From 9e31c3ebf53b6dd9b26c5187322b84a1ab2ac212 Mon Sep 17 00:00:00 2001 From: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com> Date: Wed, 15 Sep 2021 18:41:08 -0400 Subject: [PATCH] Refactoring m_isDeactivating into m_isHierarchyEnabled Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com> --- .../Components/NetworkHierarchyChildComponent.h | 3 ++- .../Components/NetworkHierarchyRootComponent.h | 5 +++-- .../Components/NetworkHierarchyChildComponent.cpp | 14 +++++++------- .../Components/NetworkHierarchyRootComponent.cpp | 5 +++-- 4 files changed, 15 insertions(+), 12 deletions(-) diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyChildComponent.h b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyChildComponent.h index 2effb18bb8..544fb3d6cb 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyChildComponent.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyChildComponent.h @@ -78,7 +78,8 @@ namespace Multiplayer NetworkHierarchyChangedEvent m_networkHierarchyChangedEvent; NetworkHierarchyLeaveEvent m_networkHierarchyLeaveEvent; - bool m_isDeactivating = false; + //! Set to false when deactivating or otherwise not to be included in hierarchy considerations. + bool m_isHierarchyEnabled = true; void NotifyChildrenHierarchyDisbanded(); }; diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyRootComponent.h b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyRootComponent.h index 35f0da5965..4c9f94c004 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyRootComponent.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkHierarchyRootComponent.h @@ -93,7 +93,8 @@ namespace Multiplayer bool RecursiveAttachHierarchicalChild(AZ::EntityId entity, uint32_t& currentEntityCount); void SetRootForEntity(AZ::Entity* root, const AZ::Entity* childEntity); - - bool m_isDeactivating = false; + + //! Set to false when deactivating or otherwise not to be included in hierarchy considerations. + bool m_isHierarchyEnabled = true; }; } diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyChildComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyChildComponent.cpp index eff051ed93..6ee407990e 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyChildComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyChildComponent.cpp @@ -67,6 +67,8 @@ namespace Multiplayer void NetworkHierarchyChildComponent::OnActivate([[maybe_unused]] EntityIsMigrating entityIsMigrating) { + m_isHierarchyEnabled = true; + HierarchyRootAddEvent(m_hierarchyRootNetIdChanged); NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId()); @@ -79,7 +81,7 @@ namespace Multiplayer void NetworkHierarchyChildComponent::OnDeactivate([[maybe_unused]] EntityIsMigrating entityIsMigrating) { - m_isDeactivating = true; + m_isHierarchyEnabled = false; if (m_rootEntity) { @@ -96,7 +98,7 @@ namespace Multiplayer bool NetworkHierarchyChildComponent::IsHierarchyEnabled() const { - return !m_isDeactivating; + return m_isHierarchyEnabled; } bool NetworkHierarchyChildComponent::IsHierarchicalChild() const @@ -197,11 +199,9 @@ namespace Multiplayer } else { - if (!m_rootEntity) - { - m_rootEntity = nullptr; - m_networkHierarchyLeaveEvent.Signal(); - } + m_isHierarchyEnabled = false; + m_rootEntity = nullptr; + m_networkHierarchyLeaveEvent.Signal(); } } diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyRootComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyRootComponent.cpp index d2b45a8971..f704242f34 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyRootComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkHierarchyRootComponent.cpp @@ -71,6 +71,7 @@ namespace Multiplayer void NetworkHierarchyRootComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) { + m_isHierarchyEnabled = true; m_hierarchicalEntities.push_back(GetEntity()); NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId()); @@ -84,7 +85,7 @@ namespace Multiplayer void NetworkHierarchyRootComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) { - m_isDeactivating = true; + m_isHierarchyEnabled = false; if (m_rootEntity) { @@ -121,7 +122,7 @@ namespace Multiplayer bool NetworkHierarchyRootComponent::IsHierarchyEnabled() const { - return !m_isDeactivating; + return m_isHierarchyEnabled; } bool NetworkHierarchyRootComponent::IsHierarchicalRoot() const