removing some dead code, commented code referring old types, static AZStd::strings

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-05 12:47:36 -07:00
parent 0545ce4f59
commit aa12434728
20 changed files with 39 additions and 125 deletions
+2 -2
View File
@@ -245,8 +245,8 @@ namespace Path
/// Get the data folder
AZStd::string GetEditingGameDataFolder()
{
static AZStd::string s_currentModName;
// query the editor root. The bus exists in case we want tools to be able to override this.
// Define here the mod name
static AZStd::fixed_string<AZ::IO::MaxPathLength> s_currentModName;
if (s_currentModName.empty())
{