physxdebug switch viewport id to AzFramework::g_defaultSceneEntityDebugDisplayId (#1188)

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amzn-sean 5 years ago committed by GitHub
parent 3eb612b652
commit 937118f0a1
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@ -42,7 +42,7 @@ namespace PhysXDebug
const float SystemComponent::m_maxCullingBoxSize = 150.0f;
namespace Internal
{
const AZ::Crc32 VewportId = 0; // was AzFramework::g_defaultSceneEntityDebugDisplayId but it didn't render to the viewport.
const AZ::Crc32 VewportId = AzFramework::g_defaultSceneEntityDebugDisplayId;
}
bool UseEditorPhysicsScene()

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