Refactoring m_isDeactivating into m_isHierarchyEnabled

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-09-15 18:41:08 -04:00
parent c673988935
commit 9e31c3ebf5
4 changed files with 15 additions and 12 deletions
@@ -71,6 +71,7 @@ namespace Multiplayer
void NetworkHierarchyRootComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
m_isHierarchyEnabled = true;
m_hierarchicalEntities.push_back(GetEntity());
NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId());
@@ -84,7 +85,7 @@ namespace Multiplayer
void NetworkHierarchyRootComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
m_isDeactivating = true;
m_isHierarchyEnabled = false;
if (m_rootEntity)
{
@@ -121,7 +122,7 @@ namespace Multiplayer
bool NetworkHierarchyRootComponent::IsHierarchyEnabled() const
{
return !m_isDeactivating;
return m_isHierarchyEnabled;
}
bool NetworkHierarchyRootComponent::IsHierarchicalRoot() const