Merge pull request #712 from aws-lumberyard-dev/michabr/lyshine_merge

LyShine/UI Editor fixes for Atom
This commit is contained in:
michabr
2021-05-13 10:21:01 -07:00
committed by GitHub
12 changed files with 225 additions and 180 deletions
@@ -16,9 +16,6 @@
#include <LyShine/Bus/UiTransformBus.h>
#include <AzCore/Math/Vector2.h>
// forward declarations
class ITexture;
////////////////////////////////////////////////////////////////////////////////////////////////////
//! A sprite is a texture with extra information about how it behaves for 2D drawing
//! Currently a sprite exists on disk as a side car file next to the texture file.
@@ -80,9 +77,6 @@ public: // member functions
//! Set the borders of a given cell within the sprite-sheet.
virtual void SetCellBorders(int cellIndex, Borders borders) = 0;
//! Get the texture for this sprite
virtual ITexture* GetTexture() = 0;
//! Serialize this object for save/load
virtual void Serialize(TSerialize ser) = 0;
+1
View File
@@ -93,6 +93,7 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
PUBLIC
Gem::Atom_RPI.Public
Gem::Atom_Utils.Static
Gem::Atom_Bootstrap.Headers
)
ly_add_target(
@@ -11,6 +11,7 @@
*/
#include "UiCanvasEditor_precompiled.h"
#include "EditorCommon.h"
#include "Sprite.h"
#include "PropertyHandlerSprite.h"
@@ -29,6 +30,8 @@
#include <LmbrCentral/Rendering/MaterialAsset.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <QApplication>
#include <QMessageBox>
@@ -42,6 +45,7 @@ PropertySpriteCtrl::PropertySpriteCtrl(QWidget* parent)
[ this ]([[maybe_unused]] AZ::Data::AssetId newAssetID)
{
EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, this);
AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::Bus::Handler::OnEditingFinished, m_propertyAssetCtrl);
});
setAcceptDrops(true);
@@ -148,7 +152,9 @@ void PropertyHandlerSprite::WriteGUIValuesIntoProperty(size_t index, PropertySpr
AZStd::string assetPath;
EBUS_EVENT_RESULT(assetPath, AZ::Data::AssetCatalogRequestBus, GetAssetPathById, GUI->GetPropertyAssetCtrl()->GetCurrentAssetID());
instance.SetAssetPath(assetPath.c_str());
// Convert streaming image's product path to relative source path to assign to the SimpleAssetReference<Texture>
AZStd::string sourcePath = CSprite::GetImageSourcePathFromProductPath(assetPath);
instance.SetAssetPath(sourcePath.c_str());
}
bool PropertyHandlerSprite::ReadValuesIntoGUI(size_t index, PropertySpriteCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node)
@@ -160,12 +166,26 @@ bool PropertyHandlerSprite::ReadValuesIntoGUI(size_t index, PropertySpriteCtrl*
ctrl->blockSignals(true);
{
ctrl->SetCurrentAssetType(instance.GetAssetType());
// Set the asset type for the PropertyAssetCtrl.
// Use the hardcoded streaming image asset type instead of the passed in instance's asset type
// since the passed in type is the legacy SimpleAssetReference<Texture>, and the asset picker
// does not associate this type with streaming images
AZ::Data::AssetType assetType = AZ::AzTypeInfo<AZ::RPI::StreamingImageAsset>::Uuid();
ctrl->SetCurrentAssetType(assetType);
AZ::Data::AssetId assetId;
if (!instance.GetAssetPath().empty())
{
EBUS_EVENT_RESULT(assetId, AZ::Data::AssetCatalogRequestBus, GetAssetIdByPath, instance.GetAssetPath().c_str(), instance.GetAssetType(), false);
// Get the image path from the SimpleAssetReference<Texture> and fix it up since CSprite still
// allows user specified paths that have the .sprite extension or the deprecated .dds extension
AZStd::string sourcePath = CSprite::GetImageSourcePathFromProductPath(instance.GetAssetPath());
AZStd::string fixedUpSourcePath;
CSprite::FixUpSourceImagePathFromUserDefinedPath(sourcePath, fixedUpSourcePath);
AZ::Data::AssetCatalogRequestBus::BroadcastResult(
assetId, &AZ::Data::AssetCatalogRequestBus::Events::GenerateAssetIdTEMP,
fixedUpSourcePath.c_str());
assetId.m_subId = AZ::RPI::StreamingImageAsset::GetImageAssetSubId();
}
ctrl->SetSelectedAssetID(assetId);
}
+44 -25
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@@ -137,7 +137,6 @@ CLyShine::CLyShine(ISystem* system)
, m_draw2d(new CDraw2d)
, m_uiRenderer(new UiRenderer)
, m_uiCanvasManager(new UiCanvasManager)
, m_uiCursorTexture(nullptr)
, m_uiCursorVisibleCounter(0)
{
// Reflect the Deprecated Lua buses using the behavior context.
@@ -170,6 +169,7 @@ CLyShine::CLyShine(ISystem* system)
AzFramework::InputTextEventListener::Connect();
UiCursorBus::Handler::BusConnect();
AZ::TickBus::Handler::BusConnect();
AZ::Render::Bootstrap::NotificationBus::Handler::BusConnect();
// These are internal Amazon components, so register them so that we can send back their names to our metrics collection
// IF YOU ARE A THIRDPARTY WRITING A GEM, DO NOT REGISTER YOUR COMPONENTS WITH EditorMetricsComponentRegistrationBus
@@ -248,17 +248,12 @@ CLyShine::~CLyShine()
AZ::TickBus::Handler::BusDisconnect();
AzFramework::InputTextEventListener::Disconnect();
AzFramework::InputChannelEventListener::Disconnect();
AZ::Render::Bootstrap::NotificationBus::Handler::BusDisconnect();
UiCanvasComponent::Shutdown();
// must be done after UiCanvasComponent::Shutdown
CSprite::Shutdown();
if (m_uiCursorTexture)
{
m_uiCursorTexture->Release();
m_uiCursorTexture = nullptr;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -443,6 +438,9 @@ void CLyShine::Render()
// Render all the canvases loaded in game
m_uiCanvasManager->RenderLoadedCanvases();
// Set sort key for draw2d layer to ensure it renders in front of the canvases
static const int64_t topLayerKey = 0x1000000;
m_draw2d->SetSortKey(topLayerKey);
m_draw2d->RenderDeferredPrimitives();
// Don't render the UI cursor when in edit mode. For example during UI Preview mode a script could turn on the
@@ -558,18 +556,20 @@ bool CLyShine::IsUiCursorVisible()
////////////////////////////////////////////////////////////////////////////////////////////////////
void CLyShine::SetUiCursor(const char* cursorImagePath)
{
if (m_uiCursorTexture)
{
m_uiCursorTexture->Release();
m_uiCursorTexture = nullptr;
}
m_uiCursorTexture.reset();
m_cursorImagePathToLoad.clear();
if (cursorImagePath && *cursorImagePath && gEnv && gEnv->pRenderer)
if (cursorImagePath && *cursorImagePath)
{
m_uiCursorTexture = gEnv->pRenderer->EF_LoadTexture(cursorImagePath, FT_DONT_RELEASE | FT_DONT_STREAM);
if (m_uiCursorTexture)
m_cursorImagePathToLoad = cursorImagePath;
// The cursor image can only be loaded after the RPI has been initialized.
// Note: this check could be avoided if LyShineSystemComponent included the RPISystem
// as a required service. However, LyShineSystempComponent is currently activated for
// tools as well as game and RPIService is not available with all tools such as AP. An
// enhancement would be to break LyShineSystemComponent into a game only component
if (m_uiRenderer->IsReady())
{
m_uiCursorTexture->SetClamp(true);
LoadUiCursor();
}
}
}
@@ -581,8 +581,11 @@ AZ::Vector2 CLyShine::GetUiCursorPosition()
AzFramework::InputSystemCursorRequestBus::EventResult(systemCursorPositionNormalized,
AzFramework::InputDeviceMouse::Id,
&AzFramework::InputSystemCursorRequests::GetSystemCursorPositionNormalized);
return AZ::Vector2(systemCursorPositionNormalized.GetX() * static_cast<float>(gEnv->pRenderer->GetOverlayWidth()),
systemCursorPositionNormalized.GetY() * static_cast<float>(gEnv->pRenderer->GetOverlayHeight()));
AZ::Vector2 viewportSize = m_uiRenderer->GetViewportSize();
return AZ::Vector2(systemCursorPositionNormalized.GetX() * viewportSize.GetX(),
systemCursorPositionNormalized.GetY() * viewportSize.GetY());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -642,6 +645,7 @@ bool CLyShine::OnInputTextEventFiltered(const AZStd::string& textUTF8)
return result;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void CLyShine::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
{
// Update the loaded UI canvases
@@ -651,15 +655,33 @@ void CLyShine::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time
Render();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
int CLyShine::GetTickOrder()
{
return AZ::TICK_UI;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void CLyShine::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstrapScene)
{
// Load cursor if its path was set before RPI was initialized
LoadUiCursor();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void CLyShine::LoadUiCursor()
{
if (!m_cursorImagePathToLoad.empty())
{
m_uiCursorTexture = CDraw2d::LoadTexture(m_cursorImagePathToLoad); // LYSHINE_ATOM_TODO - add clamp option to draw2d and set cursor to clamp
m_cursorImagePathToLoad.clear();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void CLyShine::RenderUiCursor()
{
if (!gEnv || !gEnv->pRenderer || !m_uiCursorTexture || !IsUiCursorVisible())
if (!m_uiCursorTexture || !IsUiCursorVisible())
{
return;
}
@@ -671,13 +693,10 @@ void CLyShine::RenderUiCursor()
}
const AZ::Vector2 position = GetUiCursorPosition();
const AZ::Vector2 dimensions(static_cast<float>(m_uiCursorTexture->GetWidth()), static_cast<float>(m_uiCursorTexture->GetHeight()));
AZ::RHI::Size cursorSize = m_uiCursorTexture->GetDescriptor().m_size;
const AZ::Vector2 dimensions(aznumeric_cast<float>(cursorSize.m_width), aznumeric_cast<float>(cursorSize.m_height));
#ifdef LYSHINE_ATOM_TODO // Convert cursor to Atom image
m_draw2d->BeginDraw2d();
m_draw2d->DrawImage(m_uiCursorTexture->GetTextureID(), position, dimensions);
m_draw2d->EndDraw2d();
#endif
m_draw2d->DrawImage(m_uiCursorTexture, position, dimensions);
}
#ifndef _RELEASE
+11 -1
View File
@@ -19,6 +19,9 @@
#include <AzFramework/Input/Events/InputChannelEventListener.h>
#include <AzFramework/Input/Events/InputTextEventListener.h>
#include <Atom/Bootstrap/BootstrapNotificationBus.h>
#include <Atom/RPI.Reflect/Image/Image.h>
#if !defined(_RELEASE)
#define LYSHINE_INTERNAL_UNIT_TEST
#endif
@@ -41,6 +44,7 @@ class CLyShine
, public AzFramework::InputChannelEventListener
, public AzFramework::InputTextEventListener
, public AZ::TickBus::Handler
, protected AZ::Render::Bootstrap::NotificationBus::Handler
{
public:
@@ -111,6 +115,10 @@ public:
int GetTickOrder() override;
// ~TickEvents
// AZ::Render::Bootstrap::NotificationBus
void OnBootstrapSceneReady(AZ::RPI::Scene* bootstrapScene) override;
// ~AZ::Render::Bootstrap::NotificationBus
// Get the UIRenderer for the game (which is owned by CLyShine). This is not exposed outside the gem.
UiRenderer* GetUiRenderer();
@@ -128,6 +136,7 @@ private: // member functions
AZ_DISABLE_COPY_MOVE(CLyShine);
void LoadUiCursor();
void RenderUiCursor();
private: // static member functions
@@ -146,7 +155,8 @@ private: // data
std::unique_ptr<UiCanvasManager> m_uiCanvasManager;
ITexture* m_uiCursorTexture;
AZStd::string m_cursorImagePathToLoad;
AZ::Data::Instance<AZ::RPI::Image> m_uiCursorTexture;
int m_uiCursorVisibleCounter;
bool m_updatingLoadedCanvases = false; // guard against nested updates
+73 -110
View File
@@ -11,7 +11,6 @@
*/
#include "LyShine_precompiled.h"
#include "Sprite.h"
#include <ITexture.h>
#include <CryPath.h>
#include <IRenderer.h>
#include <ISerialize.h>
@@ -26,6 +25,7 @@
namespace
{
const char* const spriteExtension = "sprite";
const char* const streamingImageExtension = "streamingimage";
// Increment this when the Sprite Serialize(TSerialize) function
// changes to be incompatible with previous data
@@ -37,7 +37,7 @@ namespace
};
const int numAllowedSpriteTextureExtensions = AZ_ARRAY_SIZE(allowedSpriteTextureExtensions);
bool IsValidSpriteTextureExtension(const AZStd::string& extension)
bool IsValidImageExtension(const AZStd::string& extension)
{
for (int i = 0; i < numAllowedSpriteTextureExtensions; ++i)
{
@@ -50,6 +50,13 @@ namespace
return false;
}
bool IsImageProductPath(const AZStd::string& pathname)
{
AZStd::string extension;
AzFramework::StringFunc::Path::GetExtension(pathname.c_str(), extension, false);
return (extension.compare(streamingImageExtension) == 0);
}
// Check if a file exists. This does not go through the AssetCatalog so that it can identify files that exist but aren't processed yet,
// and so that it will work before the AssetCatalog has loaded
bool CheckIfFileExists(const AZStd::string& sourceRelativePath, const AZStd::string& cacheRelativePath)
@@ -88,61 +95,49 @@ namespace
return fileExists;
}
bool ReplaceSpriteExtensionWithTextureExtension(const AZStd::string& spritePath, AZStd::string& texturePath)
bool GetSourceAssetPaths(const AZStd::string& pathname, AZStd::string& spritePath, AZStd::string& texturePath)
{
for (int i = 0; i < numAllowedSpriteTextureExtensions; ++i)
// Remove product extension from the texture path if it exists
AZStd::string sourcePathname(pathname);
if (IsImageProductPath(pathname))
{
AZStd::string sourceRelativePath(spritePath);
AzFramework::StringFunc::Path::ReplaceExtension(sourceRelativePath, allowedSpriteTextureExtensions[i]);
AZStd::string cacheRelativePath = sourceRelativePath + ".streamingimage";
bool textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
if (textureExists)
{
texturePath = sourceRelativePath;
return true;
}
sourcePathname = CSprite::GetImageSourcePathFromProductPath(pathname);
}
return false;
}
bool GetAssetPaths(const AZStd::string& pathname, AZStd::string& spritePath, AZStd::string& texturePath)
{
// the input string could be in any form. So make it normalized
// the input string could be in any form. So make it normalized (forward slashes and lower case)
// NOTE: it should not be a full path at this point. If called from the UI editor it will
// have been transformed to a game path. If being called with a hard coded path it should be a
// game path already - it is not good for code to be using full paths.
AZStd::string assetPath(pathname);
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, assetPath);
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, sourcePathname);
// check the extension and work out the pathname of the sprite file and the texture file
// currently it works if the input path is either a sprite file or a texture file
AZStd::string extension;
AzFramework::StringFunc::Path::GetExtension(assetPath.c_str(), extension, false);
AzFramework::StringFunc::Path::GetExtension(sourcePathname.c_str(), extension, false);
if (extension.compare(spriteExtension) == 0)
{
spritePath = assetPath;
// The .sprite file has been specified
spritePath = sourcePathname;
// look for a texture file with the same name
if (!ReplaceSpriteExtensionWithTextureExtension(spritePath, texturePath))
if (!CSprite::FixUpSourceImagePathFromUserDefinedPath(spritePath, texturePath))
{
gEnv->pSystem->Warning(VALIDATOR_MODULE_SHINE, VALIDATOR_WARNING, VALIDATOR_FLAG_FILE | VALIDATOR_FLAG_TEXTURE,
assetPath.c_str(), "No texture file found for sprite: %s, no sprite will be used", assetPath.c_str());
spritePath.c_str(), "No texture file found for sprite: %s, no sprite will be used", spritePath.c_str());
return false;
}
}
else if (IsValidSpriteTextureExtension(extension))
else if (IsValidImageExtension(extension))
{
texturePath = assetPath;
spritePath = assetPath;
texturePath = sourcePathname;
spritePath = sourcePathname;
AzFramework::StringFunc::Path::ReplaceExtension(spritePath, spriteExtension);
}
else
{
gEnv->pSystem->Warning(VALIDATOR_MODULE_SHINE, VALIDATOR_WARNING, VALIDATOR_FLAG_FILE | VALIDATOR_FLAG_TEXTURE,
assetPath.c_str(), "Invalid file extension for sprite: %s, no sprite will be used", assetPath.c_str());
pathname.c_str(), "Invalid file extension for sprite: %s, no sprite will be used", pathname.c_str());
return false;
}
@@ -197,8 +192,7 @@ AZStd::string CSprite::s_emptyString;
////////////////////////////////////////////////////////////////////////////////////////////////////
CSprite::CSprite()
: m_texture(nullptr)
, m_numSpriteSheetCellTags(0)
: m_numSpriteSheetCellTags(0)
, m_atlas(nullptr)
{
AddRef();
@@ -208,8 +202,6 @@ CSprite::CSprite()
////////////////////////////////////////////////////////////////////////////////////////////////////
CSprite::~CSprite()
{
ReleaseTexture(m_texture);
s_loadedSprites->erase(m_pathname);
TextureAtlasNamespace::TextureAtlasNotificationBus::Handler::BusDisconnect();
}
@@ -254,26 +246,17 @@ void CSprite::SetCellBorders(int cellIndex, Borders borders)
}
////////////////////////////////////////////////////////////////////////////////////////////////////
ITexture* CSprite::GetTexture()
AZ::Data::Instance<AZ::RPI::Image> CSprite::GetImage()
{
// Prioritize usage of an atlas
#ifdef LYSHINE_ATOM_TODO // texture atlas conversion to use Atom
if (m_atlas)
{
return m_atlas->GetTexture();
}
#endif
if (!m_texture && !m_pathname.empty())
{
// the render target texture may not have existed when the sprite was created
m_texture = gEnv->pRenderer->EF_GetTextureByName(m_pathname.c_str());
if (m_texture)
{
// increase the reference count to this texture so it doesn't get removed while
// we are using it
m_texture->AddRef();
}
}
return m_texture;
return m_image;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -381,31 +364,21 @@ bool CSprite::AreCellBordersZeroWidth(int cellIndex) const
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::Vector2 CSprite::GetSize()
{
#ifdef LYSHINE_ATOM_TODO // Convert texture atlases to use Atom
ITexture* texture = GetTexture();
if (texture)
AZ::Data::Instance<AZ::RPI::Image> image = GetImage();
if (image)
{
if (m_atlas)
{
return AZ::Vector2(static_cast<float>(m_atlasCoordinates.GetWidth()), static_cast<float>(m_atlasCoordinates.GetHeight()));
}
return AZ::Vector2(static_cast<float>(texture->GetWidth()), static_cast<float>(texture->GetHeight()));
}
else
{
return AZ::Vector2(0.0f, 0.0f);
}
#else
if (m_image)
{
AZ::RHI::Size size = m_image->GetRHIImage()->GetDescriptor().m_size;
AZ::RHI::Size size = image->GetRHIImage()->GetDescriptor().m_size;
return AZ::Vector2(size.m_width, size.m_height);
}
else
{
return AZ::Vector2(0.0f, 0.0f);
}
#endif
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -665,7 +638,7 @@ CSprite* CSprite::LoadSprite(const string& pathname)
{
AZStd::string spritePath;
AZStd::string texturePath;
bool validAssetPaths = GetAssetPaths(pathname.c_str(), spritePath, texturePath);
bool validAssetPaths = GetSourceAssetPaths(pathname.c_str(), spritePath, texturePath);
if (!validAssetPaths)
{
@@ -738,6 +711,7 @@ CSprite* CSprite::CreateSprite(const string& renderTargetName)
// create Sprite object
CSprite* sprite = new CSprite;
#ifdef LYSHINE_ATOM_TODO // render target converstion to use ATom
// the render target texture may not exist yet in which case we will need to load it later
sprite->m_texture = gEnv->pRenderer->EF_GetTextureByName(renderTargetName.c_str());
if (sprite->m_texture)
@@ -746,6 +720,7 @@ CSprite* CSprite::CreateSprite(const string& renderTargetName)
// while we are using it
sprite->m_texture->AddRef();
}
#endif
sprite->m_pathname = renderTargetName;
sprite->m_texturePathname.clear();
@@ -760,7 +735,7 @@ bool CSprite::DoesSpriteTextureAssetExist(const AZStd::string& pathname)
{
AZStd::string spritePath;
AZStd::string texturePath;
bool validAssetPaths = GetAssetPaths(pathname, spritePath, texturePath);
bool validAssetPaths = GetSourceAssetPaths(pathname.c_str(), spritePath, texturePath);
if (!validAssetPaths)
{
@@ -785,8 +760,7 @@ bool CSprite::DoesSpriteTextureAssetExist(const AZStd::string& pathname)
}
// Check if the texture asset exists
AZStd::string cacheRelativePath = texturePath + ".streamingimage";
bool textureExists = CheckIfFileExists(texturePath, cacheRelativePath);
bool textureExists = CheckIfFileExists(spritePath, texturePath);
return textureExists;
}
@@ -807,50 +781,53 @@ void CSprite::ReplaceSprite(ISprite** baseSprite, ISprite* newSprite)
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool CSprite::LoadTexture(const string& texturePathname, const string& pathname, ITexture*& texture)
bool CSprite::FixUpSourceImagePathFromUserDefinedPath(const AZStd::string& userDefinedPath, AZStd::string& sourceImagePath)
{
uint32 loadTextureFlags = (FT_USAGE_ALLOWREADSRGB | FT_DONT_STREAM);
texture = gEnv->pRenderer->EF_LoadTexture(texturePathname.c_str(), loadTextureFlags);
static const char* textureExtensions[] = { "png", "tif", "tiff", "tga", "jpg", "jpeg", "bmp", "gif" };
if (!texture || !texture->IsTextureLoaded())
AZStd::string sourceRelativePath(userDefinedPath);
AZStd::string cacheRelativePath = AZStd::string::format("%s.%s", sourceRelativePath.c_str(), streamingImageExtension);
bool textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
if (textureExists)
{
gEnv->pSystem->Warning(
VALIDATOR_MODULE_SHINE,
VALIDATOR_WARNING,
VALIDATOR_FLAG_FILE | VALIDATOR_FLAG_TEXTURE,
texturePathname.c_str(),
"No texture file found for sprite: %s, no sprite will be used. "
"NOTE: File must be in current project or a gem.",
pathname.c_str());
texture = nullptr;
return false;
sourceImagePath = userDefinedPath;
return true;
}
texture->SetFilter(FILTER_LINEAR);
return true;
AZStd::string curSourceImagePath(userDefinedPath);
for (const char* extensionReplacement : textureExtensions)
{
AzFramework::StringFunc::Path::ReplaceExtension(curSourceImagePath, extensionReplacement);
cacheRelativePath = AZStd::string::format("%s.%s", curSourceImagePath.c_str(), streamingImageExtension);
textureExists = CheckIfFileExists(curSourceImagePath, cacheRelativePath);
if (textureExists)
{
sourceImagePath = curSourceImagePath;
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void CSprite::ReleaseTexture(ITexture*& texture)
AZStd::string CSprite::GetImageSourcePathFromProductPath(const AZStd::string& productPathname)
{
if (texture)
AZStd::string sourcePathname(productPathname);
if (IsImageProductPath(sourcePathname))
{
// In order to avoid the texture being deleted while there are still commands on the render
// thread command queue that use it, we queue a command to delete the texture onto the
// command queue.
auto pInfo = AZStd::make_unique<SResourceAsync>();
pInfo->eClassName = eRCN_Texture;
pInfo->pResource = texture;
gEnv->pRenderer->ReleaseResourceAsync(AZStd::move(pInfo));
texture = nullptr;
AzFramework::StringFunc::Path::StripExtension(sourcePathname);
}
return sourcePathname;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool CSprite::LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI::Image>& image)
{
AZStd::string sourceRelativePath(nameTex);
AZStd::string cacheRelativePath = sourceRelativePath + ".streamingimage";
AZStd::string cacheRelativePath = AZStd::string::format("%s.%s", sourceRelativePath.c_str(), streamingImageExtension);
bool textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
if (!textureExists)
@@ -859,27 +836,13 @@ bool CSprite::LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI
// is differnt like a .tif. For the product file, we need the correct source extension
// prepended to the .streamingimage extension. So if the file doesn't exist and the
// extension passed in is .dds then try replacing it with .tif
// LYSHINE_ATOM_TODO - to remove this conversion we will have to update tge existing
// LYSHINE_ATOM_TODO - to remove this conversion we will have to update the existing
// .dds references in Lua scripts, prefabs etc.
AZStd::string extension;
AzFramework::StringFunc::Path::GetExtension(nameTex.c_str(), extension, false);
AzFramework::StringFunc::Path::GetExtension(sourceRelativePath.c_str(), extension, false);
if (extension == "dds")
{
sourceRelativePath = nameTex;
static const char* textureExtensions[] = { "png", "tif", "tiff", "tga", "jpg", "jpeg", "bmp", "gif" };
for (const char* extensionReplacement : textureExtensions)
{
AzFramework::StringFunc::Path::ReplaceExtension(sourceRelativePath, extensionReplacement);
cacheRelativePath = sourceRelativePath + ".streamingimage";
textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath);
if (textureExists)
{
break;
}
}
textureExists = FixUpSourceImagePathFromUserDefinedPath(nameTex, sourceRelativePath);
}
}
+9 -6
View File
@@ -41,7 +41,6 @@ public: // member functions
Borders GetBorders() const override;
void SetBorders(Borders borders) override;
void SetCellBorders(int cellIndex, Borders borders) override;
ITexture* GetTexture() override;
void Serialize(TSerialize ser) override;
bool SaveToXml(const string& pathname) override;
bool AreBordersZeroWidth() const override;
@@ -71,7 +70,7 @@ public: // member functions
// ~TextureAtlasNotifications
AZ::Data::Instance<AZ::RPI::Image> GetImage() { return m_image; }
AZ::Data::Instance<AZ::RPI::Image> GetImage();
public: // static member functions
@@ -84,10 +83,15 @@ public: // static member functions
//! Replaces baseSprite with newSprite with proper ref-count handling and null-checks.
static void ReplaceSprite(ISprite** baseSprite, ISprite* newSprite);
private:
static bool LoadTexture(const string& texturePathname, const string& pathname, ITexture*& texture);
static void ReleaseTexture(ITexture*& texture);
//! Pathname allows any of the following:
//! 1. image source/product path (will use pathname to look for an existing .sprite sidecar file)
//! 2. .sprite source/product path (will use pathname to look for an existing image file with a supported extension)
//! 3. legacy .dds product path (will use pathname to look for an existing texture file with a supported extension)
static bool FixUpSourceImagePathFromUserDefinedPath(const AZStd::string& userDefinedPath, AZStd::string& sourceImagePath);
static AZStd::string GetImageSourcePathFromProductPath(const AZStd::string& productPathname);
private:
static bool LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI::Image>& image);
static void ReleaseImage(AZ::Data::Instance<AZ::RPI::Image>& image);
@@ -112,7 +116,6 @@ private: // data
string m_pathname;
string m_texturePathname;
Borders m_borders;
ITexture* m_texture;
AZ::Data::Instance<AZ::RPI::Image> m_image;
int m_numSpriteSheetCellTags; //!< Number of Cell child-tags in sprite XML; unfortunately needed to help with serialization.
+22 -19
View File
@@ -34,9 +34,8 @@
#include <LyShine/IRenderGraph.h>
#include "UiSerialize.h"
#include "Sprite.h"
#include "UiLayoutHelpers.h"
#include "Sprite.h"
#include "RenderGraph.h"
namespace
@@ -281,6 +280,20 @@ namespace
14, 15, 21, 21, 20, 14, // center quad
};
AZ::Data::Instance<AZ::RPI::Image> GetSpriteImage(ISprite* sprite)
{
AZ::Data::Instance<AZ::RPI::Image> image;
if (sprite)
{
CSprite* cSprite = dynamic_cast<CSprite*>(sprite); // LYSHINE_ATOM_TODO - find a different solution from downcasting
if (cSprite)
{
image = cSprite->GetImage();
}
}
return image;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -471,20 +484,12 @@ void UiImageComponent::Render(LyShine::IRenderGraph* renderGraph)
renderGraph->AddPrimitive(&m_cachedPrimitive, texture, isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, m_blendMode);
#else
AZ::Data::Instance<AZ::RPI::Image> image;
if (sprite)
{
CSprite* cSprite = static_cast<CSprite*>(sprite); // LYSHINE_ATOM_TODO - find a different solution from downcasting
if (cSprite)
{
image = cSprite->GetImage();
}
}
AZ::Data::Instance<AZ::RPI::Image> image = GetSpriteImage(sprite);
bool isClampTextureMode = m_imageType == ImageType::Tiled ? false : true;
bool isTextureSRGB = IsSpriteTypeRenderTarget() && m_isRenderTargetSRGB;
bool isTexturePremultipliedAlpha = false; // we are not rendering from a render target with alpha in it
LyShine::RenderGraph* lyRenderGraph = static_cast<LyShine::RenderGraph*>(renderGraph); // LYSHINE_ATOM_TODO - find a different solution from downcasting
LyShine::RenderGraph* lyRenderGraph = dynamic_cast<LyShine::RenderGraph*>(renderGraph); // LYSHINE_ATOM_TODO - find a different solution from downcasting
if (lyRenderGraph)
{
lyRenderGraph->AddPrimitiveAtom(&m_cachedPrimitive, image, isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, m_blendMode);
@@ -880,8 +885,7 @@ float UiImageComponent::GetTargetWidth(float /*maxWidth*/)
{
float targetWidth = 0.0f;
ITexture* texture = (m_sprite) ? m_sprite->GetTexture() : nullptr;
if (texture)
if (m_sprite)
{
switch (m_imageType)
{
@@ -915,8 +919,7 @@ float UiImageComponent::GetTargetHeight(float /*maxHeight*/)
{
float targetHeight = 0.0f;
ITexture* texture = (m_sprite) ? m_sprite->GetTexture() : nullptr;
if (texture)
if (m_sprite)
{
switch (m_imageType)
{
@@ -1037,8 +1040,7 @@ void UiImageComponent::Reflect(AZ::ReflectContext* context)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
editInfo->DataElement("Sprite", &UiImageComponent::m_spritePathname, "Sprite path", "The sprite path. Can be overridden by another component such as an interactable.")
->Attribute(AZ::Edit::Attributes::Visibility, &UiImageComponent::IsSpriteTypeAsset)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiImageComponent::OnEditorSpritePathnameChange)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiImageComponent::OnEditorSpritePathnameChange);
editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiImageComponent::m_spriteSheetCellIndex, "Index", "Sprite-sheet index. Defines which cell in a sprite-sheet is displayed.")
->Attribute(AZ::Edit::Attributes::Visibility, &UiImageComponent::IsSpriteTypeSpriteSheet)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiImageComponent::OnIndexChange)
@@ -2364,7 +2366,8 @@ void UiImageComponent::SnapOffsetsToFixedImage()
}
// if the image has no texture it will not use Fixed rendering so do nothing
if (!m_sprite || !m_sprite->GetTexture())
AZ::Data::Instance<AZ::RPI::Image> image = GetSpriteImage(m_sprite);
if (!image)
{
return;
}
@@ -12,6 +12,9 @@
#include "LyShine_precompiled.h"
#include "UiImageSequenceComponent.h"
#include "Sprite.h"
#include "RenderGraph.h"
#include <LyShine/Draw2d.h>
#include <LyShine/ISprite.h>
#include <LyShine/IRenderGraph.h>
@@ -100,7 +103,7 @@ void UiImageSequenceComponent::Render(LyShine::IRenderGraph* renderGraph)
return;
}
ISprite* sprite = m_spriteList[m_sequenceIndex];
CSprite* sprite = dynamic_cast<CSprite*>(m_spriteList[m_sequenceIndex]);
// get fade value (tracked by UiRenderer) and compute the desired alpha for the image
float fade = renderGraph->GetAlphaFade();
@@ -158,15 +161,23 @@ void UiImageSequenceComponent::Render(LyShine::IRenderGraph* renderGraph)
}
}
ITexture* texture = (sprite) ? sprite->GetTexture() : nullptr;
AZ::Data::Instance<AZ::RPI::Image> image;
if (sprite)
{
image = sprite->GetImage();
}
bool isClampTextureMode = false;
bool isTextureSRGB = false;
bool isTexturePremultipliedAlpha = false;
LyShine::BlendMode blendMode = LyShine::BlendMode::Normal;
// Add the quad to the render graph
renderGraph->AddPrimitive(&m_cachedPrimitive, texture,
isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, blendMode);
LyShine::RenderGraph* lyRenderGraph = dynamic_cast<LyShine::RenderGraph*>(renderGraph);
if (lyRenderGraph)
{
lyRenderGraph->AddPrimitiveAtom(&m_cachedPrimitive, image,
isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, blendMode);
}
}
}
@@ -13,6 +13,8 @@
#include "UiParticleEmitterComponent.h"
#include "EditorPropertyTypes.h"
#include "Sprite.h"
#include "RenderGraph.h"
#include <AzCore/Math/Crc.h>
#include <AzCore/RTTI/BehaviorContext.h>
@@ -21,7 +23,6 @@
#include <AzCore/std/sort.h>
#include <LyShine/ISprite.h>
#include <IRenderer.h>
#include <LyShine/IDraw2d.h>
#include <LyShine/ISprite.h>
@@ -764,6 +765,12 @@ void UiParticleEmitterComponent::InGamePostActivate()
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiParticleEmitterComponent::Render(LyShine::IRenderGraph* renderGraph)
{
AZ::u32 particlesToRender = AZ::GetMin<AZ::u32>(m_particleContainer.size(), m_particleBufferSize);
if (particlesToRender == 0)
{
return;
}
AZ::Matrix4x4 transform = AZ::Matrix4x4::CreateIdentity();
AZ::Vector2 emitterOffset = AZ::Vector2::CreateZero();
@@ -781,9 +788,15 @@ void UiParticleEmitterComponent::Render(LyShine::IRenderGraph* renderGraph)
EBUS_EVENT_ID_RESULT(transform, canvasID, UiCanvasBus, GetCanvasToViewportMatrix);
}
AZ::u32 particlesToRender = AZ::GetMin<AZ::u32>(m_particleContainer.size(), m_particleBufferSize);
ITexture* texture = (m_sprite) ? m_sprite->GetTexture() : nullptr;
AZ::Data::Instance<AZ::RPI::Image> image;
if (m_sprite)
{
CSprite* sprite = dynamic_cast<CSprite*>(m_sprite);
if (sprite)
{
image = sprite->GetImage();
}
}
bool isClampTextureMode = true;
bool isTextureSRGB = false;
@@ -836,7 +849,11 @@ void UiParticleEmitterComponent::Render(LyShine::IRenderGraph* renderGraph)
m_cachedPrimitive.m_numVertices = totalVerticesInserted;
m_cachedPrimitive.m_numIndices = totalParticlesInserted * indicesPerParticle;
renderGraph->AddPrimitive(&m_cachedPrimitive, texture, isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, m_blendMode);
LyShine::RenderGraph* lyRenderGraph = dynamic_cast<LyShine::RenderGraph*>(renderGraph);
if (lyRenderGraph)
{
lyRenderGraph->AddPrimitiveAtom(&m_cachedPrimitive, image, isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, m_blendMode);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
+2
View File
@@ -68,6 +68,7 @@ namespace UnitTest
AZStd::unique_ptr<DataMembers> m_data;
};
#ifdef LYSHINE_ATOM_TODO // [LYN-3359] - render target support using Atom
TEST_F(LyShineSpriteTest, Sprite_CanAcquireRenderTarget)
{
// initialize to create the static sprite cache
@@ -130,6 +131,7 @@ namespace UnitTest
CSprite::Shutdown();
delete mockTexture;
}
#endif
} //namespace UnitTest
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
@@ -78,8 +78,9 @@ namespace LyShineExamples
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCustomImageComponent::Render(LyShine::IRenderGraph* renderGraph)
void UiCustomImageComponent::Render([[maybe_unused]] LyShine::IRenderGraph* renderGraph)
{
#ifdef LYSHINE_ATOM_TODO // [LYN-3635] convert to use Atom
// get fade value (tracked by UiRenderer) and compute the desired alpha for the image
float fade = renderGraph->GetAlphaFade();
float desiredAlpha = m_overrideAlpha * fade;
@@ -126,6 +127,7 @@ namespace LyShineExamples
bool isTexturePremultipliedAlpha = false; // we are not rendering from a render target with alpha in it
LyShine::BlendMode blendMode = LyShine::BlendMode::Normal;
renderGraph->AddPrimitive(&m_cachedPrimitive, texture, m_clamp, isTextureSRGB, isTexturePremultipliedAlpha, blendMode);
#endif
}
////////////////////////////////////////////////////////////////////////////////////////////////////