O3DE.exe Project-Centric "Open Editor" fix (#5852)
* The O3DE.exe Open Editor button now attempts to open the Editor in the build directory of the project being opened. If their is no Editor within the build directory of the Project, it uses the Editor.exe in the current O3DE.exe executable directory if it exists Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Engine .gitignore now ignores the build directory if placed in the AutomatedTesting project Previously it was just ignoring a `[Bb]uild` directory if it was directly within the engine root. This change matches the behavior of the project templates. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Renamed the ProjectUtils GetEditorDirectory function to GetEditorExecutablePath Added a platform specific implementation for retrieving the path to the Editor executable in the GetEditorExectuablePath function. It first attempts to locate the Editor via checking the project build directory for an Editor executable before falling back to checking the binary directory of the currently running O3DE executable. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct the MacOS GetEditorExecutablePath to return the Editor path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -1,6 +1,6 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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@@ -11,8 +11,9 @@
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#include <QStandardPaths>
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#include <QDir>
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#include <AzCore/Utils/Utils.h>
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#include <AzCore/Settings/SettingsRegistryImpl.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/Utils/Utils.h>
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namespace O3DE::ProjectManager
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{
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@@ -21,7 +22,7 @@ namespace O3DE::ProjectManager
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AZ::Outcome<void, QString> SetupCommandLineProcessEnvironment()
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{
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// For CMake on Mac, if its installed through home-brew, then it will be installed
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// under /usr/local/bin, which may not be in the system PATH environment.
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// under /usr/local/bin, which may not be in the system PATH environment.
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// Add that path for the command line process so that it will be able to locate
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// a home-brew installed version of CMake
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QString pathEnv = qEnvironmentVariable("PATH");
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@@ -73,11 +74,11 @@ namespace O3DE::ProjectManager
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return AZ::Success(xcodeBuilderVersionNumber);
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}
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}
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AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath)
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{
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const QString cmakeHelp = QObject::tr("Please verify you've installed CMake.app from "
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const QString cmakeHelp = QObject::tr("Please verify you've installed CMake.app from "
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"<a href=\"https://cmake.org\">cmake.org</a> or, if using HomeBrew, "
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"have installed it with <pre>brew install --cask cmake</pre>");
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QString cmakeAppPath = QStandardPaths::locate(QStandardPaths::ApplicationsLocation, "CMake.app", QStandardPaths::LocateDirectory);
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@@ -95,7 +96,7 @@ namespace O3DE::ProjectManager
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QProcess process;
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// if the project build path is relative, it should be relative to the project path
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// if the project build path is relative, it should be relative to the project path
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process.setWorkingDirectory(projectPath);
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process.setProgram("open");
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process.setArguments({"-a", "CMake", "--args", "-S", projectPath, "-B", projectBuildPath});
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@@ -106,7 +107,7 @@ namespace O3DE::ProjectManager
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return AZ::Success();
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}
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AZ::Outcome<QString, QString> RunGetPythonScript(const QString& engineRoot)
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{
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return ExecuteCommandResultModalDialog(
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@@ -115,30 +116,74 @@ namespace O3DE::ProjectManager
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QObject::tr("Running get_python script..."));
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}
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AZ::IO::FixedMaxPath GetEditorDirectory()
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AZ::IO::FixedMaxPath GetEditorExecutablePath(const AZ::IO::PathView& projectPath)
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{
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AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
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AZ::IO::FixedMaxPath editorPath{ executableDirectory };
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editorPath /= "../../../Editor.app/Contents/MacOS";
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editorPath = editorPath.LexicallyNormal();
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if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
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AZ::IO::FixedMaxPath editorPath;
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AZ::IO::FixedMaxPath fixedProjectPath{ projectPath };
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// First attempt to launch the Editor.exe within the project build directory if it exists
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AZ::IO::FixedMaxPath buildPathSetregPath = fixedProjectPath
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/ AZ::SettingsRegistryInterface::DevUserRegistryFolder
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/ "Platform" / AZ_TRAIT_OS_PLATFORM_CODENAME / "build_path.setreg";
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if (AZ::IO::SystemFile::Exists(buildPathSetregPath.c_str()))
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{
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AZ::SettingsRegistryImpl localRegistry;
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// Merge the build_path.setreg into the local SettingsRegistry instance
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if (AZ::IO::FixedMaxPath projectBuildPath;
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localRegistry.MergeSettingsFile(buildPathSetregPath.Native(),
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AZ::SettingsRegistryInterface::Format::JsonMergePatch)
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&& localRegistry.Get(projectBuildPath.Native(), AZ::SettingsRegistryMergeUtils::ProjectBuildPath))
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{
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// local Settings Registry will be used to merge the build_path.setreg for the supplied projectPath
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AZ::IO::FixedMaxPath buildConfigurationPath = (fixedProjectPath / projectBuildPath).LexicallyNormal();
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// First try "<project-build-path>/bin/$<CONFIG>/Editor.app/Contents/MacOS"
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// Followed by "<project-build-path>/bin/$<PLATFORM>/$<CONFIG>/Editor.app/Contents/MacOS"
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// Directory existence is checked in this case
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buildConfigurationPath /= "bin";
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if (editorPath = (buildConfigurationPath
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/ AZ_BUILD_CONFIGURATION_TYPE / "Editor.app/Contents/MacOS/Editor");
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AZ::IO::SystemFile::Exists(editorPath.c_str()))
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{
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return editorPath;
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}
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else if (editorPath = (buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME
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/ AZ_BUILD_CONFIGURATION_TYPE / "Editor.app/Contents/MacOS/Editor");
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AZ::IO::SystemFile::Exists(editorPath.c_str()))
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{
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return editorPath;
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}
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}
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}
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// Fall back to locating the Editor.app bundle which should exists
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// outside of the current O3DE.app bundle
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editorPath = (AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) /
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"../../../Editor.app/Contents/MacOS/Editor").LexicallyNormal();
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if (!AZ::IO::SystemFile::Exists(editorPath.c_str()))
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{
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// Attempt to search the O3DE.app global settings registry for an InstalledBinaryFolder
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// key which indicates the relative path to an SDK binary directory on MacOS
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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if (AZ::IO::FixedMaxPath installedBinariesPath;
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settingsRegistry->Get(installedBinariesPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
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settingsRegistry->Get(installedBinariesPath.Native(),
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AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
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{
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if (AZ::IO::FixedMaxPath engineRootFolder;
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settingsRegistry->Get(engineRootFolder.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder))
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settingsRegistry->Get(engineRootFolder.Native(),
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AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder))
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{
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editorPath = engineRootFolder / installedBinariesPath / "Editor.app/Contents/MacOS";
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editorPath = engineRootFolder / installedBinariesPath / "Editor.app/Contents/MacOS/Editor";
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}
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}
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}
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if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
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if (!AZ::IO::SystemFile::Exists(editorPath.c_str()))
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{
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AZ_Error("ProjectManager", false, "Unable to find the Editor app bundle!");
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return {};
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}
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}
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