NvCloth automated tests use default renderer to be more stable and complete (#1850)

Signed-off-by: moraaar <moraaar@amazon.com>
main
Aaron Ruiz Mora 5 years ago committed by GitHub
parent 1dfe65a3ef
commit 9d5a9ff925
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -9,6 +9,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::NvClothTests_Main
TEST_SUITE main
TEST_REQUIRES gpu
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Active.py
TIMEOUT 1500

@ -20,10 +20,13 @@ from base import TestAutomationBase
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(TestAutomationBase):
use_null_renderer = False # Use default renderer (needs gpu)
extra_cmdline_args = []
def test_C18977329_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
from . import C18977329_NvCloth_AddClothSimulationToMesh as test_module
self._run_test(request, workspace, editor, test_module)
self._run_test(request, workspace, editor, test_module, self.extra_cmdline_args, self.use_null_renderer)
def test_C18977330_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
from . import C18977330_NvCloth_AddClothSimulationToActor as test_module
self._run_test(request, workspace, editor, test_module)
self._run_test(request, workspace, editor, test_module, self.extra_cmdline_args, self.use_null_renderer)

@ -51,7 +51,7 @@ class TestAutomationBase:
cls._kill_ly_processes()
def _run_test(self, request, workspace, editor, testcase_module, extra_cmdline_args=[]):
def _run_test(self, request, workspace, editor, testcase_module, extra_cmdline_args=[], use_null_renderer=True):
test_starttime = time.time()
self.logger = logging.getLogger(__name__)
errors = []
@ -89,7 +89,10 @@ class TestAutomationBase:
editor_starttime = time.time()
self.logger.debug("Running automated test")
testcase_module_filepath = self._get_testcase_module_filepath(testcase_module)
pycmd = ["--runpythontest", testcase_module_filepath, "-BatchMode", "-autotest_mode", "-rhi=null"] + extra_cmdline_args
pycmd = ["--runpythontest", testcase_module_filepath, "-BatchMode", "-autotest_mode"]
if use_null_renderer:
pycmd += ["-rhi=null"]
pycmd += extra_cmdline_args
editor.args.extend(pycmd) # args are added to the WinLauncher start command
editor.start(backupFiles = False, launch_ap = False)
try:

@ -51,17 +51,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
AutomatedTesting.GameLauncher
AutomatedTesting.Assets
)
ly_add_pytest(
NAME AutomatedTesting::GameLauncherWithGPU
TEST_REQUIRES gpu
PATH ${CMAKE_CURRENT_LIST_DIR}/test_GameLauncher_EnterExitGameMode_Works.py
TIMEOUT 100
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
AZ::PythonBindingsExample
Legacy::Editor
AutomatedTesting.GameLauncher
AutomatedTesting.Assets
)
endif()

@ -513,7 +513,7 @@ namespace ScriptCanvasEditor
if (memoryAsset->GetFileAssetId() == m_scriptCanvasAssetHolder.GetAssetId())
{
auto assetData = memoryAsset->GetAsset();
AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity();
[[maybe_unused]] AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity();
AZ_Assert(scriptCanvasEntity, "This graph must have a valid entity");
BuildGameEntityData();
AzToolsFramework::ToolsApplicationNotificationBus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree_NewContent);

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