)
->Event("ClearPropertyOverrides", &MaterialComponentRequestBus::Events::ClearPropertyOverrides)
->Event("ClearAllPropertyOverrides", &MaterialComponentRequestBus::Events::ClearAllPropertyOverrides)
@@ -331,27 +353,97 @@ namespace AZ
}
}
void MaterialComponentController::SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName, const AZStd::any& propertyValue)
void MaterialComponentController::SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value)
{
auto& materialAssignment = m_configuration.m_materials[materialAssignmentId];
// When applying property overrides for the first time, new instance needs to be created in case the current instance is already used somewhere else to keep overrides local
if (materialAssignment.m_propertyOverrides.empty())
{
materialAssignment.m_propertyOverrides[propertyName] = propertyValue;
materialAssignment.m_propertyOverrides[AZ::Name(propertyName)] = value;
materialAssignment.RebuildInstance();
QueueMaterialUpdateNotification();
}
else
{
materialAssignment.m_propertyOverrides[propertyName] = propertyValue;
materialAssignment.m_propertyOverrides[AZ::Name(propertyName)] = value;
}
QueuePropertyChanges(materialAssignmentId);
MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials);
}
AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) const
void MaterialComponentController::SetPropertyOverrideBool(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideUInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideFloat(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector2(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector3(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector4(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideColor(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideImageAsset(
const MaterialAssignmentId& materialAssignmentId,
const AZStd::string& propertyName,
const AZ::Data::Asset<AZ::RPI::ImageAsset>& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideImageInstance(
const MaterialAssignmentId& materialAssignmentId,
const AZStd::string& propertyName,
const AZ::Data::Instance<AZ::RPI::Image>& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideString(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
if (materialIt == m_configuration.m_materials.end())
@@ -360,17 +452,94 @@ namespace AZ
return {};
}
const auto propertyIt = materialIt->second.m_propertyOverrides.find(propertyName);
const auto propertyIt = materialIt->second.m_propertyOverrides.find(AZ::Name(propertyName));
if (propertyIt == materialIt->second.m_propertyOverrides.end())
{
AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.GetCStr());
AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.c_str());
return {};
}
return propertyIt->second;
}
void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName)
bool MaterialComponentController::GetPropertyOverrideBool(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<bool>() ? AZStd::any_cast<bool>(value) : false;
}
int32_t MaterialComponentController::GetPropertyOverrideInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<int32_t>() ? AZStd::any_cast<int32_t>(value) : 0;
}
uint32_t MaterialComponentController::GetPropertyOverrideUInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<uint32_t>() ? AZStd::any_cast<uint32_t>(value) : 0;
}
float MaterialComponentController::GetPropertyOverrideFloat(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<float>() ? AZStd::any_cast<float>(value) : 0.0f;
}
AZ::Vector2 MaterialComponentController::GetPropertyOverrideVector2(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector2>() ? AZStd::any_cast<AZ::Vector2>(value) : AZ::Vector2::CreateZero();
}
AZ::Vector3 MaterialComponentController::GetPropertyOverrideVector3(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector3>() ? AZStd::any_cast<AZ::Vector3>(value) : AZ::Vector3::CreateZero();
}
AZ::Vector4 MaterialComponentController::GetPropertyOverrideVector4(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector4>() ? AZStd::any_cast<AZ::Vector4>(value) : AZ::Vector4::CreateZero();
}
AZ::Color MaterialComponentController::GetPropertyOverrideColor(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Color>() ? AZStd::any_cast<AZ::Color>(value) : AZ::Color::CreateZero();
}
AZ::Data::Asset<AZ::RPI::ImageAsset> MaterialComponentController::GetPropertyOverrideImageAsset(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Data::Asset<AZ::RPI::ImageAsset>>() ? AZStd::any_cast<AZ::Data::Asset<AZ::RPI::ImageAsset>>(value) : AZ::Data::Asset<AZ::RPI::ImageAsset>();
}
AZ::Data::Instance<AZ::RPI::Image> MaterialComponentController::GetPropertyOverrideImageInstance(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Data::Instance<AZ::RPI::Image>>() ? AZStd::any_cast<AZ::Data::Instance<AZ::RPI::Image>>(value) : AZ::Data::Instance<AZ::RPI::Image>();
}
AZStd::string MaterialComponentController::GetPropertyOverrideString(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZStd::string>() ? AZStd::any_cast<AZStd::string>(value) : AZStd::string();
}
void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName)
{
auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
if (materialIt == m_configuration.m_materials.end())
@@ -379,10 +548,10 @@ namespace AZ
return;
}
auto propertyIt = materialIt->second.m_propertyOverrides.find(propertyName);
auto propertyIt = materialIt->second.m_propertyOverrides.find(AZ::Name(propertyName));
if (propertyIt == materialIt->second.m_propertyOverrides.end())
{
AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.GetCStr());
AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.c_str());
return;
}
@@ -57,9 +57,33 @@ namespace AZ
const AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const override;
void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) override;
void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName, const AZStd::any& propertyValue) override;
AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) const override;
void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) override;
void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) override;
void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) override;
void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) override;
void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) override;
void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) override;
void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) override;
void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) override;
void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) override;
void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) override;
void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) override;
void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) override;
void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) override;
AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) override;
void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) override;
void ClearAllPropertyOverrides() override;
MaterialPropertyOverrideMap GetPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) const override;