Expose setting to adjust angular manipulator circle bound (#3932)
* add debug drawing for angular manipulator bounds Signed-off-by: hultonha <hultonha@amazon.co.uk> * remove editor viewport settings from RenderViewport Signed-off-by: hultonha <hultonha@amazon.co.uk> * add setting for angular manipulator circle bound Signed-off-by: hultonha <hultonha@amazon.co.uk> * update minimum value allowed for some camera settings Signed-off-by: hultonha <hultonha@amazon.co.uk> * updates following review feedback, some small tidy-up Signed-off-by: hultonha <hultonha@amazon.co.uk> * update comment Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -113,19 +113,6 @@ void StartFixedCursorMode(QObject *viewport);
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#define RENDER_MESH_TEST_DISTANCE (0.2f)
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#define CURSOR_FONT_HEIGHT 8.0f
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//! Viewport settings for the EditorViewportWidget
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struct EditorViewportSettings : public AzToolsFramework::ViewportInteraction::ViewportSettings
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{
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bool GridSnappingEnabled() const override;
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float GridSize() const override;
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bool ShowGrid() const override;
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bool AngleSnappingEnabled() const override;
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float AngleStep() const override;
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float ManipulatorLineBoundWidth() const override;
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};
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static const EditorViewportSettings g_EditorViewportSettings;
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namespace AZ::ViewportHelpers
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{
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static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
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@@ -219,6 +206,7 @@ EditorViewportWidget::~EditorViewportWidget()
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m_pPrimaryViewport = nullptr;
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}
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m_editorViewportSettings.Disconnect();
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DisconnectViewportInteractionRequestBus();
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m_editorEntityNotifications.reset();
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Camera::EditorCameraRequestBus::Handler::BusDisconnect();
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@@ -1074,7 +1062,7 @@ void EditorViewportWidget::SetViewportId(int id)
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m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(AzFramework::ViewportId(id));
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m_renderViewport->GetControllerList()->Add(m_editorModularViewportCameraComposer->CreateModularViewportCameraController());
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m_renderViewport->SetViewportSettings(&g_EditorViewportSettings);
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m_editorViewportSettings.Connect(AzFramework::ViewportId(id));
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UpdateScene();
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@@ -2535,6 +2523,16 @@ void EditorViewportWidget::SetAsActiveViewport()
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}
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}
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void EditorViewportSettings::Connect(const AzFramework::ViewportId viewportId)
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{
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AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(viewportId);
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}
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void EditorViewportSettings::Disconnect()
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{
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AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
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}
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bool EditorViewportSettings::GridSnappingEnabled() const
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{
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return SandboxEditor::GridSnappingEnabled();
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@@ -2565,6 +2563,11 @@ float EditorViewportSettings::ManipulatorLineBoundWidth() const
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return SandboxEditor::ManipulatorLineBoundWidth();
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}
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float EditorViewportSettings::ManipulatorCircleBoundWidth() const
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{
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return SandboxEditor::ManipulatorCircleBoundWidth();
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}
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AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
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bool EditorViewportWidget::ShouldPreviewFullscreen() const
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