Ported the local prediction player controller component
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@@ -50,7 +50,7 @@ namespace Multiplayer
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return m_entityReplicationManager;
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}
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void ClientToServerConnectionData::Update([[maybe_unused]] AZ::TimeMs serverGameTimeMs)
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void ClientToServerConnectionData::Update([[maybe_unused]] AZ::TimeMs hostTimeMs)
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{
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m_entityReplicationManager.ActivatePendingEntities();
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}
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