Ported the local prediction player controller component
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@@ -15,7 +15,7 @@
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#include <AzCore/Component/Component.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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#include <AzNetworking/DataStructures/FixedSizeBitsetView.h>
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#include <Source/NetworkEntity/NetworkEntityHandle.h>
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#include <Include/NetworkEntityHandle.h>
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#include <Include/MultiplayerTypes.h>
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#include <Include/IMultiplayer.h>
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@@ -69,7 +69,7 @@ namespace Multiplayer
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virtual NetComponentId GetNetComponentId() const = 0;
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virtual bool HandleRpcMessage(NetEntityRole netEntityRole, NetworkEntityRpcMessage& rpcMessage) = 0;
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virtual bool HandleRpcMessage(AzNetworking::IConnection* invokingConnection, NetEntityRole netEntityRole, NetworkEntityRpcMessage& rpcMessage) = 0;
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virtual bool SerializeStateDeltaMessage(ReplicationRecord& replicationRecord, AzNetworking::ISerializer& serializer) = 0;
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virtual void NotifyStateDeltaChanges(ReplicationRecord& replicationRecord) = 0;
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virtual bool HasController() const = 0;
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