Ported the local prediction player controller component

This commit is contained in:
karlberg
2021-05-05 20:07:16 -07:00
parent bbe3fcfdd9
commit a1fe8fe419
55 changed files with 1164 additions and 275 deletions
@@ -12,7 +12,8 @@
#pragma once
#include <Source/ConnectionData/IConnectionData.h>
#include <Include/IConnectionData.h>
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
namespace Multiplayer
{
@@ -32,7 +33,7 @@ namespace Multiplayer
ConnectionDataType GetConnectionDataType() const override;
AzNetworking::IConnection* GetConnection() const override;
EntityReplicationManager& GetReplicationManager() override;
void Update(AZ::TimeMs serverGameTimeMs) override;
void Update(AZ::TimeMs hostTimeMs) override;
bool CanSendUpdates() const override;
void SetCanSendUpdates(bool canSendUpdates) override;
//! @}