removing some dead code, commented code referring old types, static AZStd::strings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -18,10 +18,10 @@ namespace AZ
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{
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namespace DataTypes = AZ::SceneAPI::DataTypes;
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const AZStd::string MaterialData::s_DiffuseMapName = "Diffuse";
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const AZStd::string MaterialData::s_SpecularMapName = "Specular";
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const AZStd::string MaterialData::s_BumpMapName = "Bump";
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const AZStd::string MaterialData::s_emptyString = "";
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const AZStd::fixed_string<8> MaterialData::s_DiffuseMapName = "Diffuse";
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const AZStd::fixed_string<9> MaterialData::s_SpecularMapName = "Specular";
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const AZStd::fixed_string<5> MaterialData::s_BumpMapName = "Bump";
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const AZStd::fixed_string<1> MaterialData::s_emptyString = "";
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MaterialData::MaterialData()
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: m_isNoDraw(false)
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