Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix

# Conflicts:
#	Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
This commit is contained in:
daimini
2021-05-18 15:04:34 -07:00
428 changed files with 3167 additions and 29057 deletions
@@ -20,10 +20,12 @@
namespace AZStd
{
//! Simple class for verifying that no concurrent access is occuring.
//! Simple class for verifying that no concurrent access is occurring.
//! This is *not* a synchronization primitive, and is intended simply for checking that no concurrency issues exist.
//! It will be compiled out in release builds.
//! Use concurrency_checker like a mutex (i.e. call soft_lock() and soft_unlock() around all instances of your data access).
//! Use soft_lock_shared and soft_unlock_shared around places where multiple threads are allowed to have read access
//! at the same time as long as nothing else already has a soft lock
//! It will assert if there are multiple threads accessing the locked code/data at the same time.
//! Expected use case is for defensive programming: when you do not expect any concurrent access within a system,
//! but want to verify that it stays that way in the future, without incurring the overhead of a mutex.
@@ -34,7 +36,7 @@ namespace AZStd
{
#ifdef AZ_CONCURRENCY_CHECKER_ENABLED
uint32_t count = ++m_concurrencyCounter;
AZ_Assert(count == 1, "Concurrency check failed. Multiple threads are trying to access data at the same time, or there is a lock/unlock mismatch.");
AZ_Assert(count == 1 && m_sharedConcurrencyCounter == 0, "Concurrency check failed. Multiple threads are trying to access data at the same time, or there is a lock/unlock mismatch.");
#endif
}
@@ -46,9 +48,27 @@ namespace AZStd
#endif
}
AZ_FORCE_INLINE void soft_lock_shared()
{
#ifdef AZ_CONCURRENCY_CHECKER_ENABLED
AZ_Assert(m_concurrencyCounter == 0, "Concurrency check failed. A soft_lock_shared was attempted when there was already a soft_lock.");
++m_sharedConcurrencyCounter;
#endif
}
AZ_FORCE_INLINE void soft_unlock_shared()
{
#ifdef AZ_CONCURRENCY_CHECKER_ENABLED
AZ_Assert(m_sharedConcurrencyCounter != 0, "Concurrency check failed. There is a shared_lock/shared_unlock mismatch.");
--m_sharedConcurrencyCounter;
#endif
}
private:
#ifdef AZ_CONCURRENCY_CHECKER_ENABLED
AZStd::atomic_uint32_t m_concurrencyCounter = 0;
AZStd::atomic_uint32_t m_sharedConcurrencyCounter = 0;
#endif
};
+2 -5
View File
@@ -293,15 +293,12 @@ namespace UnitTest
{
array_view<int> view({ 1,2,3,4 });
UnitTest::TestRunner::Instance().StartAssertTests();
AZ_TEST_START_TRACE_SUPPRESSION;
EXPECT_EQ(0, UnitTest::TestRunner::Instance().m_numAssertsFailed);
view[4];
EXPECT_EQ(1, UnitTest::TestRunner::Instance().m_numAssertsFailed);
view[5];
EXPECT_EQ(2, UnitTest::TestRunner::Instance().m_numAssertsFailed);
UnitTest::TestRunner::Instance().StopAssertTests();
AZ_TEST_STOP_TRACE_SUPPRESSION(2);
}
}
@@ -0,0 +1,100 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AtomCore/std/parallel/concurrency_checker.h>
#include <AzCore/UnitTest/TestTypes.h>
using namespace AZStd;
namespace UnitTest
{
class ConcurrencyCheckerTestFixture
: public AllocatorsTestFixture
{
void SetUp() override
{
AllocatorsFixture::SetUp();
}
};
TEST_F(AllocatorsTestFixture, SoftLock_NoContention_NoAsserts)
{
concurrency_checker concurrencyChecker;
concurrencyChecker.soft_lock();
concurrencyChecker.soft_unlock();
concurrencyChecker.soft_lock();
concurrencyChecker.soft_unlock();
}
TEST_F(AllocatorsTestFixture, SoftLock_AlreadyLocked_Assert)
{
concurrency_checker concurrencyChecker;
concurrencyChecker.soft_lock();
AZ_TEST_START_TRACE_SUPPRESSION;
concurrencyChecker.soft_lock();
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
}
TEST_F(AllocatorsTestFixture, SoftUnlock_NotAlreadyLocked_Assert)
{
concurrency_checker concurrencyChecker;
concurrencyChecker.soft_lock();
concurrencyChecker.soft_unlock();
AZ_TEST_START_TRACE_SUPPRESSION;
concurrencyChecker.soft_unlock();
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
}
TEST_F(AllocatorsTestFixture, SoftLockShared_NoContention_NoAsserts)
{
concurrency_checker concurrencyChecker;
// Multiple shared locks can be made at once,
// as long as they are all unlocked before the next soft_lock
concurrencyChecker.soft_lock_shared();
concurrencyChecker.soft_lock_shared();
concurrencyChecker.soft_unlock_shared();
concurrencyChecker.soft_unlock_shared();
concurrencyChecker.soft_lock();
concurrencyChecker.soft_unlock();
concurrencyChecker.soft_lock_shared();
concurrencyChecker.soft_lock_shared();
concurrencyChecker.soft_unlock_shared();
concurrencyChecker.soft_unlock_shared();
concurrencyChecker.soft_lock();
concurrencyChecker.soft_unlock();
}
TEST_F(AllocatorsTestFixture, SoftLockShared_SharedLockAfterSoftLock_Assert)
{
concurrency_checker concurrencyChecker;
concurrencyChecker.soft_lock();
AZ_TEST_START_TRACE_SUPPRESSION;
concurrencyChecker.soft_lock_shared();
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
}
TEST_F(AllocatorsTestFixture, SoftUnlockShared_NotAlreadyLocked_Assert)
{
concurrency_checker concurrencyChecker;
concurrencyChecker.soft_lock_shared();
concurrencyChecker.soft_unlock_shared();
AZ_TEST_START_TRACE_SUPPRESSION;
concurrencyChecker.soft_unlock_shared();
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
}
}
@@ -11,6 +11,7 @@
set(FILES
ArrayView.cpp
ConcurrencyCheckerTests.cpp
InstanceDatabase.cpp
JsonSerializationUtilsTests.cpp
lru_cache.cpp
@@ -103,7 +103,7 @@ namespace AZ
}
}
/// Returns a pointer to the beginning of master vector of SmallAllocationGroups.
/// Returns a pointer to the beginning of vector of SmallAllocationGroups.
SmallAllocationGroup* ArrayHead()
{
return this - m_index;
@@ -169,7 +169,7 @@ namespace AZ
return m_marker == MARKER;
}
/// Returns the master index of the SmallAllocationGroup containing this allocation
/// Returns the index of the SmallAllocationGroup containing this allocation
uint32_t GetSmallAllocationIndex() const
{
return (uint32_t)(m_data & 0xFFFFFFFF);
@@ -1740,7 +1740,10 @@ namespace AZ
if (!iter->IsInstantiated())
{
#if defined(AZ_ENABLE_TRACING)
Data::Asset<SliceAsset> thisAsset = Data::AssetManager::Instance().FindAsset(GetMyAsset()->GetId(), AZ::Data::AssetLoadBehavior::Default);
Data::Asset<SliceAsset> thisAsset = GetMyAsset()
? Data::Asset<SliceAsset>(Data::AssetManager::Instance().FindAsset(
GetMyAsset()->GetId(), AZ::Data::AssetLoadBehavior::Default))
: Data::Asset<SliceAsset>();
AZ_Warning("Slice", false, "Removing %d instances of slice asset %s from parent asset %s due to failed instantiation. "
"Saving parent asset will result in loss of slice data.",
iter->GetInstances().size(),
@@ -40,7 +40,7 @@ namespace AZ
// Afterwards use the AZ::IO::Path Append function append the filename as a child
// of the framework directory
AZ::IO::FixedMaxPathString fileName{ fullPath.Filename().Native() };
fullPath.ReplaceFilename(AZ::IO::PathView((fileName + ".framework").c_str()));
fullPath.ReplaceFilename(AZ::IO::PathView(AZStd::string_view(fileName + ".framework")));
fullPath /= fileName;
}
}
@@ -115,7 +115,7 @@ namespace AZ::IO
// If used, the source path will be treated as the destination path
// and no transformations will be done. Pass this flag when the path is to be the actual
// path on the disk/in the packs and doesn't need adjustment (or after it has come through adjustments already)
// if this is set, AdjustFileName will not map the input path into the master folder (Ex: Shaders will not be converted to Game\Shaders)
// if this is set, AdjustFileName will not map the input path into the folder (Ex: Shaders will not be converted to Game\Shaders)
FLAGS_PATH_REAL = 1 << 16,
// AdjustFileName will always copy the file path to the destination path:
@@ -318,7 +318,6 @@ namespace AZ::IO
virtual ArchiveFileIterator FindFirst(AZStd::string_view pDir, uint32_t nFlags = 0, bool bAllowUseFileSystem = false) = 0;
virtual ArchiveFileIterator FindNext(AZ::IO::ArchiveFileIterator handle) = 0;
virtual bool FindClose(AZ::IO::ArchiveFileIterator handle) = 0;
// virtual bool IsOutOfDate(const char * szCompiledName, const char * szMasterFile)=0;
//returns file modification time
virtual IArchive::FileTime GetModificationTime(AZ::IO::HandleType fileHandle) = 0;
@@ -47,7 +47,7 @@ namespace AZ::IO
enum EPakFlags
{
// support for absolute and other complex path specifications -
// all paths will be treated relatively to the current directory (normally MasterCD)
// all paths will be treated relatively to the current directory
FLAGS_ABSOLUTE_PATHS = 1,
// if this is set, the object will only understand relative to the zip file paths,
@@ -18,6 +18,7 @@
#include <AzFramework/Physics/Collision/CollisionGroups.h>
#include <AzFramework/Physics/Collision/CollisionLayers.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <AzFramework/Physics/Configuration/SimulatedBodyConfiguration.h>
@@ -36,7 +37,7 @@ namespace Physics
static void Reflect(AZ::ReflectContext* context);
AZStd::string m_name;
ShapeConfigurationList m_shapes;
AzPhysics::ShapeColliderPairList m_shapes;
};
class CharacterColliderConfiguration
@@ -57,7 +57,7 @@ namespace Physics
classElement.RemoveElement(shapesIndex);
// add a new vector in the new format
const int newShapesIndex = classElement.AddElement<ShapeConfigurationList>(context, "shapes");
const int newShapesIndex = classElement.AddElement<AzPhysics::ShapeColliderPairList>(context, "shapes");
if (newShapesIndex != -1)
{
AZ::SerializeContext::DataElementNode& newShapesElement = classElement.GetSubElement(newShapesIndex);
@@ -65,7 +65,9 @@ namespace Physics
// convert the old shapes into the new format and add to the vector
for (AZ::SerializeContext::DataElementNode shape : shapesCopy)
{
const int pairIndex = newShapesElement.AddElementWithData<ShapeConfigurationPair>(context, "element", ShapeConfigurationPair());
const int pairIndex = newShapesElement.AddElementWithData<AzPhysics::ShapeColliderPair>(
context, "element", AzPhysics::ShapeColliderPair());
AZ::SerializeContext::DataElementNode& pairElement = newShapesElement.GetSubElement(pairIndex);
ColliderConfiguration colliderConfig;
@@ -131,8 +133,8 @@ namespace Physics
AZ::SerializeContext::DataElementNode* baseBaseClass1 = baseClass1->FindSubElement(AZ_CRC("BaseClass1", 0xd4925735));
if (baseBaseClass1 && baseBaseClass1->FindSubElementAndGetData<AZStd::string>(AZ_CRC("name", 0x5e237e06), name))
{
ShapeConfigurationList shapes;
if (nodeElement.FindSubElementAndGetData<ShapeConfigurationList>(AZ_CRC("shapes", 0x93dba512), shapes))
AzPhysics::ShapeColliderPairList shapes;
if (nodeElement.FindSubElementAndGetData<AzPhysics::ShapeColliderPairList>(AZ_CRC("shapes", 0x93dba512), shapes))
{
CharacterColliderNodeConfiguration newColliderNodeConfig;
newColliderNodeConfig.m_name = name;
@@ -70,7 +70,10 @@ namespace AzPhysics
using SimulatedBodyHandleList = AZStd::vector<SimulatedBodyHandle>;
//! Helper used for pairing the ShapeConfiguration and ColliderConfiguration together which is used when creating a Simulated Body.
using ShapeColliderPair = AZStd::pair<Physics::ColliderConfiguration*, Physics::ShapeConfiguration*>;
using ShapeColliderPair = AZStd::pair<
AZStd::shared_ptr<Physics::ColliderConfiguration>,
AZStd::shared_ptr<Physics::ShapeConfiguration>>;
using ShapeColliderPairList = AZStd::vector<ShapeColliderPair>;
//! Flags used to specifying which properties of a body to compute.
enum class MassComputeFlags : AZ::u8
@@ -80,9 +80,6 @@ namespace Physics
void OnContactOffsetChanged();
};
using ShapeConfigurationPair = AZStd::pair<AZStd::shared_ptr<ColliderConfiguration>, AZStd::shared_ptr<ShapeConfiguration>>;
using ShapeConfigurationList = AZStd::vector<ShapeConfigurationPair>;
struct RayCastRequest;
class Shape
@@ -264,12 +264,12 @@ namespace AzFramework
// SampleRPC =
// {
// // Two callbacks can be registered to the NetRPC
// // A function to be invoked on the Master - OnMaster
// // A function to be invoked on the main server - OnServer
// // and a function to be invoked on the Proxy - OnProxy
// //
// // Every NetRPC needs to have a valid OnMaster function, while OnProxy is optional.
// OnMaster = function()
// Debug.Log("Function to be invoked on the Master.");
// // Every NetRPC needs to have a valid OnServer function, while OnProxy is optional.
// OnServer = function()
// Debug.Log("Function to be invoked on the server.");
// end
//
// OnProxy = function()
@@ -84,6 +84,7 @@ namespace AzFramework
};
using EntitySpawnCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableConstEntityContainerView)>;
using EntityPreInsertionCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableEntityContainerView)>;
using EntityDespawnCallback = AZStd::function<void(EntitySpawnTicket&)>;
using ReloadSpawnableCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableConstEntityContainerView)>;
using ListEntitiesCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableConstEntityContainerView)>;
@@ -110,7 +111,8 @@ namespace AzFramework
//! @param completionCallback Optional callback that's called when spawning entities has completed. This can be called from
//! a different thread than the one that made the function call. The returned list of entities contains all the newly
//! created entities.
virtual void SpawnAllEntities(EntitySpawnTicket& ticket, EntitySpawnCallback completionCallback = {}) = 0;
virtual void SpawnAllEntities(EntitySpawnTicket& ticket, EntityPreInsertionCallback preInsertionCallback = {},
EntitySpawnCallback completionCallback = {}) = 0;
//! Spawn instances of some entities in the spawnable.
//! @param ticket Stores the results of the call. Use this ticket to spawn additional entities or to despawn them.
//! @param entityIndices The indices into the template entities stored in the spawnable that will be used to spawn entities from.
@@ -118,7 +120,7 @@ namespace AzFramework
//! a different thread than the one that made this function call. The returned list of entities contains all the newly
//! created entities.
virtual void SpawnEntities(EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices,
EntitySpawnCallback completionCallback = {}) = 0;
EntityPreInsertionCallback preInsertionCallback = {}, EntitySpawnCallback completionCallback = {}) = 0;
//! Removes all entities in the provided list from the environment.
//! @param ticket The ticket previously used to spawn entities with.
//! @param completionCallback Optional callback that's called when despawning entities has completed. This can be called from
@@ -14,17 +14,20 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/parallel/scoped_lock.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Components/TransformComponent.h>
#include <AzFramework/Entity/GameEntityContextBus.h>
#include <AzFramework/Spawnable/Spawnable.h>
#include <AzFramework/Spawnable/SpawnableEntitiesManager.h>
namespace AzFramework
{
void SpawnableEntitiesManager::SpawnAllEntities(EntitySpawnTicket& ticket, EntitySpawnCallback completionCallback)
void SpawnableEntitiesManager::SpawnAllEntities(EntitySpawnTicket& ticket, EntityPreInsertionCallback preInsertionCallback,
EntitySpawnCallback completionCallback)
{
SpawnAllEntitiesCommand queueEntry;
queueEntry.m_ticket = &ticket;
queueEntry.m_completionCallback = AZStd::move(completionCallback);
queueEntry.m_preInsertionCallback = AZStd::move(preInsertionCallback);
{
AZStd::scoped_lock queueLock(m_pendingRequestQueueMutex);
queueEntry.m_ticketId = GetTicketPayload<Ticket>(ticket).m_nextTicketId++;
@@ -32,13 +35,15 @@ namespace AzFramework
}
}
void SpawnableEntitiesManager::SpawnEntities(EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices,
EntitySpawnCallback completionCallback)
void SpawnableEntitiesManager::SpawnEntities(
EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices,
EntityPreInsertionCallback preInsertionCallback, EntitySpawnCallback completionCallback)
{
SpawnEntitiesCommand queueEntry;
queueEntry.m_ticket = &ticket;
queueEntry.m_entityIndices = AZStd::move(entityIndices);
queueEntry.m_completionCallback = AZStd::move(completionCallback);
queueEntry.m_preInsertionCallback = AZStd::move(preInsertionCallback);
{
AZStd::scoped_lock queueLock(m_pendingRequestQueueMutex);
queueEntry.m_ticketId = GetTicketPayload<Ticket>(ticket).m_nextTicketId++;
@@ -205,6 +210,7 @@ namespace AzFramework
AZ::Entity* clone = serializeContext.CloneObject(&entityTemplate);
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
clone->SetId(AZ::Entity::MakeId());
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, clone);
return clone;
}
@@ -214,23 +220,79 @@ namespace AzFramework
Ticket& ticket = GetTicketPayload<Ticket>(*request.m_ticket);
if (ticket.m_spawnable.IsReady() && request.m_ticketId == ticket.m_currentTicketId)
{
size_t spawnedEntitiesCount = ticket.m_spawnedEntities.size();
AZStd::vector<AZ::Entity*>& spawnedEntities = ticket.m_spawnedEntities;
AZStd::vector<size_t>& spawnedEntityIndices = ticket.m_spawnedEntityIndices;
const Spawnable::EntityList& entities = ticket.m_spawnable->GetEntities();
size_t entitiesSize = entities.size();
ticket.m_spawnedEntities.reserve(ticket.m_spawnedEntities.size() + entitiesSize);
ticket.m_spawnedEntityIndices.reserve(ticket.m_spawnedEntityIndices.size() + entitiesSize);
// Keep track how many entities there were in the array initially
size_t spawnedEntitiesInitialCount = spawnedEntities.size();
for(size_t i=0; i<entitiesSize; ++i)
// These are 'template' entities we'll be cloning from
const Spawnable::EntityList& entitiesToSpawn = ticket.m_spawnable->GetEntities();
size_t entitiesToSpawnSize = entitiesToSpawn.size();
// Reserve buffers
spawnedEntities.reserve(spawnedEntities.size() + entitiesToSpawnSize);
ticket.m_spawnedEntityIndices.reserve(ticket.m_spawnedEntityIndices.size() + entitiesToSpawnSize);
// TEMP: To be replaced by IdUtils::Remapper
using EntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
EntityIdMap templateToCloneIdMap;
// \TEMP
// Clone the entities from Spawnable
for (size_t i = 0; i < entitiesToSpawnSize; ++i)
{
ticket.m_spawnedEntities.push_back(SpawnSingleEntity(*entities[i], serializeContext));
ticket.m_spawnedEntityIndices.push_back(i);
const AZ::Entity& entityTemplate = *entitiesToSpawn[i];
AZ::Entity* clone = serializeContext.CloneObject(&entityTemplate);
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
clone->SetId(AZ::Entity::MakeId());
spawnedEntities.push_back(clone);
spawnedEntityIndices.push_back(i);
// TEMP: To be replaced by IdUtils::Remapper
templateToCloneIdMap[entityTemplate.GetId()] = clone->GetId();
// Update TransformComponent parent Id. It is guaranteed for the entities array to be sorted from parent->child here.
auto* transformComponent = clone->FindComponent<AzFramework::TransformComponent>();
AZ::EntityId parentId = transformComponent->GetParentId();
if (parentId.IsValid())
{
auto it = templateToCloneIdMap.find(parentId);
if (it != templateToCloneIdMap.end())
{
transformComponent->SetParentRelative(it->second);
}
else
{
AZ_Warning(
"SpawnableEntitiesManager", false, "Entity %s doesn't have the parent entity %s present in the spawnable",
clone->GetName().c_str(), parentId.ToString().data());
}
}
// \TEMP
}
// Let other systems know about newly spawned entities for any pre-processing before adding to the scene/game context.
if (request.m_preInsertionCallback)
{
request.m_preInsertionCallback(*request.m_ticket, SpawnableEntityContainerView(
ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end()));
}
// Add to the game context, now the entities are active
AZStd::for_each(ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end(),
[](AZ::Entity* entity)
{
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, entity);
});
// Let other systems know about newly spawned entities for any post-processing after adding to the scene/game context.
if (request.m_completionCallback)
{
request.m_completionCallback(*request.m_ticket, SpawnableConstEntityContainerView(
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
@@ -249,24 +311,56 @@ namespace AzFramework
Ticket& ticket = GetTicketPayload<Ticket>(*request.m_ticket);
if (ticket.m_spawnable.IsReady() && request.m_ticketId == ticket.m_currentTicketId)
{
size_t spawnedEntitiesCount = ticket.m_spawnedEntities.size();
AZStd::vector<AZ::Entity*>& spawnedEntities = ticket.m_spawnedEntities;
AZStd::vector<size_t>& spawnedEntityIndices = ticket.m_spawnedEntityIndices;
const Spawnable::EntityList& entities = ticket.m_spawnable->GetEntities();
size_t entitiesSize = entities.size();
ticket.m_spawnedEntities.reserve(ticket.m_spawnedEntities.size() + entitiesSize);
ticket.m_spawnedEntityIndices.reserve(ticket.m_spawnedEntityIndices.size() + entitiesSize);
// Keep track how many entities there were in the array initially
size_t spawnedEntitiesInitialCount = spawnedEntities.size();
// These are 'template' entities we'll be cloning from
const Spawnable::EntityList& entitiesToSpawn = ticket.m_spawnable->GetEntities();
size_t entitiesToSpawnSize = request.m_entityIndices.size();
spawnedEntities.reserve(spawnedEntities.size() + entitiesToSpawnSize);
spawnedEntityIndices.reserve(spawnedEntityIndices.size() + entitiesToSpawnSize);
for (size_t index : request.m_entityIndices)
{
ticket.m_spawnedEntities.push_back(SpawnSingleEntity(*entities[index], serializeContext));
ticket.m_spawnedEntityIndices.push_back(index);
if (index < entitiesToSpawn.size())
{
const AZ::Entity& entityTemplate = *entitiesToSpawn[index];
AZ::Entity* clone = serializeContext.CloneObject(&entityTemplate);
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
clone->SetId(AZ::Entity::MakeId());
spawnedEntities.push_back(clone);
spawnedEntityIndices.push_back(index);
}
}
ticket.m_loadAll = false;
// Let other systems know about newly spawned entities for any pre-processing before adding to the scene/game context.
if (request.m_preInsertionCallback)
{
request.m_preInsertionCallback(
*request.m_ticket,
SpawnableEntityContainerView(
ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end()));
}
// Add to the game context, now the entities are active
AZStd::for_each(ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end(),
[](AZ::Entity* entity)
{
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, entity);
});
if (request.m_completionCallback)
{
request.m_completionCallback(*request.m_ticket, SpawnableConstEntityContainerView(
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
@@ -47,8 +47,8 @@ namespace AzFramework
// The following functions are thread safe
//
void SpawnAllEntities(EntitySpawnTicket& ticket, EntitySpawnCallback completionCallback = {}) override;
void SpawnEntities(EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices,
void SpawnAllEntities(EntitySpawnTicket& ticket, EntityPreInsertionCallback preInsertionCallback = {}, EntitySpawnCallback completionCallback = {}) override;
void SpawnEntities(EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices, EntityPreInsertionCallback preInsertionCallback = {},
EntitySpawnCallback completionCallback = {}) override;
void DespawnAllEntities(EntitySpawnTicket& ticket, EntityDespawnCallback completionCallback = {}) override;
@@ -90,6 +90,7 @@ namespace AzFramework
struct SpawnAllEntitiesCommand
{
EntitySpawnCallback m_completionCallback;
EntityPreInsertionCallback m_preInsertionCallback;
EntitySpawnTicket* m_ticket;
uint32_t m_ticketId;
};
@@ -97,6 +98,7 @@ namespace AzFramework
{
AZStd::vector<size_t> m_entityIndices;
EntitySpawnCallback m_completionCallback;
EntityPreInsertionCallback m_preInsertionCallback;
EntitySpawnTicket* m_ticket;
uint32_t m_ticketId;
};
@@ -41,7 +41,7 @@ namespace Neighborhood {
//---------------------------------------------------------------------
void NeighborReplica::OnReplicaActivate(const GridMate::ReplicaContext& /*rc*/)
{
// TODO: Should we send the message to ourselves as well (master)?
// TODO: Should we send the message to ourselves as well?
if (IsProxy())
{
AZ_Assert(m_persistentName.Get().c_str(), "Received NeighborReplica with missing persistent name!");
@@ -52,7 +52,7 @@ namespace Neighborhood {
//---------------------------------------------------------------------
void NeighborReplica::OnReplicaDeactivate(const GridMate::ReplicaContext& /*rc*/)
{
// TODO: Should we send the message to ourselves as well (master)?
// TODO: Should we send the message to ourselves as well?
if (IsProxy())
{
EBUS_EVENT(NeighborhoodBus, OnNodeLeft, *this);
@@ -30,7 +30,8 @@ namespace AzFramework
AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 60.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 6.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 50.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemRotateSpeed, 0.005f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
@@ -532,20 +533,39 @@ namespace AzFramework
if (Beginning())
{
float hit_distance = 0.0f;
AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight))
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance);
const auto hasLookAt = [&nextCamera, &targetCamera, lookAtFn = m_lookAtFn] {
if (lookAtFn)
{
if (const auto lookAt = lookAtFn())
{
auto transform = AZ::Transform::CreateLookAt(targetCamera.m_lookAt, *lookAt);
nextCamera.m_lookDist = -lookAt->GetDistance(targetCamera.m_lookAt);
UpdateCameraFromTransform(nextCamera, transform);
if (hit_distance > 0.0f)
return true;
}
}
return false;
}();
if (!hasLookAt)
{
hit_distance = AZStd::min<float>(hit_distance, ed_cameraSystemMaxOrbitDistance);
nextCamera.m_lookDist = -hit_distance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
}
else
{
nextCamera.m_lookDist = -ed_cameraSystemMaxOrbitDistance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * ed_cameraSystemMaxOrbitDistance;
float hit_distance = 0.0f;
AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight))
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance);
if (hit_distance > 0.0f)
{
hit_distance = AZStd::min<float>(hit_distance, ed_cameraSystemMaxOrbitDistance);
nextCamera.m_lookDist = -hit_distance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
}
else
{
nextCamera.m_lookDist = -ed_cameraSystemMinOrbitDistance;
nextCamera.m_lookAt =
targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * ed_cameraSystemMinOrbitDistance;
}
}
}
@@ -199,6 +199,7 @@ namespace AzFramework
public:
explicit RotateCameraInput(InputChannelId rotateChannelId);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
@@ -239,6 +240,7 @@ namespace AzFramework
public:
PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
@@ -279,6 +281,7 @@ namespace AzFramework
public:
explicit TranslateCameraInput(TranslationAxesFn translationAxesFn);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
void ResetImpl() override;
@@ -348,6 +351,7 @@ namespace AzFramework
class OrbitDollyScrollCameraInput : public CameraInput
{
public:
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
};
@@ -357,6 +361,7 @@ namespace AzFramework
public:
explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId);
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
@@ -367,6 +372,7 @@ namespace AzFramework
class ScrollTranslationCameraInput : public CameraInput
{
public:
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
};
@@ -374,16 +380,32 @@ namespace AzFramework
class OrbitCameraInput : public CameraInput
{
public:
using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
// CameraInput overrides ...
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
bool Exclusive() const override
{
return true;
}
bool Exclusive() const override;
Cameras m_orbitCameras;
//! Override the default behavior for how a look-at point is calculated.
void SetLookAtFn(const LookAtFn& lookAtFn);
private:
LookAtFn m_lookAtFn;
};
inline void OrbitCameraInput::SetLookAtFn(const LookAtFn& lookAtFn)
{
m_lookAtFn = lookAtFn;
}
inline bool OrbitCameraInput::Exclusive() const
{
return true;
}
struct WindowSize;
//! Map from a generic InputChannel event to a camera specific InputEvent.
@@ -14,8 +14,8 @@
#define AZ_TRAIT_OS_USE_WINSOCK 0
#define AZ_TRAIT_OS_USE_MACH 0
#define AZ_TRAIT_USE_SOCKET_SERVER_EPOLL 1
#define AZ_TRAIT_USE_SOCKET_SERVER_SELECT 0
#define AZ_TRAIT_USE_SOCKET_SERVER_EPOLL 0
#define AZ_TRAIT_USE_SOCKET_SERVER_SELECT 1
#define AZ_TRAIT_USE_OPENSSL 1
#define AZ_TRAIT_NEEDS_HTONLL 1
@@ -0,0 +1,167 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzQtComponents/Utilities/SelectionProxyModel.h>
#include <QAbstractProxyModel>
namespace AzQtComponents
{
SelectionProxyModel::SelectionProxyModel(QItemSelectionModel* sourceSelectionModel, QAbstractProxyModel* proxyModel, QObject* parent)
: QItemSelectionModel(proxyModel, parent)
, m_sourceSelectionModel(sourceSelectionModel)
{
connect(sourceSelectionModel, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnSourceSelectionChanged);
connect(sourceSelectionModel, &QItemSelectionModel::currentChanged, this, &SelectionProxyModel::OnSourceSelectionCurrentChanged);
connect(proxyModel, &QAbstractItemModel::rowsInserted, this, &SelectionProxyModel::OnProxyModelRowsInserted);
connect(this, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnProxySelectionChanged);
// Find the chain of proxy models
QAbstractProxyModel* sourceProxyModel = proxyModel;
while (sourceProxyModel)
{
m_proxyModels.push_back(sourceProxyModel);
sourceProxyModel = qobject_cast<QAbstractProxyModel*>(sourceProxyModel->sourceModel());
}
const QItemSelection currentSelection = mapFromSource(m_sourceSelectionModel->selection());
QItemSelectionModel::select(currentSelection, QItemSelectionModel::ClearAndSelect);
const QModelIndex currentModelIndex = mapFromSource(m_sourceSelectionModel->currentIndex());
QItemSelectionModel::setCurrentIndex(currentModelIndex, QItemSelectionModel::ClearAndSelect);
}
void SelectionProxyModel::setCurrentIndex(const QModelIndex &index, QItemSelectionModel::SelectionFlags command)
{
const QModelIndex sourcetIndex = mapToSource(index);
m_sourceSelectionModel->setCurrentIndex(sourcetIndex, command);
}
void SelectionProxyModel::select(const QModelIndex &index, QItemSelectionModel::SelectionFlags command)
{
const QModelIndex sourceIndex = mapToSource(index);
m_sourceSelectionModel->select(sourceIndex, command);
}
void SelectionProxyModel::select(const QItemSelection &selection, QItemSelectionModel::SelectionFlags command)
{
const QItemSelection sourceSelection = mapToSource(selection);
m_sourceSelectionModel->select(sourceSelection, command);
}
void SelectionProxyModel::clear()
{
m_sourceSelectionModel->clear();
}
void SelectionProxyModel::reset()
{
m_sourceSelectionModel->reset();
}
void SelectionProxyModel::clearCurrentIndex()
{
m_sourceSelectionModel->clearCurrentIndex();
}
void SelectionProxyModel::OnSourceSelectionCurrentChanged(const QModelIndex& current, [[maybe_unused]] const QModelIndex& previous)
{
QModelIndex targetCurrent = mapFromSource(current);
QItemSelectionModel::setCurrentIndex(targetCurrent, QItemSelectionModel::NoUpdate);
}
void SelectionProxyModel::OnSourceSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected)
{
QItemSelection targetSelected = mapFromSource(selected);
QItemSelection targetDeselected = mapFromSource(deselected);
QItemSelectionModel::select(targetSelected, QItemSelectionModel::Select);
QItemSelectionModel::select(targetDeselected, QItemSelectionModel::Deselect);
}
void SelectionProxyModel::OnProxySelectionChanged(const QItemSelection& selected, const QItemSelection& deselected)
{
const QItemSelection sourceSelected = mapToSource(selected);
const QItemSelection sourceDeselected = mapToSource(deselected);
// Disconnect from the selectionChanged signal in the source model to prevent recursion. We could also block the signals
// of the source selection model, but someone else may be connected to its signals and expect to get an update.
disconnect(m_sourceSelectionModel, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnSourceSelectionChanged);
if (selected.empty() && deselected.empty())
{
// Force the signal to fire
emit m_sourceSelectionModel->selectionChanged({}, {});
}
else
{
m_sourceSelectionModel->select(sourceSelected, QItemSelectionModel::Select);
m_sourceSelectionModel->select(sourceDeselected, QItemSelectionModel::Deselect);
}
connect(m_sourceSelectionModel, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnSourceSelectionChanged);
}
void SelectionProxyModel::OnProxyModelRowsInserted([[maybe_unused]] const QModelIndex& parent, [[maybe_unused]] int first, [[maybe_unused]] int last)
{
QModelIndex sourceIndex = m_sourceSelectionModel->currentIndex();
QModelIndex targetIndex = mapFromSource(sourceIndex);
if (targetIndex != currentIndex())
{
QItemSelectionModel::setCurrentIndex(targetIndex, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
QItemSelection sourceSelection = m_sourceSelectionModel->selection();
QItemSelection targetSelection = mapFromSource(sourceSelection);
if (targetSelection != selection())
{
QItemSelectionModel::select(targetSelection, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
}
}
QModelIndex SelectionProxyModel::mapFromSource(const QModelIndex& sourceIndex)
{
QModelIndex mappedIndex = sourceIndex;
for (QVector<QAbstractProxyModel*>::const_reverse_iterator itProxy = m_proxyModels.rbegin(); itProxy != m_proxyModels.rend(); ++itProxy)
{
mappedIndex = (*itProxy)->mapFromSource(mappedIndex);
}
return mappedIndex;
}
QItemSelection SelectionProxyModel::mapFromSource(const QItemSelection& sourceSelection)
{
QItemSelection mappedSelection = sourceSelection;
for (QVector<QAbstractProxyModel*>::const_reverse_iterator itProxy = m_proxyModels.rbegin(); itProxy != m_proxyModels.rend(); ++itProxy)
{
mappedSelection = (*itProxy)->mapSelectionFromSource(mappedSelection);
}
return mappedSelection;
}
QModelIndex SelectionProxyModel::mapToSource(const QModelIndex& targetIndex)
{
QModelIndex mappedIndex = targetIndex;
for (QVector<QAbstractProxyModel*>::const_iterator itProxy = m_proxyModels.begin(); itProxy != m_proxyModels.end(); ++itProxy)
{
mappedIndex = (*itProxy)->mapToSource(mappedIndex);
}
return mappedIndex;
}
QItemSelection SelectionProxyModel::mapToSource(const QItemSelection& targetSelection)
{
QItemSelection mappedSelection = targetSelection;
for (QVector<QAbstractProxyModel*>::const_iterator itProxy = m_proxyModels.begin(); itProxy != m_proxyModels.end(); ++itProxy)
{
mappedSelection = (*itProxy)->mapSelectionToSource(mappedSelection);
}
return mappedSelection;
}
} // namespace AzQtComponents
@@ -0,0 +1,66 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzQtComponents/AzQtComponentsAPI.h>
#include <QtCore/QItemSelectionModel>
#include <QVector>
#endif
QT_FORWARD_DECLARE_CLASS(QAbstractProxyModel)
namespace AzQtComponents
{
//! This class is a QItemSelectionModel that syncs through proxy models and maintains
//! selection. In Qt we can have a model being filtered/sorted by proxy models. If the
//! selection model is connected to the original model, the view needs a new selection
//! model that understands the filtering. This class does that conversion.
//! @Note: this class does not support changing proxy models (anywhere in the chain).
//! The class will have to be recreated with the new proxy model.
class AZ_QT_COMPONENTS_API SelectionProxyModel
: public QItemSelectionModel
{
Q_OBJECT // AUTOMOC
public:
SelectionProxyModel(QItemSelectionModel* sourceSelectionModel, QAbstractProxyModel* proxyModel, QObject* parent = nullptr);
void setCurrentIndex(const QModelIndex &index, QItemSelectionModel::SelectionFlags command) override;
void select(const QModelIndex &index, QItemSelectionModel::SelectionFlags command) override;
void select(const QItemSelection &selection, QItemSelectionModel::SelectionFlags command) override;
void clear() override;
void reset() override;
void clearCurrentIndex() override;
private slots:
void OnSourceSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
void OnSourceSelectionCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
void OnProxySelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
void OnProxyModelRowsInserted(const QModelIndex& parent, int first, int last);
private:
QModelIndex mapFromSource(const QModelIndex& sourceIndex);
QItemSelection mapFromSource(const QItemSelection& sourceSelection);
QModelIndex mapToSource(const QModelIndex& targetIndex);
QItemSelection mapToSource(const QItemSelection& targetSelection);
// Contains the chain of proxy models that leads us to the real model. The outer-most proxy model
// comes first and is followed by inner proxy models.
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
QVector<QAbstractProxyModel*> m_proxyModels;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
QItemSelectionModel* m_sourceSelectionModel;
};
} // namespace AzQtComponents
@@ -287,6 +287,8 @@ set(FILES
Utilities/ScreenUtilities.cpp
Utilities/ScreenGrabber.h
Utilities/ScopedCleanup.h
Utilities/SelectionProxyModel.cpp
Utilities/SelectionProxyModel.h
Utilities/TextUtilities.cpp
Utilities/TextUtilities.h
)
@@ -28,7 +28,6 @@
#define AZ_TRAIT_DISABLE_FAILED_ZERO_COLOR_CONVERSION_TEST true
#define AZ_TRAIT_DISABLE_FAILED_FRAMEPROFILER_TEST true
#define AZ_TRAIT_DISABLE_FAILED_FRAMEWORK_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_NETWORKING_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_GRADIENT_SIGNAL_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_MULTIPLAYER_GRIDMATE_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_INPUT_TESTS true
@@ -80,6 +80,12 @@ namespace AzToolsFramework
void Instance::SetTemplateId(const TemplateId& templateId)
{
// If we aren't changing the template Id, there's no need to unregister / re-register
if (templateId == m_templateId)
{
return;
}
// If this instance's templateId is valid, we should be able to unregister this instance from
// Template to Instance mapping successfully.
if (m_templateId != InvalidTemplateId &&
@@ -72,10 +72,18 @@ namespace AzToolsFramework
for (auto instance : findInstancesResult->get())
{
m_instancesUpdateQueue.emplace(instance);
m_instancesUpdateQueue.emplace_back(instance);
}
}
void InstanceUpdateExecutor::RemoveTemplateInstanceFromQueue(const Instance* instance)
{
AZStd::erase_if(m_instancesUpdateQueue, [instance](Instance* entry)
{
return entry == instance;
});
}
bool InstanceUpdateExecutor::UpdateTemplateInstancesInQueue()
{
bool isUpdateSuccessful = true;
@@ -97,9 +105,16 @@ namespace AzToolsFramework
ToolsApplicationRequestBus::BroadcastResult(selectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities);
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequests::SetSelectedEntities, EntityIdList());
for (int i = 0; i < instanceCountToUpdateInBatch; ++i)
// Process all instances in the queue, capped to the batch size.
// Even though we potentially initialized the batch size to the queue, it's possible for the queue size to shrink
// during instance processing if the instance gets deleted and it was queued multiple times. To handle this, we
// make sure to end the loop once the queue is empty, regardless of what the initial size was.
for (int i = 0; (i < instanceCountToUpdateInBatch) && !m_instancesUpdateQueue.empty(); ++i)
{
Instance* instanceToUpdate = m_instancesUpdateQueue.front();
m_instancesUpdateQueue.pop_front();
AZ_Assert(instanceToUpdate != nullptr, "Invalid instance on update queue.");
TemplateId instanceTemplateId = instanceToUpdate->GetTemplateId();
if (currentTemplateId != instanceTemplateId)
{
@@ -115,19 +130,21 @@ namespace AzToolsFramework
// Remove the instance from update queue if its corresponding template couldn't be found
isUpdateSuccessful = false;
m_instancesUpdateQueue.pop();
continue;
}
}
auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId)->get();
auto findInstancesResult = m_templateInstanceMapperInterface->FindInstancesOwnedByTemplate(instanceTemplateId);
AZ_Assert(
findInstancesResult.has_value(), "Prefab Instances corresponding to template with id %llu couldn't be found.",
instanceTemplateId);
if (findInstancesResult.find(instanceToUpdate) == findInstancesResult.end())
if (findInstancesResult == AZStd::nullopt ||
findInstancesResult->get().find(instanceToUpdate) == findInstancesResult->get().end())
{
// Since nested instances get reconstructed during propagation, remove any nested instance that no longer
// maps to a template.
isUpdateSuccessful = false;
m_instancesUpdateQueue.pop();
continue;
}
@@ -148,8 +165,6 @@ namespace AzToolsFramework
isUpdateSuccessful = false;
}
m_instancesUpdateQueue.pop();
}
for (auto entityIdIterator = selectedEntityIds.begin(); entityIdIterator != selectedEntityIds.end(); entityIdIterator++)
@@ -14,7 +14,7 @@
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/std/containers/queue.h>
#include <AzCore/std/containers/deque.h>
#include <AzToolsFramework/Prefab/Instance/InstanceUpdateExecutorInterface.h>
#include <AzToolsFramework/Prefab/PrefabIdTypes.h>
@@ -37,6 +37,7 @@ namespace AzToolsFramework
void AddTemplateInstancesToQueue(TemplateId instanceTemplateId) override;
bool UpdateTemplateInstancesInQueue() override;
virtual void RemoveTemplateInstanceFromQueue(const Instance* instance) override;
void RegisterInstanceUpdateExecutorInterface();
void UnregisterInstanceUpdateExecutorInterface();
@@ -45,7 +46,7 @@ namespace AzToolsFramework
PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
TemplateInstanceMapperInterface* m_templateInstanceMapperInterface = nullptr;
int m_instanceCountToUpdateInBatch = 0;
AZStd::queue<Instance*> m_instancesUpdateQueue;
AZStd::deque<Instance*> m_instancesUpdateQueue;
bool m_updatingTemplateInstancesInQueue { false };
};
}
@@ -31,6 +31,9 @@ namespace AzToolsFramework
// Update Instances in the waiting queue.
virtual bool UpdateTemplateInstancesInQueue() = 0;
// Remove an Instance from the waiting queue.
virtual void RemoveTemplateInstanceFromQueue(const Instance* instance) = 0;
};
}
}
@@ -14,6 +14,7 @@
#include <AzCore/Interface/Interface.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/Instance/InstanceUpdateExecutorInterface.h>
namespace AzToolsFramework
{
@@ -71,6 +72,12 @@ namespace AzToolsFramework
bool TemplateInstanceMapper::UnregisterInstance(Instance& instance)
{
// The InstanceUpdateExecutor queries the TemplateInstanceMapper for a list of instances related to a template.
// Consequently, if an instance gets unregistered for a template, we need to notify the InstanceUpdateExecutor as well
// so that it clears any internal associations that it might have in its queue.
AZ_Assert(AZ::Interface<InstanceUpdateExecutorInterface>::Get() != nullptr, "InstanceUpdateExecutor doesn't exist");
AZ::Interface<InstanceUpdateExecutorInterface>::Get()->RemoveTemplateInstanceFromQueue(&instance);
auto found = m_templateIdToInstancesMap.find(instance.GetTemplateId());
return found != m_templateIdToInstancesMap.end() &&
found->second.erase(&instance) != 0;
@@ -182,16 +182,16 @@ namespace AzToolsFramework
else
{
AZ::JsonSerializationResult::ResultCode applyPatchResult = AZ::JsonSerialization::ApplyPatch(
linkedInstanceDom,
sourceTemplateDomCopy,
targetTemplatePrefabDom.GetAllocator(),
sourceTemplatePrefabDom,
patchesReference->get(),
AZ::JsonMergeApproach::JsonPatch);
linkedInstanceDom.CopyFrom(sourceTemplateDomCopy, targetTemplatePrefabDom.GetAllocator());
if (applyPatchResult.GetProcessing() != AZ::JsonSerializationResult::Processing::Completed)
{
AZ_Error("Prefab", false,
"Link::UpdateTarget - "
"ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
AZ_Error(
"Prefab", false,
"Link::UpdateTarget - ApplyPatches failed for Prefab DOM from source Template '%u' and target Template '%u'.",
m_sourceTemplateId, m_targetTemplateId);
return false;
}
@@ -125,11 +125,14 @@ namespace AzToolsFramework
// Apply the correct transform to the container for the new instance, and store the patch for use when creating the link.
PrefabDom patch = ApplyContainerTransformAndGeneratePatch(containerEntityId, commonRootEntityId, topLevelEntities);
// Parent the entities to the container entity. Parenting the container entities of the instances passed to createPrefab
// will be done during the creation of links below.
for (AZ::Entity* topLevelEntity : entities)
// Parent the non-container top level entities to the container entity.
// Parenting the top level container entities will be done during the creation of links.
for (AZ::Entity* topLevelEntity : topLevelEntities)
{
AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
if (!IsInstanceContainerEntity(topLevelEntity->GetId()))
{
AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
}
}
// Update the template of the instance since the entities are modified since the template creation.
@@ -142,6 +145,20 @@ namespace AzToolsFramework
instanceToCreate->get().GetNestedInstances([&](AZStd::unique_ptr<Instance>& nestedInstance) {
AZ_Assert(nestedInstance, "Invalid nested instance found in the new prefab created.");
AZ::EntityId parentId;
AZ::TransformBus::EventResult(
parentId, nestedInstanceContainerEntity->get().GetId(), &AZ::TransformBus::Events::GetParentId);
auto entityIterator = AZStd::find_if(
entities.begin(), entities.end(), [parentId](AZ::Entity* entity) { return entity->GetId() == parentId; });
// If the previous parent entity of the nested instance is not part of the entities of the newly created prefab,
// then set the parent of the nested prefab as the container entity of the newly created prefab.
if (entityIterator == entities.end())
{
parentId = containerEntityId;
}
// These link creations shouldn't be undone because that would put the template in a non-usable state if a user
// chooses to instantiate the template after undoing the creation.
CreateLink(*nestedInstance, instanceToCreate->get().GetTemplateId(), undoBatch.GetUndoBatch(), {}, false);
@@ -162,6 +162,12 @@ namespace AzToolsFramework
classElement.RemoveElementByName(AZ_CRC("InterpolateScale", 0x9d00b831));
}
if (classElement.GetVersion() < 10)
{
// The "Sync Enabled" flag is no longer needed.
classElement.RemoveElementByName(AZ_CRC_CE("Sync Enabled"));
}
return true;
}
} // namespace Internal
@@ -1305,7 +1311,7 @@ namespace AzToolsFramework
Field("IsStatic", &TransformComponent::m_isStatic)->
Field("InterpolatePosition", &TransformComponent::m_interpolatePosition)->
Field("InterpolateRotation", &TransformComponent::m_interpolateRotation)->
Version(9, &Internal::TransformComponentDataConverter);
Version(10, &Internal::TransformComponentDataConverter);
if (AZ::EditContext* ptrEdit = serializeContext->GetEditContext())
{
@@ -296,7 +296,7 @@ DefaultTrafficControl::OnReceived(TrafficControlConnectionId id, DataGramControl
if (m_maxRecvPackets != 0)
{
--cd->m_recvPacketAllowance;
if (cd->m_recvPacketAllowance == 0) // hit the limit -> let's blacklist connection
if (cd->m_recvPacketAllowance == 0) // hit the limit
{
cd->m_canReceiveData = false;
}