Ported the local prediction player controller component
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@@ -13,10 +13,10 @@
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#include <Source/Components/NetBindComponent.h>
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#include <Source/Components/MultiplayerComponent.h>
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#include <Source/Components/MultiplayerController.h>
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#include <Source/NetworkEntity/INetworkEntityManager.h>
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#include <Source/NetworkEntity/NetworkEntityRpcMessage.h>
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#include <Source/NetworkEntity/NetworkEntityUpdateMessage.h>
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#include <Source/NetworkInput/NetworkInput.h>
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#include <Include/INetworkEntityManager.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzCore/Interface/Interface.h>
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@@ -192,12 +192,12 @@ namespace Multiplayer
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return bounds;
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}
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bool NetBindComponent::HandleRpcMessage(NetEntityRole remoteRole, NetworkEntityRpcMessage& message)
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bool NetBindComponent::HandleRpcMessage(AzNetworking::IConnection* invokingConnection, NetEntityRole remoteRole, NetworkEntityRpcMessage& message)
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{
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auto findIt = m_multiplayerComponentMap.find(message.GetComponentId());
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if (findIt != m_multiplayerComponentMap.end())
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{
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return findIt->second->HandleRpcMessage(remoteRole, message);
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return findIt->second->HandleRpcMessage(invokingConnection, remoteRole, message);
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}
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return false;
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}
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@@ -274,9 +274,19 @@ namespace Multiplayer
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m_localNotificationRecord.Clear();
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}
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void NetBindComponent::NotifyMigration(HostId remoteHostId, AzNetworking::ConnectionId connectionId)
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void NetBindComponent::NotifyMigrationStart(ClientInputId migratedInputId)
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{
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m_entityMigrationEvent.Signal(m_netEntityHandle, remoteHostId, connectionId);
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m_entityMigrationStartEvent.Signal(migratedInputId);
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}
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void NetBindComponent::NotifyMigrationEnd()
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{
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m_entityMigrationEndEvent.Signal();
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}
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void NetBindComponent::NotifyServerMigration(HostId hostId, AzNetworking::ConnectionId connectionId)
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{
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m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
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}
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void NetBindComponent::AddEntityStopEventHandler(EntityStopEvent::Handler& eventHandler)
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@@ -289,9 +299,19 @@ namespace Multiplayer
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eventHandler.Connect(m_dirtiedEvent);
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}
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void NetBindComponent::AddEntityMigrationEventHandler(EntityMigrationEvent::Handler& eventHandler)
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void NetBindComponent::AddEntityMigrationStartEventHandler(EntityMigrationStartEvent::Handler& eventHandler)
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{
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eventHandler.Connect(m_entityMigrationEvent);
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eventHandler.Connect(m_entityMigrationStartEvent);
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}
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void NetBindComponent::AddEntityMigrationEndEventHandler(EntityMigrationEndEvent::Handler& eventHandler)
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{
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eventHandler.Connect(m_entityMigrationEndEvent);
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}
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void NetBindComponent::AddEntityServerMigrationEventHandler(EntityServerMigrationEvent::Handler& eventHandler)
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{
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eventHandler.Connect(m_entityServerMigrationEvent);
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}
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bool NetBindComponent::SerializeEntityCorrection(AzNetworking::ISerializer& serializer)
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