92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Tests/AnimGraphEventHandlerCounter.h>
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namespace EMotionFX
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{
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AZ_CLASS_ALLOCATOR_IMPL(AnimGraphEventHandlerCounter, AnimGraphEventHandlerAllocator, 0)
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const AZStd::vector<EventTypes> AnimGraphEventHandlerCounter::GetHandledEventTypes() const
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{
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return
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{
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EVENT_TYPE_ON_STATE_ENTER,
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EVENT_TYPE_ON_STATE_ENTERING,
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EVENT_TYPE_ON_STATE_EXIT,
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EVENT_TYPE_ON_STATE_END,
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EVENT_TYPE_ON_START_TRANSITION,
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EVENT_TYPE_ON_END_TRANSITION
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};
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}
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void AnimGraphEventHandlerCounter::OnStateEntering(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
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{
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AZ_UNUSED(animGraphInstance);
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if (!state)
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{
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return;
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}
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m_numStatesEntering++;
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}
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void AnimGraphEventHandlerCounter::OnStateEnter(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
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{
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AZ_UNUSED(animGraphInstance);
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if (!state)
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{
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return;
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}
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m_numStatesEntered++;
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}
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void AnimGraphEventHandlerCounter::OnStateExit(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
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{
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AZ_UNUSED(animGraphInstance);
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if (!state)
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{
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return;
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}
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m_numStatesExited++;
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}
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void AnimGraphEventHandlerCounter::OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
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{
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AZ_UNUSED(animGraphInstance);
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if (!state)
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{
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return;
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}
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m_numStatesEnded++;
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}
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void AnimGraphEventHandlerCounter::OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)
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{
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AZ_UNUSED(animGraphInstance);
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if (!transition)
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{
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return;
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}
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m_numTransitionsStarted++;
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}
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void AnimGraphEventHandlerCounter::OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)
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{
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AZ_UNUSED(animGraphInstance);
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if (!transition)
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{
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return;
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}
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m_numTransitionsEnded++;
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}
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} // EMotionFX
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