Expose setting to adjust angular manipulator circle bound (#3932)

* add debug drawing for angular manipulator bounds

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove editor viewport settings from RenderViewport

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add setting for angular manipulator circle bound

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update minimum value allowed for some camera settings

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following review feedback, some small tidy-up

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update comment

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-09-06 14:22:57 +01:00
committed by GitHub
parent 6cc9a33845
commit a374ea29f2
25 changed files with 239 additions and 166 deletions
@@ -17,14 +17,14 @@ namespace AzManipulatorTestFramework
//! Implementation of the viewport interaction model to handle viewport interaction requests.
class ViewportInteraction
: public ViewportInteractionInterface
, private AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler
, public AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler
, public AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler
{
public:
ViewportInteraction();
~ViewportInteraction();
// ViewportInteractionInterface ...
AzFramework::CameraState GetCameraState() override;
// ViewportInteractionInterface overrides ...
void SetCameraState(const AzFramework::CameraState& cameraState) override;
AzFramework::DebugDisplayRequests& GetDebugDisplay() override;
void EnableGridSnaping() override;
@@ -34,20 +34,24 @@ namespace AzManipulatorTestFramework
void SetGridSize(float size) override;
void SetAngularStep(float step) override;
int GetViewportId() const override;
// ViewportInteractionRequestBus overrides ...
AzFramework::CameraState GetCameraState() override;
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
const AzFramework::ScreenPoint& screenPosition) override;
float DeviceScalingFactor() override;
private:
// ViewportInteractionRequestBus ...
bool GridSnappingEnabled() override;
float GridSize() override;
bool ShowGrid() override;
bool AngleSnappingEnabled() override;
float AngleStep() override;
float ManipulatorLineBoundWidth() override;
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
// ViewportSettingsRequestBus overrides ...
bool GridSnappingEnabled() const override;
float GridSize() const override;
bool ShowGrid() const override;
bool AngleSnappingEnabled() const override;
float AngleStep() const override;
float ManipulatorLineBoundWidth() const override;
float ManipulatorCircleBoundWidth() const override;
private:
AZStd::unique_ptr<NullDebugDisplayRequests> m_nullDebugDisplayRequests;
const int m_viewportId = 1234; // Arbitrary viewport id for manipulator tests
@@ -25,10 +25,12 @@ namespace AzManipulatorTestFramework
: m_nullDebugDisplayRequests(AZStd::make_unique<NullDebugDisplayRequests>())
{
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(m_viewportId);
}
ViewportInteraction::~ViewportInteraction()
{
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusDisconnect();
}
@@ -37,32 +39,37 @@ namespace AzManipulatorTestFramework
return m_cameraState;
}
bool ViewportInteraction::GridSnappingEnabled()
bool ViewportInteraction::GridSnappingEnabled() const
{
return m_gridSnapping;
}
float ViewportInteraction::GridSize()
float ViewportInteraction::GridSize() const
{
return m_gridSize;
}
bool ViewportInteraction::ShowGrid()
bool ViewportInteraction::ShowGrid() const
{
return false;
}
bool ViewportInteraction::AngleSnappingEnabled()
bool ViewportInteraction::AngleSnappingEnabled() const
{
return m_angularSnapping;
}
float ViewportInteraction::AngleStep()
float ViewportInteraction::AngleStep() const
{
return m_angularStep;
}
float ViewportInteraction::ManipulatorLineBoundWidth()
float ViewportInteraction::ManipulatorLineBoundWidth() const
{
return 0.1f;
}
float ViewportInteraction::ManipulatorCircleBoundWidth() const
{
return 0.1f;
}
@@ -49,9 +49,9 @@ namespace UnitTest
bool snapping = false;
m_viewportInteraction->EnableGridSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
EXPECT_TRUE(snapping);
}
@@ -61,9 +61,9 @@ namespace UnitTest
bool snapping = true;
m_viewportInteraction->DisableGridSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
EXPECT_FALSE(snapping);
}
@@ -76,9 +76,9 @@ namespace UnitTest
m_viewportInteraction->SetGridSize(expectedGridSize);
m_viewportInteraction->DisableGridSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
gridSize, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::GridSize);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::GridSize);
EXPECT_EQ(gridSize, expectedGridSize);
}
@@ -88,9 +88,9 @@ namespace UnitTest
bool snapping = false;
m_viewportInteraction->EnableAngularSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::AngleSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::AngleSnappingEnabled);
EXPECT_TRUE(snapping);
}
@@ -100,9 +100,9 @@ namespace UnitTest
bool snapping = true;
m_viewportInteraction->DisableAngularSnaping();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::AngleSnappingEnabled);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::AngleSnappingEnabled);
EXPECT_FALSE(snapping);
}
@@ -114,9 +114,9 @@ namespace UnitTest
m_viewportInteraction->SetAngularStep(expectedAngularStep);
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::EventResult(
angularStep, m_viewportInteraction->GetViewportId(),
&AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Events::AngleStep);
&AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Events::AngleStep);
EXPECT_EQ(angularStep, expectedAngularStep);
}
@@ -226,8 +226,7 @@ namespace AzToolsFramework
m_translationManipulator = AZStd::make_shared<IndexedTranslationManipulator<Vertex>>(
Dimensions(), vertexIndex, vertex, WorldFromLocalWithUniformScale(entityComponentIdPair.GetEntityId()),
GetNonUniformScale(entityComponentIdPair.GetEntityId()));
m_translationManipulator->m_manipulator.SetLineBoundWidth(
AzToolsFramework::ManipulatorLineBoundWidth(AzFramework::InvalidViewportId));
m_translationManipulator->m_manipulator.SetLineBoundWidth(AzToolsFramework::ManipulatorLineBoundWidth());
// setup how the manipulator should look
m_manipulatorConfiguratorFn(&m_translationManipulator->m_manipulator);
@@ -137,8 +137,8 @@ namespace AzToolsFramework
bool GridSnapping(const int viewportId)
{
bool snapping = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
return snapping;
}
@@ -146,8 +146,8 @@ namespace AzToolsFramework
float GridSize(const int viewportId)
{
float gridSize = 0.0f;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
gridSize, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSize);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
gridSize, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSize);
return gridSize;
}
@@ -168,8 +168,8 @@ namespace AzToolsFramework
bool AngleSnapping(const int viewportId)
{
bool snapping = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::AngleSnappingEnabled);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::AngleSnappingEnabled);
return snapping;
}
@@ -177,8 +177,8 @@ namespace AzToolsFramework
float AngleStep(const int viewportId)
{
float angle = 0.0f;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
angle, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::AngleStep);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
angle, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::AngleStep);
return angle;
}
@@ -186,8 +186,8 @@ namespace AzToolsFramework
bool ShowingGrid(const int viewportId)
{
bool show = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
show, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::ShowGrid);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
show, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::ShowGrid);
return show;
}
@@ -8,9 +8,9 @@
#include "ManipulatorView.h"
#include <AzCore/Console/IConsole.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Math/VectorConversions.h>
#include <AzCore/std/containers/array.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
@@ -413,8 +413,8 @@ namespace AzToolsFramework
m_axis, m_cameraCorrectedAxis, managerState, mouseInteraction, manipulatorState.m_worldFromLocal,
manipulatorState.m_localPosition, cameraState);
const auto worldLine = CalculateLine(
manipulatorState.m_localPosition, manipulatorState.m_worldFromLocal, m_cameraCorrectedAxis, m_length * viewScale);
const auto worldLine =
CalculateLine(manipulatorState.m_localPosition, manipulatorState.m_worldFromLocal, m_cameraCorrectedAxis, m_length * viewScale);
debugDisplay.SetColor(ViewColor(manipulatorState.m_mouseOver, m_color, m_mouseOverColor).GetAsVector4());
debugDisplay.SetLineWidth(defaultLineWidth(manipulatorState.m_mouseOver));
@@ -612,13 +612,30 @@ namespace AzToolsFramework
const Picking::BoundShapeTorus torusBound = CalculateTorusBound(
manipulatorState.m_localPosition, manipulatorState.m_worldFromLocal, m_axis, m_radius * viewScale, m_width * viewScale);
// transform circle based on delta between default z up axis and other axes
const AZ::Transform worldFromLocalWithOrientation =
AZ::Transform::CreateTranslation(manipulatorState.m_worldFromLocal.GetTranslation()) *
const AZ::Transform orientation =
AZ::Transform::CreateFromQuaternion((QuaternionFromTransformNoScaling(manipulatorState.m_worldFromLocal) *
AZ::Quaternion::CreateShortestArc(AZ::Vector3::CreateAxisZ(), m_axis))
.GetNormalized());
// transform circle based on delta between default z up axis and other axes
const AZ::Transform worldFromLocalWithOrientation =
AZ::Transform::CreateTranslation(manipulatorState.m_worldFromLocal.GetTranslation()) * orientation;
if (ed_manipulatorDisplayBoundDebug)
{
debugDisplay.SetColor(AZ::Colors::BlanchedAlmond);
debugDisplay.PushMatrix(orientation);
debugDisplay.DrawCircle(torusBound.m_center + AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius, torusBound.m_majorRadius);
debugDisplay.DrawCircle(
torusBound.m_center + AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius,
torusBound.m_majorRadius + torusBound.m_minorRadius);
debugDisplay.DrawCircle(torusBound.m_center - AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius, torusBound.m_majorRadius);
debugDisplay.DrawCircle(
torusBound.m_center - AZ::Vector3::CreateAxisZ() * torusBound.m_minorRadius,
torusBound.m_majorRadius + torusBound.m_minorRadius);
debugDisplay.PopMatrix();
}
debugDisplay.CullOn();
debugDisplay.PushMatrix(worldFromLocalWithOrientation);
debugDisplay.SetColor(ViewColor(manipulatorState.m_mouseOver, m_color, m_mouseOverColor).GetAsVector4());
@@ -638,7 +655,10 @@ namespace AzToolsFramework
}
void DrawFullCircle(
AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& position, const float radius, const AZ::Vector3& /*viewPos*/)
AzFramework::DebugDisplayRequests& debugDisplay,
const AZ::Vector3& position,
const float radius,
[[maybe_unused]] const AZ::Vector3& viewPos)
{
debugDisplay.DrawCircle(position, radius);
}
@@ -130,11 +130,13 @@ namespace AzToolsFramework
for (size_t manipulatorIndex = 0; manipulatorIndex < m_localAngularManipulators.size(); ++manipulatorIndex)
{
m_localAngularManipulators[manipulatorIndex]->SetView(CreateManipulatorViewCircle(
*m_localAngularManipulators[manipulatorIndex], colors[manipulatorIndex], radius, 0.05f, DrawHalfDottedCircle));
*m_localAngularManipulators[manipulatorIndex], colors[manipulatorIndex], radius, m_circleBoundWidth, DrawHalfDottedCircle));
}
const float viewAlignedScale = 1.12f;
m_viewAngularManipulator->SetView(CreateManipulatorViewCircle(
*m_viewAngularManipulator, AZ::Color(1.0f, 1.0f, 1.0f, 1.0f), radius + (radius * 0.12f), 0.05f, DrawFullCircle));
*m_viewAngularManipulator, AZ::Color(1.0f, 1.0f, 1.0f, 1.0f), radius * viewAlignedScale, m_circleBoundWidth,
DrawFullCircle));
}
bool RotationManipulators::PerformingActionViewAxis() const
@@ -151,4 +153,9 @@ namespace AzToolsFramework
manipulatorFn(m_viewAngularManipulator.get());
}
void RotationManipulators::SetCircleBoundWidth(const float circleBoundWidth)
{
m_circleBoundWidth = circleBoundWidth;
}
} // namespace AzToolsFramework
@@ -42,6 +42,9 @@ namespace AzToolsFramework
bool PerformingActionViewAxis() const;
//! Sets the bound width to use for the circle (torus) of an angular manipulator.
void SetCircleBoundWidth(float circleBoundWidth);
private:
AZ_DISABLE_COPY_MOVE(RotationManipulators)
@@ -49,5 +52,6 @@ namespace AzToolsFramework
AZStd::array<AZStd::shared_ptr<AngularManipulator>, 3> m_localAngularManipulators;
AZStd::shared_ptr<AngularManipulator> m_viewAngularManipulator;
float m_circleBoundWidth = 0.1f; //!< The default circle bound width for the angular manipulator torus.
};
} // namespace AzToolsFramework
@@ -0,0 +1,46 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/Viewport/ViewportMessages.h>
namespace AzToolsFramework
{
float ManipulatorLineBoundWidth(const AzFramework::ViewportId viewportId /*= AzFramework::InvalidViewportId*/)
{
float lineBoundWidth = 0.0f;
if (viewportId != AzFramework::InvalidViewportId)
{
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
lineBoundWidth, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorLineBoundWidth);
}
else
{
ViewportInteraction::ViewportSettingsRequestBus::BroadcastResult(
lineBoundWidth, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorLineBoundWidth);
}
return lineBoundWidth;
}
float ManipulatorCicleBoundWidth(const AzFramework::ViewportId viewportId /*= AzFramework::InvalidViewportId*/)
{
float circleBoundWidth = 0.0f;
if (viewportId != AzFramework::InvalidViewportId)
{
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
circleBoundWidth, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorCircleBoundWidth);
}
else
{
ViewportInteraction::ViewportSettingsRequestBus::BroadcastResult(
circleBoundWidth, &ViewportInteraction::ViewportSettingsRequestBus::Events::ManipulatorCircleBoundWidth);
}
return circleBoundWidth;
}
} // namespace AzToolsFramework
@@ -158,18 +158,6 @@ namespace AzToolsFramework
public:
//! Returns the current camera state for this viewport.
virtual AzFramework::CameraState GetCameraState() = 0;
//! Returns if grid snapping is enabled.
virtual bool GridSnappingEnabled() = 0;
//! Returns the grid snapping size.
virtual float GridSize() = 0;
//! Does the grid currently want to be displayed.
virtual bool ShowGrid() = 0;
//! Returns if angle snapping is enabled.
virtual bool AngleSnappingEnabled() = 0;
//! Returns the angle snapping/step size.
virtual float AngleStep() = 0;
//! Returns the current line bound width for manipulators.
virtual float ManipulatorLineBoundWidth() = 0;
//! Transforms a point in world space to screen space coordinates in Qt Widget space.
//! Multiply by DeviceScalingFactor to get the position in viewport pixel space.
virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
@@ -187,12 +175,13 @@ namespace AzToolsFramework
~ViewportInteractionRequests() = default;
};
//! Type to inherit to implement ViewportInteractionRequests.
using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
//! Interface to return only viewport specific settings (e.g. snapping).
class ViewportSettings
class ViewportSettingsRequests
{
public:
virtual ~ViewportSettings() = default;
//! Return if grid snapping is enabled.
virtual bool GridSnappingEnabled() const = 0;
//! Return the grid snapping size.
@@ -205,10 +194,15 @@ namespace AzToolsFramework
virtual float AngleStep() const = 0;
//! Returns the current line bound width for manipulators.
virtual float ManipulatorLineBoundWidth() const = 0;
//! Returns the current circle (torus) bound width for manipulators.
virtual float ManipulatorCircleBoundWidth() const = 0;
protected:
~ViewportSettingsRequests() = default;
};
//! Type to inherit to implement ViewportInteractionRequests.
using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
//! Type to inherit to implement ViewportSettingsRequests.
using ViewportSettingsRequestBus = AZ::EBus<ViewportSettingsRequests, ViewportEBusTraits>;
//! An interface to notify when changes to viewport settings have happened.
class ViewportSettingNotifications
@@ -346,21 +340,10 @@ namespace AzToolsFramework
}
//! Wrap EBus call to retrieve manipulator line bound width.
//! @note It is possible to pass AzFramework::InvalidViewportId to perform a Broadcast as opposed to a targeted Event.
inline float ManipulatorLineBoundWidth(AzFramework::ViewportId viewportId)
{
float lineBoundWidth = 0.0f;
if (viewportId != AzFramework::InvalidViewportId)
{
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
lineBoundWidth, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::ManipulatorLineBoundWidth);
}
else
{
ViewportInteraction::ViewportInteractionRequestBus::BroadcastResult(
lineBoundWidth, &ViewportInteraction::ViewportInteractionRequestBus::Events::ManipulatorLineBoundWidth);
}
//! @note It is possible to pass AzFramework::InvalidViewportId (the default) to perform a Broadcast as opposed to a targeted Event.
float ManipulatorLineBoundWidth(AzFramework::ViewportId viewportId = AzFramework::InvalidViewportId);
return lineBoundWidth;
}
//! Wrap EBus call to retrieve manipulator circle bound width.
//! @note It is possible to pass AzFramework::InvalidViewportId (the default) to perform a Broadcast as opposed to a targeted Event.
float ManipulatorCicleBoundWidth(AzFramework::ViewportId viewportId = AzFramework::InvalidViewportId);
} // namespace AzToolsFramework
@@ -488,8 +488,8 @@ namespace AzToolsFramework
void SnappingCluster::TrySetVisible(const bool visible)
{
bool snapping = false;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
snapping, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSnappingEnabled);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
snapping, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSnappingEnabled);
// show snapping viewport ui only if there are entities selected and snapping is enabled
SetViewportUiClusterVisible(m_clusterId, visible && snapping);
@@ -1377,6 +1377,7 @@ namespace AzToolsFramework
AZStd::unique_ptr<RotationManipulators> rotationManipulators =
AZStd::make_unique<RotationManipulators>(AZ::Transform::CreateIdentity());
rotationManipulators->SetCircleBoundWidth(ManipulatorCicleBoundWidth(ViewportUi::DefaultViewportId));
InitializeManipulators(*rotationManipulators);
@@ -2546,8 +2547,8 @@ namespace AzToolsFramework
if (buttonId == m_snappingCluster.m_snapToWorldButtonId)
{
float gridSize = 1.0f;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
gridSize, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::GridSize);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
gridSize, ViewportUi::DefaultViewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::GridSize);
SnapSelectedEntitiesToWorldGrid(gridSize);
}
@@ -481,6 +481,7 @@ set(FILES
Viewport/VertexContainerDisplay.h
Viewport/VertexContainerDisplay.cpp
Viewport/ViewportMessages.h
Viewport/ViewportMessages.cpp
Viewport/ViewportTypes.h
Viewport/ViewportTypes.cpp
ViewportUi/Button.h