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@ -13,6 +13,7 @@
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Component/NonUniformScaleBus.h>
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#include <AzCore/Math/ToString.h>
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#include <AzFramework/Viewport/ViewportColors.h>
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#include <AzFramework/Viewport/ViewportConstants.h>
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@ -24,10 +25,27 @@ namespace PhysX
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static const float MinSphereRadius = 0.01f;
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static const AZ::Vector3 ManipulatorAxis = AZ::Vector3::CreateAxisX();
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AZ::Transform GetColliderLocalTransform(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Quaternion colliderRotation = AZ::Quaternion::CreateIdentity();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderRotation, idPair, &PhysX::EditorColliderComponentRequests::GetColliderRotation);
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AZ::Vector3 colliderOffset = AZ::Vector3::CreateZero();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderOffset, idPair, &PhysX::EditorColliderComponentRequests::GetColliderOffset);
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return AZ::Transform::CreateFromQuaternionAndTranslation(colliderRotation, colliderOffset);
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}
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void ColliderSphereMode::Setup(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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AZ::TransformBus::EventResult(colliderWorldTransform, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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//PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, idPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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const AZ::Transform colliderLocalTransform = GetColliderLocalTransform(idPair);
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float sphereRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(sphereRadius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
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@ -36,7 +54,10 @@ namespace PhysX
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m_radiusManipulator->AddEntityComponentIdPair(idPair);
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m_radiusManipulator->SetAxis(ManipulatorAxis);
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m_radiusManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_radiusManipulator->SetLocalPosition(ManipulatorAxis * sphereRadius);
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//m_radiusManipulator->SetLocalPosition(ManipulatorAxis * sphereRadius);
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m_radiusManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(ManipulatorAxis * sphereRadius));
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m_radiusManipulator->SetNonUniformScale(nonUniformScale);
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m_radiusManipulator->SetBoundsDirty();
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
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@ -53,12 +74,19 @@ namespace PhysX
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void ColliderSphereMode::Refresh(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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AZ::TransformBus::EventResult(colliderWorldTransform, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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//PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
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m_radiusManipulator->SetSpace(colliderWorldTransform);
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AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, idPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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const AZ::Transform colliderLocalTransform = GetColliderLocalTransform(idPair);
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float sphereRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(sphereRadius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
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m_radiusManipulator->SetLocalPosition(ManipulatorAxis * sphereRadius);
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m_radiusManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(ManipulatorAxis * sphereRadius));
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m_radiusManipulator->SetBoundsDirty();
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}
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void ColliderSphereMode::Teardown(const AZ::EntityComponentIdPair& idPair)
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@ -80,22 +108,35 @@ namespace PhysX
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AZ_UNUSED(debugDisplay);
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const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
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float radius = m_radiusManipulator->GetLocalPosition().GetLength();
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if (!m_radiusManipulator->EntityComponentIdPairs().empty())
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{
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const AZ::EntityComponentIdPair idPair = *m_radiusManipulator->EntityComponentIdPairs().begin();
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float radius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(radius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
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const AZ::Transform colliderLocalTransform = GetColliderLocalTransform(idPair);
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m_radiusManipulator->SetAxis(cameraState.m_side);
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m_radiusManipulator->SetLocalPosition(cameraState.m_side * radius);
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m_radiusManipulator->SetLocalTransform(GetColliderLocalTransform(idPair) * AZ::Transform::CreateTranslation(cameraState.m_side * radius));
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}
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}
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void ColliderSphereMode::OnManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
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{
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// manipulator offsets do not take transform scale into account, need to handle it here
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AZ::Transform colliderWorldTransform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(colliderWorldTransform, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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const float transformScale = AZ::GetMax(AZ::MinTransformScale, colliderWorldTransform.GetUniformScale());
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const AZ::Vector3 localPosition = action.m_start.m_localPosition + action.m_current.m_localPositionOffset / transformScale;
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// Get the distance the manipulator has moved along the axis.
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float extent = action.LocalPosition().Dot(action.m_fixed.m_axis);
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float extent = localPosition.Dot(action.m_fixed.m_axis);
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// Clamp the distance to a small value to prevent it going negative.
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extent = AZ::GetMax(extent, MinSphereRadius);
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// Update the manipulator and sphere radius
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m_radiusManipulator->SetLocalPosition(extent * action.m_fixed.m_axis);
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m_radiusManipulator->SetLocalTransform(
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GetColliderLocalTransform(idPair) * AZ::Transform::CreateTranslation(extent * action.m_fixed.m_axis));
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetSphereRadius, extent);
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}
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}
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