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o3de/Code/Tools/ProjectManager/Platform/Mac/ProjectUtils_mac.cpp

199 lines
9.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ProjectUtils.h>
#include <QProcess>
#include <QStandardPaths>
#include <QDir>
#include <AzCore/Settings/SettingsRegistryImpl.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Utils/Utils.h>
namespace O3DE::ProjectManager
{
namespace ProjectUtils
{
AZ::Outcome<void, QString> SetupCommandLineProcessEnvironment()
{
// For CMake on Mac, if its installed through home-brew, then it will be installed
// under /usr/local/bin, which may not be in the system PATH environment.
// Add that path for the command line process so that it will be able to locate
// a home-brew installed version of CMake
QString pathEnv = qEnvironmentVariable("PATH");
QStringList pathEnvList = pathEnv.split(":");
if (!pathEnvList.contains("/usr/local/bin"))
{
pathEnv += ":/usr/local/bin";
if (!qputenv("PATH", pathEnv.toStdString().c_str()))
{
return AZ::Failure(QObject::tr("Failed to set PATH environment variable"));
}
}
return AZ::Success();
}
AZ::Outcome<QString, QString> FindSupportedCompilerForPlatform()
{
AZ::Outcome processEnvResult = SetupCommandLineProcessEnvironment();
if (!processEnvResult.IsSuccess())
{
return AZ::Failure(processEnvResult.GetError());
}
// Validate that we have cmake installed first
auto queryCmakeInstalled = ExecuteCommandResult("which", QStringList{ProjectCMakeCommand});
if (!queryCmakeInstalled.IsSuccess())
{
return AZ::Failure(QObject::tr("Unable to detect CMake on this host."));
}
QString cmakeInstalledPath = queryCmakeInstalled.GetValue().split("\n")[0];
// Query the version of the installed cmake
auto queryCmakeVersionQuery = ExecuteCommandResult(cmakeInstalledPath, QStringList{"-version"});
if (!queryCmakeVersionQuery.IsSuccess())
{
return AZ::Failure(QObject::tr("Unable to determine the version of CMake on this host."));
}
AZ_TracePrintf("Project Manager", "Cmake version %s detected.", queryCmakeVersionQuery.GetValue().split("\n")[0].toUtf8().constData());
// Query for the version of xcodebuild (if installed)
auto queryXcodeBuildVersion = ExecuteCommandResult("xcodebuild", QStringList{"-version"});
if (!queryCmakeInstalled.IsSuccess())
{
return AZ::Failure(QObject::tr("Unable to detect XCodeBuilder on this host."));
}
QString xcodeBuilderVersionNumber = queryXcodeBuildVersion.GetValue().split("\n")[0];
AZ_TracePrintf("Project Manager", "XcodeBuilder version %s detected.", xcodeBuilderVersionNumber.toUtf8().constData());
return AZ::Success(xcodeBuilderVersionNumber);
}
AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath)
{
const QString cmakeHelp = QObject::tr("Please verify you've installed CMake.app from "
"<a href=\"https://cmake.org\">cmake.org</a> or, if using HomeBrew, "
"have installed it with <pre>brew install --cask cmake</pre>");
QString cmakeAppPath = QStandardPaths::locate(QStandardPaths::ApplicationsLocation, "CMake.app", QStandardPaths::LocateDirectory);
if (cmakeAppPath.isEmpty())
{
return AZ::Failure(QObject::tr("CMake.app not found.") + cmakeHelp);
}
QString projectBuildPath = QDir(projectPath).filePath(ProjectBuildPathPostfix);
AZ::Outcome result = GetProjectBuildPath(projectPath);
if (result.IsSuccess())
{
projectBuildPath = result.GetValue();
}
QProcess process;
// if the project build path is relative, it should be relative to the project path
process.setWorkingDirectory(projectPath);
process.setProgram("open");
process.setArguments({"-a", "CMake", "--args", "-S", projectPath, "-B", projectBuildPath});
if(!process.startDetached())
{
return AZ::Failure(QObject::tr("CMake.app failed to open.") + cmakeHelp);
}
return AZ::Success();
}
AZ::Outcome<QString, QString> RunGetPythonScript(const QString& engineRoot)
{
return ExecuteCommandResultModalDialog(
QString("%1/python/get_python.sh").arg(engineRoot),
{},
QObject::tr("Running get_python script..."));
}
AZ::IO::FixedMaxPath GetEditorExecutablePath(const AZ::IO::PathView& projectPath)
{
AZ::IO::FixedMaxPath editorPath;
AZ::IO::FixedMaxPath fixedProjectPath{ projectPath };
// First attempt to launch the Editor.exe within the project build directory if it exists
AZ::IO::FixedMaxPath buildPathSetregPath = fixedProjectPath
/ AZ::SettingsRegistryInterface::DevUserRegistryFolder
/ "Platform" / AZ_TRAIT_OS_PLATFORM_CODENAME / "build_path.setreg";
if (AZ::IO::SystemFile::Exists(buildPathSetregPath.c_str()))
{
AZ::SettingsRegistryImpl localRegistry;
// Merge the build_path.setreg into the local SettingsRegistry instance
if (AZ::IO::FixedMaxPath projectBuildPath;
localRegistry.MergeSettingsFile(buildPathSetregPath.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch)
&& localRegistry.Get(projectBuildPath.Native(), AZ::SettingsRegistryMergeUtils::ProjectBuildPath))
{
// local Settings Registry will be used to merge the build_path.setreg for the supplied projectPath
AZ::IO::FixedMaxPath buildConfigurationPath = (fixedProjectPath / projectBuildPath).LexicallyNormal();
// First try "<project-build-path>/bin/$<CONFIG>/Editor.app/Contents/MacOS"
// Followed by "<project-build-path>/bin/$<PLATFORM>/$<CONFIG>/Editor.app/Contents/MacOS"
// Directory existence is checked in this case
buildConfigurationPath /= "bin";
if (editorPath = (buildConfigurationPath
/ AZ_BUILD_CONFIGURATION_TYPE / "Editor.app/Contents/MacOS/Editor");
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
else if (editorPath = (buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME
/ AZ_BUILD_CONFIGURATION_TYPE / "Editor.app/Contents/MacOS/Editor");
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
}
}
// Fall back to locating the Editor.app bundle which should exists
// outside of the current O3DE.app bundle
editorPath = (AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) /
"../../../Editor.app/Contents/MacOS/Editor").LexicallyNormal();
if (!AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
// Attempt to search the O3DE.app global settings registry for an InstalledBinaryFolder
// key which indicates the relative path to an SDK binary directory on MacOS
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
if (AZ::IO::FixedMaxPath installedBinariesPath;
settingsRegistry->Get(installedBinariesPath.Native(),
AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
{
if (AZ::IO::FixedMaxPath engineRootFolder;
settingsRegistry->Get(engineRootFolder.Native(),
AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder))
{
editorPath = engineRootFolder / installedBinariesPath / "Editor.app/Contents/MacOS/Editor";
}
}
}
if (!AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
AZ_Error("ProjectManager", false, "Unable to find the Editor app bundle!");
return {};
}
}
return editorPath;
}
AZ::Outcome<QString, QString> CreateDesktopShortcut([[maybe_unused]] const QString& filename, [[maybe_unused]] const QString& targetPath, [[maybe_unused]] const QStringList& arguments)
{
return AZ::Failure(QObject::tr("Creating desktop shortcuts functionality not implemented for this platform yet."));
}
} // namespace ProjectUtils
} // namespace O3DE::ProjectManager