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alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Tests/AnimGraphEventHandlerCounter.h>
namespace EMotionFX
{
AZ_CLASS_ALLOCATOR_IMPL(AnimGraphEventHandlerCounter, AnimGraphEventHandlerAllocator, 0)
const AZStd::vector<EventTypes> AnimGraphEventHandlerCounter::GetHandledEventTypes() const
{
return
{
EVENT_TYPE_ON_STATE_ENTER,
EVENT_TYPE_ON_STATE_ENTERING,
EVENT_TYPE_ON_STATE_EXIT,
EVENT_TYPE_ON_STATE_END,
EVENT_TYPE_ON_START_TRANSITION,
EVENT_TYPE_ON_END_TRANSITION
};
}
void AnimGraphEventHandlerCounter::OnStateEntering(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesEntering++;
}
void AnimGraphEventHandlerCounter::OnStateEnter(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesEntered++;
}
void AnimGraphEventHandlerCounter::OnStateExit(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesExited++;
}
void AnimGraphEventHandlerCounter::OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesEnded++;
}
void AnimGraphEventHandlerCounter::OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)
{
AZ_UNUSED(animGraphInstance);
if (!transition)
{
return;
}
m_numTransitionsStarted++;
}
void AnimGraphEventHandlerCounter::OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)
{
AZ_UNUSED(animGraphInstance);
if (!transition)
{
return;
}
m_numTransitionsEnded++;
}
} // EMotionFX