removing some dead code, commented code referring old types, static AZStd::strings

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-05 12:47:36 -07:00
parent 0545ce4f59
commit aa12434728
20 changed files with 39 additions and 125 deletions
@@ -18,10 +18,10 @@ namespace AZ
{
namespace DataTypes = AZ::SceneAPI::DataTypes;
const AZStd::string MaterialData::s_DiffuseMapName = "Diffuse";
const AZStd::string MaterialData::s_SpecularMapName = "Specular";
const AZStd::string MaterialData::s_BumpMapName = "Bump";
const AZStd::string MaterialData::s_emptyString = "";
const AZStd::fixed_string<8> MaterialData::s_DiffuseMapName = "Diffuse";
const AZStd::fixed_string<9> MaterialData::s_SpecularMapName = "Specular";
const AZStd::fixed_string<5> MaterialData::s_BumpMapName = "Bump";
const AZStd::fixed_string<1> MaterialData::s_emptyString = "";
MaterialData::MaterialData()
: m_isNoDraw(false)