removing some dead code, commented code referring old types, static AZStd::strings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -96,10 +96,10 @@ namespace AZ
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bool m_isNoDraw;
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const static AZStd::string s_DiffuseMapName;
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const static AZStd::string s_SpecularMapName;
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const static AZStd::string s_BumpMapName;
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const static AZStd::string s_emptyString;
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const static AZStd::fixed_string<8> s_DiffuseMapName;
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const static AZStd::fixed_string<9> s_SpecularMapName;
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const static AZStd::fixed_string<5> s_BumpMapName;
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const static AZStd::fixed_string<1> s_emptyString;
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// A unique id which is used to identify a material in a fbx.
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// This is the same as the ID in the fbx file's FbxNode
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