Add a wildcard source dependecy to the scene builder for wrinklemasks
This commit is contained in:
@@ -98,7 +98,7 @@ namespace SceneBuilder
|
||||
descriptor.m_jobKey = "Scene compilation";
|
||||
descriptor.SetPlatformIdentifier(enabledPlatform.m_identifier.c_str());
|
||||
descriptor.m_failOnError = true;
|
||||
descriptor.m_priority = 11; // more important than static mesh files, since these may control logic (actors and motions specifically)
|
||||
descriptor.m_priority = 11; // these may control logic (actors and motions specifically)
|
||||
descriptor.m_additionalFingerprintInfo = GetFingerprint();
|
||||
|
||||
AZ::SceneAPI::SceneBuilderDependencyBus::Broadcast(&AZ::SceneAPI::SceneBuilderDependencyRequests::ReportJobDependencies,
|
||||
@@ -107,11 +107,17 @@ namespace SceneBuilder
|
||||
response.m_createJobOutputs.push_back(descriptor);
|
||||
}
|
||||
|
||||
// Adding corresponding material file as a source file dependency
|
||||
// Adding corresponding _wrinklemask folder as a source file dependency
|
||||
// This enables morph target assets to get references to the wrinkle masks
|
||||
// in the MorphTargetExporter, so they can be automatically applied at runtime
|
||||
AssetBuilderSDK::SourceFileDependency sourceFileDependencyInfo;
|
||||
AZStd::string relPath = request.m_sourceFile.c_str();
|
||||
AzFramework::StringFunc::Path::ReplaceExtension(relPath, "mtl");
|
||||
AzFramework::StringFunc::Path::StripExtension(relPath);
|
||||
relPath += "_wrinklemasks";
|
||||
AzFramework::StringFunc::Path::AppendSeparator(relPath);
|
||||
relPath += "*_wrinklemask.*";
|
||||
sourceFileDependencyInfo.m_sourceFileDependencyPath = relPath;
|
||||
sourceFileDependencyInfo.m_sourceDependencyType = AssetBuilderSDK::SourceFileDependency::SourceFileDependencyType::Wildcards;
|
||||
response.m_sourceFileDependencyList.push_back(sourceFileDependencyInfo);
|
||||
|
||||
response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
|
||||
|
||||
Reference in New Issue
Block a user