Bumped shader builders

main
moudgils 5 years ago
parent e265990a0c
commit 94a8c8258b

@ -118,7 +118,7 @@ namespace AZ
// Register Shader Asset Builder // Register Shader Asset Builder
AssetBuilderSDK::AssetBuilderDesc shaderAssetBuilderDescriptor; AssetBuilderSDK::AssetBuilderDesc shaderAssetBuilderDescriptor;
shaderAssetBuilderDescriptor.m_name = "Shader Asset Builder"; shaderAssetBuilderDescriptor.m_name = "Shader Asset Builder";
shaderAssetBuilderDescriptor.m_version = 98; // Enable Null Rhi for AutomatedTesting shaderAssetBuilderDescriptor.m_version = 99; // ATOM-14298
// .shader file changes trigger rebuilds // .shader file changes trigger rebuilds
shaderAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern( AZStd::string::format("*.%s", RPI::ShaderSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard)); shaderAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern( AZStd::string::format("*.%s", RPI::ShaderSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
shaderAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderAssetBuilder>(); shaderAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderAssetBuilder>();
@ -133,7 +133,7 @@ namespace AZ
shaderVariantAssetBuilderDescriptor.m_name = "Shader Variant Asset Builder"; shaderVariantAssetBuilderDescriptor.m_name = "Shader Variant Asset Builder";
// Both "Shader Variant Asset Builder" and "Shader Asset Builder" produce ShaderVariantAsset products. If you update // Both "Shader Variant Asset Builder" and "Shader Asset Builder" produce ShaderVariantAsset products. If you update
// ShaderVariantAsset you will need to update BOTH version numbers, not just "Shader Variant Asset Builder". // ShaderVariantAsset you will need to update BOTH version numbers, not just "Shader Variant Asset Builder".
shaderVariantAssetBuilderDescriptor.m_version = 19; // Enable Null Rhi for AutomatedTesting shaderVariantAssetBuilderDescriptor.m_version = 20; // ATOM-14298
shaderVariantAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern(AZStd::string::format("*.%s", RPI::ShaderVariantListSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard)); shaderVariantAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern(AZStd::string::format("*.%s", RPI::ShaderVariantListSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
shaderVariantAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderVariantAssetBuilder>(); shaderVariantAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderVariantAssetBuilder>();
shaderVariantAssetBuilderDescriptor.m_createJobFunction = AZStd::bind(&ShaderVariantAssetBuilder::CreateJobs, &m_shaderVariantAssetBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2); shaderVariantAssetBuilderDescriptor.m_createJobFunction = AZStd::bind(&ShaderVariantAssetBuilder::CreateJobs, &m_shaderVariantAssetBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);

@ -31,7 +31,7 @@
}, },
"CompilerHints" : { "CompilerHints" : {
"DisableOptimizations" : false, "DisableOptimizations" : false
}, },
"ProgramSettings": "ProgramSettings":

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