removing some dead code, commented code referring old types, static AZStd::strings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -245,8 +245,8 @@ namespace Path
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/// Get the data folder
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AZStd::string GetEditingGameDataFolder()
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{
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static AZStd::string s_currentModName;
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// query the editor root. The bus exists in case we want tools to be able to override this.
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// Define here the mod name
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static AZStd::fixed_string<AZ::IO::MaxPathLength> s_currentModName;
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if (s_currentModName.empty())
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{
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