If you have the Git credential manager core installed, you should not be prompted for your credentials anymore.
If you have the Git credential manager core installed, you should not be prompted for your credentials anymore.
## Building the Engine
### Build Requirements and redistributables
* Visual Studio 2019 16.9.2 (All versions supported, including Community):[https://visualstudio.microsoft.com/downloads/](https://visualstudio.microsoft.com/downloads/)
* Install the following workloads:
* Game Development with C++
* MSVC v142 - VS 2019 C++ x64/x86
* Visual C++ redistributable:[https://visualstudio.microsoft.com/downloads/#other-family](https://visualstudio.microsoft.com/downloads/#other-family)
* FBXSDK for VS2015:[https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2016-1-2](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2016-1-2)
1. Download the 3rdParty zip file from here:**[https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip](https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip)**
2. Unzip this file into a writable folder. This will also act as a cache location for the 3rdParty downloader by default (configurable with the `LY_PACKAGE_DOWNLOAD_CACHE_LOCATION` environment variable)
3. Install the following redistributables to the following:
- Visual Studio and VC++ redistributable can be installed to any location
- FBXSDK should be installed to `<3rdParty path>\FbxSdk\2016.1.2-az.1`. See the README in this folder for details
- WWise should be installed to: `<3rdParty Path>\Wwise\2019.2.8.7432`
- CMake should be installed to: `<3rdParty Path>\CMake\3.19.1`
4. Add the following environment variables through the command line
```
set LY_3RDPARTY_PATH=<Locationoftheunzipped3rdPartyzip>
set LY_PACKAGE_SERVER_URLS="https://d2c171ws20a1rv.cloudfront.net"
```
5. Configure the source into a solution using this command line, replacing <yourbuildlocation> to a path you've created
6. Alternatively, you can do this through the CMake GUI:
1. Start `cmake-gui.exe`
2. Select the local path of the repo under "Where is the source code"
3. Select a path where to build binaries under "Where to build the binaries"
4. Click "Configure"
5. Wait for the key values to populate. Fill in the fields that are relevant, including `LY_3RDPARTY_PATH`, `LY_PACKAGE_SERVER_URLS`, and `LY_PROJECTS`
6. Click "Generate"
7. The configuration of the solution is complete. To build the Editor and AssetProcessor to binaries, run this command inside your repo: