Merge pull request #5763 from aws-lumberyard-dev/Atom/antonmic/AuxGeomFeedback
Capsule light aux geom: addressed feedback from previous PR plus some cleanup
This commit is contained in:
@@ -76,9 +76,12 @@ namespace AzFramework
|
||||
virtual void DrawSolidCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded = true) { (void)pos; (void)dir; (void)radius; (void)height; (void)drawShaded; }
|
||||
virtual void DrawWireCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) { (void)center; (void)axis; (void)radius; (void)height; }
|
||||
virtual void DrawSolidCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded = true) { (void)center; (void)axis; (void)radius; (void)height; (void)drawShaded; }
|
||||
virtual void DrawWireCylinderNoEnds(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) { (void)center; (void)axis; (void)radius; (void)height; }
|
||||
virtual void DrawSolidCylinderNoEnds(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded = true) { (void)center; (void)axis; (void)radius; (void)height; (void)drawShaded; }
|
||||
virtual void DrawWireCapsule(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float heightStraightSection) { (void)center; (void)axis; (void)radius; (void)heightStraightSection; }
|
||||
virtual void DrawWireSphere(const AZ::Vector3& pos, float radius) { (void)pos; (void)radius; }
|
||||
virtual void DrawWireSphere(const AZ::Vector3& pos, const AZ::Vector3 radius) { (void)pos; (void)radius; }
|
||||
virtual void DrawWireHemisphere(const AZ::Vector3& pos, const AZ::Vector3& axis, float radius) { (void)pos; (void)axis; (void)radius; }
|
||||
virtual void DrawWireDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) { (void)pos; (void)dir; (void)radius; }
|
||||
virtual void DrawBall(const AZ::Vector3& pos, float radius, bool drawShaded = true) { (void)pos; (void)radius; (void)drawShaded; }
|
||||
virtual void DrawDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) { (void)pos; (void)dir; (void)radius; }
|
||||
|
||||
Reference in New Issue
Block a user