Ported the local prediction player controller component
This commit is contained in:
@@ -12,7 +12,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Source/ConnectionData/IConnectionData.h>
|
||||
#include <Include/IConnectionData.h>
|
||||
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -32,7 +33,7 @@ namespace Multiplayer
|
||||
ConnectionDataType GetConnectionDataType() const override;
|
||||
AzNetworking::IConnection* GetConnection() const override;
|
||||
EntityReplicationManager& GetReplicationManager() override;
|
||||
void Update(AZ::TimeMs serverGameTimeMs) override;
|
||||
void Update(AZ::TimeMs hostTimeMs) override;
|
||||
bool CanSendUpdates() const override;
|
||||
void SetCanSendUpdates(bool canSendUpdates) override;
|
||||
//! @}
|
||||
|
||||
Reference in New Issue
Block a user