Ported the local prediction player controller component
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@@ -48,7 +48,7 @@ namespace Multiplayer
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inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
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{
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INetworkTime* networkTime = AZ::Interface<INetworkTime>::Get();
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SetValueForTime(rhs.GetValueForTime(networkTime->GetApplicationFrameId()), GetCurrentTimeForProperty());
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SetValueForTime(rhs.GetValueForTime(networkTime->GetHostFrameId()), GetCurrentTimeForProperty());
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return *this;
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}
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@@ -73,7 +73,7 @@ namespace Multiplayer
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Modify()
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{
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const ApplicationFrameId frameTime = GetCurrentTimeForProperty();
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const HostFrameId frameTime = GetCurrentTimeForProperty();
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if (frameTime < m_headTime)
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{
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AZ_Assert(false, "Trying to mutate a rewindable in the past");
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@@ -103,7 +103,7 @@ namespace Multiplayer
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline bool RewindableObject<BASE_TYPE, REWIND_SIZE>::Serialize(AzNetworking::ISerializer& serializer)
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{
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const ApplicationFrameId frameTime = GetCurrentTimeForProperty();
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const HostFrameId frameTime = GetCurrentTimeForProperty();
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BASE_TYPE value = GetValueForTime(frameTime);
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if (serializer.Serialize(value, "Element") && (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject))
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{
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@@ -113,14 +113,14 @@ namespace Multiplayer
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline ApplicationFrameId RewindableObject<BASE_TYPE, REWIND_SIZE>::GetCurrentTimeForProperty() const
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inline HostFrameId RewindableObject<BASE_TYPE, REWIND_SIZE>::GetCurrentTimeForProperty() const
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{
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INetworkTime* networkTime = AZ::Interface<INetworkTime>::Get();
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return networkTime->GetApplicationFrameIdForRewindingConnection(m_owningConnectionId);
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return networkTime->GetHostFrameIdForRewindingConnection(m_owningConnectionId);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline void RewindableObject<BASE_TYPE, REWIND_SIZE>::SetValueForTime(const BASE_TYPE& value, ApplicationFrameId frameTime)
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inline void RewindableObject<BASE_TYPE, REWIND_SIZE>::SetValueForTime(const BASE_TYPE& value, HostFrameId frameTime)
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{
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if (frameTime < m_headTime)
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{
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@@ -155,7 +155,7 @@ namespace Multiplayer
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline const BASE_TYPE &RewindableObject<BASE_TYPE, REWIND_SIZE>::GetValueForTime(ApplicationFrameId frameTime) const
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inline const BASE_TYPE &RewindableObject<BASE_TYPE, REWIND_SIZE>::GetValueForTime(HostFrameId frameTime) const
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{
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if (frameTime > m_headTime)
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{
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